L2 Team Hime Posted June 15, 2021 L2 Team Share Posted June 15, 2021 The next update for Lineage II Classic is Herald of Light and it arrives Wednesday, June 16. Here are the patch notes: Hunting Zones The item drop tables for the following 10 raid bosses will be updated with S-grade weapons, armor, and accessories. Queen Ant Core Orfen Baium Zaken Scarlet Van Halisha Queen Ant Drone Priest Angel Priest of Baium Priest of Core Decar Orfen's Priest Lord Ipos Spawn time will be reduced by 50% for regular monsters in the following three hunting zones below: Kerta Orc Outpost Varka Silenos Barracks Giants' Cave The spawn time for key monsters, scouts, Upper-level Gamlin, and Lower-level Leogul will remain the same. The spawn time for elite monsters in Ketra/Varka will also remain the same. Monster difficulty (monster P. Atk/M. Atk.) will be greatly reduced by 3/4 for the following two hunting zones: Imperial Tomb Dragon Valley In addition, the aggro range for Dragon Valley monsters will be reduced by 50%. Skills Fixed an issue where the tooltips of 'Clan Escape Lock' and 'Clan Resurrection Lock' skills didn't contain information on consumables. Fixed an issue where the 'Death Mark' skill displayed the skill level in duplicate. Cooldown is now shown in seconds. Ex) Tooltip for a skill with a 90 sec cooldown Before Now 1 minute 1 minute 30 seconds Fixed an issue where the effect of Vampiric Claw Lv. 36 skill was set incorrectly. Power Before Change Power After Change 133 136 Fixed an issue where some skills dealt less damage than intended. Drain Energy Vampiric Touch Vampiric Claw Life Drain Steal Essence Life Leech Dark Vortex Vampiric Mist Expanded the maximum level of class skills. Class Attack Skills Status Effect Skills Duelist Double Sonic Slash Triple Sonic Slash Sonic Blaster (Stun) Dreadnought Cursed Pierce Spear Shot (Hold) Thunder Storm (Stun) Stun Blast (Stun) Lightning Spear (Stun) Phoenix Knight Shield Strike Shield Stun (Stun) Shield Charge (Stun) Mass Shackling (Hold) Hell Knight Shield Strike Shield Stun (Stun) Horror (Fear) Adventurer Lethal Blow Bluff (Stun) Shadow Step (Stun) Sagittarius Lethal Shot Death Sting (Magic Silence) Stun Shot (Stun) Eva's Templar Tribunal Arrest (Hold) Holy Aura (Hold: Undead Only) Shield Bash (Stun) Shield Charge (Stun) Sword Muse Deadly Strike Arrest (Hold) Symphony (Silence: M. Skill) Song of Silence (Silence: M. Skill) Wind Rider Lethal Blow Bluff (Stun) Shadow Step (Stun) Moonlight Sentinel Lethal Shot Death Sting (Magic Silence) Stun Shot (Stun) Shillien Templar Judgment Lightning Strike (Paralysis) Mass Lightning Strike (Paralysis) Spectral Dancer Deadly Strike Arrest (Hold) Ghost Hunter Lethal Blow Bluff (Stun) Shadow Step (Stun) Ghost Sentinel Lethal Shot Death Sting (Silence: M. Skill) Stun Shot (Stun) Titan Fatal Strike Armor Crush (Stun) Power Crush (Stun) Grand Khavatari Burning Fist Hurricane Assault Fist Breaker (Stun) Maestro - Armor Crush (Stun) Power Crush (Stun) Fortune Seeker Spoil Crush Armor Crush (Stun) Power Crush (Stun) Body Crush (Stun) Soul Hound - Lightning Shock (Paralysis) Shadow Bind (Silence: M. Skill) Voice Bind (Hold) Trickster - Soul Panic (Fear) Archmage Prominence Sleep (Sleep) Sleeping Cloud (Sleep) Bind (Silence: P. Skill) Soul Taker Death Spike Sleep (Sleep) Silence (Silence: M. Skill) Bind (Silence: P. Skill) Anchor (Paralysis) Curse Fear (Fear) Arcana Lord Blaze - Cardinal Might of Heaven Hold Undead (Paralysis: Undead Only) Dryad Root (Hold) Sleep (Sleep) Hierophant Might of Heaven Word of Fear (Fear) Dryad Root (Hold) Sleep (Sleep) Mystic Muse Hydro Blast Sleep (Sleep) Sleeping Cloud (Sleep) Bind (Silence: P. Skill) Elemental Summoner Aqua Swirl - Eva's Saint Might of Heaven Dryad Root (Hold) Sleep (Sleep) Storm Screamer Hurricane Sleep (Sleep) Silence (Silence: M. Skill) Bind (Silence: P. Skill) Spectral Master Twister - Shillien Saint Might of Heaven Dryad Root (Hold) Sleep (Sleep) Dominator Steal Essence Power Crush (Stun) Fear (Fear) Seal of Silence (Silence: M. Skill) Seal of Binding (Hold) Dreaming Spirit (Sleep) Doomcryer Steal Essence Power Crush (Stun) Fear (Fear) Seal of Binding (Hold) Dreaming Spirit (Sleep) Increased the damage of the Doombringer's 'Soul Impale' and 'Soul Impact' and enabled the triggering of critical hits. Increased the damage of the Soul Hound's 'Soul Slash' and 'Soul Thrust'. The Maestro can now learn the new attack skill 'Ground Smash'. 'Ground Smash' can be learned from a codex. Codex can be exchanged from 'Lorenzo' in the 'Town of Aden' or from 'Harmony' in the 'Town of Gludio'. Decreased the casting time of the Fortune Seeker's 'Spoil Crush', lowered its first acquisition level from 77 to 76 and increased the skill's damage. Decreased the cooldown of Hurricane Assault. Changed the first acquisition level of the Dreadnought's 'Spear Shot' from 78 to 76. The Cardinal and Eva's Saint can now learn the higher levels of 'Dryad Root'. The Doomcryer can now learn the higher levels of 'Seal of Binding'. Revised the Bluff skill so that it is now affected by Stun Resistance instead of MEN Attack Resistance. Fixed an issue where the attribute damage and M. Skill Power boost options weren't applied to the following skills. Target Skills Vampiric Touch Drain Energy Life Drain Vampiric Claw Life Leech Steal Essence Vampiric Mist Dark Vortex Fixed an issue where inaccurate damage was shown for Hurricane Assault Lv. 4 and 5. Fixed an issue where inaccurate damage was shown for Tribunal and Judgment skills Lv. 2, 9, and 11. Decreased the casting time of Pirate Transformation, Dark Assassin, White Assassin, and White Guardian Transformation skills. Using physical enhance skills or song/dance skills no longer consumes Soulshots. Fixed an issue where Soulshots/Spiritshots didn't apply when performing Range Attacks on an excessive number of targets. Fixed the issue of ‘Paralysis Resistance’ being displayed as ‘Magic Attack Resistance’ in the activated skill tooltip when ‘Baium’s Ring Lv5’ is equipped. Removed the 'Blaze' skill erroneously acquired by the Elven Wizard, Elemental Summoner, Elemental Master, Spellsinger, and Mystic Muse, and restored the SP spent. Fixed an issue where 'Master Book - Chant of Fire' was not consumed when the Doomcryer learned 'Chant of Fire' Lv. 4. Partially expanded the Glory passive skills learned by high level characters, and added new skills. Changed the duration of Glory Ability to 20 minutes. Skill Name Skill Level Acquired Level Effect Glory Ability 1 - CON, MEN +1 Consumes 1 Spirit Ore 2 - WIT, DEX, CON, MEN +1 Consumes 5 Spirit Ores 3 - STR, INT, WIT, DEX, CON, MEN +1 Consumes 10 Spirit Ores Glory Expand Elixir 2 91 Accumulated number of Elixir use +6 Expanded the level of 'Glory Expand Elixir' learned by high level characters. Skill Name Skill Level Acquired Level Effect Elixir Use Limit Glory Expand Elixir 1 88 Accumulated number of Elixir use +5 10 2 91 Accumulated number of Elixir use +6 11 3 92 Accumulated number of Elixir use +7 12 4 93 Accumulated number of Elixir use +8 13 5 94 Accumulated number of Elixir use +9 14 6 95 Accumulated number of Elixir use +10 15 Collection Added new features to the Collection UI and improved existing features. After selecting a collection registerable item in the inventory, clicking the Collection button in the inventory (or drag and drop) now displays the collection list related to the selected item regardless of conditions. Collections that can be registered immediately are listed first, and information on other categories are shown in the Category button at the bottom as below: Yellow dot if can be registered immediately, and red dot if the quantity or enchant requirement is unsuitable or unmet. The menu button is disabled for categories unrelated to the item. The search filter is reset when the Collection UI is closed. Categories that are unrelated to the item are now disabled when searching an item using the search filter. Dragging and dropping an invalid collection item to the Collection icon at the bottom of the inventory now displays a message indicating that the item is invalid for the collection. Added 52 new collections. The effects of new collections are shown below. Category Effect Attack M. Atk. P. Atk. P. Skill Critical Damage M. Skill Critical Rate P. Skill Critical Rate M. Skill Critical Damage Defense P. Def. M. Def. P. Skill Critical Hit Received Chance Reduction M. Skill Critical Hit Received Chance Reduction M. Skill Critical Damage Received Reduction P. Skill Critical Damage Received Reduction Combat Support Casting Spd. Atk. Spd. Movement Speed Max CP Max HP MP/MP/CP Recovery Bonus Max MP Convenience XP/SP Gain Sayha's Grace Recharge Increase Inventory Slot Sayha's Grace Consumption Reduction Weight Limit Added a panel to the icon of items registrable as collection. Added a collection icon panel to the menu of Random Crafting, NPC stores, private stores, personal/clan warehouse, and account share. Added 10 new collections. Category Collection Name Effect Defense Greater Jewel Lv. 3 Set Ⅰ P. Def/M. Def. +40 Greater Jewel Lv. 4 Set Ⅰ P. Def/M. Def. + 50% Greater Jewel Lv. 5 Set Ⅰ P. Def/M. Def. +60 Exquisite Jewel Lv. 1 Set Ⅰ Damage Received -1% Attack Greater Jewel Lv. 3 Set Ⅱ P. Atk./M. Atk. +25 Greater Jewel Lv. 4 Set Ⅱ P. Atk./M. Atk. +35 Greater Jewel Lv. 5 Set Ⅱ P. Atk./M. Atk. +40 Exquisite Jewel Lv. 1 Set Ⅱ Damage +1% Combat Support Exquisite Jewel Lv. 2 Set Ⅰ Damage Received -1%, Additional HP Potion Recovery +30 Exquisite Jewel Lv. 2 Set Ⅱ Damage +1%, Additional HP Potion Recovery +30 Added a new Castle Siege victory reward collection. Category Collection Name Effect Collectible item Quantity Combat Support Castle Siege Collection Ⅰ PvP Damage Received -1%, Max CP +1%, Max HP +1% Mark of the King Lv. 1 1 Castle Siege Collection Ⅱ PvP Damage +1%, PvP Damage Received -1%, Max CP +1%, Max HP +1% Mark of the King Lv. 2 1 64 new types of collections added. The effects of the new collections are as follows. Category Collection Name Effects Attack Sword Master P. Atk./M. Atk. +75 The Left Hand Only Supports P. Atk./M. Atk. +125 Defense Flame Robe Set and Pants P. Def./M. Def. +70 Majestic Collection Hit Damage -1% Is It Really a Cheap Accessory? M. Def. +5 Dual Blades from Start to Finish P. Def. +17 War-Torn Full Plate Boots P. Def. +26 War-Torn Divine Boots M. Def.+26 Fairy Equipment P. Def. +8 A-grade Weapon Set Ⅰ M. Def. +17 Sealed Equipment, but Not Sealed M. Def. +13 Let the Collection Have Tallum Ⅰ P. Def. +18 Zubei Boots and Gauntlet P. Def. +5 Silver Steel M. Def. +8 Nightmare of Blood M. Def. +18 Raid Equipment Intermediate Collector Ⅰ M. Def. +23 Raid Equipment Advanced Collector Ⅰ Physical Skill Critical Damage -1% Raid Equipment Advanced Collector Ⅱ Magic Skills Critical Rate -1% Raid Equipment Advanced Collector Ⅲ Magic Skills Critical Rate -1% Enchanted Imperial Tomb Equipment Magic Skills Critical Damage -1% Enchanted Silenos Barracks Equipment Physical Skill Critical Damage -1% Enchanted Ketra Orc Outpost Equipment Physical Skill Critical Rate -1% Enchanted Dragon Valley Equipment Physical Skill Critical Rate -1% Battle Support The Inside Must Be Solid Skill Reuse Time -1% Maximum HP/MP/CP +60 Nightmare Top and Shield Maximum CP +75 Avadon Top and Shield Maximum HP +50 Sealed Majestic Accessory Atk. Spd. +6 Sealed Phoenix Accessory Atk. Spd. +5 Seems Common, but Isn’t Common Casting Spd. +6 Enchanted Enchant Leather Equipment Casting Spd. +2 Unenchanted Enchant Leather Equipment Maximum MP +25 Enchant Carefully P. Evasion +2 Ant Nest Memories Maximum CP +50 Cheap Clubs Maximum CP +25 Cheap Blades Maximum HP +25 Recycling HP/MP/CP Recovery Bonus +1 Mother Tree of Darkness Maximum HP +75 Avadon Boots and Gloves Casting Spd. +5 Doom vs Zubei Maximum MP +50 Immortan is Watching Maximum MP +75 Special As Important as the Main Equipment Debuff Resistance +2% Let the Collection Have It Ⅱ Debuff Resistance +1% +9 D-grade Weapons Hold Resistance +1% Unenchanted Bow Paralysis Resistance +1% A-Advanced Weapon Set Ⅱ Mental Attack Resistance +1% A-Advanced Weapon Set Ⅲ Sleep Resistance +1% Press Down with a Shield Mental Attack Resistance +1% Not Enough Money to Buy Clothes Pull Resistance +1% Dark Soul Sleep Resistance +1% Dark Dragon Pull Resistance +1% Is This Not Enough for Dual Blades? Hold Resistance +1% Let the Collection Have Tallum Ⅱ Paralysis Resistance +1% Gem Dissolver Hold Resistance +1% Heavenly Majestic Sleep Resistance +1% One-handed Swords Mental Attack Resistance +1% Daggers Pull Resistance +1% Stats Feels Purified CON/MEN +1 Convenience Let the Collection Have It Ⅰ Magic Lamp Gauge Recharge +2% Magician’s Equipment Sayha’s Blessing Recharge +1% Chain Equipment Sayha’s Blessing Consumption -1% Dwarf’s Chain Equipment Sayha’s Blessing Recharge +1% Black Scorpion Sayha’s Blessing Consumption -1% Raid Equipment Intermediate Collector Ⅱ HP Potion Additional Recovery +5 Raid Equipment Intermediate Collector Ⅲ HP Potion Additional Recovery +5 New collection background added. Collection background can be changed by using the left-right arrow buttons. Items Low level items can no longer be used while using a high level Sayha's Storm item. Fixed an issue where there were no crafting points and crafting fee when A-grade varnish was used as recharge material. Lowered the crafting points and crafting fee for 'Improved Weapon Varnish (C-grade)' which were set too high. Using My Teleport now uses time-limited My Teleport Scrolls first. Added the activation armor 'Helmet of Mana' and 'Stun Gauntlets'. Attacking while 'Helmet of Mana' is equipped procs the special skill 'Wisdom Benefit'. Attacking while 'Stun Gauntlets' are equipped procs the special skill 'Fist Impact'. 'Helmet of Mana' and 'Stun Gauntlets' can be obtained from 'Master's Treasure Chests' or through Special Crafting. Item Name Grade Effect Helmet of Mana S-grade STR+1, INT+1, Weight Penalty Range +1500, M. Def. +50, HP Recovery Bonus +10%, MP Recovery Bonus +10%, P. Atk. +8%, M. Atk. +10% Stun Gauntlets S-grade STR+1, INT+1, Weight Penalty Range +1000, M. Def. +100, Max HP +500, Atk. Spd. +10%, Casting Spd. +18% The following effects are added at each enchantment level of Helmet of Mana. Enchantment Level Stats Wisdom Benefit Critical Hit Received Chance Reduction STR INT DEX WIT CON MEN Attack-Triggered MP Recovery Chance MP Recovery 6 1 1% 200 -3% 7 1 1 1% 200 -3% 8 1 1 1 3% 200 -4% 9 1 1 1 1 5% 200 -5% 10 1 1 1 1 1 6% 220 -6% 11 1 1 1 1 1 1 7% 220 -7% 12 1 1 1 1 2 2 8% 220 -8% 13 1 1 2 2 2 2 9% 220 -9% 14 2 2 3 3 3 3 10% 250 -10% 15 2 2 3 3 3 3 10% 250 -10% 16 3 3 3 3 3 3 10% 250 -11% 17 3 3 3 3 3 3 10% 250 -11% 18 3 3 3 3 3 3 10% 250 -12% 19 3 3 3 3 3 3 10% 250 -12% 20 3 3 3 3 3 3 10% 250 -12% The following effects are added at each enchantment level of Stun Gauntlets. Enchantment Level Critical Damage of All Skills Fist Impact Trigger Chance Damage Stun Duration 6 100 1% 5% 5 seconds 7 150 1% 10% 5 seconds 8 200 3% 15% 5 seconds 9 250 5% 25% 5 seconds 10 300 6% 35% 5 seconds 11 350 7% 45% 5 seconds 12 400 8% 55% 5 seconds 13 450 9% 65% 5 seconds 14 500 10% 75% 7 seconds 15 550 10% 75% 7 seconds 16 550 10% 75% 7 seconds 17 600 10% 75% 7 seconds 18 600 10% 75% 10 seconds 19 650 10% 75% 10 seconds 20 650 10% 75% 10 seconds Added a function that enables continuous combining of next level items. Can be used by clicking the result item icon in the Combining result screen. The result item is added to the first slot and a combinable item is added to the second slot automatically. When there aren't enough items for combining, items can't be placed in the Combining slots. Same combinings can be repeated by using the existing [Continue] button. Revamped 'Runes' to 'Soul Crystals'. Added 2 new Soul Crystals: Aden Soul Crystal Lv. 1-20, Hardin Soul Crystal Lv. 1-20. The following options can be selected when an Aden Soul Crystal Lv. 1-20 is equipped. Option Name Effect Effect Value (Lv. 1 - Lv. 20) Health Up Max HP increase 4%~33% Mana Up Max MP increase 4%~33% Physical Attack P. Atk. increase 50~1000 Magical Attack M. Atk. increase 50~1000 Physical Speed Atk. Spd. increase 3%~24% Magical Speed Casting Spd. increase 3%~24% Move Speed Movement Speed increase 4~12 Physical Attack Critical Chance Normal Attack Critical Rate increase 30~150 Physical Skill Critical Chance P. Skill Critical Rate increase 1%~11% Magical Skill Critical Chance M. Skill Critical Rate increase 3%~21% Physical Attack Critical Damage Normal Attack Critical Damage increase 95~500 Physical Skill Critical Damage P. Skill Critical Damage increase 0.5%~4.3% Magical Skill Critical Damage M. Skill Critical Damage increase 0.5%~4.3% Shock Attack Proc Stun on attack Trigger chance: 3% - 25% Silence Attack Proc Silence on attack Trigger chance: 3% - 25% The following options can be selected when a Hardin Soul Crystal Lv. 1-20 is equipped. Option Name Level MP Recovery Bonus M. Atk. MP Recovery Effect Triggered on Hit or Skill Use MEN M. Skill Power Magic Ability 1 1 1% - - - 2 2 2% - - - 3 3 3% - - - 4 4 4% - - - 5 5 5% - - - 6 6 6% 75 - - 7 7 7% 150 - - 8 8 8% 225 - - 9 9 9% 300 - - 10 10 10% 400 - - 11 11 11% 600 1 - 12 12 12% 600 1 - 13 13 13% 600 2 - 14 14 14% 600 2 - 15 15 15% 600 3 - 16 15 16% 600 3 1% 17 15 17% 600 4 2% 18 15 18% 600 4 3% 19 15 19% 600 5 4% 20 15 20% 600 5 5% Option Name Level HP Recovery Bonus P. Atk. HP Recovery Effect Triggered on Hit or Skill Use CON P. Skill Power Power Ability 1 1 1% - - - 2 2 2% - - - 3 3 3% - - - 4 4 4% - - - 5 5 5% - - - 6 6 6% 100 - - 7 7 7% 200 - - 8 8 8% 300 - - 9 9 9% 400 - - 10 10 10% 500 - - 11 11 11% 900 1 - 12 12 12% 900 1 - 13 13 13% 900 2 - 14 14 14% 900 2 - 15 15 15% 900 3 - 16 15 16% 900 3 1% 17 15 17% 900 4 2% 18 15 18% 900 4 3% 19 15 19% 900 5 4% 20 15 20% 900 5 5% Higher level Soul Crystals can be obtained through combining. Item Name Soul Crystal Lv. Combination Material Fee in Adena Success Results Failure Results Aden Soul Crystal 1 Aden Soul Crystal Lv. 1 10000 2Lv 1Lv 2 10000 3Lv 1Lv 3 10000 4Lv 1Lv 4 10000 5Lv 1Lv 5 10000 6Lv 1Lv 6 10000 7Lv 6Lv 7 10000 8Lv 6Lv 8 10000 9Lv 6Lv 9 10000 10Lv 6Lv 10 20000 11Lv 6Lv 11 20000 12Lv 11Lv 12 20000 13Lv 11Lv 13 20000 14Lv 11Lv 14 20000 15Lv 11Lv 15 20000 16Lv 11Lv 16 20000 17Lv 16Lv 17 20000 18Lv 16Lv 18 20000 19Lv 16Lv 19 20000 20Lv 16Lv Hardin Soul Crystal 1 Hardin Soul Crystal Lv. 1 20000 2Lv 1Lv 2 20000 3Lv 1Lv 3 20000 4Lv 1Lv 4 20000 5Lv 1Lv 5 20000 6Lv 1Lv 6 20000 7Lv 6Lv 7 20000 8Lv 6Lv 8 20000 9Lv 6Lv 9 20000 10Lv 6Lv 10 40000 11Lv 6Lv 11 40000 12Lv 11Lv 12 40000 13Lv 11Lv 13 40000 14Lv 11Lv 14 40000 15Lv 11Lv 15 40000 16Lv 11 Lv 16 40000 17Lv 16 Lv 17 40000 18Lv 16 Lv 18 40000 19Lv 16 Lv 19 40000 20Lv 16 Lv Double-clicking a Soul Crystal now opens the Equip Soul Crystal window. All existing runes and sealed runes owned by characters will be replaced with new Soul Crystals after the maintenance on Wednesday, July 14, 2021. Added a link to the Dimensional Merchant for exchanging existing runes and sealed runes for new Soul Crystals. Existing Runes New Soul Crystals Sigel's Rune Aden Soul Crystal of the same level Tyrr's Rune Othell's Rune Yul's Rune Feoh's Rune Iss's Rune Wynn's Rune Aeore's Rune Sealed Rune Anakim Rune Hardin Soul Crystal of the same level Lilith Rune Extracting a Soul Crystal from an item with options of an existing rune yields a new Soul Crystal of the same level. Existing Runes New Soul Crystals Sigel's Rune Aden Soul Crystal Tyrr's Rune Othell's Rune Yul's Rune Feoh's Rune Iss's Rune Wynn's Rune Aeore's Rune Anakim Rune Hardin Soul Crystal Lilith Rune The costs of equipping, re-equipping, and extracting new Soul Crystals are as below. Soul Crystal Level Used Item Quantity Used Item Quantity Equip in Slot 1 Equip in Slot 2 Re-equip Extract Aden Soul Crystal 1 Gemstone (B-grade) 1 2 2 Gemstone (B-grade) 1 2 2 4 4 3 3 5 10 10 6 4 7 15 15 15 5 10 20 20 30 6 14 29 29 Gemstone (A-grade) 5 7 16 31 31 6 8 18 36 36 7 9 24 48 48 8 10 31 62 62 11 11 Gemstone (A-grade) 4 8 8 Gemstone (S-grade) 2 12 4 9 9 3 13 5 10 10 4 14 6 12 12 4 15 7 13 13 5 16 9 18 18 7 17 11 22 22 8 18 16 31 31 10 19 18 36 36 12 20 26 50 50 32 Hardin Soul Crystal 1 Gemstone (B-grade) 2 - 2 Gemstone (A-grade) 4 2 5 5 9 3 12 12 16 4 16 16 23 5 25 25 42 6 33 33 59 7 37 37 67 8 45 45 79 9 59 59 109 10 121 120 134 11 Gemstone (A-grade) 15 14 Gemstone (S-grade) 22 12 17 17 25 13 20 20 30 14 23 23 34 15 27 27 40 16 31 31 46 17 34 34 52 18 37 37 56 19 40 40 61 20 109 109 164 Added the Soul Crystal link to Dimensional Merchant > Enchancement & Convenience. Can equip and extract Soul Crystals. Can use the Exchange New Soul Crystals/Exchange Sealed Runes menu. (Until July 14, 2021) Existing runes and sealed runes in boxes will be replaced with new Soul Crystals of the same level on July 14, 2021. Existing Runes New Soul Crystals Sigel's Rune Aden Soul Crystal of the same level Tyrr's Rune Othell's Rune Yul's Rune Feoh's Rune Iss's Rune Wynn's Rune Aeore's Rune Sealed Rune Anakim Rune Hardin Soul Crystal of the same level Lilith Rune Added new Soul Crystals to the rewards of Hunting Zones and raids. Hunting Zones That Drop Aden Soul Crystals Tower of Insolence 1st Floor Dragon Valley Antharas' Lair Imperial Tomb Hunting Zones That Drop Hardin Soul Crystals Tower of Insolence 2nd Floor and higher Anakim Raid Lilith Raid Added gemstones to the Grocery Store. Gemstones can be purchased from Helvetia in Town of Giran, Holly in the Town of Aden, and Liesel in Town of Goddard. Product Price (Excluding Tax Rate) Gemstone (A-grade) 90,000 Adena Gemstone (S-grade) 600,000 Adena Revised some of Hardin Soul Crystal's options as shown below. Option Name Level HP Recovery Bonus P. Atk. HP Recovery Effect Triggered on Hit or Skill Use CON P. Skill Power Power Ability 9 9 9% → 11% 400 10 10 10% → 15% 500 → 900 11 11 11% → 16% 900 1 12 12 12% → 17% 900 1 13 13 13% → 18% 900 2 14 14 14% → 19% 900 2 15 15 15% → 20% 900 3 16 15 16% → 20% 900 3 1% 17 15 17% → 20% 900 4 2% 18 15 18% → 20% 900 4 3% 19 15 19% → 20% 900 5 4% 20 15 9% → 11% 900 5 5% Option Name Level MP Recovery Bonus M. Atk. MP Recovery Effect Triggered on Hit or Skill Use MEN M. Skill Power Magic Ability 9 9 9% → 11% 300 10 10 10% → 15% 400 → 600 11 11 11% → 16% 600 1 12 12 12% → 17% 600 1 13 13 13% → 18% 600 2 14 14 14% → 19% 600 2 15 15 15% → 20% 600 3 16 15 16% → 20% 600 3 1% 17 15 17% → 20% 600 4 2% 18 15 18% → 20% 600 4 3% 19 15 19% → 20% 600 5 4% 20 15 20% 600 5 5% Old Soul Crystals New Soul Crystals Sigel's Rune, Tyrr's Rune, Othell's Rune, Yul's Rune, Feoh's Rune, Iss's Rune, Wynn's Rune, Aeore's Rune, Sealed Rune Aden Soul Crystal Anakim Rune, Lilith Rune Hardin Soul Crystal Changed the names of some items. Added the text 'time-limited' to the names of all items to be removed. Added the text 'imprinting' to the names of items that cannot be exchanged. Added duration to the names of time-limited items. Revised the tooltip display style for the components of some jewelry boxes. Changed the name of Talisman of Authority to Talisman of Power Combined and expanded the Talisman of Power. Changed Noble/Brilliant Talisman of Power to Talisman of Power. Before Now Noble Talisman of Power Lv. 1 Talisman of Power Lv. 6 Noble Talisman of Power Lv. 2 Talisman of Power Lv. 7 Noble Talisman of Power Lv. 3 Talisman of Power Lv. 8 Noble Talisman of Power Lv. 4 Talisman of Power Lv. 9 Noble Talisman of Power Lv. 5 Talisman of Power Lv. 10 Brilliant Talisman of Power Lv. 1 Talisman of Power Lv. 11 Brilliant Talisman of Power Lv. 2 Talisman of Power Lv. 12 Brilliant Talisman of Power Lv. 3 Talisman of Power Lv. 13 Brilliant Talisman of Power Lv. 4 Talisman of Power Lv. 14 Brilliant Talisman of Power Lv. 5 Talisman of Power Lv. 15 Added Talisman of Power Lv. 16-20. Level Effect Active Skills 16 P. Atk. +16%, M. Atk. +16%, P. Def. +77, M. Def. +77, Max HP +31%, Max MP +27%, Atk. Spd. +16%, Casting Spd. +12%, P. Skill Power +17%, M. Skill Power +22%, P. Critical Rate +35, M. Skill Critical Rate +40, Damage +1% Shunaiman's Power Lv. 2 17 P. Atk. +17%, M. Atk. +17%, P. Def. +84, M. Def. +84, Max HP +32%, Max MP +29%, Atk. Spd. +17%, Casting Spd. +14%, P. Skill Power +19%, M. Skill Power +23%, P. Critical Rate +40, M. Skill Critical Rate +45, Damage +2% Shunaiman's Power Lv. 2 18 P. Atk. +18%, M. Atk. +18%, P. Def. +92, M. Def. +92, Max HP +33%, Max MP +31%, Atk. Spd. +18%, Casting Spd. +16%, P. Skill Power +21%, M. Skill Power +23%, P. Critical Rate +45, M. Skill Critical Rate +50, Damage +3% Shunaiman's Power Lv. 2 19 P. Atk. +19%, M. Atk. +19%, P. Def. +101, M. Def. +101, Max HP +34%, Max MP +33%, Atk. Spd. +19%, Casting Spd. +18%, P. Skill Power +23%, M. Skill Power +24%, P. Critical Rate +50, M. Skill Critical Rate +55, Damage +5% Shunaiman's Power Lv. 3 20 P. Atk. +20%, M. Atk. +20%, P. Def. +111, M. Def. +111, Max HP +35%, Max MP +35%, Atk. Spd. +20%, Casting Spd. +20%, P. Skill Power +25%, M. Skill Power +25%, P. Critical Rate +60, M. Skill Critical Rate +60, Damage +7% Shunaiman's Power Lv. 3 The effects of Shunaiman's Power are as below. Shunaiman's Power Lv. 1 Shunaiman's Power Lv. 2 Shunaiman's Power Lv. 3 Stun/MEN Atk. Rate 5%, Damage Reflect Resistance 10% Stun/MEN Atk. Rate 15%, Damage Reflect Resistance 30% Stun/MEN Atk. Rate 20%, Damage Reflect Resistance 35% It is now possible to obtain higher level Talisman of Power through combining. Item Attempted for Acquisition Level After Failure Combining Chance Talisman of Power Lv. 2 1 70% Talisman of Power Lv. 3 1 60% Talisman of Power Lv. 4 1 50% Talisman of Power Lv. 5 1 40% Talisman of Power Lv. 6 6 50% Talisman of Power Lv. 7 6 60% Talisman of Power Lv. 8 6 50% Talisman of Power Lv. 9 6 40% Talisman of Power Lv. 10 6 30% Talisman of Power Lv. 11 11 50% Talisman of Power Lv. 12 11 40% Talisman of Power Lv. 13 11 30% Talisman of Power Lv. 14 11 20% Talisman of Power Lv. 15 11 15% Talisman of Power Lv. 16 16 50% Talisman of Power Lv. 17 16 25% Talisman of Power Lv. 18 16 20% Talisman of Power Lv. 19 16 15% Talisman of Power Lv. 20 16 10% It is no longer possible to upgrade Talisman of Power through NPC Beggins. New armor 'Sigil' added. The Sigil can be used even when doublehanded weapons are being used. Enhance can be done in the same manner as previous Shield items. A-grade Sigil can be obtained from random crafting. No-grade/D/C grade Sigil can be purchased in the Armor Store. Grade Item Name Basic Defense No-grade Tree Sigil 4 D Elven Sigil 7 C Chain Sigil 10 Arrow and Quiver instructions were changed. The equipped Quiver of Infinity, Arrow equip was cleared and moved to the Inventory. Arrow/Quiver are used automatically if in the Inventory, and if the Arrow/Quiver are there at the same time, the Quiver is used first. The Sigil can be equipped even when the Bow is equipped. 3 types of new activation type armor added. Item Name Boots of Evasion Fatal Sigil Revenge Shield The basic effects of the new activation type armor are as follows. Item Name Grade Effects Boots of Evasion S-Grade Defense 65 STR+1 INT+1 Weight Penalty Section +1000 M. Def. +10 Maximum HP +200 Speed +8 Fatal Sigil S-Grade Defense 61 Revenge Shield S-Grade Shield Defense 340 If Enchant is used on each activation type armor, the Enchant effect of each armor is applied. If hit with the activation type armor equipped, special skills are activated with probability. The following effects are granted by Enchant stage when Boots of Evasion are Enchanted. Enchant Stage Basic Options Rapid Evasion Defense M. Def. Skill Reuse Time Activation Probability 0 - - - - 1 - - - - 2 - - - - 3 - - - - 4 - - - - 5 - - - - 6 10 10 - 1% 7 20 20 - 1% 8 30 30 - 2% 9 40 40 - 2% 10 60 60 -1% 4% 11 70 70 -2% 5% 12 80 80 -3% 6% 13 90 90 -4% 7% 14 120 120 -7% 10% 15 135 135 -8% 10% 16 150 150 -9% 10% 17 165 165 -10% 10% 18 180 180 -11% 10% 19 200 200 -13% 10% 20 220 220 -15% 10% The following effects are granted by Enchant stage when Fatal Sigil in Enchanted. Enchant Stage Basic Options Fatal Power Fatal Impact Atk. Spd. M. Def. All Critical Probability All Skill Power Activation Probability All Critical Damage Activation Probability 0 - - - - - - - 1 - - - - - - - 2 - - - - - - - 3 - - - - - - - 4 - - - - - - - 5 - - - - - - - 6 10 10 1% 1% 1% - - 7 20 20 1% 1% 1% - - 8 30 30 2% 2% 2% - - 9 45 45 3% 2% 2% - - 10 60 60 4% 3% 4% - - 11 80 80 5% 4% 5% 1% 1% 12 100 100 6% 5% 6% 2% 2% 13 120 120 7% 6% 7% 3% 3% 14 160 160 8% 7% 10% 4% 4% 15 200 200 9% 8% 10% 5% 5% 16 250 250 10% 9% 10% 6% 6% 17 300 300 11% 10% 10% 7% 7% 18 350 350 12% 11% 10% 8% 8% 19 400 400 13% 13% 10% 9% 9% 20 500 500 15% 15% 10% 10% 10% The following effects are granted by Enchant stage when Revenge Shield is Enchanted. Enchant Stage Basic Options Defense Shield Guard Revenge Shield Defense Maximum HP Defense M. Def. All Hit Critical Damage Activation Probability Opponent’s Maximum HP Activation Probability 0 - - - - - - - 1 - - - - - - - 2 - - - - - - - 3 - - - - - - - 4 - - - - - - - 5 - - - - - - - 6 50 100 1% 1% -1% 1% - - 7 100 150 1% 1% -1% 1% - - 8 150 200 2% 2% -2% 2% - - 9 200 300 2% 2% -2% 2% - - 10 400 500 3% 3% -3% 4% - - 11 500 700 4% 4% -4% 5% -5% 1% 12 600 900 5% 5% -5% 6% -6% 2% 13 700 1200 6% 6% -6% 7% -7% 3% 14 1000 1500 8% 8% -8% 10% -10% 4% 15 1100 1700 9% 9% -9% 10% -12% 5% 16 1200 1900 10% 10% -10% 10% -14% 6% 17 1400 2100 13% 13% -11% 10% -15% 7% 18 1600 2300 15% 15% -12% 10% -17% 8% 19 1800 2500 17% 17% -13% 10% -20% 9% 20 2000 3000 20% 20% -15% 10% -25% 10% Clans Added a 'Clan' icon at the bottom main menu. Adjusted the clan level requirement for clan store items as below. Clan Level Clan Store Items 3 Enchanted Sayha's Blessing 4 Special HP Potion 5 Clan Cloak, Clan Equipment Enchant Scroll 6 Clan Circlet Fixed an issue where the number of currently online clan members in the Clan Main UI and the bottom bar didn't match. Fixed an issue where activating the clan member bonus button sometimes required tab-hopping after the reset time has passed. It is now possible to kick clan members who are in combat. Added 'Manage Enemy Clans' that enables adding/removing enemy clans to the Clan Member Authority by Rank settings. Changed the amount of Clan XP gained through clan donation. Clan XP Normal Donation Advanced Donation Super Advanced Donation Before 3 10 50 Now 9 30 150 When a castle siege ends, an Emissary NPC appears at the Giran Castle Guardian's location. The leader of the clan occupying the castle can obtain 3 'Marks of the King Lv. 1' from the Emissary NPC. Mark of the King Lv. 1 can be combined into higher level marks. The Emissary NPC disappears immediately when the reward is collected or after 10 minutes if the reward isn't collected. The clan that occupies the castle is given a passive castle occupation skill. Skill Name Skill Effects Ruler of Giran Castle XP/SP +20% Adena gain +10% Death Penalty Added 'Einhasad's Observation ' Stage 3 that applies according to the character's karma. Characters under 'Einhasad's Observation Stage 3 is retaliated when attacking a character set with 'Threat-Counterattack' for the next target. Character Karma Einhasad's Observation -1~-18000 Stage 1 -18001~-27000 Stage 2 -27001~-36000 Stage 3 After getting PKed by a character under Einhasad's Observation Stage 3, requesting for help grants a free help request teleport to the character. Applies based on the Karma of the character that did the PK at the time of the PK. If the revenge character is under Einhasad's Observation Stage 3 at the time of the PK, the help request teleport to the character is still free even if the character recovers Karma afterward. Changed the penalty stages for item losses based on Karma when killed by another character's attack. Penalty Stage Dead Character's Karma Item Loss Chance and Qty. Einhasad's Observation 1 0 1 at a very low chance X 2 -1 ~ -18,000 1-2 and increased penalty chance Level 1 3 -18,001 ~ -27,000 1-3 and increased penalty chance Level 2 4 -27,001 ~ -30,240 1-3 and greatly increased penalty chance Level 3 5 -30,241 ~ -33,840 1-3 and greatly increased penalty chance Level 4 6 -33,840 ~ -36,000 1-3 and greatly increased penalty chance Level 5 Item loss chance increases significantly from Einhasad's Observation Lv. 3 and up. From Einhasad's Observation Lv. 3 and up, attacking a character set with 'Threat-Counterattack' for the next target causes automatic retaliation. Changed so that as a death penalty for chaotic characters with ‘Einhasad’s Observation’ level 4 debuff or higher, the probability of losing items increases significantly. Karma Einhasad’s Observation Item Loss Probability 0 X Same as existing -1 ~ -18000 Level 1 -18001 ~ -27000 Level 2 -27001 ~ -30240 Level 3 -30241 ~ -33840 Level 4 Sharp increase -33841 ~ -36000 Level 5 Sharp increase Other Changes Added 2 new high level accomplishment missions. Mission Name Mission Reward Reach Lv. 91 1 Lv. 91 Accomplishment Reward Chest (Imprinting) 91 Sayha's Buff Scrolls (Imprinting) 91 Sayha's Storm Lv. 3 (Imprinting) 91 Combat Scrolls (Imprinting) Reach Lv. 92 1 Lv. 92 Accomplishment Reward Chest (Imprinting) 92 Sayha's Buff Scrolls (Imprinting) 92 Sayha's Storm Lv. 3 (Imprinting) 92 Combat Scrolls (Imprinting) Each level Accomplishment Reward Chest contains the following items. Item Name Obtained Item Obtained Quantity Lv. 91 Accomplishment Reward Chest Spellbook - Glory Ability Lv. 2 (Imprinting) 1 Emerald Weapon Appearance Stone (Imprinting) 1 Stylish Color Title (Imprinting) 2 Lv. 92 Accomplishment Reward Chest Spellbook - Glory Ability Lv. 3 (Imprinting) 1 Stylish Color Title (Imprinting) 2 Improved the next target change mode to prevent unintended conflicts during Auto Hunt. Changed the search conditions as below when 'PC', 'Threat Target' are selected. Before Now Monsters Enemy clan members Purple/Chaotic-state characters Monsters Enemy clan members Clanless Purple/Chaotic-state characters Server settings and basic UI information now remain the same even when changing servers without closing the client. Changed the appearance of Priest Cerenas so that he now holds a weapon. Fixed an issue where closing the Collection UI closed the Quest Notification UI. Added the animation skip function in the Combining window. Added an onscreen message notification for post-combining. The Sayha's Grace icon on the right-side bar no longer blinks when Sayha's Grace is at MAX. Fixed an issue where incorrect required levels were shown for some quests in NPC dialog. Secret Garden Death in the Corridor Fixed the description of 'Critical Hit Received Chance' and 'Critical Damage Received' to be more cohesive. Fixed typos in some item names and tooltips. Fixed an issue where normal attack Soulshots did more damage than indicated in the tooltip. Fixed an issue where Helmet of Mana and Stun Gauntlets couldn't be augmented. Fixed an issue where the 'Successor of Legend' quest notification couldn't be registered. Updated the death penalty information in item, skill, and collection tooltips. Added a button at the bottom of the main screen UI that allows you to check the next target's information and change with mouse clicks. Change Next Target button is placed right next to the Auto Camera button. Clicking the button lets you change the next target easily in the order of <Threat Target>, <Threat-Counterattack>, <Monster>, <PC>, and <NPC>. The previous methods of changing through Settings or using the shortcut key <Ctrl+T> can still be used. Added 'Threat-Counterattack' to the next target settings in Settings - Game Play menu. After setting 'Threat-Counterattack' for the next target, getting attacked by a character under 'Einhasad's Observation Stage 3' while auto hunting gets your character to retaliate automatically. The targeting remains until the character targeted by 'Threat-Counterattack' dies or becomes unable to attack. Fixed an issue where after changing the detailed settings for auto hunting, the changed detail settings reset when a character teleports before auto hunting starts. Auto Hunting Detailed Setting List Auto Pick Up Manner Mode Melee/Range Auto Targeting Fixed an issue where the skill sounds of transformation skills didn't play. Fixed an issue where the auto next target didn't apply when the target was changed during auto hunting. Fixed an issue where characters could enter some parts of the Ivory Tower. Improved the inventory response speed in the multiple client environment. Edited the term 'reuse delay' in item and skill tooltips to 'cooldown'. Fixed an issue where Guard NPCs equipped with melee weapons didn't attack Chaotic characters. It is no longer possible to enter the Olympiad or an instanced zone while a private store is opened. Fixed the typo in the enchant effect tooltip for +1 'Talisman of Baium'. Fixed an issue where 'Flame Weakness' triggered by using skills while equipped with +20 'Flaming Stockings' was a level lower than intended. Removed 'Buff Slot Expansion Ticket Lv. 2' exchange from NPC Sven's Attribute Star Particle Exchange Shop. Changed 'Buff Slot Expansion Ticket Lv. 1' exchange materials in NPC Sven's Attribute Star Particle Exchange Shop. Number of Attribute Star Particles Adena 1,400 54,000,000 Added 'Dual Weapon Crafting Stamp' to the Grocery Store. It is now possible to receive Subjugation rewards during combat. The Subjugation hot time is displayed on the sidebar's Subjugation UI. Receive Subjugation Reward button is now permanently active, allowing players to view the rewards from Subjugation. Mark of Journey can be purchased from the Dimensional Merchant. 'Mark of Journey Lv. 1-5' cannot be shared within account. Only Lv. 20 or above characters can purchase Mark of Journey. Mark of Journey cannot be purchased if a Mark of Journey that meets the level requirement is in the inventory. Item Name Level Requirement Sales Price Mark of Journey Lv. 1 20 or above to below 30 1,000 Adena Mark of Journey Lv. 2 30 or above to below 40 5,000 Adena Mark of Journey Lv. 3 40 or above to below 60 50,000 Adena Mark of Journey Lv. 4 60 or above to below 75 200,000 Adena Mark of Journey Lv. 5 76 or higher 500,000 Adena Improved the Multicell Store features. Changed the color of item suffixes (imprinting, event etc.) in the item list to distinguish them from item names. Some stores that only showed exchangeable items now display the full list. Moving the cursor over the material item's icon now displays the full item tooltip. Added a function that automatically enters the maximum value when a number higher than the maximum exchangeable value is entered for the exchange quantity. Revised the in-server Special Crafting notification text. Fixed an issue where Send COD Mail showed the amount of the previous COD. When an account shared mission is completed, characters that don't meet the mission requirement can no longer collect the rewards. Fixed an issue where the tooltip for 'Soulshot Ticket' showed items that can no longer be exchanged. Fixed the issue of the exchange amount being input into the store UI during battle being reset. Fixed the issue of previous raid lists being output in the raid sidebar when there are no raids in progress by characters who can participate in raids. Link to comment Share on other sites More sharing options...
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