yeah same here its been very bad since last week...multiple crashes every day.
@Hermes
Version: EP50_Global,LL_s,V2110409,418
BuildDate: Tue Mar 28 05:28:47 2023
Time: 2023.4.2 11:54:11 [GTick=459075,LGTicks=382635,Duration=10758]
PosCode: 82951:147550:-3469
ZoneName: Town of Giran
OS: Windows 10(64) 10.0 (Build: 19045), Service Pack 0.0
CPU: AuthenticAMD AMD Ryzen 7 5800X3D 8-Core Processor @ 3403 MHz
RAM: 32679MB RAM
CPUInfo: 16,8,16,1
Memory: 1662682KB
PrivateMemory: 3483740KB
Video: NVIDIA GeForce RTX 4080 (3141), DX v4.9r904
Option: 1920x1085S_W0sYD0A1KP_
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 459075
NPAuthSocketClosed: 0
Sev: 15_Chronos (GMT-2)
VideoResources: 867 MB
MAC: 01-10
LANG: ENGLISH
IME: ???
Remote:0
Error: Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
3521780 KB PrivateBytes(OS) 2628200 KB WorkingSetSize(OS), AvailPhys:17513 MB(53%), AvailVirtual: 73 MB(1%)
Protocol: S_STATUS_UPDATE(23, 1) <= S_STATUS_UPDATE(23, 1) <= S_PARTY_SMALL_WINDOW_UPDATE(13, 1) <= S_STATUS_UPDATE(18, 1) <= S_TARGET_SELECTED(27, 2) <= S_STATUS_UPDATE(23, 3) <= S_STATUS_UPDATE(23, 3) <= S_PARTY_SMALL_WINDOW_UPDATE(13, 3) <= S_TARGET_UNSELECTED(23, 5) <= S_STATUS_UPDATE(23, 5)
History: FMallocWindows::Malloc <+ 00000000 1048576 FArray mem=1702586412, aligned=1713139712 <- FMallocWindows::Realloc <+ 00000000 1048576 FArray <- FArray::Realloc <+ 1048576*1 <- UTexture::Init <+ (Texture Transient.Texture) <- FCanvasUtil::EndCapture <- UCanvas::EndCapture <- UCanvas::DrawTexture <- UCanvas::DrawTexture <- UCanvas::CaptureSplit9Textures <- NConsoleWnd::Tick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop