Jump to content

The PK System


Recommended Posts

The PK System:- Its unbalanced, why?

NO COMEBACK!

If you PK a player who is NOT a war target, flagged, you should pay a penalty simple!

What penalty, dropping items is far too harsh, maybe reduction in XP gain for a certain time period of time (long enough to be a bother)

WHY REBALANCE, because we are losing players in the mid range who are vital to a healthy server.

THIS WAS WHY THE ORIGINAL L2 WAS POPULAR, YOU PAID A PENALTY FOR PK's

Ignore this and the server will/is going to be like classic servers

Link to comment
Share on other sites

You can't mix pvp and p2w. This toxic combination was the downfall. 

Koreans started a survey on a pve server or a non-pvp server. The response was overwhelmingly,  yes. This is one of the most definitive solution to provide a separate pve server where pk is not possible. NCSoft was basically naive. Introducing p2w that spiraled out of control and eventually realizing that the cost was significant. So they changed the item drop penalty. 

They won't go back to the original penalties. They are also too addicted to the loot box model themselves. The problem is the combination of p2w and pvp. If they refuse to change the f2p/p2w model, the only real solution moving forward is to create a separate pvp and pve server. 

It is too difficult to try to balance pk and open world pvp. No one likes random pk. Not even the so-called "pvpers" themselves. They all must resort to auto-bsoe and botting and incredible hypocrites. 

The idea for pve server has been set in motion. It will happen and the only way to save this at this point. 

Link to comment
Share on other sites

×
×
  • Create New...