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Quick Evasion / Quick Charge Skills


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is it possible to re-make those skills so they don't use a fixed range, but an available range instead?

So that player would be still able to teleport forward / backward if theres no obstacle in the way up to its maximal skill lvl / enchant range.

But if theres would be an obstacle, he would be stopped at that obstacle.


Right now, the skill works only if the player have enough flat space to port to, if he doesn't, the skill is not triggered at all.

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