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Drakkus

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Posts posted by Drakkus

  1. I think they fixed altar of evil and bloody swampland but still Hellbound and enchanted Valley have a huge MP regen, I don't know about blazing swamp since I didn't go on any toons lately, but those zones still need to be fixed for MP regen for sure

  2. ok, I noticed that in many areas of the game, `there is a really huge regen on MP, places like altar of evil, bloody swampland, blazing swamp, hellbound, enchanted valley and more. 

    it seems like a feoh can nuke as much as he wants with arcane barrier toggle on in all time without even losing MP, for sure for pve it's crazy nice for everyone, but for pvp, it just makes no sense to have unlimited mp and use of this MP draining toggle that prevents 95% of dmg received. 

    Are you @Juji @Hime aware of that MP crazy regen in those areas, and is there any plan to fix that? Cus it makes pvp even more unbalanced, a feoh will just come wipe an entire group without a scratch with that kinda regen of MP in those areas. Please fix that thing and make healer useful for mana regen.

  3. it would be nice to have cubics auto reuse, in the end it's a buff like skill and we still have to click it to have it up, for tanks it's crucial to have this up and we would avoid having to put it inside the macro. Please think about it thank you.

    • Like 3
  4. on a dread heavy is better imo, especially since your main is tank, this way you only need one armor

    edge of storm is amazing, best skill ever for aoe and on dread it's 30min buff, comparing to titan and maestro 1min with a cooldown of 4min

  5. For a tank iss, go for a full HP weapon, like body from kain 5+  and Speed HP or Focus HP from leona 5+ and doesn't have to be 99, unless you plan to solo, and no need for high enchant either, as long as you have the HP high enough you will survive. If you plan to make it bloody or dark for another boost of HP well then you will need r99 or r110

  6. limit of 3, please put it back up before placing a queue system, when you have a CP and can't fuking log csu being in queue, what mess do you think it makes, nmot trying to log 3 or more accounts, just one and I can't how stupid is that

    • Like 1
  7. Ok, here is another issue I had to deal with lately, when you run out of shots of one type let's say normal shots, it doesn't change automatically to other type of shots, it keeps a ghost 1 normal shot and you end up hitting without shots, I hope you can fix that so it changes to other type properly thank you.

  8. A simple solution to this, just make a one time quest to change dual class into main class, this way if u want to change your dual to main, you can only do it once, keep all skills and stuff as they are just dual becoming main and main dual class, no payment required, no stone of destiny or reset of skills. no option to up from one to the other once done. 

    It would be very simple do to I am sure.

    • Like 1
  9. Hi, here's a bug that occured after the update fafurion, 

    before update we could make a macro with a non-evolved agathion to use his skill, like Taurus BR or Gemini Salvation for exemple, 

    But after the update, the macro doesn't recognize the skill since you don't have the agathion on before using the macro, and nullifies the skill inside of the macro the macro (/useskill (null)).

    So my macro is simple, replace existing agathion by the one I want to use the skill exemple: put taurus delay /useskill br delay put back my evolved agathion put back my charm, it use to work well before update, but not working anymore because of the (null) inside the macro which I tried to replace with the skill of course, but the moment the agathion is off, it becomes (null) again.

    So I hope you can fix that, because it use to work perfectly before update but not anymore.

  10. Pking is a choice you make, having no penalty at all is none sense, doesn't mean you have to pk with the toon you are going to xp with after and you can always clear karma easily having the pker in a group or doing a safe instance, even kartia solo clears karma

  11. Losing karma doesn't make you lose the penalty, only removing the pks does it.

    While penalty in effect 100% loss of xp on death.

    It would also make losing karma much harder by killing mobs with the stats lowering effect.

    And pkers would have to spend their so precious adena to buy pk scrolls or do the Judge quest to lose the pk counts

  12. I don't know if GMs @Juji will take the time to read this but here is a simple suggestion to what could be some form of penalty when you pk.

    Keep the no lost of item, it's good since we all worked hard over the years to get what we have.

    Add a penalty similar to the Shilen Breath, the higher the count of pks, the worst the penalty level of it, Except of course for the Cursed weapon users.

    lose of speed, attack, defense, HP/MP/CP reduce with each level of penalty

    lv1 penalty at first pk 10% 

    lv2 penalty at 5 pks 20%

    lv3 penalty at 10 pks 40%

    and so on up to lv5 penalty, penalty is removed according to pk counts 

    I think it could be a great system to avoid griefers in the game and keep a pvp system healthy.

     

  13. On 18/05/2019 at 9:17 PM, Draecke said:

    hate to say it but even though it wasn't mention in the patch notes it always was part of the korean update like that.. this why those patch notes should have been posted complete prior to the actual update so everyone could have learned those skills on the old prices or accept the fact later would cost more..

    I knew about it and did mention it to a few folks but guess I missed some, sorry about that drakkus ^^"

    well the thing is a bit weird, because on one of my toon it is still the old price and on the exact same account that toon is, all others have this huge overprice on same forgotten skills, now tell me this isn't a bug bro :) 

    And once again it's not in the patch notes we got on forum

    • Like 1
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