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Innis

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Everything posted by Innis

  1. +1 for the limit on Aden server to go down to 5. Would make it way less laggier and we would avoid spots to be over-crowded.
  2. He meant level 100, not 100 dex. Altho going higher than 85 DEX would be worthless at the new passive stops at 85...But even at that point i'm not sure it's worth it. Perhaps best thing to do would try to hit 70/90 STR and then try to get DEX to 65/75...is it possible? i don't know. I didn't make maths yet with full P2W items and what you need to get so many stat points...75 DEX was easly doable tho with average/high P2W and lv 87/90 if i don't remember wrong.
  3. Ok wait, let me enlight you guys a bit. About dyes: Daggers are not getting much out of STR unless they hit 70 or 90 points, which cannot bbe done w/o p2w items and high level like 87-88+. So for PVP you can go +CON -DEX and +MEN -INT so you can stand a little longer during PVP. The new stat was not tested yet, as far as i know, so don't know if boosting DEX is worth it. It does seems like it but no clue, cause STR 90 gives 200 crt dmg on skills + skill power 10% while DEX is dagger dmg +20% (?) and blow land rate...altho blow land rate ACTUALLY works on DEX so just having so much DEX will make ur blow land almost 100% (almost cause afaik blow land rate is capped at 90%). About armor: You go light. There's no heavy option UNLESS you have the new Protection set. Not because heavy is better for p.def and stats but cause of the skill they trigger. For a few seconds you will get dmg received capped to 4000. As for shield or sigil, this also depends. First of all, sigils are 'offensive' (crt rate from sigil also increases crt rate of skills) while shield is defensive. If you have NM shield or MJ sigil, most likely Sigil is better...BUT if you got the Shield of Revenge or Sigil of -i don't remember the name-, the shield is better due to the skill that triggers and gives you extra p.def/m.def +15%. Dagger current situation is that only GH is playable in pvp cause he got dmg passives, but no survivability so if he can't burst he's basically useless. Not to mention that all you need is 1 tank and the dagger is worthless cause he wont do dmg on tank. Low dmg in general but most likely he wont even land skills. So in general: Unless you have Protection armors, go light main part + MJ heavy boots/gloves for atk spd + DC or tallum helm robe for extra p.def/m.def. Dyes +CON +MEN for pvp. When you get HIGH level and HIGH p2w items so you can trigger AT LEAST 70 STR, then it's worth changing setup. If you could hit 90 STR before change is ever better as you will have a huge amount of dmg boost. Also @Vladbila those boost you see are passive for all daggers. TH personal buff is on active dmg skills and 2 passives: 1 modify Bluff effect/power while the other passive counter pull/chain skills.
  4. The game has changed a lot, sadly, for the worst. But it's not NCWest fault, not directly. Since they are publishers only they can't modify much of the game w/o Koreans approvement, otherwise they'd risk a license retirement and goodbye NCWest. This is directly an issue coming from Koreans and the bad managment of the game release globally. Prices of Coins are not so balanced, classes are totally bleeped up cause there is no balance between them (thanks god reworks are getting closer and more, so sooner or later all classes will be worth to play) and the p2w abuse to be able to play is insane. And this is the issue with classes here. Due to daggers losing most of their perks, they basically became unplayable. The only one worth playing is, more or less, the GH cause it lands damages...TH and WR are worthless cause their dmg is low and they cannot burst anyone...they lost too many skills and power. The p2w abyss that the game created makes it so all you need is a visa and nothing else. You could literally go afk with autohunt and you'd be fine and even winning pvps if you spent enough.
  5. Just wait for rework of daggers since they get way better. And GH is currently the only dagger worth playing tbh. Also you will lose only ur level as 99% of the items can be shared on the same accout.
  6. The point is to burn as many as you can so you will be forced to buy the again to burn even more. The more you burn the more coins you need. Which means profit. That's why, you welcome.
  7. Subclass and Noblesse no. As for class change is an event BUT on Korean servers they are working to make it like a permanent event.
  8. Ok so...first things first, welcome to my life. Been playin' GH on Essence for almost 1 year before rerolling from it cause DKs and orcs were eating me alive even with lower levels/gear. BESIDE THAT. You are kinda "crying" for the wrong reasons there, pointing the issues on the PVE aspect while all the issue there are PVP wise and not PVE. So i've been XPing both a WR and a GH here cause i know about the upcoming rework for daggers that's gonna make them way stronger than now and i can tell you that the WR is garbage. Dmg is way lower than GH (ofc) but he doesn't survive at all. He dies on average 3-4 times per day while my GH is almost 77 (no boost XP) and basically he dies once every 1-2 days. Also what's the matter with that 30 DEX and chain stun you talking about? First of all stun resistance used to be CON based and not DEX...not to mention you probably have no resist stun. AAAND that basically resist stun is around useless since, for now, even with MJ all classes that can stun (warriors + orcs) will land it like 70%+ as they have passives to boost land rate. Your shadow step is 30 seconds with slow effect and it no longer stuns/cancel target, if you didn't notice. You lost switch/trick as those skills are no longer working for pvp as well as Adventurers lost Mirage (skill is still there bbut effect changed). Half kill no longer works for daggers which is the main issue in PVP and not PVE as, for example, GHs are oneshotting/twoshotting most of the mobs on their level. Essence server or Aden server as it's named on NA, lacks of class balance. They nerfed to the bone daggers to not make them OP anymore but created monsters like titans/tyrants or DKs, which makes 0 sense. Reason why the whole game was broken and unplayable, if we ignore the P2W abuse and totally out of sense costs. Just hang on there, korean rework for daggers was released a few months ago so sooner or later it'll be worth playing daggers again. You probably wont do it on top top level as you'll need books that are either super expensive or really rare to get via IG drops. But even w/o those books you'll see an overall improvement for light elfs as you will learn the passive you never got: critical damage. Light elfs will get around 400 more crt dmg power + 30% extra crt dmg from that passive alone.
  9. If only they would understand that the solution is to lower the boxes per PC from 10 to 5, life would be easier. But nah, we want to look cool with our servers heavy with 200 players and 3800 boxes so who cares. Let's make it so you get d/c after 60 mins.
  10. Ok so...let me understand this a secooond: The "10 vs 40" video is, in reality, 10-14 people POKING 31 guys (cause that was our number in CC, not 40) for 8 mins...and you guys even tilt over DKs that fail you pull you back. OOOK. Quality content. Also would you mind tell us what happened today? So you've been crying for numbers all this time, adding to us nonexistant members (we never had a CC of 40 people while you were contesting and the night we took priests back we were TWENTY TWO, during YOUR ally prime time) while lowering yours...not to mention the "clans" you counted. Epidemic + Epidemic2 = 2 clans. Epidemic1 clan has 3 or 4 people into it as the other 2 clans are full right now. So today you guys came to pvp us with a brand new ally of 3 clans (so 1 clan more than ours) that is the merge of several different clans (asgards, legionESP and justvisual + brand new guys) and somehow you guys still managed to lose almost all PVPs we engaged 30 vs 60? Are you guys alright? At least we had a lot of fun while PVPing, gf
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