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Sharlanna

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Everything posted by Sharlanna

  1. Because they're too damn lazy to fix the frigging problem!
  2. A lot of us are having this problem. I crash AT LEAST once a day. Support is useless and apparently, as per usual, GMs don't read the forums. So much for @Wisspthe new kid on the block.
  3. I've been crashing at LEAST once, maybe twice a day, for the last 2+ weeks. Wish they'd stop running these darn "events" where everyone logs in 50 bots 24/7. PLEASE FIX THE SERVERS! THIS IS GETTING VERY OLD!!!!!!!!!!! Crash reports for a few days follows: --------------------------------------------------------------------------------------------- CRASH IN KROFIN - 9-4-22 Error: Protocol: S_CHARACTER_SELECTION_INFO(4073, 1) <= S_LOGIN_RESULT(11, 1) <= C_LOGIN(51, 2) <= S_EX_QUEUETICKET(10, 3) <= S_EX_QUEUETICKET_LOGIN(6, 175) <= C_EX_QUEUETICKET_LOGIN(41, 182) <= S_VERSION_CHECK(28, 183) <= C_VERSION(275, 187) History: UObject::ProcessEvent <+ (PVShortcutWnd Transient.PVShortcutWnd, Function Interface.PVShortcutWnd.OnRegisterEvent, 0x150907E0, 0x00000000, 0, 0) <- XMLDataManager::CreateFrameWndScript <- XMLUIManager::CreateWindows <- XMLUIManager::ReloadUIScripts <- NConsoleWnd::ReloadUI <- NConsoleWnd::Tick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x1FBF0000] Address [0x15090906] SegCs [0x0023] Core.dll [0x15000000] Offset [0x00090906] --------------------------------------------------------------------------------- CRASH IN KAMALOKA - 8-30-22 Error: Protocol: S_STOP_MOVE(23, 0) <= S_STATUS_UPDATE(18, 0) <= S_STATUS_UPDATE(18, 0) <= S_STATUS_UPDATE(18, 0) <= S_PLEDGE_STATUS_CHANGED(35, 1) <= S_RELATION_CHANGED(22, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 2) <= S_CHANGE_WAIT_TYPE(23, 2) History: ProcessConstantTable_InitParams <+ ConstantIndex:4, Constants:10 <- FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DVertexShader::Init <- InitShader <- FD3DShaderManager::GetShader <+ Shader:8 <- GetVertexShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface::DrawPrimitive <- USkeletalMeshInstance::DrawSection <+ Pawn=Transient.FDarkElf MeshInstance=Darkelf.SkeletalMeshInstance MeshName=LineageWeapons.dynasty_sigil_m00_wp BodyPart=63 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- UL2OutlineEffect::RenderActor <- UL2OutlineEffect::PostRender <- FPlayerSceneNode::RenderPostEffect <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd7a0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x65E96B40] Address [0x56D54C9A] SegCs [0x0023] d3dx9_40.dll [0x56AA0000] Offset [0x002B4C9A] --------------------------------------------------------------------------------- CRASH WHEN ENTERING CRSIS - 8-29-22 Error: Protocol: S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 1) <= S_TARGET_SELECTED(27, 1) <= S_ATTACK(53, 1) <= S_STATUS_UPDATE(18, 2) <= S_STATUS_UPDATE(18, 2) <= S_ATTACK(53, 2) <= S_NPC_INFO_STATE(8, 2) <= S_STATUS_UPDATE(18, 2) <= S_STATUS_UPDATE(18, 2) History: ProcessConstantTable_InitParams <+ ConstantIndex:7, Constants:12 <- FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <+ Shader:22 <- GetPixelShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface::DrawPrimitive <- USkeletalMeshInstance::DrawSection <+ Pawn=Transient.temple_guard_sword MeshInstance=LineageMonsters16.SkeletalMeshInstance MeshName=LineageMonsters16.temple_guard_sword_m00 BodyPart=-1 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- RenderTranslucentActorToProxy <- FDynamicActor::RenderStencilAlphaActor <- FDynamicActor::Render <+ temple_guard_sword Transient.temple_guard_sword <- RenderActor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd7a0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x6BBBE340] Address [0x62D54C9A] SegCs [0x0023] d3dx9_40.dll [0x62AA0000] Offset [0x002B4C9A] --------------------------------------------------------------------------------- P.S. Someone needs to fix the "Submit Bug Report" L2CrashSender.exe. It doesn't work. Just brings up another window.
  4. You must be new. This topic is as old as dirt so no it won't happen, and btw, I am not a boy. Have a good evening.
  5. Trust me... they won't, so leave it be, go home and be a good boy,
  6. @NcCasinoI have followed this server since it first opened on Lionna. Then it went to Aria. Now Chronos. What makes you think new servers would change anything? It would't and it didn't in the past. Thank god it'll never happen. They can barely manage TWO servers now as it is!
  7. Got this one today when entering Crisis: ------------------------------------------------------------------------ Version: EP50_Global,LL_s,V2110409,362 BuildDate: Wed Aug 10 03:33:27 2022 Time: 2022.8.29 12:57:28 [GTick=739513,LGTicks=739508,Duration=19499] PosCode: 90337:198821:-3293 ZoneName: Innadril Territory OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: AuthenticAMD AMD Ryzen 7 3750H with Radeon Vega Mobile Gfx @ 2296 MHz RAM: 15807MB RAM CPUInfo: 8,4,8,1 Memory: 1014675KB PrivateMemory: 1956628KB Video: NVIDIA GeForce GTX 1660 Ti (1278), DX v4.9r904 Option: 1600x900S_W0sH0A2KPF Scene: 0_0_0 Stat: 5 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 739513 NPAuthSocketClosed: 0 Sev: 15_Chronos (GMT-2) VideoResources: 166 MB MAC: 67-52 LANG: ENGLISH IME: ??? Error: Protocol: S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 1) <= S_TARGET_SELECTED(27, 1) <= S_ATTACK(53, 1) <= S_STATUS_UPDATE(18, 2) <= S_STATUS_UPDATE(18, 2) <= S_ATTACK(53, 2) <= S_NPC_INFO_STATE(8, 2) <= S_STATUS_UPDATE(18, 2) <= S_STATUS_UPDATE(18, 2) History: ProcessConstantTable_InitParams <+ ConstantIndex:7, Constants:12 <- FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <+ Shader:22 <- GetPixelShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface::DrawPrimitive <- USkeletalMeshInstance::DrawSection <+ Pawn=Transient.temple_guard_sword MeshInstance=LineageMonsters16.SkeletalMeshInstance MeshName=LineageMonsters16.temple_guard_sword_m00 BodyPart=-1 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- RenderTranslucentActorToProxy <- FDynamicActor::RenderStencilAlphaActor <- FDynamicActor::Render <+ temple_guard_sword Transient.temple_guard_sword <- RenderActor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd7a0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x6BBBE340] Address [0x62D54C9A] SegCs [0x0023] d3dx9_40.dll [0x62AA0000] Offset [0x002B4C9A]
  8. I've been getting a similar crash and report recently. I'm on a 3 year old Asus laptop (FX505DU) running Windows 10 with 16gb of ram. All drivers etc. are up to date. --------------------------------------------------------------------- Error: m_pConstantTable->GetConstantDesc( m_pConstantTable->GetConstant(NULL,ConstantIndex), &ConstantDesc, &NumConstants ) failed at D3DShader.cpp:441 with error D3DERR_INVALIDCALL Protocol: S_TARGET_SELECTED(27, 1) <= S_RELATION_CHANGED(22, 1) <= S_EX_CHAR_INFO(396, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 1) <= S_NPC_INFO_ABNORMALVISUALEFFECT(23, 1) <= S_NPC_INFO(29, 1) History: ProcessConstantTable_InitParams <+ ConstantIndex:6, Constants:11 <- FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DVertexShader::Init <- InitShader <- FD3DShaderManager::GetShader <+ Shader:13 <- GetVertexShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface::DrawPrimitive <- DrawSection <+ StaticMesh=Aden_tree_S.orenHtree.orenGtree3 SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=Aden_tree_S.orenHtree.orenGtree3 Owner=22_19.StaticMeshActor3081 Instance=None <- FDynamicActor::Render <+ StaticMeshActor 22_19.StaticMeshActor3081 <- RenderActor <- NonBSP <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd7a0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop ---------------------------------------------------------------------
  9. +1. I am so sick of their crap and BS! I cancelled my Prestige that was going to renew on Thursday and my Destiny now has only 2 days left on it and I just lost a day. I don't give a damn any more. I'm not buying that again either until this gets resolved to OUR satisfaction!
  10. I heard no Red Libra until December or January.
  11. They really mucked things up this time! And dno more frigging dandy balls!
  12. @FixeeCut the crap about Reed Libra ffs!
  13. I'm confused? Why do you have items that "aren't" suitable for your toon to start farming? Sounds like some bad choices were made and/or poor planning to me.
  14. Can't login at character selection screen. Below is the crash report. Version: EP50_Global,LL_s,V2110409,362 BuildDate: Wed Jul 06 06:12:38 2022 Time: 2022.7.25 07:50:44 [GTick=1249,LGTicks=1249,Duration=43] PosCode: 0:0:0 ZoneName: OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0 CPU: AuthenticAMD AMD Ryzen 7 3750H with Radeon Vega Mobile Gfx @ 2296 MHz RAM: 15807MB RAM CPUInfo: 8,4,8,0 Memory: 380124KB PrivateMemory: 1063372KB Video: NVIDIA GeForce GTX 1660 Ti (1278), DX v4.9r904 Option: 1600x900S_W0sH0A2KPF Scene: 0_0_0 Stat: 2 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 1249 NPAuthSocketClosed: 0 Sev: 15_Chronos (GMT-2) VideoResources: 90 MB MAC: 67-52 LANG: ENGLISH IME: ??? Error: Protocol: S_CHARACTER_SELECTION_INFO(2361, 1) <= S_LOGIN_RESULT(11, 1) <= C_LOGIN(51, 2) <= S_EX_QUEUETICKET(10, 3) <= S_EX_QUEUETICKET_LOGIN(6, 177) <= C_EX_QUEUETICKET_LOGIN(41, 180) <= S_VERSION_CHECK(28, 181) <= C_VERSION(275, 188) History: UObject::ProcessEvent <+ (SideBarElementalWnd Transient.SideBarElementalWnd, Function Interface.SideBarElementalWnd.OnRegisterEvent, 0x150907E0, 0x00000000, 0, 0) <- XMLDataManager::CreateFrameWndScript <- XMLUIManager::CreateWindows <- XMLUIManager::ReloadUIScripts <- NConsoleWnd::ReloadUI <- NConsoleWnd::Tick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x1FCF0000] Address [0x15090906] SegCs [0x0023] Core.dll [0x15000000] Offset [0x00090906]
  15. Restarted my pc and it's working now. Whew!
  16. It's July 12th, the day BEFORE the L2 Pass Season 1 expires ... I went to turn vitality "on" but it's no longer available! WTF!!!
  17. My Auto Pick up isn't working in Primeval Island. In Isle of Prayer, I only pick up drops if I'm right on top of them or have my pet out and set to pick them up. I've been farming Primeval Island every day for 3 hours for MONTHS and am at a loss. If anyone knows anything about what could possibly be causing this and can point me to what file is perhaps corrupted I would REALLY appreciate it. Thanks for any help you can give. /uninstall /reinstall is a last resort. Agree. Something is definitely going on with the game itself. Ever since the maintenance on June 29th I've had problems in PI. I'm a ranged toon and my auto pick up no longer works and using my pet is the only way I can pick up scrolls AND they go into MY inventory, NOT my pets. I've been using a pet in PI for months because of scrolls lying on the ground and not picking them up. I've been farming PI for 3 hours a day for months and now I'm lucky if i get 15 scrolls, whereas I use to get 35-50+. I've submitted 3 support tickets and all I get is a run-around: "Rest assured that the Dev Team are working around the clock to fix this issue. Any updates will be posted on our official forum and/or website. Please keep in mind that further insisting to have an immediate solution about the issue with your pet will only receive the same response from us. Your understanding is appreciated. For the meantime, you may contact us from a new ticket for any other concerns." I am really getting sick and tired of their BS. /endofrant @Arctic@Hermes@EMpulse
  18. My Auto Pick Up isn't working at all in PI. It works in IOP if I'm right on top of the drops or I've got my pet out and have him set to pick up.
  19. For starters. I'm a 114 Feoh and began using a pet to pick up drops (mainly in Primeval Island) months ago due to auto-pickup no longer working for ranged toons. I have the "move and pickup" actions in my mouse macro. Everything was working fine. I averaged 35 t0 50 scrolls farming for 3 hours a day with the occasional crystal of dawn. Selling them to buy shops brought me in 2.5 to 3b a day. Occasionally drops would go into MY inventory instead of my pets though. I would delete the L2 system folder and do a "repair files" to reinstall them and that would take care of the problem. Ever since the maintenance on June 29th this problem has started again and now only getting maybe 15 scrolls farming for 3 hours if I'm lucky. No matter what I do nothing is resolving this issue and as far as I know I'm the only one having this problem. And yea, I submitted a support ticket and all they did was give me the run-around and were no help at all and said the QA team was working around the clock to come up with a solution. Yea, right. (This is my 3rd ticket to support regarding this.) I've been farming Primeval Island every day for 3 hours for MONTHS and am at a loss. There's got to be a bit of code somewhere in the files that tells the drops to go into my pets inventory instead of mine. If anyone know anything about what could possibly be causing this and can point me to what file is perhaps corrupted I would REALLY appreciate it. This is driving me crazy and isn't making any sense whatsoever. Thanks for any help you can give me, short of telling me to /uninstall. P.S. I'm running Windows 10.
  20. So much for getting 115. Geez, I get treated like sh*t from support after submitting a ticket regarding a constant problem I've been having out at PI, only 3 weeks for "server boosts", and you guys are hell bent on having these promotions in the L2store and attempting to rob people blind. Fine, I'll save the money I normally spend and make better use of it. Btw, in case you really are that unaware of your surroundings we're all suffering from inflation, sky high gas prices, etc, etc. Might as well end the watermelon event early. No use in xping with no boosts. Oh and LOL @ GM buffs the day after the boosts end.
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