On 8/20/2020 at 5:07 PM, Hime said:Hello Adventurers,
Yesterday, we launched the Tales Untold update. With the update, there were many changes to current systems and the addition of new systems.
We have been reading through feedback already shared and we would like to invite all to share their thoughts constructively on the update especially on these features:
- Hunting Zones and Raid Bosses
- Augment System
- Item Changes
- Skill Changes
- Other Changes
Please let us know how your experience has been, what you like, what you don’t like, and you feel could be improved.
Thank you!
1. Good but not enough, still no places to gain as much EXP solo (enchanter yes supposed to be able to solo pve, same as tank and healer with pve skill on)
2. Is good, good idea to have spoiler class be in charge of making augmentation items ( please add such unique crafting abilities to all classes and races, not only dwarfs and Ertheias)
3. not sure what had changed in items (but it's not any easier to gear up so I'd say not enough changes)
4. not sure what had changed in skills; cooldowns are a bit better then used to be; but the iss debuf is still 1 aoe 1 single target with exactly the same effect makes no sense; Iss and heal resurrection skills are obsolete because using scrolls to res and bsoe is much more efficient (used to be a specialty of iss; I'd say if you remove res and bsoe and give iss a way to craft those for cheaper then NPC making it iss specialty just like an augmentation stones for spoiler and top gear crafting recipes for crafters; it would make much more sense)
5. not sure what are the other changes (but crafting is still impossible, bound items bound crafting materials is nonsense, if you want to control prices for resources, do it via NPC shops) @Hime@Juji
This is not MMORPG. This is rather an MMO-CASINO. Please make it clear on the front page of the website.
MMORPG - an online role-playing video game in which a very large number of people participate simultaneously. (Definitions from Oxford Languages)
v an online ~ well good job at this one
v video game ~ well good job at this one too
x role-playing ~ roles do exist but, concept of playing roles does not exist; check for instance the Enchanter forum how much people complain on ruined enchanter solo gameplay
x a very large number ~ even with multi-window gameplay allowed online of active people is fairly low
x of people ~ multi-window is not people is 1 person
x participate simultaneously ~ no solo gameplay, one party member disconnected and 6 people screwed, disconnect happens more often then items drop from daily gamble boxes
* no fine quests to explore the open world
* no fine crafting system
* all the gearing up happens only via $ -> NCoin -> Adena -> Competitive Gear or $ -> NCoin -> Gamble Items -> Competitive Gear
On the other hand it has gambling embedded in almost every aspect of the game and makes this game a casino.
|I'd have a vote attached but this forum designed to attract new players by having all the functionality that would allow to write a critical post - removed.
It does not even have a way to upload screenshots.
On 6/22/2020 at 11:20 PM, Fumb said:This has spoken of for decades, since haste 2 pots.
I can attest to that. Enchanter used to be a support who can solo and support, but now it can't kill almost a single mob in the game (in average gear) and if you have no adena as a new player - forget it. But once you realize what this game turned into with in this game only casino like gambling on every corner and no quests, you won't be so surprised.
I went for:
and my gear build is tank
you may want to consider Gravity Exile - resurrections lock, which gives you P. Def / M. Def +10% increase for 30s with Guardian's Guidance AP skill
AP = Ability Points Skill
P.S.
If you just started this game you will be disappointed unless you are prepared to pay more then 5k for gear but even then you will most likely enjoy only basic, easy daily repetitive parts of content, keep that in mind.
If you don't have wars this one works well.
QuoteTwo-Hand Stance
+
Quote/useskill Chain Strike
/useskill Vanishing Stun
/useskill Rising Smash
/useskill Chain Gust
/delay 3
/useskill Reversal Stream
/useskill Maelstrom
/useskill Superior Aggression Aura
/delay 3
/useskill Summon Othellot Cubic
/useskill Summon Spirit Hawk Cubic
/useskill Gigantic Wave
What is "Infection Attack"?
QuoteThis further illustrates that support is not actually doing anything to support the player base what so ever.
@MrE I can give you tones of screenshots as evidence upon request.
It seems to me there is almost no people on the support, only an automated software with pre-set replies.
QuoteAs we can see nova mafia started crying and make mass petition
@Ramki How much does NCSoft pay you for that post (is it in Adena, NCoins, favored ticket resolution or straight up the cash; how did they recruit you)?
+++++++++++++++++++++++++++++++++++++++ post % on everything!
Also please add macros re-ordering support in the Alt+R List of macros similar to how MyTeleports can be re-located in the MyTeleport locations list.
Please add all skills icons to the list of icons for macro, including icons for passive skills. And make icons of skills from main and dual classes available on both.
The issue is that it is hard otherwise to make 1 macro for both main and dual class with an icon that does not change upon switch.
It may not sound too important, but it very much is.
This is a really good item textures update.
It is not a stretch, there is nothing wrong about wanting to have all skills learned and being able to do so with a reasonable effort applied. Which is not the case here, drop for many items simply doesn't exist anywhere but during events (milkshake business model get used to it this is all this game can offer you and nothing more really).
This happens on Live server too. I'v been randomly disconnected, then when I tried re-connected it said check your ISP while everything else using inet worked just fine. It let me in after couple of full client restarts right after login.
QuoteWhen you open in Game Help, Alt+X > click Help button... expand "Intermediate Player Info" and List of Commands is the last subject in the section.
This has no important information that makes real difference in the game play. It doesn't even have a command to turn on/off auto hunting on the list (which I've forgotten and am looking for too).
But why do you need to use 3rd party sources and unofficial info to learn more about the game?
If that's the official source of info for L2 and a site where all the changes are documented then, make it visible in the "B"-key Bulletin Board at least.
Add a stand still toggle button (and command) just like the `/combatmode`, the skill would hold character in place while running macro.
Also, please add a complete description of all possible macro commands to the in-game help for macros.
OK I should say generally is a fine patch but ISS skills messed up hard. It's not that ISS got skills revamped it got skills destroyed.
Skill rotation is a mess single target attack is only one skill ... just hold the button and next target.turned into a box character waist of main.
I really liked the idea where you could self buff and turn single target skills into multi-target. it gives a freedom of choice and flexibility the buff could be enabled for auto.
And the new skill animation is not as cool on Dark Elf as used to be kinda lame, I wish you didn't touch those single target debuffs but just added a buff to toggle them into multi-target.
MP consumption is a big pain now but makes healers useful again - so I won't complain on that.
Love the common-crafting skills - finally.
Please fix the ISS debuff/atk skills as it is right now it discouraging from plain ISS.
The animation and cast speed on dances is also an awesome fix, that bugged delayed cast was such a pain.
Bug:
Tyrr Skill: Second Wind (auto use) doesn't work
8 minutes ago, aPlayerOfL2 said:Juji: Talk to the hand! ??
Hime: I don't even want to raise my hand...
I get your joke but it's not funny at all, everyone spends time on the game but for some reason the time I spend goes to the dumpster, just because I'm playing an ISS class... this kind of disadvantage was not on the class description when I started it, I didn't pay for this nonsense, "give me my money back".
QuoteIss Enchanter class skills will be revamped.
@Juji, @Hime, last patch you removed lots of ISS buffs I'm ISS on main and dual I lost >+10 on each removed skill on dual and same on main and you never compensated in game losses in game. Are you going to do the same thing again? Are you going to mess up ISS skills every darn patch? Should I just stop playing until you make up your mind and skill enchants will last at least for couple of years just like every other class?
@Juji, @Hime, you're abusing your right to delete in-game items. That was pretty polite right?
I suggest you to have an in-game NPC way ahead of the patch where people can sell items that due to deletion next patch or exchange them for an item with an equal value. It is common practice in the industry. And you have done something similar before.
While deleting items is your right by agreement deleting people's effort embedded into each item to collect them, along with items themselves is not.
Tales Untold Feedback Collection (Live)
in Archive
Posted
*** I'd suggest making all 3 Iss de-buffs and stun target+AoE (or multitarget whatever you call it) with one shots from most DDs no-one will be able to drop it more then 1-2 times anyways; I doubt that anyone Iss event finish de-buffing before getting wiped out.