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Memory Leak


Dawe

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Version: EP50_Global,LL_s,V2110409,338
BuildDate: Wed Nov 10 08:40:35 2021

Time: 2021.11.21 13:44:44 [GTick=7730712,LGTicks=1498046,Duration=78843]
PosCode: 86205:20373:-5290
ZoneName: Ivory Tower Crater
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: AuthenticAMD  AMD Ryzen 7 2700X Eight-Core Processor          @ 3693 MHz
RAM: 16286MB RAM
CPUInfo: 16,8,16,1
Memory: 1429438KB
PrivateMemory: 3570616KB
Video: AMD Radeon RX 5700 XT (1006), DX v4.9r904
Option: 1920x1080S_W0sH3A2KPB
Scene: 0_-1_438125
Stat: 5
Replay: 0_1
WorldRaid: 0_971932/984607
ClientSocketClosed: 7730712
NPAuthSocketClosed: 0
Sev: 16_Naia (GMT+1)
VideoResources: 398 MB
MAC: D1-75
LANG: ENGLISH
IME: ???

Error: Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
3654464 KB PrivateBytes(OS) 1457040 KB WorkingSetSize(OS), AvailPhys:7502 MB(46%), AvailVirtual: 41 MB(1%)

Protocol: S_STATUS_UPDATE(18, 0) <= S_STATUS_UPDATE(18, 0) <= S_MAGIC_SKILL_USE(75, 0) <= S_STATUS_UPDATE(18, 0) <= S_MAGIC_SKILL_USE(75, 0) <= S_STATUS_UPDATE(18, 0) <= S_MAGIC_SKILL_USE(75, 0) <= S_MAGIC_SKILL_USE(75, 0) <= S_MAGIC_SKILL_LAUNCHED(27, 0) <= S_STATUS_UPDATE(18, 0)

History: FMallocWindows::Malloc <+ 00000000 1276 MeshEmitter mem=1463745366, aligned=1432444928 <- UObject::StaticAllocateObject <+ (MeshEmitter None) <- UObject::StaticConstructObject <- UObject::InitProperties <- UObject::StaticAllocateObject <+ (jw_soul_blue_book None) <- UObject::StaticConstructObject <- ULevel::SpawnActor <+ (jw_soul_blue_book) <- UMasterLevel::SpawnActor <- UL2EffectEmitter::SpawnEffectEmitter <- UL2EffectEmitter::SpawnEffect <+ Name = L2EffectEmitter0 <- UL2SkillEffect::TransientEffect <- UGameEngine::ProcessImmediateSkill <- UGameEngine::OnReceiveMagicSkillUse <- MagicSkillUse-1 <+ SkillID=17815 SkillLevel=1 Sublevel=0 effect_count=0 loc_count=0 <- MagicSkillUse <- ClientCmd <+ size:72, disassem:72 <- UNetworkHandler::Tick <+ Protocol Name=S_MAGIC_SKILL_USE <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

 

The Game completely drains all the available RAM over night..... :(

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37 minutes ago, extase1987 said:

@Hyunkel

Many people are reporting since latest update the same problem and support redirects us to forum to tell about the issue.

At some point, someone has to take responsibility, either support, either forum moderator in order to raise the issue.

Thanks. I'll forward this topic to the team.

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