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xHaseo

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xHaseo last won the day on December 13 2018

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About xHaseo

  1. question from newbie

    First things first. Human mystic and Orc, what are you planning of playing? A human mage + orc buffer? A human buffer + orc warrior? 'cause if you wanna play a human mage, orc is not the support you need. If you want to play a mage and get just 1 support, you need a dark elf support. Also, to kill mobs as mage, you need to use magics. So take some distance from the mob and cast "wind strike" skill. After that, run away a bit, when the cast is ready again, cast wind strike again. Keep watching ur MPs and HPs cause w/o MPs you wont be able to cast magics so, in the worst case, you may end up casting 1 wind strike to a mob, getting the aggro and then running out MPs, meaning you will be forced to run 'till you get enough mana for another wind strike...which is...not good. Also the HPs are important 'cause, as you understood, you die if they goes to 0. So when you're running low on HPs, drink a potion or sit to recover them. Even tho, this is the basic of any MMORPG so...it's quite weird to explain it, lol.
  2. Spellsinger

    "Solo" is quite hard for any mage since they require buffs and recharger, but that's another thing. Speaking of SPS alone meh. They are not bad, their cast and crt rate is higher than other mages...and they're not bad in PvP either but when it comes to 'farm' they're quite the worst. SPH and Necros both learn CDL which is a HUGE skill that helps you farm way easier and faster since you can kill with 2-3 nukes mobs that are, otherwise, a 6+ nukes deal. Also, they has no vampiric skill that can save them from death if they need, they are forced to use 'battle heal'. Aaand in the end, they learn real AOE skills quite in the late-game at lv 58, while SPH learns Tempest at 46 and Sorcer learns Blazing circle at 40. To be 'fair' SPS also learn "Frost wall" at lv 50...but the cast range is 40 and it doesn't have a worth 'radius'...sooo... Damn, looking at it from this POV i really picked up the worst freaking mage to play, lol. Probably the only one who may be 'worse' than SPS is necros 'till 50 when they learn CDL 'cause they have no aoe skill (just one at lv 46, but you need to cast it on a dead-mob), they have Blaze from lv 35 up 'till lv 44 where they learn Death spike...but even there, Death spike requires bones which are quite expensive...and when mobs drops 200 adenas, you really need to 'save' as more as you can. So from the PVE point of view SPS are really trash, for a reason or for the other... When it comes down to PVP it's quite different 'cause your casting is faster than ur opponent and also, you can learn Ice dagger that bleed ur enemy. Now, back in the days i used to cast ice dagger first and the hydro blast 'cause i was able to cast 2 skills while my opponent was casting 1...and ice dagger could stop the enemy cast. I tried this in giran, and even tho i quit the server at lv 57, it never happened. Looks like nowdays it's rare to block a cast without a critical hit, and even in that case, you may not break it. Meaning that ur only "strong" point is ur casting speed and m critical rate.
  3. Why are SWS dps nerfed unlike BDs?

    Even tho it's true that, for some reason, they gave them at 40 the m.def song instead of hunter (like it used to be), i don't get what's wrong with you private-server players nowdays. BD are not switching out weapons 'cause they must have duals to dance. So it would be useless to get another weapon, beside bow, for hunt. And it's true that you can take some lowbie duals to just dance, but then what? You switch to a sword and get lesser p.atk 'cause you don't have a mastery? what's the point? lol. I'm not even suppose to land tons of dmg, i'm a support! Bows are the only extra-weapon they carry 'cause it allows you to hit from range, which is usefull in some PvE and PvP scenarios. And the fact that SWS got a lower-mastery 'cause they can use any weapon to use their KEY-FEATURE which is SONG, it's quite a 'legit' reason. They can wear dagger+shield and still being able to song w/o wasting extra adenas for a 'song-only' weapon. But what you guys seems to miss here is that SWS and BD are not meant to solo-hunt, i mean, both of them can with a proper setup, ofc, but they are pt-support. So they're like WCs or Prophet : yeah they CAN solo hunt but they don't 'cause it's kinda meh. With this Rune system in classic server where you can put a huge critical rate boost on auto-attacks, it's even easier for SWS to solo after 49 since you boost crt rate by 100%. And out of all the reason this kid could cry for, he cries for a mastery that is like that since ever. Classic version has SB drop rate lowered to 0.01%, SWS got hunter at 49 instead of 40, almost any armor looks bad on elfs...but no. He's crying for a 15 years old mastery. Oh and btw, if you think BD life is easier 'cause "they got fire at 40 qq" you have 0 clue how this games work or how things goes. 'cause yes, fire is usefull for the classes that can crit, but if you're in pt with mages, then you're useless up 'till 49 as well. In the other hand, SWS at lv 40 boost ur m.def, at 46 +20 speed and then at 49 hunter. M.def is usefull for the whole pt while fire is usefull only for fighters pts. So? At level 55 SWS learn both Vitality and Earth, increasing ur whole pt HPs by 30% and p.def by 25%. BD at 55 learn just 1 dance, the warrior one. So? I didn't see any BD qqing that they learn just 1 dance at lv 55, and thinking the same way the OT does, that's "nerfed". Oh, and did i mention the fact that SWS can actually HEAL HIMSELF with his skills whenever he wants while BD gotta cast 'drain HP' to recover the 20% of a loldmg inflicted on target? Why can't BD heal himself like his counterpart? Oh, right, 'cause this is how Elves and Dark elves are designed. I wonder why it doesn't apply to classes as well, those are not meant to be designed, i guess.
  4. Why are SWS dps nerfed unlike BDs?

    What's wrong with ur brain dude? It really seems to be off. Just 'cause YOU don't want to take them as arguments, doesn't mean they are not valid LOL. You are just crying over something that was ALWAYS like this. Even back in interlude, even back in H5, ALWAYS. And now you come out of nowhere, for some reason, and start QQing that for you it's not fair? I gave you a FAIR reason why your mastery is the same of a tank. I'm not defending NCsoft or NCwest, LOL, i'm just telling you that this is how it works since EVER so i don't get why you are crying so hard over this fact, 15 years later. Maybe it's ur first time in L2 and first time playing SWS, but i NEVER, in 13 years in L2, ever saw someone crying as hard as you for something like that. "OMG MY MASTERY GIVES 70 P.ATK INSTEAD OF 129 QQQQQ WHYYYY QQQQQQ" ignoring the fact you're a SUPPORT. Thanks god now you guys learn Heavy mastery after lv 40, otherwise i bet you would commit suicide. Back then you had a weak mastery on p.atk and even in defense, 'cause it was capped at level 35 and not 40+. The only difference here between classic and live version is that, beside extras, SWS learn Hunter at lv 40 and not at 49. I would by far understand if you were crying for that reason since Hunter is a really usefull song, but no, you're qqing for a mastery that they had since ever like that. Oh but maybe i got it! You're one of the l2java rats who is used to the life on H5 servers, so the reason you are crying here for the mastery is 'cause you have noticed that you miss the "Battle Whisper" skill that used to increase offensive-stats of SWS and now you're mad about it. So, once again, this is it : game design. If you want to play the game of the 'counter-part' then please, enlight me, why does GK got totems while Duelist don't? They are 'counter-parts' since they were designed to be 'similar'. Duelist is the stronger-but-slower version of the weaker-but-faster Grand Khavatari. There's no "nerf" or anything, game design.
  5. Ban for 3rd party program?

    There was a mass ban for that reason. It happened a few years ago in Naia server. By not using VPNs i was no affected, but lots of players were. And that's what they said when people reported the case of mass ban, sooo. Xigncode is probably the same tool which is used in another game i used to play. It's so EASY to bypass. In fact, people is using program since d1. Probably what people is not aware of is that the program is a HUGE sniffer which track down every program or process you run on ur PC once you get it running. And for 'every' i mean it also detect the pages you are looking on internet. It would be so easy to get down all the bots, guess they don't want to, otherwise that would take really nothing.
  6. Why are SWS dps nerfed unlike BDs?

    I already pointed out why SWS is not strong as a BD : design. It's like qqing 'cause Duelist has no Totems while their counter-part (tyrant) does. If you call "balance" the fact that elves got "cure bleed" while dark elves got "sting" then my argument "SWS has lower p.atk 'cause he can song with ANY weapon" should be enough. Comparing the archers to supports like SWS/BD is useless. Their balance comes in other terms. SR are atk spd and PR are heavy DPS. I really don't understand why you are so mad about this since this is how it was since d1 of those classes. It's as easy as i told ya, design. SWS can song with any weapon w/o problems while BDs are locked to duals if they wannt dance so they got a lil boost on p.atk when using duals. Then why don't you blame Kamales 'cause their xbow mastery gives 388 p.atk bonus vs archer's 790 bonus. It's no sense, this is how they were designed. Seriously, go get some tissue and stop crying for SWS having barely 70 points of mastery less, no one is forcing you to play SWS if you think it's nerfed, lol.
  7. Why are SWS dps nerfed unlike BDs?

    You really took that on personal level, don't you? You're probably one of the l2java players who are trying to do something in official and will end up failing. If this is such a HUGE problem for you, it means you never been into official back when both BD and SWS had no heavy mastery after lv 40. Or barely had offensive skills. Here, let me teach you how SWS and BD works. BDs are 'damage-dealers' and 'damage supports', they increase their own DPS and the one of their pt members. In this "design" is quite natural if they got the same power in mastery of a Gladiator. They can dance ONLY with duals, locking them to a 1-weapon only. You can see BDs using Bows in PvP but almost any class should have at least a bow. SWS are 'support-supports' and 'tank assist', they increase their own survivability and the one of their pt members. Following this logic, it's natural that their p.atk is lower in mastery 'cause they can wear any weapon and get almost no penalty. They can use their shield mastery while having a dagger and they would be able to song. You seems to ignore the game basic. Classes coming from Dark elves are ALWAYS been stronger, dps wise, than others. Just look at Ghost Hunters, Storm Screamers and Ghost Sentinels. Or, even easier, look at the Shillien Knight. He lacks of HP but he's a good DPS-tank and an annoyer. Classes coming from Elves are mostly "defensive/sustain" classes, their strong point is about being able to survive. Reason why elves got, on any fighter, the skill to heal. Reason why classes like Silver rangers and Plains walker are 'speed' based DPS. Same reason why the Eva templar got lots of freaking heals and self-sustain. Also, while you cry for no reason and i try to explain you how Lineage 2 works since ever, you should remember that any class/race got his own pros and cons. If you want an SWS with the p.def of a tank, the m.def of a mage and the p.atk of a titan, then you should uninstall official and go play some private java server with multi-class. I would love to learn Mirage and Dash on my Ghost Hunter. Can i? no. Should i blame the game for that? no. We still land tons of damage with 1 blow, our "con" is that we lack of survivability.
  8. Why are SWS dps nerfed unlike BDs?

    Maybe 'cause BD is LOCKED to Duals while SWS can pretty much use any weapon 'cause they can Song anyway? Maybe 'cause SWS got way more self buffs and can even heal while BD can't? Maybe 'cause Dark elfs are DD oriented classes? Not sure, pick one
  9. AW infos..

    Damage changes with lots of things. Buffs, gears, setups. For farm they are good in 1v1, ofc, in NA server the evasion seems to be quite dead, so it's hard to wear a light and survive dodging, but i guess the best farming setup would be with a plated +4 str. Landing skill is around 50/60% with dark elfs, which is quite low, but it wont be quite a problem in end-game when you'll learn focus death. But you gotta hit 78 for that. The damage changes a lot with buffs like death whisper, dance of fire or the awesome pendant of fire lv 2+ OEd to 6+, othell rune also increases crt dmg. Anyway w/o rune but with DW+dance of fire you can oneshot with backstabs the mob inside the Aden daily dungeon. PvP wise you need to hit at least 51+ to be worth something 'cause you will learn hide, shadow step and trick at those levels which are key-skills for dagger in classic. As for dmg in PvP, in late game daggers are one-hit kill machine when stabbing robe and light users, especially with the broken fire pendant which gives you over 300+ crt dmg power. Just saying, i'm pretty sure that as it is now, a dagger lv 52 with Death whisper + Dance of fire + Pendant fire lv 2 OEd to 7 and Othell rune level 7+, would be able to oneshot anything but heavy users. Even tho, they wont survive 2 backstabs in a row.
  10. False. It's quite common to have boxes or untagged chars when you go for contents, it may happen that you miss click and PK a box. If your idea was actually working, that would mean that during a mass pvp for, example, antharas, if a DPS miss click and kill a box, it will lose his weapon and become useless. As for the siege, yeah, since those are clan vs clan activities, it's harder to go red. But it wont be impossible. Keep in mind that you don't do all the PvP in siege zone, you may fight outside it to try to push the enemy back to town or, from the attackers point of view, you may kite the enemies. So again, harder for sieges, not impossible tho.
  11. Mhh, not so sure. When i started in C4 i'm pretty sure you don't had to summon Sin Eater to clean Karma (you needed that to decrease PK points) and not sure about the exp gain either. But that may be possible. Even tho, the karma was going down REALLY fast so that was quite a good way to handle it. Ur idea is still nosense. If you missclick during a mass pvp or a siege, you will end up with no weapon, forcing a bsoe. You wont be able to do anything 'till you clear karma. It seems that someone pwnd you or bullied you with a PK that you even think "fair would be to pay scrolls" etc for the killed ones. IMHO the PK/Karma system of days like interlude (karma going down quite fast but if you die you can drop even ur grandmother) was the best. They ruined it (for some ""unknown"" reasons) so now we're here talking about it may get fix. Easy. Give us back the old system with drops and item destruction if not tradable and fix the bug with the next target/macro. Easy does it.
  12. Is there a starting enchanting guide?

    It's easy : items got different 'grades' No grade, D, C, B, A, S, R (in Na classic, up to A grade), from D grade up to the R grade you can find 2 types of scrolls : Enchant armor or enchant weapon. If you want to enchant a weapon of grade D, then you would need a Scroll enchant weapon D grade. There are also some 'special' scrolls with different effects. Some may trigger a +1-+3 random enchant when it succeed (example from +4 > +5 or +6 or if lucky enough, +7). There's a safe enchant where you can't fail, it's +3 for anything but armors with upper/lower in 1 part (example, doom light armor or full plate armor) that can go up to +4 w/o fail. If the enchant fail, the item is broken and you will get 'Crystals' of the same grade of the item you just broke (If you fail a D weapon, then you'll get D crystals, the amount of cry you get changes with the item you enchant and you get more crystals if you fail on higher enchants, a weapon failing for +7 will give you more crystals than a weapon failing for +4). In he case of pendants then you wont have safe enchant. It means you can fail it even if you try a +1. And you get NOTHING as reward if you fail. Also, keep in mind, that pendants can be levelled. If you make a pendant lv 1 +10 and then you try to upgrade it to lv 2, the enchant will fade. Meaning you may ('cause it's not a 100% chance to get a lv 2 pendant) get a pendant lv 2 +0.
  13. Ban for 3rd party program?

    Well, it's up to how you lose that. If they are 'legit' and they get ban for no reason (maybe an error in the anti-bot program or who knows) then you have all the reasons to be mad. If they were using 3rd programs and they get ban for that, then yeah, there's nothing to talk about. I'm still unsure about those rumors saying that "legits can get ban", from my point of view, in over...13 years? Of lineage 2, i never got a ban from official servers. Neither in Naia, giran or EU servers and the reason is quite simple, i use hands to play the game. But i also know of a friend who got an account locked (and then unlocked) for no reason (lv 10 toon porting around towns to check shops) and he's not using any kind of program sooo...not sure what to think. But i mean, we had case of people getting mass banned due to WTFast or VPN to reduce lag ingame so i would totally expect an error in the xigncode that ban TS or Discord overlays (never had those, just on EU server for a few days 'till it stopped working out of nowhere, but i didn't get ban so).
  14. AW infos..

    It's up to what you want to know.
  15. ...And how am i suppose to clean karma? You force a player to buy things from store or from players or to waste something. That's quite nosense. I don't know what's with this issues of macros and going red, tbh, i used looping macros 'till today only on buffer to spam sonatas or when hunting in fields but since i'm always active, the box is assisting me and there's no risk of going red. Actually the old days were way better on this. You go red, karma points going down quite fast (and not like this, where you get 2000 karma for 1 PK and you drop 1-5 points per mob) BUT if you're killed while red, get ready to see ur weapon shining on the ground. The item is not traddable? Did you hear that sound? Was it ur event set breaking? Nice. Actually, this system where you get 0 risk when you're red is...not so good. I mean, from the PoV of the PKer is a huge profit. You can go and PK those you don't like or players to get their spots and gg, no risks. In the other hand, there wont be any "profit" for people to kill a PK. I remember that it was quite funny to go around certains areas (execution ground, back then) and see if there was some PKs to kill to get some free gear. Now if i see a PK, i wont have any reason to fight him, as long as he minds his own business. At that point PvP and PKs are gonna be the same thing. You just wont earn any PvP point.
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