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crahsed


Sofibar

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i was playin early normal just change graphics and give this error any time ... just select server and crash..

 

Version: EP50_Global,CL_s,V2110409,306
BuildDate: Wed Feb 03 02:44:10 2021

Time: 2021.2.21 12:51:19 [GTick=426,LGTicks=1,Duration=53]
PosCode: 0:0:0
ZoneName: 
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel          Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz @ 3390 MHz
RAM: 8076MB RAM
CPUInfo: 8,4,8,0
Memory: 252047KB
PrivateMemory: 535512KB
Video: Microsoft Basic Render Driver (1), DX v4.9r904
Option: 1440x900S_W0sH0A0K_B
Scene: 0_0_0
Stat: 4
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 426
NPAuthSocketClosed: 0
Sev: 24_Talking Island (GMT-5)
VideoResources: 31 MB
MAC: 38-53
LANG: ENGLISH
IME: ???

Error: 
Protocol: S_CHARACTER_SELECTION_INFO(19, 1) <= S_LOGIN_RESULT(11, 1) <= C_LOGIN(51, 2) <= S_EX_QUEUETICKET(10, 3) <= S_EX_QUEUETICKET_LOGIN(6, 23) <= C_EX_QUEUETICKET_LOGIN(41, 26) <= S_VERSION_CHECK(28, 27) <= C_VERSION(275, 30)

History: DrawPrimitive <+ RenDev=fd980000 CurrentState=fd98a1d4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- DrawSection <+ StaticMesh=L2_Lobby.Lobby_Bridge_03 SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=L2_Lobby.Lobby_Bridge_03 Owner=Lobby01.StaticMeshActor6 Instance=Lobby01.StaticMeshInstance24 <- FDynamicActor::Render <+ StaticMeshActor Lobby01.StaticMeshActor6 <- RenderActor <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd980000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

Exception:
Code [EXCEPTION_READ_VIOLATION  DataAddress:0x000000F2]
Address [0x70BE1D92]
SegCs [0x0023]

d3d10warp.dll [0x70760000] Offset [0x00481D92]


 

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