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ohfuggle

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Posts posted by ohfuggle

  1. I think you're right about having a number of games, but I do know Juji is the producer for L2 and that's his "focus". I know he deals with live AND classic and can only provide requests to devs to resolve issues.

    The problem is a lack of transparency that our concerns are getting through. There is also a lack of timely released information etc - Patch notes and event details should never be released hours after they go live. That's just bleep poor management or a lack of timely information.

    It's hard to point the finger directly at Juji when we know that his hands are tied on a lot of this stuff, but its also hard to excuse him when we know hes employed at least 40 hours a week, and he posts maybe once a day on average.

    He speaks/reads hangul, he should have an account on the Korean servers and seeing updates before they ever reach us.

  2. 3 hours ago, Cld said:

    I know lots of you bought adena, so you have no right to complain about farmers PKing your loop parties.

    You really think they'd allow you do farm your own adena after you've became their customer?

    You dug your own grave and most people only learn when you rub it in their faces. When you finance the farmers, you give them power to control most aspects of the game and leveling PK toons is just another very easy thing to do.

    Enjoy it.

    Now go make yourself a PK toon and PK these low level elf wizards farming adena, it's much more fun than people realize.

    PKing is fine and totally apart of the game.

    But its absolutely broken in its current state and clearly being abused. 

    -Magnus is overpowered on critical hits

    -PKers can instantly teleport away anytime

    -PK summoners can stay mounted and simply send pet

    No one is upset about being PK'd, you just can't fight back fairly. Also the type of people pking are either higher levels bored or toxic folks who are taking advantage of a broken system to frustrate the playerbase.

    The second magnus is nerfed and instant TP is disabled for PKers, the number of PKers will plummet dramatically. The risk vs reward was always very high, and should remain that way.

  3. 4 hours ago, mixa said:

    Get a high level rez relogged where you farm, when you get pked, rez up and go on. It's not about chasing the PK, since they can make up a whole pt and you still won't be able to kill them. Also there pk can always have a PR nearby and you won't get him, then he can summon himself back and PK you again.I can go in more detail, but you probably know what I'm talking about.

    The point of the original game was being a PK was a huge risk vs reward.

    The risk being you lost gear, couldn't teleport, couldn't go to town, couldn't scroll back to town, couldn't do a lot of things.

    The reward .. you got to kill whoever you wanted whenever you wanted.

    To say that someone simply being 76+ with a mount, as an elf summoner (the overwhelming majority of pkers server wide) can drop anyone is not how the game ever was, or meant to be. A naked 76 elf summoner shouldn't two shot a fully geared lv79+ character. Let alone be able to teleport away instantly in combat or otherwise.

    Its broken, people are abusing it, and its having an impact of a dwindling population. You like to say "luwlz don't let the door hit you on the way out" like statements, but each player that goes isn't replaced by another new one.

    WoW classic is on the horizon, every game is going to take a big hit, and the current broken pk system is only going to drive more players away. I personally don't want a zaken 2.0 where the ONLY pvp happened during sieges, or between 3 cps on the server.

    • Like 1
  4. 15 hours ago, Tool_of_Society said:

    Yes it's part of the game and it's outright stupid. People have a right to complain on the forums about something broken in the game even if it is "part of the game"..
     

    I usually never agree with Tool, but this time I do!

    Not only do people have the right to complain on the forums, NCsoft staff actively direct players to do so. Enough feedback on specific issues will apparently reach the devs.

    The current PK system is broken and everyone recognizes it... the fix is pretty simple:

    -Lower magnus critical damage some (3-4k crits is ridiculous)

    -Disable pets when mounted completely

    -No teleport in combat (or at all for pkers)

     

    You wanna pk? That's fine, but you should have to risk being run down and killed. That's how its always been and how it should remain.

    • Like 2
  5. 5 minutes ago, Kasemets said:

    There is really a bleep simple solution to this. Make teleport system not function while in combat and disable pet command while mounted. Atleast half of the problems would be taken care of. As to why NCSoft doesnt want to implement such an easy fix that a 6 year old could do, well thats anyones guess. And mixa, unless you speak and read korean/japanese/whatever, or you have somebody you know that does, how can you claim statistically that others regions dont complain about it as much?

    Edit: typo

    Spot on, I recognize PKing is part of the game, but at the moment its simply too easy for PKers to PK. The entire point of being a PK is risk vs reward. The reward being you get to kill anyone you want etc, the risk being you can't go to town, teleport, shop, you're supposed to be an outcast.

    Additionally the system enables really one type of pker - 74+ pony. There's a reason every major pker is a pony atm. Magnus does insane dmg, can attack from mounts, and you can instantly teleport away.

    For all the folks saying "stop crying QQ" - players are directed by NCsoft staff to post on forums about these issues with our complaints. Apparently the dev's use these forums for feedback on some issues. Of course this was told to me by customer support, I can in NO way confirm, but if players are directed to vent frustrations with an admittedly broken system on the forums, they have the right to without being simpy told "luwlz noob deal with it".

    If  magnus damage was lowered a little, summoned pets were disabled while mounted, and chaotic characters could no longer teleport, or at least teleport in combat.... it would just be another part of the game and players would deal with it. Nobody should be able to teleport in combat at all! 

  6. 1 hour ago, Tool_of_Society said:

    Oh that's not true at all. xigncode3 did exactly that and so does any number of anti-cheat systems on a wide range of very popular games. The problem is there are multiple ways to hide processes and xigncode3 couldn't keep up.

    Also it isn't a macro party if they are using a bot. A macro party can't accept resses...

    From the EULA:

    "NCSOFT HAS THE RIGHT, BUT NO OBLIGATION, TO MONITOR OPERATION OF ANY SERVICE, CONTENT OR GAME AT ANY TIME AND IN ANY MATTER, INCLUDING BUT NOT LIMITED TO MONITORING COMMUNICATIONS AND COMMUNICATIONS INTERFACES, STORAGE DEVICES, RANDOM ACCESS MEMORY OR CPU PROCESSES RELATED TO HARDWARE YOU USE WITH THE GAME."

    Aka NCSOFT can monitor communications, interfaces, storage devices, RAM and CPU processes that are used to interact with the game. They can't for example scan a web browser with a bot software homepage opened. They can't scan CPU processes or RAM associated with League of Legends or other processes not associated with the game.

    Renaming the process is exactly how botters attempt to get around this, but definitions are added to add these process names to their malicious software list. At some point bot programs must interface with the game via computer hardware, thus allowing monitoring. Xigncode3 looks for instances of these known processes interacting with the game, then scans for specific file names and sends the hashcode of the file and name to themselves. Although for Xigncode its fairly useless since packet sniffers don't leave a trace. At most (outside of updating "known" names) I'd say xigncode could log what programs are being used to send key presses to the client, and use said information to update known processes or trigger a filename search. While most botters may be smart enough to their the process name, the guts of the program itself probably doesn't.

    (QA on how xigncode works - https://steamcommunity.com/games/582660/announcements/detail/3062859752419178244)

    Also I already started that the primary difference between a bot and a macro, is macro's don't accept rezzes (nor cast them).

  7. 2 hours ago, Nards88 said:

    @Juji

    In the information given, the ingame announcement states that xp will be BOOSTED by 150% (+150%) which would be 250% of base XP. As has been posted here in several other threads, the xp is actually only boosted by +50% (which would read xp will be set to 150%, not +150%). The wording is confusing and causing a lot of people to feel extremely cheated.

    Can you please look into setting the rate to +150 instead of @150. Thank you.

     

    48 minutes ago, Tool_of_Society said:

    The cake event was a bad idea because the stupid over enchanted weapons was motivating people to log in 100s of botted accounts each in an attempt to score a weapon. I'd rather have the XP but I'm glad at least they removed the reward so the botters won't be even better off than before... I'm already seeing clearly botted groups running around with +7 and higher weapon on 5 or more characters. it's absolutely ridiculous that botters feel that confident that they are willing to throw hundreds of millions down for a weapon on each character that they are botting 24/7.

    OP understood the math, like many thought he believes Juji's original statement of "150% boost" was inaccurate, as the reality is its a 50% boost. 

    Like me, hes arguing for an actual 150% boost, which would (as we ALL understand) equate to a total of 250%.

    I agree the +15/+16 A/B grade weapons and +10 armor sets was stupid. Who's idea was that anyhow I wonder?

  8. He claimed to be taking all our feedback and have a solution available soon.

    I think the easy, sure fire, no fail fix would be to change the server (which we both agree) to 250% (150% boost of base rate) + 100% drop rate + no xp loss on death.

    I think ... he's trying to have the developers alter fioti in order to award experience twice daily, which I think is a mistake.

    Either way we should hear something by Tomorrow, changes I would think would go in during normal maintenance versus unscheduled.

  9. It also depends where you're hunting, do you not need BD/SWS/WC buffs? Are you joining the group every buff round and dropping after? Do you need heals inside party?

    Additionally you get no loot. The best way to boost a toon is through RBs, hands down. This server setting is not worth it at all, even 9000 xp is crap, especially considering the rigamarole you have to go through to even attempt to make it efficient.

    Now if a low level character earned experience with 0% penalty, it would be worth it. Would you have a LOT of characters getting to level 50-60 quickly? Yes. But the progression would slow down incredibly past 60, and still would take a large amount of time to get to 76.

    With the current "event" settings, even duo, you're looking at weeks of 24/7 grinding to gain a handful of levels. Again - RBs are much superior.

  10. If you pk someone, then rez their character and they take it, its a program not a macro.

    NCsoft isn't permitted to scan processes running on your computer, or rather they're not supposed to. This is why they can't detect the bot.

    You as a player can punish botters though, I know for a fact some folks on Giran delv'd an entire macro party from 76 down to lv40ish using 1000's of rez scrolls.

  11. 2 hours ago, BorishtheBlade said:

    I just did not understand because they mentioned that they had removed the penny for expiriance between the characters they   have a difference of 20 levels or less ?

    is this currently valid? or it is another promise that, as always, does not work or is not true ..... and why only lie people this is the most interesting?

    and I would like to ask now this is  l2 classic essence ?????? because if the answer is yes it is very different from the Korean and the European one

     

    I responded to your other post but, you DO get xp no matter the level difference, but a penalty still exists. Aka for your screenshots its 12%... I agree its misleading when they said no penalty... it was also misleading when Juji originally said 150% server boost, he meant 50%, but was misconstrued as a lot of folks don't realize the server is always 100% now.

  12. I'm lv79, it takes 22.9kkk xp to level to 80.

    At this point its going to be ultra slow, yes I macro but prob 16 hours a day and I watch it.

    We make about 5kk in adena and another 15kk in mats/drops. Only one of our characters uses SSC.

    Now if you're lower level, the 100% best way to level is through RBs.

    If you're looking to make adena and level, the 100% best way is to grind with no SS. 

    That's how the game is atm, deal with it... I made a small macro party to run while I played my main party ..watching both...

    1-19 elven ruins

    20-24 abandoned camp

    24 - 40 forgotten temple

    Prob made 10kk total from all drops etc...

    I stopped at 40, you can't grind in cruma etc too many pkers and the normal solo/party zones are filled with adrenaline fueled summoners taking most of the monsters. Again best way is RBs, I don't feel like moving my little party all around so they're stuck at 40 for now.

     

  13. 1 hour ago, Jugulator said:

    Then test it again, because it works. I tried with characters with 50 levels difference and both get  xp. 

    He means a penalty exists, the description of the event alludes that the penalty was REMOVED. Instead you of getting 0 xp when a 15 level disparity exists, you get some experience but at a greatly reduced rate.

    1 hour ago, BorishtheBlade said:

    https://imgur.com/CXD2GVv     

    https://imgur.com/NCJcgOz

     

    ok i made test but have exp penalty they both get exp but with penalty for lower level char

    Party Penalty Removal 

    The 0 XP distribution penalty for having a character 15 levels or higher has been temporarily removed during the event period.

     

    The XP level penalty still exists, but instead of getting 0 exp for 15 levels or more, you get treated like a 14 level difference..

    For reference..

    1 Level difference = 98% of xp is gained

    8 Level difference = 81% of xp is gained

    14 level difference = 19% of xp is gained.

    refer to below link for the full "table"

    (https://eu.4gameforum.com/threads/638688/)

    This table of course is based on 4Game's rates, based on your screen shots it looks like its about 12% of xp.

    Keep in mind you get NO drops of any sort adena or otherwise when grouped with someone 9 levels below you, so this isn't even worth it unless you're desperate to afk grind.

    Your best bet is to find a group doing low level RBs, buy a cursed maingauche and go if you want to level an alternate character quickly. 

    I also tested this having a lv40 group with lv78s in forge of gods for 8 hours, the lv40 got one level exactly. We got no evolutionary stones etc, 100% not worth it.

  14. 1 hour ago, rafaeru said:

    @Juji Thank you for the response. I think the simple solution will be to remove the insane +15 Weapons/Armors and put back XP/SP and spawn boss cakes in each city to reduce lag from players. That will make it.

    Those Vip/lvl ideas are the worst solutions I've ever read, because again will turn into a PAY2WIN event, where is the ultimate 15th anniversary event if not all the player base could enjoy if they don't pay atleast 400 NC Coins for each account they own.

    You do know it costs money to run this game right? If it wasn't for the P2W, you wouldn't be playing L2 at all.

    On behalf of the players who actually help keep this franchise alive to all those who play for free.. you're welcome.

  15. 1 hour ago, Juji said:

    Hello All,

    I have been reading all of your replies in this thread and looking into different options with the current 15th Anniversary event. The dev team requested that we quickly remove the cake raid event to prevent further instability and abuse on the Classic Servers. I tried spawning the Fioti NPC manually today, but there was no message prompt for claiming a reward or the instant XP/SP. The Fioti NPC seems to be directly tied to your character's participation in the Cake Raid. I will ask the Dev team if they can adjust the raid without the top rewards, while only granting the XP/SP. In the meantime, we plan to add a compensation pack to the store next week. Apologies again for these recent changes to the event!

    Best Regards,
    Juji

    Thank you @Juji for reading our feedback and responding, as you can tell this thread has a lot of visibility on it (over 12k views).

    The easiest solution would be to just introduce some server settings. The top rewards while very nice, were VERY overpowered for what our server needs right now. There are less then a few dozen +15 weapons on the server as is and we certainly don't need more artificially introduced. 

    The easy fix would be a series of server settings, I haven't run into a single person on this server who didn't love the 100% drop rate, no xp loss on death event. Everyone LOVED it. Additionally if you bumped the 50% experience to 150% along with those, you would literally exceed everyone's expectations. A compensation package while nice does pale in comparison to what the original Cake Raid offered in terms if experience.

    The aforementioned server settings would match the previous rewards while inviting players to log on and actively hunt and play. At the core of any MMO having a playerbase log in and be active is the most important thing you as a producer could help encourage.

    A compensation package is a nice gesture, but nothing in that pack would be able to compare to what the original event offered or my suggested server settings.

    Thank you again for time.

     

    -One edit: the server settings are a fool proof solution, there is no question if the event will work or not.

    • Like 1
  16. 4 minutes ago, Infernal said:

    dude not 0 xp, when you apply BONUS 0%! you have rates at 1x, if you apply 50% you have rates at 1.5x if you apply 150% bonus you have 2.5x... if you apply 500% you have rates 6x!!!!!!!!!!

     

    You aren't getting it, 1 == 100%. That's what the ONE STANDS FOR. Are you that dense? A 1X server means you get the standard 100% of the xp the mob gives. If you mob gives 10,000 xp, on a 1X server you get 10,000 xp. On a 0.5x server it would be 5,000 XP. On a 2.5x server it would be 25,000

    1 * <mob amount> = what mob normally gives.

    You don't times numbers by 100%, that's not how basic math works, 100% = 1 = 100%, do you understand? 250% = 2.5, 150% = 1.5, 50% = 0.5, 10% = 0.1.

    Do you get it now? 

    SO this server is normally 1x OR ONE OR 100%. 

    If there is a ONE HUNDRED AND FIFTY or 150% or 1.5 boost, the total base rate should be the standard ONE, 100%, or 1 PLUS the boost of ONE HUNDRED AND FIFTY or 150% or 1.5 for a total of TWO HUNDRED AND FIFTY, 250%, or 2.5.

  17. 3 minutes ago, Infernal said:

    100% is 2x, LOL you cant do math like that!!! NORMAL XP IS 0% BOOSTED LOL!!! if you boost 150% you have 2.5x!!!!

     

    So you understand, this is why you exp gets lowered from the full normal 100% per kill when grouped with people who are higher level, or in a party and not solo, although group bonuses help compensate for the loss. When you kill a monster within your level solo you get 100% of the xp the monster can GIVE you normally. If there is a 150% boost, you would get 2.5 or 250% of what the monster would give you normally since you're earning an additional 1.5 of the base rate .. which is 1.

     

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