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pegaso

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Posts posted by pegaso

  1. all kamaels are outdated, lvl skills each 5 lvl? after 80 doombringer have to wait till 85 to skill again, and there is no lvl further to rush impact after 80 so in high lvl it will not land stun never. And they got like 0 skills in classic realy shitty class. disarm of 3 sec each 60 sec? realy? not any p def ud, not violent temper(hex), not furious soul, not true berserker, not body reconstruction, they have nothing but rush of the doombringers of normal chronicles.

  2. -Making united grade ss/bss you steal one purpose of crafters, with new system of random craft, crafters are just ghost in game, the game have no more use to that profession. And there is no sense to key materials and recipes to exist. Making realy shitty cuz a important part of the game was to look for that items.

    -lvl 80+ have 0 and i mean 0 point in this game, kill mobs in afk mode for months to do just nothing cuz there is no content to be fighten. No one go to epics, just 1 asediable castle.

    -Full of bots map, from lvl 20 in agony till lvl 75 in all cata/necros you will see what i say.

    -Permanent p2w content

    -Sv empty of active real players

    -Game economy broken only playable after 80 if you are vip 10 expending 375 usd per month, cuz the give you 10 bress per day and ss to expend the day. Without that you loss in lvl 80 over 1billon exp per death and cant farm using ss cuz mobs in top lvl just dont cover the cost of using them with the adena they drop (in what kind of game its easier to get adena in lower lvls than in higher?) for what do one lvl up at this servers?. Its all messed up and over and over the patches is worst.

    -In TI we had a fusion of 3 servers, but now what we have is an almost empy server waiting for fusion with giran, just to die again 1 o 2 months later.


    that is a summary of what we have now at this moment in both classic servers.

    We are asking easy task, just actively ban bots 1 day per week or something like that, make content to lvl 80+ to be a playable and fun game not a pain in the ass game.

     

  3. On 8/31/2020 at 7:47 AM, DukeGr said:

    Right on point, it's like the game is designed only to be playable after you spend a significant ammount of money. While i get this is how they make an income they could have middle grounds in their approach and accomodate normal players that will also spend some money but not thousands per month. Lets take for example the authority talismans, the radiant ones are so OP they make lvl 4 epic jewels seem like a joke.

    What is the point? In the end only bots and people that have spent way too much money to just quit will remain. Please try to adjust a few things ASAP, the game can still be salvaged with some key adjustments, act NOW not latter.

    i think that is a little bit late right now, we can see how after the event of 16 years we had 7k online and now 3k (80%bots) and other illegal sv have now 20k online its kind ridiculous, plus that we have united 3 sv in one at talking island and cant even go further than 3k online its like nothing right now. They just let die the game cuz further from lvl 80 there is like 0 content for players, just 1 asediable castle, p2w events over and over, the only way to keep economy and lvl ingame is to be vip 10 (expending 375usd per month) to have ss and bless resu per day, without that you will need a second low lvl party to farm adena to sustain the cost of ss of your main chars (nonsense) and having killed at 80+ without bless resu is like days of killing mobs. There is just 0 fun after 80 and a lot of people see this sv that way.

  4. On 26/8/2020 at 10:13 AM, tretovisk said:

    I ask why the GMs on this server are completely USELESS, the Korean team made "abandoned camp" Beautiful, perfect for making adena, but your team will leave Bot there forever, you are a pity, and I think we are idiots !! there are bots that have been doing adena 24-7 for over 1 year and have not yet taken Ban

    He is right, you only see bots ingame. The sv is just expulsing active players with all what is happening.

  5. all sets A unsealed cost like 200m but now with new system are like 100m, half. and if you get some drops of a sealed stuff mobing or doing some raids they worth just NOTHING. Same with S grade armors only were able to get them at events and a set unsealed were like 2.5, 3billons adena. Now a unsealed full set is on top 1b but you can get them for less. All the economy got broken with this last update cuz the game is so full of bots and there is no real content to be an active player in lvls80+ that has no real sense to keep playing this sv.

    If you are 80 with a normal a grade / s weapon gear you cant farm in ketra/varka/it/loa/dv/toi, if your party farm in one of the 4 elemental zones you need another group afk to farm adena so you will not be in red numbers (loss adena every day). And so if you still want to play this sv in 80+ with only 1 py you will only have forgotten island/gc/devil isle and cant event kill with ss to keep green numbers, very shitty i think.

  6. 25 minutes ago, DukeGr said:

    The funny thing is that these things are easily fixable:

    1) Remove Adena drops from lower level mobs, maybe upto level 40, people dont need adena to buy stuff at lower levels with all the free gear provided., it only allows bots to make new farmers every 15min.
    2) Make adena distribution proportionately available based on level and difficulty of mobs. It's completely bad game design when level 80 mobs drop less adena than level 40 mobs.

    3) Nerf difficulty of level 80+ farm places by 50%.

    4) Profit from a balanced game that doesnt bleep people off when they are not willing to spend 1k$ per toon just to exp.

    All these changes are like half an hour or less of adjustments.

    i dont think removing all adena drop below 40 will be good, cuz a new player will have like 0 adena and cant event gk or get some gear when he reaches, but can make agony like exp x2 0 drop some mobs to fix that. If you see what is the sv now its just expulsing new people, you cant create accounts, the early is full FULL of bots, when you see ruin of agony if you dont quit is that you are realy willing to play this game, and at least when you reach 79/80 and know that to lvl up just 1 lvl have to kill mobs weeks/months you have nothing to do, so keep afk farming, i reached that point and see pointless to keep playing, there is no fun in any place. 0 pvp only 1 asediable castle and get fun in some events just sometimes like baium event. 

  7. 53 minutes ago, DukeGr said:

    They made some changes especially for lower levels, its much faster now to reach level 50 or so than before (For example Abandoned Camp is like Ruins of Agony now). As you said the real issue is with high levels 76+. 80% of the high level spots are impossible to farm without endgame gear, rest are too crowded and at best are mediocre. It feels to me like theres so much space in the game but only a very small percentage gets used, most areas just exist for sightseeing purposes. Theres no point in having most of the game accessible for just 1% of the server, it should be the opposite.

    Yeah, when you reach lvl 79/80 you have 4 elemental zones with 0 drop to let the party afk (but it should be to lvl element not to lvl exp of chars), had toi but now we dont, cata omens+necro disciples with low adena and low exp but perfect for afk (the problem is that still does not give any benefit to play active there), forgotten island with slightly good exp but a realy shitty adena drop, giant cave just shit. Thats all, a normal geared party cant farm in varka/ketra/imperial tomb/dragon valley/antharas lair/Toi cuz mobs hit too much, maybe just mages or archers can kill some mobs if they dont reach them or have no range attacks., but still adena drop not cover even the ss used. In what kind of game you can farm more adena in low/mid lvls than in high top spots? what is the sense to keep playing over lvl 80? its too desbalanced server.

    • Like 1
  8. 38 minutes ago, JinLeamak said:

    At this point I think that elemental zones need drops. Cant get crafting components there. Even a little adena to maintain shots would be nice. There is not enough space on the map currently for solo hunting.Some will say its not a solo game, but I prefer the solo content.At very least allow crafting drops in elemental zones.

    random craft also gives elemental stones, so they will go cheaper. What we need is more zones that can be used by real players, not only for bot or whales, opening rune zone for 75/85 in zones that you can realy active farm some adena. This svs have demostrated that they dont care about bots ingame, they are just everywhere and no one does nothing, the sv are geting empty and new changes expulses the people away.

  9. 8 hours ago, Hime said:

     

    1. Hunting Zones and Raid Bosses
    2. Augment System
    3. Item Changes
    4. Skill Changes
    5. Random Crafting System
    6. Clan Changes
    7. Other Changes

    Please let us know how your experience has been, what you like, what you don’t like, and you feel could be improved.

    Thank you!

    1- changing toi that was the only active spot to lvl 50/75 fast and get some adena without spending ss has no sense. Now is 86+ drop like 5k adena per mob (ridiculous) and only a few in the sv can go there like dv or AL. This game is getting even more stupid if you reach lvl 80 you cant solo in ketra varka al sv toi, what you can do? only go to cata/necro 75/80 where exp and adena are shitty and only are used by afk party, or go to gc and forgoten island where adena is shitty too and you have to use ss. With this change you only get stuck active people en lvl 80 and only bot/afk players can farm.

    2- new augment system is only to get away adena from sv, same as before but more expensive

    3- something changed?

    4- something changed?

    5- Desbalance all in game economy. Not only saying that cloth pice worth less than nothing now, getting A S unsealed equip randomly its insane, top A/S weap - lvl 2/3 boss jewels, you just need to expend adena and not too much to get random rewards, so why do people kill mobs? the best drop you may get is a sealed top a gear that now worth nothing.

    6- How do you get points to lvl up a clan now?

    i dont know if this is or not the worst update but TI had 7k chars logged a few month ago and now cant reach 3k online. Getting one time and another p2w events just get people tired, and there is nothing realy to do when you reach 79/80 the game just stuck you in afk mode and loss all fun. In a few days/weeks the only items that may worth a bit are gems s and donable items of previous events, cuz weapons and armor will go lower and lower realy fast with this new meta of game.

  10. toi changes make that all chars lvl 50-75 have no place to lvl fast, just to make another spot 85+ that for sure cant be farmed by anyone on the sv. Plus all b recs avadon, zubei, BO, blue wolf, doom may not be in game anymore after the rework. What will happen with energy of insolense? to make the toi talismans.

  11. upon toi changes what will happen with all B recs (avadon zubei bw doom) and energy of insolence that are only getable in toi. They are going to be replaced in other mobs or just get lost of game like it happened with all recs of old dragon valley mobs?

  12. the only purpouse of dwarfs in l2 is to craft and spoil, cuz in pvp/pve they are not good as other dds meles. But when they have quit ss/bss grades crafter were just useless, and no one in this sv with this set up will craft S grade, so crafter will be only usefull to craft B/A gear, there is no foundation in classic so its not that usefull either. And spoil is nerfed at all levels so spoiler is also semiuseless class. 

  13. in normal chronicles, mages get like 0 vr from magic skills, here you can just skill up hurricane and heal with vr like 1/2hp in 1 skill, reflect dmg is just the oposite. In normal were affected just basic attacks, here you will reflect all dmg recived, like with buff 20%+song20%+fate10 10%, maybe some argu and neck you can reflect like 75 80% i dont know, its seems too much but you can perma use life potions off 500/1000hp+pasive 30% 650/1300hp per potion with 0 cooldown, full equip full p2w char is unkileable 1 vs 1 here.

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