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xElement

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Posts posted by xElement

  1. On 17/08/2020 at 5:04 PM, Katastrophe said:

    The major problem with this update and many other previous updates is they are mandatory, and quite frankly NCSoft isn't nearly pushing themselves even nearly hard enough.  This update is free in parts because lets face it, its worth 0$ to most of us.  If they sold the updates as an additional purchase in the 20-50$ range, maybe they'd sell a few copies to nukers this time around, but most everyone else would say "No thanks, I like the previous version better".

    I understand NCSoft Korea is using an agile approach where they're releasing incremental releases very frequently, and they bundle a bunch of these up as updates for the international version, but they are still severely lacking in vision, and that to me signals a very bad product owner/manager.  One who does not seem to understand the game enough to have a long term vision, so he's looking at a series of quick 1-2 week fixes.

    Lets take a look at the features from a USER/PLAYER point of view:

    • Hunting Zone Changes: Most of these are unnecessary and unwanted.
    • Augmentation System Renewal: Who decided to add an ingredient that no longer exists in the recipe???
    • Item Changes: New stats for R110 Sigil/Shield were much needed.
    • Skill Changes: Sigil/Shield changes are weird and don't really make sense.  New dualclass certifications are fine.  Changes to Tyrr confusion are good.
    • System Changes: Class ranking will be fun, bonuses not really worth it.
    • UI & Other Changes: Bunch of minor changes, some nice QoL improvements.

    Undocumented changes: no mention of the 1/3 Maestro and Eviscerator skill, I'm hoping it means we won't be getting it (yet? ever?)

    Maestros do not need a nerf vs yellow.  Sure, they can kill yellow mobs in 12-18 seconds with 1/3 kills and last attack, but they also kill white mobs and sometimes even green mobs at the same speed, because they lack the power that other classes do, so this was a good compromise.  The AoE classes can kill 20+ mobs in the time we kill one, so the balance is still very much in their favor even before this nerf.  Against pink / red mobs I would agree, but whatever was done for Last Attack I believe is a good benchmark of what should be done to the 1/3 skill.  On the flip side, the xp nerf is pretty severe, so you rarely see Maestros solo pink/red mobs anyway, other than on a dare.  I was able to kill mobs in DV at lv 107, but it just wasn't worth the trouble of hitting a mob for 2 minutes that would crit me for over half of my hp.

    @Juji @Hime

    • Hunting Zone Changes: Most of these are unnecessary and unwanted. Why to decrease more the already decreased zones ... ????????
    • Like 1
  2. @Hime @Juji


    I started playing in Official like 4 years ago, i left the game because back then after reached 105 lvl with middle gear +12 weapon etc i couldn't even farm my buffer/main char spirit ores / soulshots and the servers had no people online we was like 800-1000 players almost family.


    Now you made this fix and from 350m/ hour im at 180m/hour
    you did a "fix" after  7 Months  (maybe more), that downgrades farm of adena at -65%, in the only zone that was possible to make your own adena.

    Do the math you can go in 6 hour and after first hour every time increase stone has 140m!!

    Whats the point to go back 4 years, in a position that we cant even get buffer spirit ores for once more time ? (only spirit ores and dye powders costs like 350m / day +-) and im buying my bss from the store .

    Clearly adena rates in Stronghold is not a bug as Core and the Russian servers has the same rates as before the "fix".

    Change it back please, is a huge disappointment to everyone including me.

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