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OneWingedAngle

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About OneWingedAngle

  1. Lineage II - May Preview

    Well, good fix!! Hero Coin System was too rewarding !! /sarcasm off After 16/05 Ncoins>>Hero Coin What u will put insted of this ? Hats or srolls to modify armors?
  2. 14th Anniversary Preview

    Ad1. Look here is a passive skills on rest teritories(we had, the same in our patch notes) Grand Thorn of Vengeance -Increases P. Atk. by 3%/6%/8%/10% and Reflect Damage/Reflect Magic by 5%/9%/12%/15%. Activates the Avenging Will with a chance of 30% on you when you attack and activates the Spirit of Revenge on your party members with a certain chance when you are hit. Spirit of Revenge (trigger) - Removes debuffs and increases for 5 sec P. Atk./M. Atk. by 2%/3%4%/6% and Damage Reflection by 5%. and here this skill works only on tank,(party members do not received this tigger/buff) It doesnt have any sense, because rest tank's tiggers works properly and tigger apply on party members Phoenix Spirit Eva’s Presence Shilen’s Presence through 3 months i was getting info, that Support team works on it and on my last ticket i got info, that this skill works as intended, and Passive skills was bad translated, and this tigger should work only on tank. For me it sound, stop asking we do not know how to fix.
  3. 14th Anniversary Preview

    Ok, I have a hope, that I(We) will get reply from You Neutron ( but chances are very low) 1st Why only our version have "boost" for Siegel Hell Knight and Spirit of Revange works only on Tank? ( i made few tickets abou that and i was got standard info, that they are work on it, and on last my ticket(after 3months! just LOL) i got info, that this skill works as intended 2nd Why i got reply from Support, that selfbuff Hand of Einhasad works as intended, when it does not ? (I mean: Blessed Spirits shouts are consuming(but dmg is not increased; the same values with or without it) only when ISS are hitting only NPC( on players, and monsters blessed spirits shots are not consuming) Guys, Ladies,People help me and force NC Staff to reply at my calls TY for help !
  4. Lineage 2 Aniversary?

    Well, We had just event w/o L2Store. So it is hard to belive, that we will have next one so fast. What we will get ? No XP Loss on Death 0 Adena Augment Removal Free Teleports Vitality Bonus increased to 300% Cat Buff (maybe) L2Store Promo for exp items(potions,scrolls,runes,cakes) and like always. L2Store Veteran Packs, probably buged like last time w/o last pack. GM Buffs Screen Contest about L2 Store event, hmmm it can be next PayToWin items, PayToGetNothing or just nothing. It is very small probabylity, that we will get what korea got, bacause one year teach us about ur "speed" with implement new things or fix sth (bacause "the Support Team is not part of the Development Team") The most sad thing is, that they event did not tell us, about next update, and date cut off like on European one.
  5. Skill power vs M. attack

    Yes and No. Depends on ur playstyle. Para works fine in PvE. As well it deal dmg, so it can be call semi-AoE Skill. In group exp u can easly stay inside snare, even it is beter and safer to stay in, than far away from snare. On Elven Village u must to stay together. if i good remeber para has around 2 sec reuse or less. SlH is more challenging than rest Feohs. Specialy when he use dark stance, but this this stance he can be call Magical Dagger. And i will not agree with Achrmage position in PvE. He has 4 AoE skills with good power. but, in the end. SH (Spell Scremer) is the best Feoh in PvE and PvP. Rest feoh are more challenging and u need to think more how to use skills. Spell Scremer is easy AoE Ruin>AoE Destruction>AoE Burst and after that most mobs are lie on the ground on have faint(it is not stun)
  6. Skill power vs M. attack

    Well M skill power increase dmg in all skills not only on crits. i do not get what u mean more ingnite. If I good remember Archmages destruction do not have ingnite effect, but im not sure about that. If u have enough M.Crit.Rate to gain around 33% chance to deal Crit, that this doesnt work., about 2nd option i asked NCSoft staff and I got info, that they cant share info about it. So probably it doesnt work. Well SlH vs Archmage. SlH is toon who from theory should be better in PvP. Archamge in pure AoE Mage . He has AoE Destruction, Ele. Storm. Ele. Burst, Blazzing Chain(with around 400 Power, 8Runstones,100lvl) and all skill works Fire Element. SlH is create to one target Feoh. So He has only Ele.Storm, and Ele. Burst to deal Aoe Dmg on Fire Stance. LS is no elemental skill. Void has dark element.
  7. Skill power vs M. attack

    This skill has wrong description. It should be 25% M.Atk and 5% Skill.Power Well if SlH will have +25% skill Power. Then, most ppl will play on SlH. Skill Power>>>>M.Atk. Both have the same bonus in fire stance(+20% M.Atk) All Feohs have diffrent mastery, depends which element they can use.(Kameal got +10%PvP DMG) Fire - gives nothing, coz all Feohs got +M.atk. Water - Gives -5% skill reuse for Archmage and -10% for Mystic Muse Wind - +10% M.Crit.Dmg Earth- +796 P.def Dark - +5%.M.Skill.Power Holy- -5%PvP Dmg
  8. Next Target bug?

    Hello, We've updated the login message again with further clarification, this was done yesterday after maintenance. This update strictly applies to the /targetnext command ONLY. What I think many have forgotten is that the game has an automatic target acquisition method when a hostile target hits your character If you have no current target it is not a bug The macro system is not 'smart' so it has no idea what your intentions are to a target, you're simply telling the game try to cast a skill if there is any target, it is a very simple system that has no way to tell friend from foe. I'm sure some of you can write smarter macros to alleviate this, but the base game behavior is still there regardless of how robust the macro system becomes. At the end of the day you will not PK a user if you are there present looking at your character and inputting your own commands. If you try to use a macro to hunt AFK you are 100% responsible for the lack of attention you are paying to your character and welcoming others to interfere with you. Other options available, decrease your PK count before hunting any 'accidental' kills of another character will not put you at risk of dropping items unless you go above 3. However, you could still be forced to kill someone multiple times so it's not a workaround. We will not restore your items back no matter how good or valuable they are. ~Thanks
  9. Augment

    if i good remeber with mid grade stones u can get only +10%
  10. Salvation. Feoh Soulhound

    well, if they do not change anything, this passive skill works only when u have light set. It tested it when i created my feoh
  11. Enchant Option- Wild for Mage Classes

    up
  12. Dimensional Warp

    Well, I asked few times about when Spirt of Reavge will be fixed ( few tickets during 3 months), after, that i got info It work as intendet. Probably, the same story will be here.
  13. Enchant Option- Wild for Mage Classes

    UP
  14. Enchant Option- Wild for Mage Classes

    Well, so tell me where is logic ? if NC Soft provide more and more items/skills/etc witch increase M.Skill.Crit.Rate ? What a point to put it if it gives nothing ? It is like u wanna fit more water in bottle, which is full. So skills like Void Destruction, Elemental Burst(Storm Screamer) on dark Stance are created bacause Devs do now have idea, what to put in? Why they put this option in new Life forces? new skills like PoM? It is like licking a lollipop in a paper And You need to get it, that P.Skill.Crit Rate isnt caped at 50%. This game allow to make it almost 100%
  15. Enchant Option- Wild for Mage Classes

    In Your meaning, All Stats like M.Critial, M critical, rate in Combat Stats, Weapons, Aguments, etc, etc. Are pieace of *****. (Well, in our knowlage they are0 I can't imagine, that devs (even now) create or use soo usless(or worst)stat. That why, we need clarification. but i think, that we will get this answer. "We can't share that info" All stats in magical's classes are soo bad designed, so probably even creators, do not know, how it really works. (big black box) WIth that fix values, most of theories should not work, as well, new skills like increasing or deacrasing m skill critial are just a fake. If it is true story,, that it devs do not have idea, what they should do with l2. Possible is that, new devs do know game mechanics, and they think, that their job have affect m.critical Implementing more and more items/skills which have an influence on M. Critical are just more than brainless. For another site, our servers are sooo changed, that we can have complete another story and here this fixes can exist, but devs are too lazy to make items/description/skills work property. this should work like, that (Mcrit rate(based on M.Critical)-(Target.M crit.rate resist includings items, debuffs etc))*Skill.Critical Rete from echant branth= Chanse to make crit in ur theorie ((Mcrit rate(based on M.Critical)-(Target.M crit.rate resist includings items, debuffs etc))*Skill.Critical Rete from echant branth)*0+33%= 33%
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