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Teribeth

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Posts posted by Teribeth

  1. 3 hours ago, Tebis said:

    Hi :D

    Lately I have been seriously thinking of going completely to Ubuntu 18.04 but I have not done it because to date I have not found a real guide to run the game stably.
    If someone has done it, I would appreciate the help.:)

    PRlVATE servers which launch from L2.exe/L2.bin can be run from Linux system... Official Servers use external Launcher/Web Log-in&Launch which then needs to call L2.bin , this only works properly in windows AFAIK. You can run Windows Dual Boot, or use VirtualBox(or even "virtualize" the Windows partition to run in VirtualBox on the Ubuntu system, Linux partition.)

  2. Wrong section:

    Live servers no longer drop Recipes/Weapons/Armors for Level 1-85 Mobs.

    Recipes like this are obsolete for quite some time(replaced with Lv1-5 Mat Recipes)

    Recipe like these can be bought from Recipe merchant in Blacksmith shop(most towns)

     

    If you are on Classic try these mobs: drop

    Mob's Name Lvl Properties Hunting zone Count Chance
    Undine 17 Spirits: They are not necessarily creatures, but elemental energy beings. They basically belong to the 4 elements, which are water, fire, wind, and earth, but they also dwell in natural objects. They are known to be governed by the gods of water, fire, wind, and earth.HP Increase (2x):Slightly Strong P. Atk.:Water Resistance: Resistance to Water.Fire Vulnerability: Vulnerable to Fire. Talking Island, Western Territory 1 0.881% — 1.081%
    Akaste Skeleton Prefect 17 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Mithril Mines 1 0.5% — 1%
    Muertos Fighter 17 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Golden Hills 1 0.5% — 1%
    Langk Lizardman Sentinel 19 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race. Langk Lizardmen Dwellings 1 0.5% — 1%
    Northern Trimden 19 Bug: They consist of insects, spiders and worms and act upon their highly refined instincts. Sometimes their instincts present themselves in a more developed form than that of humanoid society. Eastern Mining Zone 1 0.5% — 1%
    Zombie Soldier 19 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Extremely Strong M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Bow Resistance: Resistance to bow attacks.Bleed Resistance: Resistant to Bleed. Ruins of Despair 1 0.5% — 1%

    spoil 

    Mob's Name Lvl Properties Hunting zone Count Chance
    Sukar Ratman 18 Humanoid: They have two arms, two legs, and they walk upright. Culture and communal life varies by race.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.: Elven Fortress 1 7.293% — 8.919%
    Skeleton Tracker 17 Undead: Called out of their graves by black magic, a curse or the power of an evil mind, most of these creatures lack intelligence and can perform only simple actions. However, some high-ranking undead possess great knowledge and sophistication even when compared to ordinary humanoids.Slightly Strong P. Atk.:Slightly Strong M. Atk.:Slightly Weak P. Def.:Slightly Weak M. Def.:Holy Attack Vulnerability: Vulnerable to Holy.Dark Attack: Unleashes a dark attack.Blunt Weapon Vulnerability: Vulnerable to blunt weapon. Ruins of Agony 1 4.693% — 5.721%

     

    https://l2wiki.com/classic/Recipe:_High-grade_Suede#Drop

  3. 6 hours ago, Sesh said:

    I think you are wrong here teribeth...I remember main maestros awakening to feoh on main, tanks awakening to healers, DD awakening to buffers...all thanks to the stone of destiny, since it allowed you to choose any class

    that's the point of it, allow people to awaken to any class any race combo, not to save those pay2lose kids who made a bad class decision

    The 8 Unified Awakened Classes were disappointing to several classes... Soulhound(mele+mystic) and Soultaker(debuff+summon) both became Feoh, Fortune Seeker(mele+spoil) became Othell dagger etc. This part was the reason the Stone of Destiny was introduced... not an example of how it was used.

    6 hours ago, Sesh said:

    here you go Teri....may I call you Teri?

    The Stone of Destiny returns to Lineage II in the L2 Store and L2 Galleria!

    The Stone of Destiny allows a non-Awakened character (or non-Awakened Dual Class) to evolve into the Awakening class of their choice at level 85, instead of naturally evolving into only one destined class. For example, an Orc Titan would normally awaken as a Tyrr Warrior. With the Stone of Destiny, however, they can awaken as any of the eight Awakening classes—they could even be an Aeore Healer if they so wished!

    cheerio

    ANNNDD?? What part of your description is not BEFORE Awakening...(as the normal Class "related" to 1-85 class played) you still needed Quest done and go to Reliquary of the Giants... but with the Stone of Destiny you could Awaken at any statue, even as a Class not available to your Race. Now you can get some of the same combinations with Race Change service(no Race Change for Kamael/Ertheia)... Start a character based on the normal Race for that class, then Race Change into the otherwise unavailable Race/Class combination that you want.

  4. 4 hours ago, Sesh said:

    there you go? finally accepting the fact the solution is to make a new character?

    I explained that about 20 posts ago in this thread, why it took you so long to realize? 

    NC should definitely add the Stone of Destiny tho...was there ever a reason to take it out of the game? if so, what was the reason? would definitely like @Juji to comment on the Stone of Destiny

    Stone of Destiny was used BEFORE Awakening to choose a different unified Awakened class unrelated to the 1-85 class played(even kamael could use it... anyone who used it lost all pre-Awakened skills)The 8 Unified Awakened Classes were disappointing to several classes... Soulhound(mele+mystic) and Soultaker(debuff+summon) both became Feoh, Fortune Seeker(mele+spoil) became Othell dagger etc.

    It was removed due to Class diversification... as the reason it was introduced was no longer relevant, and it would need to be completely redeveloped to be useable BEFORE Awakening. The delusional notion that you can use it to change class at Lvl 100+ and keep Level/XP/quests/etc. is totally unwarranted.

  5. Well maybe the original developers could give you a satisfactory answer... all of them were gone by C3/4. The system was developed when B-grade was Top gear, when their replacements added new grades they kept the basic formula, adding new basic mats as well as recipe/key mats(farm the new items for months before you can attempt to craft.) Everyone who has crafted anything during the last 15 years is asking why the Drop rate has been nerfed to the point they are now... not why do we need to get more than 1 recipe.

    1. it is an Item sink to keep demand/Market value for recipes as long as people continue to craft the Item(when every crafter on the server has the recipe learned they still continue to drop/spoil) even recipe books are another item sink. The drop rate would be 1/50000 or even less if you only needed the recipe in your recipe book.

    2. it is another token type item limiting the quantity of items that could be crafted at one time, especially when a new grade is introduced... like R110 just added, the upgrade system will be the most efficient way to obtain R110 for quite some time, eventually crafting R110 will become more accessible (even with Craft Packs from Drops/ Events you still need a recipe added to recipe book)

     

  6. Subclass and Dual class skills based on certifications do not depend on level, once you have earned the certification you do not lose them even if you reset the class... when you have used the certs to learn skills you need to pay to reset all the skills and certs will be returned.

    Dual Maximum HP passive skill probably does de-level if either Main class or Dual class de-levels too much.

    https://l2wiki.com/Dualclass#Dualclass_skills_certification

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  7. Well you are asking 15 years too late... Originally only no grade and D-grade were available to purchase for Adena from NPC vendors... and Low/2nd Top C-grade were available for Crystals from Luxury Shop(so excess recipes[all 100%] were not needed and were next to worthless). As L2 was a Farm/Grind Game... no NPC to buy B-grade and up Weapons/Armor/Accessories so they used recipes as ingredients(60% chance originally) this allowed those recipes to remain valuable as supplies were getting used up with each craft attempt(Masterwork Items... and 100% B-grade recipes were added later) You had to farm Recipes, Key Mats and basic Mats for quite some time to be able to try crafting even a few items at once. Recipes for Mats, consumables and shots never needed any recipes as ingredients.

    • Like 1
  8. You always needed a recipe as an ingredient for B-grade crafting and up(could produce Masterwork/Blessed items), when they overhauled the base Mats(from stems/bones/skins etc to Lv 1-5 Mats) they changed all Weapon/Armor/Accessory recipes; no grade to C-grade to use recipes as ingredients too.(they also added no grade Gemstones at that time) High5 recipe: https://lineage.pmfun.com/list/recipe/4189/recipe-arthro-nail.html

  9. With the removal of all Penalties for PK, we need to improve PK defense and add incentives for clearing -Rep/PKs:

    Blessing of Protection Buff should be available for Level 1-85 minimum(add to ALL the NEW quest chains from Tarti in Gludio... which auto buff based on class)

    Additionally it could be added to Adventurers' Guide's FREE BUFFS for Level 1-99(maybe change it to protect from chaotic characters more than 5 levels higher, instead of 10) as 100+ PKs should not be farming players in 95 zones etc.

    The NEW Teleport system should NOT allow chaotic characters to arrive inside towns... PKs should have to Fight their way into town past Players and Guards(Boost the Guards to 100+ since they ONLY attack chaotic characters.) If a chaotic character uses the NEW Teleport system to go to Aden their spawn point should still be modified to random spot just OUTSIDE of Town away from Gates/Guards... just like Scroll of Escape or To Village after death.

     

    • Like 1
  10. You can Extract the Dark/Bloody Stones at Blacksmith of Mammon(downgrade to Blessed Eternal) then it will be upgradeable if it is +6 or higher.(the cost for upgrade ramps quickly with each extra + )

  11. Only Head Blacksmith Ferris in Aden offers upgrade with Crystal of Protection/Determination... can upgrade R2(Apoc/Twilight) R95 or R99, Armor needs to be Blessed and +6 minimum, Weapons need to be Blessed and +7 minimum. After Upgrade R2->R95 or R95->R99 you lose Blessed status and -1 enchant for Armor, -2 Enchant for Weapons. R99->R110 keeps Dark/Bloody for Weapons, but you must Extract Dark/Bloody from Armor to upgrade

  12. It all depends on your location... If you live in the USA you can buy Instant NCoin cards(GameStop) or NCoin codes(Amazon.com)limited only by Inventory available... no activation or surcharge besides Sales Tax. I used to be able to buy codes from Amazon.com in Canada(with pre-paid Credit Card activation + Currency Exchange)... but when Classic went Live Amazon.com put a region-lock so the only way I can buy NCoins now is from NCSoft directly(Amazon.ca never had Ncoin codes) the last time I made purchases, I put 800 NCoin on a few accounts during HEAVY demand during first Month(s) of Classic and the shortest wait I had was over 72hrs(not counting Sat/Sun)

  13. Paulina's Twilight is kinda like Blessed Twilight +0(same P.def, different set effects) so it is better than plain Seraph(R95), ++(4/3/3/3/3)Blessed Seraph would be a Noticeable Improvement on Paulina's Twilight. Plain Eternal (0/0/0/0/0) likely not a BIG improvement over Paulina's Twilight... but you can upgrade piece by piece.

  14. A NEW Ertheia Character Seer/Evi should get 1 R-grade capsule when Main does 1st Liberation @Lvl 40. You need to either choose a Dual class that can use the exact same equipment... or save the capsule to open on Dual class(Seer can use skills with Caster/Buster/Retributer/etc... only has Mastery for Blunts [Avenger/Dual Blunts/Caster/Retributer/Tauti??] Evi can only use Fists)

  15. My Seer never even got 30-day stuff on main or Dual(I leveled to 85 around Salvation(maybe the one before)... Update where every other Main/Dual Class Awakened @ Relinquary of Giants & got free 30-day R-grade, Ertheia Liberation for Main/Dual was not @ Relinquary of Giants so they never got them.

  16. Ertheia got Immediate Lvl 85 Dual Class and no subclass to avoid coding ALL 1-85 skills for a completely new Model...

    the "boosted stats" are better than if they did have the possibility of subclass.(development took a shortcut! They took

    a shortcut when Kamael were introduced too... Kamael can now sub any class[except Maestro/Dominator/Ertheia]

    but originally they could only sub Kamael classes)

  17. 55 minutes ago, Nira said:

    Okay, i got it. I asked because someone told me i can lbl up subclass to 85 and geat a cloak... because if u creat a sub class and get R pack, you get only armor and weapon but no cloak. So i was curious how can i get it too

    When Your Dual Class reaches 85 you can use class change interface... lower right corner.

    You get a Chest with Rose buffs/Paulina's Twilight Bracelet/Class Cloak/Mysterious SSR&BSSR etc.

    (Only Main Class has actual Class Change Quests now, and then uses class change interface.)

  18. 13 hours ago, dexs said:

    That's the OLD system(well the most recently replaced system)... [and now that they have erased all skills 1-85 they could

    actually let Ertheia have subclasses, and introduce Male Ertheia... but the subclasses get removed completely soon, leaves only Dual Class.] 

    NEW system 1 certificate per sub @lvl 80 3 sub certificates total(except Ertheia) 

    https://l2wiki.com/Subclasses_Skills#Subclass_skills

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