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ReaLm

Adventurers
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  1. Remove CTRL + T Combination or change it to other who switch type of Next target... It's very discomfortable...
  2. Make ISS buffs enchantment from time to power or power buffs up. Like example.. +10 Guitar Melondy +10% some buff atk spd or smthng...
  3. Make launchers ID's limit from 5 to 7.
  4. Why archers daggers and other who do skill dps don't have soulshot for them?
  5. In Monster Collection review window, monster can be rotated to left and right, it be fine, when monster can be zoomed in. It will be cool, to see monster face
  6. About daily quests: it will be very comfortable, if players pick daily quests, and when they did quest, but dont taked reward on the same day, they can take rewards on next day, but players cannot take new daily quests. My offer is make acceptable next day's quests when daily reward anyway was taken. Every time i trying return quest items to npc, and its takes away 1 day without action. I think it's better and make more action with quests base game.
  7. Add a timestamp in chat, and let player choose where in chat timestamp can be shown (clan chat, party, general).
  8. Hi, I try to write there some my ideas, what we can upgrade in this awesome game. When monsters spawns in zone why don't do some graphic's effects like opening portal from where monster spawn? I understand, that's not very important, but this detail changes reality of game. Spawn monster type can be "from where" mobs spawns. Example, Devil's can open portal from hell, Angels can open portal from heaven or clouds, let's try to imagine, that monster opens portal, dashes screen, and jumps to zone in 1-2s. animation. When he dashes screen, opens portal, we can see some beautiful background
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