Some in game action is crashing the clients. All 3 clients on my PC and my friends pc's crashed at the same moment. We were talking in Discord when it happened to everyone.
Looks like same kind of issue as the cloak crash a few years ago.
Version: EP50_Global,LL_s,V2110409,228
BuildDate: Fri Aug 02 06:09:54 2019
Time: 2019.8.7 21:24:59 [GTick=340010,LGTicks=317919,Duration=29800]
PosCode: 144225:-24214:-2085
ZoneName: Blazing Swamp
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: AuthenticAMD AMD Ryzen 5 3600X 6-Core Processor @ 3803 MHz
RAM: 16332MB RAM
CPUInfo: 12,6,12,1
Memory: 657183KB
PrivateMemory: 1300724KB
Video: Radeon RX Vega (18009), DX v4.9r904
Option: 1600x900_MW0_H0A0K__
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 340010
NPAuthSocketClosed: 0
Sev: 15_Chronos (GMT-2)
VideoResources: 110 MB
MAC: BB-8F
LANG: ENGLISH
IME: ???
Error:
Protocol: S_ATTACK(53, 0) <= S_SUMMON_INFO(43, 0) <= S_EX_NPC_INFO_SPEED(16, 0) <= S_NPC_INFO_STATE(8, 0) <= S_STATUS_UPDATE(18, 0) <= S_STATUS_UPDATE(18, 0) <= S_STATUS_UPDATE(18, 0) <= S_STATUS_UPDATE(18, 0) <= S_MAGIC_SKILL_USE(71, 0) <= S_MAGIC_SKILL_USE(71, 0)
History: User::IsMe <- RevivePacket <- ClientCmd <+ size:4, disassem:4 <- UNetworkHandler::Tick <+ Protocol Name=S_REVIVE <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x000005E8]
Address [0x201306B8]
SegCs [0x0023]
Engine.dll [0x20000000] Offset [0x001306B8]