On 5/26/2021 at 5:35 AM, bentorero said:i was about to say something like this too. single target, maestros are like eviscerators now
Maestros can aoe well too, unlike evis
Just now, Catlord said:My bad, removed the reply with the bad info. Been a month or three since I played pom iss actively.
Ok so a working setup should be along these lines with auto pom off:
/target %party1
/useskill prophecy of might
/delay 0.10
/target %party2
/useskill prophecy of might
/delay 0.10
/targetnext
/useskill assault crash
/useskill symphony of chaos
/target %self
/useskill healing melody
sorry to be on your ass <_< this macro is unreliable because it could buff pom to the same DD twice in a row. That's why I said above that if you want to reliably buff 2 people POM, you cannot debuff as well.
Just now, Catlord said:Only if the group completely beats the mobs respawn. Otherwise the iss will be targeting either mobs or dds, not itself or nothing which would cause it to pom itself. It is also why the heal is on one of the dds and not on the iss itself as it would be on any other type of iss to cover for the possibility of the group's healer dcing.
When targeting mobs, autocast will cast on self.
5 hours ago, Catlord said:pom on auto use and depending on how many poms you can keep up you target the dds in the party accordingly.
/target %party1 (adjust accordingly to target a dd that is supposed to get pom)
/useskill healing melody
/target %party2 (same as the first command)
/assist or /targetnext
/useskill assault rush
/useskill assault crash
/useskill chaos symphony (remove this if the kill speed isn't fast enough and your mp gets drained)
Unfortunately, this macro will auto buff PoM to yourself (the heirophant), meaning you can only buff PoM to 1 more DD consistently
57 minutes ago, Vathiss said:Cool, Currently have about 50B thanks to getting lucky with my Event 100 Chests opening. Will be looking for some armor and a weapon, So hopefully find something decent within my budget to get me started.
I ended up buying the Blessed Exalted Heavy armor from the NC Store - Was told by someone in clan that Heavy is preferable for group play etc and isn't much of a loss for personal damage when soloing. Want to make sure i don't make the same mistake when buying proper high level armor, So you'd definitely recommend Light?
Currently running with a focus on P.Atk and P.Critical for solo and looking at Skill Cooldown for groups.
light armor is mainly for skill cooldown, so you can use BR more. Your defense isn't going to matter much in group play, you're not supposed to be tanking anything, you only need to survive any aoes and let healer (or yourself) heal up. At higher levels your damage really doesn't make much difference, and if you're a heirophant you *really* want to have light armour (plused up to +8 minimum) and other skill cooldown reduction skills and items to be able to cast PoM on at least 2 DDs, at that point it's not possible to have your macro debuff and reliably buff 2 different people PoM and you'll have to have the something like following macro, along with autocast PoM:
/target %party1
/target %party2
GL with soloing as an ISS, you'll hit a ceiling pretty soon and need at least a duo to xp effectively at all.
P crit is easier to build up but has diminishing returns as the damage calculation is additive, i.e. 15% + 15% + 30% + 25% = 85% increase crit damage
P skill crit is much harder to build up because tyrrs do not skill crit nearly as often as rogues, you'll need to support p skill crit build with both skill crit rate and skill crit damage items, which are much less accessible (cost + event only items). But at end game skill crit build is *much* more powerful than regular crit damage, because it scales multiplicative, i.e. 15%, 15%, 30%, 25% => 1.15 * 1.15 * 1.3 * 1.25 = 2.1490625 => 114.9% increase in skill crit damage
tldr; start with regular crit damage, you'll max it out (close to anyway) pretty easily with 2 rings, +12 atlas and SA. Then start building out your skill crit rate and damage, you'll reach a point where you notice your skills are doing more damage and you can transition to skill crit build.
Patk. is always good, as it affects all your damage output. As a titan you'll have the highest patk in the game, so any patk items will scale accordingly, and will be the dominant factor even for skills (4m patk vs ~100k skill power)
+1
If VR for DDs is basically healing them for their entire HP every few hits, making support classes pretty much unnecessary for solo areas and in some cases party areas for stacked toons, we need equivalent(s) for defensive classes.
Ideas (incomplete and mutually exclusive):
Counter Attack (Tanks):
Taunt (Tanks):
Revenge (Tanks):
Rally (ISS):
Mimic (ISS):
Helping Hand (ISS):
Lakcis Disc (Healer):
Fatal Bonds (Healer):
15% skill power is not 15% increase in damage, as you have to factor in your regular patk in damage calculations as well.
20% p skill crit damage is basically (since stabs skill crit 99% of the time) a 20% increase in damage, this is much better than 15% skill power.
+5 angel ring is *slightly* better than Earth Wyrm: 1.1 * 1.1 = 1.21 = 21% more damage per stab (assuming skill crit, which is 99% of the time for stabs)
+6 angel ring is much better with 1.15 * 1.15 = 1.3225 = 32.25% more damage per stab, but significantly more expensive.
You can consider every 10 attack attribute to be ~1% more damage, all the way up to the break limit for mobs, which at 110+ is like 1800
On 4/7/2021 at 12:36 PM, Uriel831 said:now prices drop so i bought and learn new provoke aura. I watch mobs and for 30 min I not see any debuff on mobs
were you testing against weak mobs or mobs you usually xp against? I think it might be like counter crit toggle where there's a minimum damage threshold
On 8/27/2020 at 9:25 AM, ElizabethSan said:
This is also a good indicator of how crap our version is, we are usually about 4-6 months behind on updates, 111 -> 115 is more than 6 months. So either we're just terrible at xping (how? it's all macro now) or there are other factors, i.e. overly expensive xp boosts, unhealthy economy making higher end items unattainable unless you're the 1%...etc.
It's been like 8 years since I reported this same issue to GMs and this still hasn't been fixed? LOL
On 2/16/2020 at 10:28 PM, KissMyKnife said:you test only dex? not test normal crit damage and skill crit damage?
I don't think you read my post at all, here is a video I made that shows that othell skill crits do 2x damage, however you get almost all skill crits as othell so boosting dex doesn't matter with regards to skill crit rate.
If you're using normal attacks, crossbows have a slightly shorter cooldown, at least it did when i tested it a few years back
Cheapest / Efficient Tyrr | Swapping from Titan
in Warrior
Posted
+12 bloody is a lot better, more patk, better SAs, soul shot damage bonus, and upgrade-able to R110, which is another noticeable step up from R99