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M.Skill Crit Rate is broken for all Mages


gabby

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I tested M.Skill Crit rate on  my Seer, which is SUPPOSED to have a HIGHER M.skill crit rate that other Magic user classes per the ingame description. I have included a screenshot of the the spreadsheet which shows a 32% crit rate without over enchanting the skill for crit rate. I then changed the skill to Savagery which is SUPPOSED to increase crit rate by 20%. As you can see.. it did not, the crit rate actually was nearly identical. I then used the skill wind storm eye, which SHOULD increase the M.Skill Crit rate by +100. As you can also see from the testing, it actually decreased. And to finish off the testing, I did one more batch of 100, same mob, same buffs, same OE skill for savagery +20% MSkill crit rate, and it actually declined to 24%. 

The M.Skill Crit rate for Seers is obviously NOT working as intended, the M.Skill crit rate in the stats section shows 550 which is a 55% base skill crit rate, Even with OE for savagery which should add 20% AND another +100 so M.Skill crit rate from the active skill, the M.Skill crit rate is STILL below 30%. 

With Savagery, my equipment and the active skill "Wind Storm Eye" I should have an M.Skill Crit rate of 76% when in skills (55% +20% of that (11% increase, +10% for the active skill) However, as you can plainly see after using a sample size of 400, that is not the case.

Please investigate and correct this obvious imbalance as all magic users in the game suffer from the same imbalance. All Melee characters have a MUCH higher cap, have MUCH MUCH higher Hitpoints, and have MUCH higher pdef/mdef. The last patch was supposed to increase the mages crit rate, it is however still hovering at 30% WELL below the other classes. If Mages crit damage was significantly higher than other classes I could possibly see the lower crit rate, but mages damage is also severely lacking. 

 

This is a SUPER easy fix, it shouldn't take 4 years, or 6 mo. Simply increase the M.Skill crit rate to be on par with other classes. 

 

Attempts Rugular OE for Savagery +20% Skill Crit rate   Wind Storm Eye +100 to Mskill Crit Rate   Regular      
10 1 4   3   1      
10 4 2   5   2      
10 3 1   4   3      
10 4 6   1   2      
10 4 1   2   1      
10 2 4   1   3      
10 3 3   2   1      
10 3 2   3   4      
10 5 4   4   3      
10 3 4   3   4      
                   
100 32 31   28   24   115 %28.75
               
                   
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Sadly yes you are correct ,

max m. critical rate cap is 33% (which is shown as 500) 

Fighters have 50% critical rate (which is shown as 500) 

 

Sadly its been forever like this as mages do not have ability to strike in between spells that's a bit upsetting as fighters do as with basic hit (arrow or melee attack they do 60% of skill damage) 

All those self buffs are considered if you were without buffs to increase your critical rate , but game itself evolved that you are never without buffs even in oly you are fully buffed.

Nothing will change as it never changed since 2005. :/  

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19 hours ago, gabby said:

I tested M.Skill Crit rate on  my Seer, which is SUPPOSED to have a HIGHER M.skill crit rate that other Magic user classes per the ingame description. I have included a screenshot of the the spreadsheet which shows a 32% crit rate without over enchanting the skill for crit rate. I then changed the skill to Savagery which is SUPPOSED to increase crit rate by 20%. As you can see.. it did not, the crit rate actually was nearly identical. I then used the skill wind storm eye, which SHOULD increase the M.Skill Crit rate by +100. As you can also see from the testing, it actually decreased. And to finish off the testing, I did one more batch of 100, same mob, same buffs, same OE skill for savagery +20% MSkill crit rate, and it actually declined to 24%. 

The M.Skill Crit rate for Seers is obviously NOT working as intended, the M.Skill crit rate in the stats section shows 550 which is a 55% base skill crit rate, Even with OE for savagery which should add 20% AND another +100 so M.Skill crit rate from the active skill, the M.Skill crit rate is STILL below 30%. 

With Savagery, my equipment and the active skill "Wind Storm Eye" I should have an M.Skill Crit rate of 76% when in skills (55% +20% of that (11% increase, +10% for the active skill) However, as you can plainly see after using a sample size of 400, that is not the case.

Please investigate and correct this obvious imbalance as all magic users in the game suffer from the same imbalance. All Melee characters have a MUCH higher cap, have MUCH MUCH higher Hitpoints, and have MUCH higher pdef/mdef. The last patch was supposed to increase the mages crit rate, it is however still hovering at 30% WELL below the other classes. If Mages crit damage was significantly higher than other classes I could possibly see the lower crit rate, but mages damage is also severely lacking. 

 

This is a SUPER easy fix, it shouldn't take 4 years, or 6 mo. Simply increase the M.Skill crit rate to be on par with other classes. 

 

Attempts Rugular OE for Savagery +20% Skill Crit rate   Wind Storm Eye +100 to Mskill Crit Rate   Regular      
10 1 4   3   1      
10 4 2   5   2      
10 3 1   4   3      
10 4 6   1   2      
10 4 1   2   1      
10 2 4   1   3      
10 3 3   2   1      
10 3 2   3   4      
10 5 4   4   3      
10 3 4   3   4      
                   
100 32 31   28   24   115 %28.75
               
                   

Not broken, working as intended. Mage crits been capped at 33% forever. 

 

Balanced? Nope, but nothing in this game is balanced. 

 

Also, perma hide is already broken for most classes in oly. Giving it more is just lol. And Feoh is one of the most tanky classes in the game if built correctly. 

 

Other things need balanced 1st if we starting a list ;}p

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Any character or class is tanky with the right gear, that's not a good comparison. And no, ALL magic users are just walking nerf characters, including summoners that are beyond pathetic. Being "tanky" doesn't help with PVE, or farming or you know.. the other 90% of the game outside of swords siege.  Should be able to play a class other than melee and be competitive at least.  

The issue is Mages don't have the same Skill Power OE that physical classes do, they bypass pdef, OR they get 20% skill power added to the skill. Mages are maxed out at +20 with %8.8 skill power as their "Big OE" is supposed to be skill crit rate at 20%. But when you cap an entire genre at 33%, then their skills that increase crit rate are useless, the OE is useless, the gear they have is useless. 

If Magic users had +400% to crit damage.. then yeah I could see a 33% crit cap, but every other class crits more, and crits harder. 

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