AliceInWunderland Posted September 22, 2021 Share Posted September 22, 2021 So, the VR I'm talking about it from items, not the BD's passive. It seems there is one of two things going on: 1. There is VR Lag (Server issues?) Doesn't make sense because there is no SS lag, etc. 2. The game mechanics sums up 2% of damage over a period of 2-4 seconds and at the end of that 2-4 seconds, the absorbed HP gets added back into your pool. (From NM LA boots - VR built in) The reason I bring this up I don't remember seeing VR work like this in Classic or Live - VR was fairly automatic. Anyone have some insight on this? Link to comment Share on other sites More sharing options...
T0kyo Posted September 22, 2021 Share Posted September 22, 2021 2 minutes ago, AliceInWunderland said: 2. The game mechanics sums up 2% of damage over a period of 2-4 seconds and at the end of that 2-4 seconds, the absorbed HP gets added back into your pool. (From NM LA boots - VR built in) they have a certain chance to restore 2% of the damage dealt But without a video, you still can't understand whether there is a problem or not, as you say Link to comment Share on other sites More sharing options...
AliceInWunderland Posted September 22, 2021 Author Share Posted September 22, 2021 3 minutes ago, T0kyo said: they have a certain chance to restore 2% of the damage dealt But without a video, you still can't understand whether there is a problem or not, as you say Gear doesn't say anything about a "chance" - tool tip says straight up 2% of damage converted to HP. So, now it's a chance? The BD passive is a chance to absorb (10%!!) of damage as HP. So, if it's truly a chance, it'd be nice if the system communicated as much. Oh well. Upside I don't spam health pots. I'll make a vid. Link to comment Share on other sites More sharing options...
T0kyo Posted September 22, 2021 Share Posted September 22, 2021 As far as I remember, yes, items have a chance to recover HP. Maybe its not true... But I'm sure they're a chance Link to comment Share on other sites More sharing options...
T0kyo Posted September 22, 2021 Share Posted September 22, 2021 Perhaps this is a localization problem, on RU database saids "chance to recover HP" Link to comment Share on other sites More sharing options...
AliceInWunderland Posted September 22, 2021 Author Share Posted September 22, 2021 3 minutes ago, T0kyo said: Perhaps this is a localization problem, on RU database saids "chance to recover HP" I took a SS but I have to host it somewhere. Blah. Here it is: https://ibb.co/RY1BqpK Notice what it says about the VR effect - no mention of a "chance." Link to comment Share on other sites More sharing options...
T0kyo Posted September 22, 2021 Share Posted September 22, 2021 1 minute ago, AliceInWunderland said: Notice what it says about the VR effect - no mention of a "chance." Perhaps this is a localization / translation problem, because on RU essence it is written there "has a chance to restore 2%hp" And this seems to be true, because, for example, Zaken +2 and orfen +2 too "have a chance to restore your HP/MP" Link to comment Share on other sites More sharing options...
AliceInWunderland Posted September 22, 2021 Author Share Posted September 22, 2021 Just now, T0kyo said: Perhaps this is a localization / translation problem, because on RU essence it is written there "has a chance to restore 2%hp" And this seems to be true, because, for example, Zaken +2 and orfen +2 too "have a chance to restore your HP/MP" Yeah, I think you are right in this regard. It's a chance, not constant "guaranteed" VR like in days past. Maybe it'll get updated to communicate reality accurately. One can dream and hope, yes? There is no other mechanic "lag" going on. SS, buffing, etc - no item lag or skill lag. Link to comment Share on other sites More sharing options...
T0kyo Posted September 22, 2021 Share Posted September 22, 2021 8 minutes ago, AliceInWunderland said: Maybe it'll get updated to communicate reality accurately. One can dream and hope, yes? the chance there is quite high, I would say 7 out of 10 hits . Link to comment Share on other sites More sharing options...
AliceInWunderland Posted September 22, 2021 Author Share Posted September 22, 2021 1 minute ago, T0kyo said: the chance there is quite high, I would say 7 out of 10 hits . It's hard to measure without combat logs unless I can generate them. And I'd need data on like encounters with 1000 numbers to see where the frequency actually lies. But eyeballing it seems about 50-60% of the time it'll absorb. When I added the NM Boots though, that 2% boost in addition to the 10% that's from the skill, I'm not using nearly as many healing pots. So I am wondering if the game just throws it all into one chance or if each item/skill has its own separate chances. I am leaning towards the latter because I notice VR triggering more often now. Link to comment Share on other sites More sharing options...
Vladbila Posted September 24, 2021 Share Posted September 24, 2021 VR is ”working as intended”. The effect does not trigger 100% of time because it would become a OP factor. This is the official explanation. Link to comment Share on other sites More sharing options...
Recommended Posts