L2 Team Juji Posted August 7, 2020 L2 Team Share Posted August 7, 2020 Tales Untold Tales Untold Content Update (Classic Server)Release Date: Late Summer The following list of preliminary patch notes and functions are not final. Any game content and localization of terms may change before the launch. Hunting Zone Changes Augmentation System Renewal Random Crafting System Blessed Weapon System Item Changes PvP Ranking System Clan Changes Skill Changes System Changes UI & Other Changes Link to comment Share on other sites More sharing options...
L2 Team Juji Posted August 7, 2020 Author L2 Team Share Posted August 7, 2020 Hunting Zones Renewed the Tower of Insolence hunting Zone. - The pre-existing Tower of Insolence hunting Zone has been raised up to Lv. 86 - 90. - Combat balance and rewards have been raised to match the upward adjustment of monster levels. - The appearance of some of the monsters of the Tower of Insolence was changed. - The Sky Rift and all related items were removed. - The following rewards can be obtained from the Tower of Insolence: Hunting Zone Available Rewards Floor 1 - 2 A-grade Armor Floor 3 - 4 A-grade Weapon Floor 5 - 8 S-grade Armor Floor 9 or higher S-grade Weapon All Floors Blessing Scroll Altered the appearance of 10 monsters that appear on the 5th and 6th floors of Tower of Insolence. Target Monster Platinum Tribe Soldier Platinum Tribe Shaman Platinum Tribe Escort Platinum Tribe Knight Platinum Tribe Officer Platinum Tribe Warrior Platinum Tribe Elite Soldier Platinum Tribe Archer Platinum Tribe Elite Knight Platinum Tribe Prefect Tower of Insolence monsters’ HP, attack power, and defense balances have been increased. Increased experiences of 9 monsters that appear on Alligator Island. Target Monster Nos Crokian Lad Dailaon Lad Crokian Lad Warrior Farhite Lad Nos Lad Lord of Alligator Island Swamp Alligator Swamp Warrior Cruma Tower hunting zone is changed to lv. 50~70 hunting zone. Cruma Tower Floor Monster Level 3rd basement level lv. 50 ~ 60 2nd basement level lv. 60 ~ 70 From the teleport list, changed ‘Cruma Marshland,’ which is a hunting zone of 'Town of Dion,' to ‘Cruma Tower.’ Also changed teleport fee to 6750 Adena. Items that were only supplied by monsters in Cruma Tower 2nd and 3rd basement levels were deleted from the reward table and are fixed to be distributed by other monsters. Monster Name Item Name Ragna Orc Prefect Mithril Tunic Recipe: Scallop Jamadhr (100%) Recipe: Moonstone Earring (100%) Recipe: Karmian Glove (100%) Recipe: Cyclone Bow (100%) Recipe: Enchant Metallograph (100%) Kronbe Spider Recipe: Chain Gaiters (100%) Recipe: Flamberge (100%) Forest of Mirrors Ghost Recipe: Dwarven War Hammer (100%) Recipe: Karmian Stockings (100%) Taik Orc Warrior Metal Plate Helmet Material Pa’agrio Hand Design Recipe: Grace Dagger (100%) Recipe: Widow Maker (100%) Timak Orc Prefect Great Helmet Great Helmet Material Dwarven Chain Shield Dwarven Chain Shield Piece Rind Leather Armor Design Chain Mail Shirt Dark Elven Dagger Dark Elven Dagger Edge Timak Orc Troop Captain Recipe: Sword of Whispering Death (100%) Recipe: Raid Sword (100%) Greater Dye of STR <STR+1 CON-1> Greater Dye of STR <STR+1 DEX-1> Greater Dye of DEX <DEX+1 STR-1> Greater Dye of DEX <DEX+1 CON-1> Recipe: Mermaid's Tears (100%) Dire Wyrm Recipe: Dwarven Chain Gloves (100%) Recipe: Crystallized Ice Bow (100%) Recipe: Aqua Stone Necklace (100%) Recipe: Aqua Stone Ring (100%) Recipe: Enchant Mithril shirts (100%) Mithril Dagger Mithril Dagger Blade Recipe: Great Pata (100%) Recipe: Dwarven Chain Gaiters (100%) Fline Grace Dagger Grace Dagger Edge Dark Streamer Dark Streamer Edge Recipe: Drake Leather Armor (100%) Greater Dye of CON<CON+1 STR-1> Greater Dye of CON<CON+1 DEX-1> Greater Dye of MEN<MEN+1 INT-1> Greater Dye of MEN<MEN+1 WIT-1> Tower Shield piece Roving Soul Horn of Glory Horn of Glory Piece Knuckle Duster Knuckle Duster Blade Plated Leather Gaiters Recipe: Demon’s Tunic (100%) Recipe: Forgotten Boots (100%) Greater Dye of INT <INT+1 MEN-1> Greater Dye of INT <INT+1 WIT-1> Greater Dye of WIT<WIT+1 INT-1> Greater Dye of WIT<WIT+1 MEN-1> Timak Orc Warrior Sage’s Rags Recipe: Bec de Corbin (100%) Tarlk Bugbear Warrior Cursed Staff Cursed Staff Head Dwarven War Hammer Rind Leather Armor Rind Leather Gaiters Rind Leather Gaiters Material Recipe: Theca Leather Gaiters (100%) Recipe: Club of Nature (100%) Great Helmet Material Giant Monster Eye Recipe: Great Pata (100%) Recipe: Dwarven Chain Gaiters (100%) Lord of the Plains War Axe War Axe Blade Nirvana Axe Nirvana Axe Blade Stick of Eternity Stick of Eternity Shaft Paradia Staff Paradia Staff Head Pa’agrio Hammer Pa’agrio Hammer Head Philosopher’s Staff Philosopher’s Staff Head Club of Nature Club of Nature Head Mace of Underworld Mace of Underworld Head Demon’s Boots Fabric These rewards were added on or above the 5th floor of Tower of Insolence. Obtainable Items Master Book - Might Master Book - Chant of Shielding Master Book - Shield Master Book - Chant of Fire Master Book - Empower Master Book - Power of Pa’agrio Master Book - Magic Barrier Master Book - Blessing of Pa’agrio Master Book - Chant of Battle Master Book - Glory of Pa’agrio Increased the difficulty level of 5th floor and above of the Tower of Insolence. - Monsters’ HP and defense were increased. The spawn location of monsters in the Abandoned Camp was adjusted. Link to comment Share on other sites More sharing options...
L2 Team Juji Posted August 7, 2020 Author L2 Team Share Posted August 7, 2020 Augmentation System Renewal The Augmentation System has been renewed. - Instead of having to go through "Jeros/Jelos's Anvil" or the Dimensional Merchant, augmentation can be carried out by double-clicking a "Life Stone" item. D-grade or higher armor can be augmented, and different augment options are applied depending on the body part. A new Life Stone was added. - "Life Stone Lv. 1 - Weapon" and "Life Stone Lv. 1 - Armor" can be purchased from the Giran/Aden/Goddard Castle town grocers. New Items Grocer Selling Price (Tax not included) Life Stone Lv. 1 – Weapon 2,000,000 Adena Life Stone Lv. 1 - Armor 900,000 Adena - "Life Stone Lv. 2 - Weapon" and "Life Stone Lv. 2 - Armor" have a chance of being obtained from the following raid monsters. Target Raid Monsters King Ignis Queen Nebula King Procella King Petram Ignis Nebula Procella Petram Scarlet van Halisha Antharas Baium When augmenting with a Life Stone, the following augmenting fees will be applied. - Augmentations can be removed at the Dimensional Merchant, and the removal cost is a flat fee of 100,000 Adena. Item Name Augment Fee for Adding a Life Stone Life Stone Lv. 1 – Weapon 300,000 Adena Life Stone Lv. 2 - Weapon 900,000 Adena Life Stone Lv. 1 - Armor 100,000 Adena Life Stone Lv. 2 – Armor 300,000 Adena A new Life Stone for augmenting accessories was added. Item Name Augment Fee Life Stone - Accessory 900,000 Adena - The augment options for the new accessories are as follows: Type Accessory Grade Option 1 Option 2 Common Rare P. Def Max HP M. Def Max MP Standard P. Atk Max HP M. Atk. Max MP Common P. Accuracy Increase P. Evasion Increase M. Accuracy Increase M. Evasion Increase Ring Rare/Standard Magic Resistance Increase P. Skill Critical Damage Received Decrease M. Skill Critical Damage Received Decrease Rare All Skill Critical Damage Received Decrease Earring Rare/Standard Bow Resistance Increase Damage Received Decrease Heal Received Increase Rare HP/MP Recovery Bonus Necklace Rare/Standard Melee Weapon Resistance Increase P. Critical Rate Received Decrease M. Critical Rate Received Decrease Rare All Critical Rate Received Decrease - Life Stone - Accessory items can be used to augment A-grade or higher Standard accessories and Rare accessories, and different augment options are applied according to the item type (necklace/ring/earrings). Standard Rare Ring of Insolence Majestic Ring Phoenix Ring Tateossian Ring Dragon Valley Earring Majestic Earring Phoenix Earring Tateossian Earring Majestic Necklace Phoenix Necklace Tateossian Necklace Queen Ant's Ring Lv. 1 - Lv. 4 Ring of Core Lv. 1 - Lv. 4 Baium's Ring Lv. 1 - Lv. 4 Orfen's Earring Lv. 1 - Lv. 4 Zaken's Earring Lv. 1 - Lv. 4 Antharas' Earring Lv. 1 - Lv. 4 Frintezza's Necklace Lv. 1 - Lv. 4 Nebula's Necklace Ignis's Necklace Procella's Necklace Petram's Necklace Link to comment Share on other sites More sharing options...
L2 Team Juji Posted August 7, 2020 Author L2 Team Share Posted August 7, 2020 Random Crafting Creation System A new Random Crafting Creation system has been added. - Can attempt to create a random item by using crafting points. - Crafting points automatically recharge when one obtains a point recharge item from monster drops. You can also disassemble items to obtain crafting points. - Crafting points can be recharged up to 99 points. Any excess crafting points remaining after the maximum number has been reached will be discarded. - Can renew Random Creation list by consuming 1 Crafting point and 50,000 Adena. - When you refresh the item list for the first time after earning crafting points, you can obtain 2 XP Boost Scrolls. - Can lock up to 3 Creation slots by using L2 Coins. Locked slots will not change when the list is refreshed up until 20 times. - When randomly created, you can obtain 1 out of the 5 items in the list after consuming 1 Million Adena. The chance to obtain each item on the list is 20%. Link to comment Share on other sites More sharing options...
L2 Team Juji Posted August 7, 2020 Author L2 Team Share Posted August 7, 2020 Blessed Weapon System The Blessing system for enhancing weapons was added. - "Blessing Scroll" items can be used to bestow C-grade or higher weapons with blessed effects. - Blessing weapons are granted basic effects for each weapon type, and A-grade and S-grade weapons are applied with additional effects depending on the weapon's enchantment level. - The blessed effects applied to each weapon type are as follows: Weapon Type Blessed Effect One-handed Sword/Rapier All Skill Power +2% Two-handed Sword/Ancient Sword Attack Range +20 One-handed Blunt Weapon All Skill Critical Rate +1% Two-handed Blunt Weapon Atk. Spd. +30, Casting Spd. +30 Bow MP consumption upon bow use removed Dagger Deadly Stab Success Rate +5% Dualsword/Fist Weapon P. Skill Critical Damage +50 Spear Attack Range +20, Attack Target +1 - A-grade weapon blessed effects by enchantment level are as follows: Enchant Level Stats +16 P. Atk. +200, M. Atk. +250 +20 All Critical Rate +10% +25 Skill Power +10% - S-grade weapon blessed effects by enchantment level are as follows: Enchant Level Stats +16 P. Atk. +400, M. Atk. +600 +20 All Critical Rate +15% +25 Skill Power +15% - If blessing a weapon fails, only the "Blessing Scroll" will be consumed while the item is preserved. - "Blessing Scrolls" have a chance of being obtained from monsters in the Tower of Insolence Link to comment Share on other sites More sharing options...
L2 Team Juji Posted August 7, 2020 Author L2 Team Share Posted August 7, 2020 Item Changes Elixir items were added. - Elixir items can be used to obtain character stat points. - Stat points can be spent to enhance a character's status (STR/INT/DEX/WIT/CON/MEN). - Max. of 5 Elixirs can be used, and 1 stat point is obtained per 1 Elixir. - Changed the cost to reset character ability enhancement points. Points Used L2 Coins Spent Adena Spent 1 - 5 200 200,000 6 - 10 300 500,000 11 - 15 400 1,000,000 16 - 20 500 2,000,000 21 - 25 600 5,000,000 26 or more 700 10,000,000 Elixirs have a chance of being obtained through the [Elixir Exchange]. Required Items Required Qty Obtained Items Obtained Qty Elixir Powder 10 Elixir 1 Adena 1,000,000 Elixir Powder 7 Elixir Powder can be obtained by defeating monsters of the Imperial Tomb, Antharas' Lair, and Dragon Valley. Tradable fishing reward items will be removed during the maintenance on August 19, 2020: Target Items Blue Mackerel – Tradable Whale – Dimensional Fresh Blue Mackerel – Tradable Tuna Angler's Box – Tradable Changes were made so Dye items can no longer be sold in NPC stores. Consumable item tooltip was updated. - The effects applied upon using items were marked more intuitively. Changed the color of the content that is guided as precautions in the consumables item tooltip Link to comment Share on other sites More sharing options...
L2 Team Juji Posted August 7, 2020 Author L2 Team Share Posted August 7, 2020 PvP Ranking System A PVP ranking system was added. - PvP rankings can be viewed from the Ranking System UI. - If a Lv. 40 or higher character with at least 2 class transfers obtains PVP points, they are counted in the ranking. - During a PvP situation, a Final Hit can used to kill a chaotic character in order to gain 1 point. - If the level of the character you killed is within a level range 15 levels lower or higher than your own level, an additional 10 points can be obtained. - If the character you killed ranks within the top 100 in the character ranking, an additional 10 points can be obtained. - PvP ranking is reset every Monday at midnight. - Those who ranked 1st - 3rd place in the previous week's ranking will gain a free location sharing benefit for 1 week. Added "Ranker's Authority," which can only be accessed by Server Ranking Rank 1 characters. "Ranker's Authority" will be added to the center of the Ranking UI and can only be used within the affiliated server's peace zone and not the World Server. Using "Ranker's Authority" requires 20,000,000 Adena. Using "Ranker's Authority" creates an identical clone of the Rank 1 character of the Server Ranking and the creation location is announced to the entire server through a screen message. The created clone will be identified with a unique pillar of light effect, and a 4-hour "Ranker's Authority" buff is given to characters nearby. "Ranker's Authority" has a 24-hour cooldown, and the created clone resides within the server for 12 hours. The "Ranker's Authority" buff skill effects are as follows. - STR +1, INT +1, P. Evasion +20, Additional Recovery +10 upon use of HP Potion Changes were made so that when a Server Level Ranking Rank 1 character uses "Ranker's Authority", 20,000,000 Adena is required. Changes were made so the Ranker's Authority NPC gives buffs to nearby characters at 10 second intervals instead of 5 seconds. Improvements were made to the visual effect of the Ranker's Authority buff skill range to make it easier to see. Fixed so that the PVP score will not increase if the same character is killed within 5 minutes after killing the character in the PVP situation and chaotic inclination with the last blow. - The kill / death count increases regardless of 5-minute time limit, and only the PVP point get 5 minute penalty. The PVP ranking 1st to 3rd place is given a ranking buff that displays unique effects when killing a PC. Link to comment Share on other sites More sharing options...
L2 Team Juji Posted August 7, 2020 Author L2 Team Share Posted August 7, 2020 Clan Changes The enemy registration system will be added. - Clans can be registered or removed as enemies in the Clan UI. - Members of enemy clans will be marked as such. - Enemies can only be registered by clan members with enemy registration privileges. - You will turn chaotic upon a PK against an enemy regardless of the enemy status. The Clan War content will be removed. - The pre-existing Clan War-related data (Clan War list and score) will be removed. The Clan UI will be changed. Clan XP was added and can be obtained through defeating monsters and clan quests. Changed the method to increase clan level. Before Change After Change Increase levels by using ingredients or currency Levels increase automatically when clan XP is obtained Expanded clan levels to Lv. 10. Changes were made so the clan ranking prioritizes clans with higher levels of clan XP that are Lv. 5 or higher. Changed the settings for Proof of Blood items. - Proof of Blood can be exchanged for a "Blood Crystal" through NPC Clan Appraiser Leo. - Changes were made so Proof of Blood can no longer be obtained as a reward for clan raids or from monsters. - Proof of Blood will be removed during the maintenance on September 16, 2020.Clan Advent effects can be applied depending on the clan level. Clan Level Applied Skills Effects 1 Clan Advent Lv. 1 P. Atk +5 / M. Atk +5 increase 2 Clan Advent Lv. 2 P. Atk +10 / M. Atk +10 increase 3 Clan Advent Lv. 3 P. Atk +15 / M. Atk +15 increase 4 Clan Advent Lv. 4 P. Atk +25 / M. Atk +25 increase 5 Clan Advent Lv. 5 P. Atk +50 / M. Atk +50 increase 6 Clan Advent Lv. 6 P. Atk +100 / M. Atk +100 increase 7 Clan Advent Lv. 7 P. Atk +200 / M. Atk +200 increase 8 Clan Advent Lv. 8 P. Atk +200 / M. Atk +200 / P. Def +50 / M. Def +50 increase 9 Clan Advent Lv. 9 P. Atk +200 / M. Atk +200 / P. Def +100 / M. Def +100 increase 10 Clan Advent Lv. 10 P. Atk +200 / M. Atk +200 / P. Def +200 / M. Def +200 increase Changed ‘Other’ category to ‘Mainly Raids’ under tendency list of Clan Entry system. Changed Clan leave and Clan dismiss penalty to 1 minute. The raid category of Mission was changed to the clan category. - Clan quests can only be carried out by characters who are a part of a clan. Mission Name Progress Conditions Reward Clan Raid Attack Clan level 1 - 10 Character level 40 - 99 Sayha's Buff Scroll x3 Clan XP 50 Defeat Spirit King Ignis Clan level 1 - 10 Character level 76 - 99 Ignis's Breath x1 Clan XP 25 Defeat Spirit Queen Nebula Clan level 1 - 10 Character level 76 - 99 Queen Nebula's Breath x1 Clan XP 25 Defeat Spirit King Procella Clan level 1 - 10 Character level 76 - 99 King Procella's Breath x1 Clan XP 25 Defeat Spirit King Petram Clan level 1 - 10 Character level 76 - 99 King Petram's Breath x1 Clan XP 25 - Clan raid subjugation missions were removed. Changes were made so the location sharing system is unavailable in certain areas of Giran Castle - Location cannot be shared in areas near the spawn location of the castle's Guardian. - Location cannot be shared from inside the Outer Giran Castle Gate or certain Guardian spawn locations in front of the Inner Castle Gate. Link to comment Share on other sites More sharing options...
L2 Team Juji Posted August 7, 2020 Author L2 Team Share Posted August 7, 2020 Skill Changes Fixed an issue where skills with buff removal (cancel) effects had a very low success rate. Changes were made to enable the Auto Use of Song/Dance buffs. (Dance of Shadows excluded.) Fixed an issue where Confusion, Peace, Charm, Lure, Repose, and Forget could be used in the peace zone. Changes were made so the Hide skill of friendly forces would not be removed when using the Detect Darkness or Detection skills. Fixed so that the level information will display on the icon of the clan advent skill. Expanded certain buff skill levels. - Each skill’s Master book is needed to learn expanded level’s buff skill. - Spirit Ore is consumed when an expanded level’s buff skill is used. Class Skill Name Effect Learning Level Required SP Hierophant Might Lv. 4 P. Atk. +18% 76 8,000,000 Shield Lv. 4 P. Def. +18% 76 8,000,000 Magic Barrier Lv. 3 M. Def. +35% 76 8,000,000 Eva's Saint Might Lv. 4 P. Atk. +18% 76 6,800,000 Shield Lv. 4 P. Def. +18% 76 6,800,000 Shillien Saint Might Lv. 4 P. Atk. +18% 76 7,400,000 Shield Lv. 4 P. Def. +18% 76 7,400,000 Empower Lv. 4 M. Atk. +80% 76 7,400,000 Doomcryer Chant of Battle Lv. 4 All party members’ P. Atk. +18% 76 6,700,000 Chant of Shielding Lv. 4 All party members’ P. Def. +18% 76 6,700,000 Chant of Fire Lv. 4 All party members’ M. Def. +35% 76 6,700,000 Dominator Power of Pa’agrio Lv. 4 Other clan members’ P. Atk. +18% 76 4,500,000 Blessing of Pa’agrio Lv. 4 Other clan members’ P. Def. +18% 76 4,500,000 Glory of Pa’agrio Lv. 4 Other clan members’ M. Def. +35% 76 4,500,000 Link to comment Share on other sites More sharing options...
L2 Team Juji Posted August 7, 2020 Author L2 Team Share Posted August 7, 2020 System Changes The level-gap penalty between characters and monsters was changed to 15 levels. - According to the changes in the level-gap penalty, the target UI's monster name is displayed in blue when the character's level is higher than the monster’s by 15 or more. - The Obtained XP penalty and Item Drop penalty are applied identically for Normal/Boss Monsters. The level-gap penalty between party members/command channel members was changed to 15 levels. - The Obtained XP penalty and Item Drop penalty are applied when defeating Normal Monsters while the level-gap between party members/command channel members is 15 or more. - The Obtained XP penalty and Item Drop penalty are applied when defeating Boss Monsters while the level-gap between party members/command channel members is 15 or more. In the Raid Boss Monster passive skill, the level-gap penalty application range was changed from 3 - 9 levels to 15 levels. Eased the weight/slot restrictions when receiving items from the item inventory. - Can be collected if the number of slots they occupy is less than or equal to the number of free slots in the inventory. - Can be collected if the weight of items to be received is less than or equal to the available weight in the inventory. 1 more line of special buff slots (24 count) was added. Special buff slots are categorized as follows: Category Target Buffs Special Buff 1 Consumable Buff, System Buff, Equip Buff, Ranking Buff, Transformation Buff, etc. Special Buff 2 Character Activation Buff, Equipment Activation Buff, Content Buff, Event Buff, etc. The character's buff slot line order was rearranged to accommodate additional special buff slots. Buff Slot Target Buffs 1st Line Physical/Magic Buff 2nd Line Special Buff 1 3rd Line Song/Dance Buff 4th Line Special Buff 2 5th Line Debuff 6th Line Ultimate Kamael Soul, Warrior Class Momentum The quantity of Soulshots and Blessed Spiritshots consumed when equipping B-grade weapons was decreased. Weapon Type Soulshot Blessed Spiritshot Bow Weapon 3 → 2 2 → 1 Weapons Other Than Bows 2 → 1 2 → 1 Link to comment Share on other sites More sharing options...
L2 Team Juji Posted August 7, 2020 Author L2 Team Share Posted August 7, 2020 UI & Other Changes Changes were made to allow all party members to acquire dropped items using "Auto Pick Up" when proceeding with Auto Hunt as a party. - Items obtained by party members will be distributed according to the item acquisition settings specified (example: randomly distribute with spoils) when the party was created. Fixed an issue where the character would be unable to move after talking to NPC Ateld and moving to Baium's location. Fixed an issue where monsters would spawn in abnormal locations in Dragon Valley. Item tooltip was updated. - Augment, Level Bonus, Soul Crystal, Blessing, Enchant, Set Effect, etc. will be displayed as icons in the item tooltip. - The item deletion date is displayed along with the time remaining at the bottom of the tooltip. Fixed an issue where Coliseum could not be entered. Changed some items in Preferences. - Removed the "Realistic Water Effect" checkbox from Video and changed it to be included in the "Refined Shader Effects." - Changed the Picture-quality improvement effect to a checkbox. The Dwarven race's ranking effect description was edited to be more precise. Previous Enchant success rate increases. Revision The Enchant success rate of Scroll: Enchant Weapon/Armor increased by 1%. Information on unsupported functions was removed from Macro Help. The "Ancient Book Box" item name was changed to "Buff Slot Expansion Ticket Box". Changes were made so the "Soulshot Exchange" function can be viewed even without a Soulshot Ticket. Fixed an issue where event monsters would spawn in abnormal locations in the Plains of the Lizardmen and Dragon Valley. The function to view party/servitor/pet buff and debuff details was changed to match the special buff slot additions and line rearrangement. Buff Slot Menu List Party View Buff View Debuff View Song/Dance View Special Buff 1 View Special Buff 2 Off Servitor/Pet View Buff/View Debuff View Song/Dance View Special Buff 1 View Special Buff 2 Fixed an issue where the screen kept spinning when using some game pads. The buff slot location where the "Special Buff Scroll" buff is displayed was changed. Changed the monster defeat count of the "Ant Nest" quest to apply to all party members. The tooltip display method of Scroll: Enchant Weapon/Armor was updated. Fixed an issue where a system message would appear repeatedly when a character kills another. Fixed an issue where an abnormal screen was displayed when pressing the Enter key on the server selection screen of the developer menu. Changed the standards for displaying the Enchant success notification message according to the item's grade/type. Type Grade Enchant Value Weapon S-grade +18 or higher Armor +11 or higher Accessory +8 or higher Changed the standards for displaying the enchant success notification message for the Talisman and Agathion. - A notification message is shown for the Talisman and Agathion upon successful enchant to +9 or higher. Peace zones that were specified incorrectly for certain areas and settings were changed to normal fields. Changed the cast time of the "Teleport" skill to use the Teleport system from 2 seconds to 3 seconds. Box item tooltip was updated. Changes were made so a list of deactivated hunting Zones is shown at the bottom of the Special Hunting Zone UI. Automatic camera function has been added to the bottom UI. - It is a function that synchronizes the character's perspective automatically during Auto Hunt. Press the ON/OFF button to use the function. Changed the HP UI at the top so the color gets darker as the HP gets lower. Improved sort order for inventory items. - The items will list in the order of goods, weapon, armor, and other. Improved conversation UI of the Dimensional Merchant - Improved chat window to help use Dimensional Merchant item features. - Can access each sub menu from the Main menu. - This is how the Dimensional Store menu has been reorganized. Main Dimensional Merchant Menu Sub Menu Enhancement and Convenience Augmentation Receive Dimensional Item Share Dimensional Items Withdraw Shared Item Event Attendance Reward Items Coupon Elixir Hair Accessory Soulshot VIP Coin Changes so that location can be shared even when character is in death status. Fixed an issue where items were consumed each time a buff was updated when different items that paid the same effect were automatically used at the same time. Link to comment Share on other sites More sharing options...
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