Jump to content

Slycutter

Adventurers
  • Posts

    1,264
  • Joined

  • Last visited

  • Days Won

    31

Posts posted by Slycutter

  1. If was day for day I will admit no one would keep with an archer with Dragon weapon for xp.  However this is an issue with the dragon weapons themselves not archers.

    As stated someone has insanely enchanted bows R99 or r110 and doesn't even come close to a dragon bow.  That is not as true with other weapons and dragon weapons.

    Lets do this Standard level 1 dragon weapon with vs R110 Limited +0 weapon 

    Dual Daggers

    Dragon Patk 2146       R110 Limited Patk 966

    % Difference

    221% increase in Patk

    Bow

    Dragon Patk 4225     R110 Limited Patk   1902

    % Difference

    221% Increase in Patk


    So the difference in the percent its just how damages scales.  So all dragon weapons hold same percent increase but for Archers that scale is huge.  So you have to change a damage formula but instead of changing the formula just cap damage and don't say they can they can No one I mean No one should get hit by someone 2 levels higher then them by 1 million damage because no one can heal or defend against that.  So no skill is involved.  They can cap crits and damage on mobs so why dont they?

  2. I didn't report him until he abuse the ISS issue is what im saying.  If he was flagging playing gate games thats part of the game but he was blood red hiding and just abusing a system that was changed to prevent people from dying in port lag.

    I killed him 2 times he would go back to port in i guess he drop a teleport flag there?  No clue.  Just got tiresome he kept pking anyone who wouldn't attack back in SV he wasnt a very good evi or anything just a nuisance and hard enough I lost my spot when i was killing him so that really aggravated me.

  3. Would make a good statement to the player base *hint *cough* NCSoft *cough* hint* if a stupid game mechanic is being abused and person was warned and continued to do anyway because they do not think you will ban them even though they know that is not why that mechanic exist.

  4. 1.  Its junk pretty useless in today's game if its not the real stuff.  Steel or Sealed?  If its sealed just go to a blacksmith to unseal it but might not be worth it.

    2.  Dwarf Spoiler exist and above 105 its useful but its class is now a dagger class.  Do not need to change anything.  Melee DD I would go with a ISS - Spectral Dancer or Iss Doomcryer.

    3.  Adena Farm under 112 lol don't exist at the moment but keep hope alive we all are.

  5. We were just having this discussion I am not going mention the person name but happened in Silent Valley today.  We had a red that was going through pking everyone who was afk.  When a few of us came back to our PCs we started killing he would jump in out of the safe zone port to pk who he could while having his iss behind the barrier going purple but we couldnt attack it or kill it because it was in a safe zone.  He would die and be rez by his iss and jump back into the safe until he healed his cp and his skills reloaded to go harass people again. 

    The red was using the safe as a buffer to protect his iss and not allow full pvp with him even if we killed him he get 100% rez from a iss that was in a safe zone.  Ironically helping lose karma but no xp.  I and several others reported him with screenshots but I believe this is obvious mechanic game abuse because if he tried to do this at town he would have the guards attacking him too but there are no guards at these port ins.  Maybe we can put guards at these ports to attack reds so they cant hide in it like a safe zone if you want to let them use it like that their needs to be a penalty for being red.

  6. Hyperlite this is an old issue but many people dont use pets so dont reer its head a lot.  The pet's inventory has to be completely empty and should be tradeable once that happens.  I use them as a double warehouse so I know of this issue lol.  Items in their inventory go into the warehouse but not come out of their backpack so dont count against your inventory count but make them untradeable.

    • Thanks 1
  7. 1 hour ago, philosophy said:

     I don't know why you have to become aggresive to me. If i didn't have any problem ,simple i wouldn't be here posting it.  I am saying again, i am NOT the only one having quest drop problems in Coal Mines. This problem was after the latest new update. Before the Tales update every single mob dying mass-aoe the same seconds dropped quest items.  

    48 minutes the beginning when we entered - https://prnt.sc/u6vskt

    1 minute before it kicks us. - https://prnt.sc/u6vta3 

     

    You can calculate how much i got in my buffer and how much in my healer in these minutes, while we killed at LEAST thousands of mobs .Both of my 2 chars haven't got the same amount of exalted quest items, while we started killing mobs since the beginning. The drop rate is very random and it works like 5 minutes per person, 2nd person another 5 minutes. Sometimes mobs doesn't give at all only the last minutes before instance kick us. Please  @Juji  can you check Coal mines mobs? 

     

    Well you needed to report it so they can investigate it that is an issue.  Many of us are not doing exalted anymore in coal so we don't see these issues.  I agree its wrong and it not happening in other areas so seems to be an issue with that instance because I don't see it in normal xp areas or instance quest in IT so seems Coal mines is the outlier.

  8. I am archer mid tier I would say but at one time I was top tier when there was an actual level cap.  Nukers were for years the OP class with Magic crits in the millions until caps on crit damage for fighter classes were lifted and the forumulas for xping were redone and nukers fell down.

    So it cycles.  Archers are also paper cannons they cannot take much damage so if they do not 1 -2 shot mobs they are dead.  Mages have many ways to stop from dying in combat so they have better survivability and actually a nuker/archer duo is a great combo for xping but everyone wants to solo.  I can solo ok on my own but to maximize my xp i like to duo or trio with certain classes.

    • Like 1
    • Thanks 1
  9. 54 minutes ago, rubezal said:

     

    Just some suggestions.

    ITEMS: All items should be tradeable or sellable. In this way poor players can make some adena by selling items received from rb, quest (es. exalted gear, shadow weapons, and so no); or the same event items (eg. letters).

    Also, let grocery shops to sell rune stones, books to enchant skills, and other items, so to low prices in Auction and private shops.

    SKILLS: All classes (but the Iss) have received new skills: basic buffs until lv 5. Please, low those buffs (or limit them) to Lv 1 only.

    Because of that update, the Iss class is almost useless now. The Iss needs to reclaim its role as enchanter again, and should be the only class to keep a lv 5 buff.

     

     

     

     

    Wouldnt say level 1 but level 3 is fair or whatever a level 99 iss would carry..  99 take a day to make so your not hurting anyone with those buffs but yes self buffs should not be equal to higher level buffers I agree.

  10. 11 hours ago, iJulian said:

    Just because they not strong enough dont mean u have right to take they spot..also think they have to find spot aswell and how the game is now is like 1 hour looking spot...

    You must of missed the part of the game that this is open pvp/pk.  You have the right unless someone stronger than says get lost.  So yes he does have the right to take a spot by force and more none pvp people are becoming to that point unless this is changed soon.

  11. 1 hour ago, philosophy said:

    You can ask whoever you want about this problem with quest drop rate during aoe killing mobs. Its not only me, my clan and my friends but randoms aswell complaining about not getting quest drops for some amount of time. 

    I am going to sell reading comp for dummies.

    Was this before or after last update.  If it was before its BS and problem on your end because I was helping clannies in coal mines an they were getting thousands of items an hour no issues..  If it is after how come your the only one in the long line of complaints that said anything about this?

  12. 1 hour ago, philosophy said:

     

    5th. Exalted quest items do not drop each per mob farming at AOE Party, either Coal Mines or Blazing/Beleth's. Me and my friends have entered many times Coal and quest items drop rate are like 5 minutes per PERSON. So 1 gets items, 5 mins later 2nd person gets items and it goes like this. Sometimes minutes passing without 1 quest item drop but at the last 10 minutes of instance mobs are finally starting giving quest items. Annoying as f*ck spending 1 worthy hour to Coals and get ONLY 500 quest items while we could farm 3.000 at least. This problem started when you put the new update Tales . Before it was totally fine, each mob dropping 1 quest items. 1000 mobs at coal=1000 quest item. It's like you want your players keep playing until their 80th years old when we will become grandfathers...

    Being an old player but quitted since the old Exalted , NPC Herphah  didn't working at all and you had to remove their quest and put all quests into Herphah and Joakim at once. While we could take subclass at lower level and not at 105 level. With the current exalted, things are easier but harder on time matter. 40k+40k +40+ 80k +80k + 160.000 mobs wow :D .Old Exalted as i remember before quit was 10.000 beautifull mobs in Giant's Cave. 

     

    Please do something about this. 

    Is this something new since the update ?  I never had a problem with multiple toons getting items drops on the same mob that problem was removed updates ago.  Items got screwed up I know (people were killing and xping faster than items were suppose to be given) from the xp event but my ISS and Evi are 106 still and already done with exalted 5 mobs and I am 108 and done with exalted 6 160k mobs when I was still 107.  To be honest it is not that many mobs for the amount of xp you need to get to the higher levels.  You just need to hunt in the areas to get those items. 

    So you are doing someone wrong because that is not how exalted items work and I have heard no in my clan or ally complain about this. 

  13. Issue with all Homunuculus it has to be a trigger to their skills.  I have an aria and it can trigger on any skill I use.   Some require you to receive damage why i got rid of my palau because I tend not to get hit that much when I solo at least.   I guess make the trigger gained xp? instead of monster kill?  This way it triggers equally regardless of class.

  14. Legacy its a lazy coder issue.  To do 80% then the they have code into the program a math algorithm to figure out 80% max of your main and sub inventory before it switches.  In theory it sounds easy but it is an annoying issue when everyone has different caps depending on skills and gear.

    Delete the 80% make equipment items not count towards the inventory and make it 95 items IN your inventory that are not quest items limit.  It is an actual very easy fix if they do not want to be lazy about.

  15. I actually do this i go around seeing who isnt killing quick enough and just take the spot from them.  If they are afk they nuisance but I am an archer and they melee mob is usually dead so they become a dead monster inspector.  I got tired for looking for a new spot after i lost mine to go back to town to get something from my inventory.  Left my buffer in my spot and less than 60 seconds later it was gone.

    Issue is now you have people hunting in spots they have completely out-leveled with higher end gear because the spots they been in for last few months are not accessible no more so there is no where for exalted people to level up.  Where I am xping I am 1 - 2 hitting mobs and waiting on respawn im killing too quickly.  Its not efficient but better than zero xp standing in town.

    • Like 2
  16. I have an easy fix that will reduce almost everyone's inventory 25 - 30 inventory slots is anything that is equipped doesn't count towards your inventory total as you are wearing it ITS NOT IN YOUR BACKPACK.

     

    Before you say it cannot be done they already did with artifacts are not counted in your inventory count or the book.  So it can be done easily since the code already exists.  With this minor change 90% of server's issues with the weird 95 item cap disappear for the most part. 

    • Like 3
  17. Actually not true.  There were many members myself included in the 10,000 + post range but it got reset and i kind got off the forums for long while after that.  Its kind of sad they keep erasing years of work in one or two button clicks.  This update will kill the game for awhile maybe we will all be back in a few years when u can go from 107/108 to 125 in 2 days lol.

×
×
  • Create New...