Jump to content

Update completely ruins Othell as viable pvp class


Rotten

Recommended Posts

I have read the update notes, and still feel these complaints are more valid than ever.

Imbalances that completely ruin othell class for pvp/mass pvp:
(These statements assume equivalent gear between an othell and another player(s))
(These statements are not referring to the Olympiad where many of these limits/things are in place)

- Legacy Agathon, these legacy items that are now completely unobtainable give unfair advantages to all players in the games current content state. Such as but not limited to Rock, Dash, Bountiful resurrection etc. Please remove these items or significantly increase the cooldown timers on these so they cannot be abused against players that are unable to obtain them now.

- Stealth Detector (Clan Store item) and others classes Flare completely nullify an othell's one specific class ability to be in hide it's is the only advantage our class has to compete in any type of pvp. Players abuse this by putting many stealth detectors on boxes across the field and spam their use. Suggestion Remove Stealth Detector from store, and significantly increase cooldown of flare skills on other classes to at least give our class a chance to pvp.

- Hide Cooldown timers are too long. With the above mentioned items, and an othell's lack of p.def / evasion overall. Not allowing an othell a method of escape as all other classes have (dash, guts, ud, seer insta hide, mana barrier, giant barrier, etc.) completely imbalances our classes ability to evade any pvp situation overall.

- Evasion cooldown time is excessive (when compared to other classes skills being able to be up nearly 100% of the time, Steel mind, yul (evasion+dash+flash+blueshirt+despa+hide), guts, etc), and evasion Success % is too low when compared to other classes and their specific skills, especially in mass pvp. All other classes with aoe simply despa/blue shirt, stand on spot aoe with sonic star, eruption, phoenix arrow, etc until our short lived evasion skills wear off, and dash to us to kill us. Othell's have no counter to this, and it's completely unbalanced. Suggestions, either lower the cooldown timer on hide or evasion or increase the % success of evading attacks, or give us a non target specific dash skill. Additionally othell does do significant damage but the massive damage reductions other classes have and time they are immune to our damage are no where close to balanced.

- Many skills of ours that would assist us in pvp NEVER land, paralyze, Flash, Flare Bluff, Counter Flip, etc. Fixing these skills would allow for a more balanced pvp experience.

Summary:
- Overall if NCsoft has no desire to fix the Othell to be a viable pvp class and update their skills to be competitive with all other classes, i hope they implement the ability for us to exchange dragon weapons for another type and change class.

-NCsoft has given all other classes Damage now and survivability, while ignoring othell.
-- Tanks get lots of damage and minutes of ud/damage avoidance
-- Tyrr have more damage now and long periods of skills to avoid or negate damage.
-- Mage have massive skills to negate damage (mana barrier) while they aoe and regain mana. 
-- Yul They now have dash nearly perma + ranged damaged increases to keep them away from damage.
-- Healers get a new barrier to absorb damage
-- ISS gets more defensive skills
-- Othell gets a damage skill is all..

All content updates increase mob difficulty and attack damage, we as othell gain no defense/evasion to continue in this enviornment.


 

  • Like 1
Link to comment
Share on other sites

that is only when your in hide, the way it reads it goes away once your out of hide so it's pointless for anyone but seers in oly.
Example: I'm in hide, they stealth detect, flare, cast aoe to pop me out of hide,  i'm 1 shot dead, with any next target/skill.  that skill update is pointless with other things in game.

 

 

Link to comment
Share on other sites

so by your calculations, you should be able to hide, stab, hide to win every olympiad game.. great!

99% aoe damage reduction seems quite a buff, meaning, you can wait for a tyr to sonic star, then stab him.

Throughout the years, class updates have changed how each class does in pve and pvp, daggers have been dominant for a better part of a decade,  actually from Beta till 2017 when most of the  p skill crit damage equipment started to appear and the rest of the classes started to catch up.

  • Thanks 1
Link to comment
Share on other sites

17 minutes ago, Connex said:

so by your calculations, you should be able to hide, stab, hide to win every olympiad game.. great!

99% aoe damage reduction seems quite a buff, meaning, you can wait for a tyr to sonic star, then stab him.

Throughout the years, class updates have changed how each class does in pve and pvp, daggers have been dominant for a better part of a decade,  actually from Beta till 2017 when most of the  p skill crit damage equipment started to appear and the rest of the classes started to catch up.

bk then prolly he didnt played cause spoiler had only hammer crush and the aoe stun when use spear :P

Link to comment
Share on other sites

not what im asking, as i stated at the top of this article is for mass pvp/1v1 pvp. There are constraints in place today in oly.
Your comments are not valid in most cases, you must not regularly play a othell.

99% aoe damage reduction seems quite a buff, meaning, you can wait for a tyr to sonic star, then stab him.
i have tested this, against a very similar geared tyrr many times, for simplicty,  a tyrr can alternate eruption/sonic star nearly constantly, a tyrr even against an equally geared dagger still takes 1-5 stabs to kill,   if you shillen by the time a dagger jumps and stabs the tyrr has the defense to despa/giant barrier and do one more eruption and your dead.. i tested exhaustively, dagger evasion.. it's no where close to 80% vs tyrr, either eruption/sonic star hits me 15/20 times with evasion skills up. Game mechanic failure.

Throughout the years, class updates have changed how each class does in pve and pvp, daggers have been dominant for a better part of a decade,  actually from Beta till 2017 when most of the  p skill crit damage equipment started to appear and the rest of the classes started to catch up.

First name a player that today takes a dagger other than me to a castle seige, they are not dominant in any way. The issue isn't damage output, it's defense/evasion with the other classes putting out massive damage and aoe damage, they can no go full defense and in pvp put out 100x the damage i do,  our base p.def is so insanely low it's made othell unviable in pvp, go play one now in mass pvp and prove me wrong when comparing to other classes.
 

@fademist
You didn't read what i wrote, please re-read
again your just trolling, move along

Link to comment
Share on other sites

Just now, Rotten said:

not what im asking, as i stated at the top of this article is for mass pvp/1v1 pvp. There are constraints in place today in oly.
Your comments are not valid in most cases, you must not regularly play a othell.

99% aoe damage reduction seems quite a buff, meaning, you can wait for a tyr to sonic star, then stab him.
i have tested this, against a very similar geared tyrr many times, for simplicty,  a tyrr can alternate eruption/sonic star nearly constantly, a tyrr even against an equally geared dagger still takes 1-5 stabs to kill,   if you shillen by the time a dagger jumps and stabs the tyrr has the defense to despa/giant barrier and do one more eruption and your dead.. i tested exhaustively, dagger evasion.. it's no where close to 80% vs tyrr, either eruption/sonic star hits me 15/20 times with evasion skills up. Game mechanic failure.

Throughout the years, class updates have changed how each class does in pve and pvp, daggers have been dominant for a better part of a decade,  actually from Beta till 2017 when most of the  p skill crit damage equipment started to appear and the rest of the classes started to catch up.

First name a player that today takes a dagger other than me to a castle seige, they are not dominant in any way. The issue isn't damage output, it's defense/evasion with the other classes putting out massive damage and aoe damage, they can no go full defense and in pvp put out 100x the damage i do,  our base p.def is so insanely low it's made othell unviable in pvp, go play one now in mass pvp and prove me wrong when comparing to other classes.
 

@fademist
You didn't read what i wrote, please re-read

a yes i didnt see the hilarious thing u mention about mana barrier ..but why u didnt notice the 33% mcrt cap? or isnt good for ur propaganda?

Link to comment
Share on other sites

2 minutes ago, fademist said:

a yes i didnt see the hilarious thing u mention about mana barrier ..but why u didnt notice the 33% mcrt cap? or isnt good for ur propaganda?

daggers have similar crit cap, except on our crit fail we do 0 dmg, jump on any clas and fail 4 stabs / crit fall = 0 dmg = you die, so we have same issue i've covered in previous posts.

Link to comment
Share on other sites

1 minute ago, Rotten said:

daggers have similar crit cap, except on our crit fail we do 0 dmg, jump on any clas and fail 4 stabs / crit fall = 0 dmg = you die, so we have same issue i've covered in previous posts.

lets say all class have their issues..

us for the topic that 99% on hide u should welcome it not ask to have it outside of hide

us for legacy agathions cant do much if u didnt played or buy them when they put them.....

Link to comment
Share on other sites

you aren't listening :( that new skill does nothing for players we cannot 1 shot, which is most of them now that all the defensive items are in game.
they simply despa and we die, we cannot go in hide again, because cooldown is waaay too long, we evade nothing anymore (except wind rider). Please play the character in pvp / mass pvp and you will be able to more accurately speak to their ability's.

Since the sale of them was removed, the game content has evolved.
With that unfair advantages now exist to obtain that game content, 99% of the server does not have them.

The only logic in your comments is likely due to you playing one of the other classes i mentioned, and not wanting a balanced gameplay environment. So there is no point in trying to speak with you.

Link to comment
Share on other sites

2 minutes ago, Rotten said:

you aren't listening :( that new skill does nothing for players we cannot 1 shot, which is most of them now that all the defensive items are in game.
they simply despa and we die, we cannot go in hide again, because cooldown is waaay too long, we evade nothing anymore (except wind rider). Please play the character in pvp / mass pvp and you will be able to more accurately speak to their ability's.

Since the sale of them was removed, the game content has evolved.
With that unfair advantages now exist to obtain that game content, 99% of the server does not have them.
 

on that account lets make crystal form has 0 cd...

and i have played thee real spoiler not that thing u play now :D

all games have older items that new player cant get...

Link to comment
Share on other sites

5 hours ago, Rotten said:

I have read the update notes, and still feel these complaints are more valid than ever.

Imbalances that completely ruin othell class for pvp/mass pvp:
(These statements assume equivalent gear between an othell and another player(s))
(These statements are not referring to the Olympiad where many of these limits/things are in place)

- Legacy Agathon, these legacy items that are now completely unobtainable give unfair advantages to all players in the games current content state. Such as but not limited to Rock, Dash, Bountiful resurrection etc. Please remove these items or significantly increase the cooldown timers on these so they cannot be abused against players that are unable to obtain them now.

- Stealth Detector (Clan Store item) and others classes Flare completely nullify an othell's one specific class ability to be in hide it's is the only advantage our class has to compete in any type of pvp. Players abuse this by putting many stealth detectors on boxes across the field and spam their use. Suggestion Remove Stealth Detector from store, and significantly increase cooldown of flare skills on other classes to at least give our class a chance to pvp.

- Hide Cooldown timers are too long. With the above mentioned items, and an othell's lack of p.def / evasion overall. Not allowing an othell a method of escape as all other classes have (dash, guts, ud, seer insta hide, mana barrier, giant barrier, etc.) completely imbalances our classes ability to evade any pvp situation overall.

- Evasion cooldown time is excessive (when compared to other classes skills being able to be up nearly 100% of the time, Steel mind, yul (evasion+dash+flash+blueshirt+despa+hide), guts, etc), and evasion Success % is too low when compared to other classes and their specific skills, especially in mass pvp. All other classes with aoe simply despa/blue shirt, stand on spot aoe with sonic star, eruption, phoenix arrow, etc until our short lived evasion skills wear off, and dash to us to kill us. Othell's have no counter to this, and it's completely unbalanced. Suggestions, either lower the cooldown timer on hide or evasion or increase the % success of evading attacks, or give us a non target specific dash skill. Additionally othell does do significant damage but the massive damage reductions other classes have and time they are immune to our damage are no where close to balanced.

- Many skills of ours that would assist us in pvp NEVER land, paralyze, Flash, Flare Bluff, Counter Flip, etc. Fixing these skills would allow for a more balanced pvp experience.

Summary:
- Overall if NCsoft has no desire to fix the Othell to be a viable pvp class and update their skills to be competitive with all other classes, i hope they implement the ability for us to exchange dragon weapons for another type and change class.

-NCsoft has given all other classes Damage now and survivability, while ignoring othell.
-- Tanks get lots of damage and minutes of ud/damage avoidance
-- Tyrr have more damage now and long periods of skills to avoid or negate damage.
-- Mage have massive skills to negate damage (mana barrier) while they aoe and regain mana. 
-- Yul They now have dash nearly perma + ranged damaged increases to keep them away from damage.
-- Healers get a new barrier to absorb damage
-- ISS gets more defensive skills
-- Othell gets a damage skill is all..

All content updates increase mob difficulty and attack damage, we as othell gain no defense/evasion to continue in this enviornment.


 

Same happens with Tyrr few years ago making them 100% useless, with wynns during many years etc etc, othell/dagger was always a top class but not today, maybe in the future are the new OP class...sucks but it is what it is, Tyrr/DK Era... but

https://www.youtube.com/watch?v=tYzMYcUty6s

Link to comment
Share on other sites

3 hours ago, Rotten said:

not what im asking, as i stated at the top of this article is for mass pvp/1v1 pvp. There are constraints in place today in oly.
Your comments are not valid in most cases, you must not regularly play a othell.

99% aoe damage reduction seems quite a buff, meaning, you can wait for a tyr to sonic star, then stab him.
i have tested this, against a very similar geared tyrr many times, for simplicty,  a tyrr can alternate eruption/sonic star nearly constantly, a tyrr even against an equally geared dagger still takes 1-5 stabs to kill,   if you shillen by the time a dagger jumps and stabs the tyrr has the defense to despa/giant barrier and do one more eruption and your dead.. i tested exhaustively, dagger evasion.. it's no where close to 80% vs tyrr, either eruption/sonic star hits me 15/20 times with evasion skills up. Game mechanic failure.

Throughout the years, class updates have changed how each class does in pve and pvp, daggers have been dominant for a better part of a decade,  actually from Beta till 2017 when most of the  p skill crit damage equipment started to appear and the rest of the classes started to catch up.

First name a player that today takes a dagger other than me to a castle seige, they are not dominant in any way. The issue isn't damage output, it's defense/evasion with the other classes putting out massive damage and aoe damage, they can no go full defense and in pvp put out 100x the damage i do,  our base p.def is so insanely low it's made othell unviable in pvp, go play one now in mass pvp and prove me wrong when comparing to other classes.
 

@fademist
You didn't read what i wrote, please re-read
again your just trolling, move along

what about bluf or shadowchase in between rotating your skills? Yeah, I do not play dagger, but hell I know pretty much all the skill by heart

Link to comment
Share on other sites

36 minutes ago, Connex said:

what about bluf or shadowchase in between rotating your skills? Yeah, I do not play dagger, but hell I know pretty much all the skill by heart

bluff lands 1% of time now
shadow chase stuns 1% of time in pvp does nothing 
too many resistances in game, only stun now really is shillen which is avoidable now too

 

Link to comment
Share on other sites

×
×
  • Create New...