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FatHips

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FatHips last won the day on February 27 2019

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  1. add subscription fees high enough combined with enough enforcement and it becomes non-economical to bot also make lower level drops proportionate to level, or rather make higher level drops proportionate it's very simple math and an incredibly simple problem to solve
  2. This requires a change in incentives for the VIP program to increase revenue without ruining the game. - Adena/Spoil/Drop rates +100% (or whatever % to match C1 rates) for VIP4, force the game into effective pay to play, to avoid the pay to win that is coming. For every character, you need X GMs, free players do not pay for GMs, you need to convert free players into paying players via incentives. No other way to do it. Any company in the world cannot hire more staff without more revenue, it's that simple. - Fix the mob adena scaling problem in general.
  3. Truly free is a terrible business model and they need to change it or at least significantly modify it. You got the point, at least.
  4. @Hime @Juji The best and by far most cost-effective way to mitigate bots/adena sellers is making it unprofitable for them to do so from free accounts, or to remove free accounts altogether. With free to play, there is no capital investment aside from time (which most of the bot-controllers are in countries with very low time-value functions.. i.e. they have nothing else to do) for Adena sellers to do what they do. This is directly a result of the free to play model; combined with the fact that free accounts receive the same adena drops (and nearly the same item drops) as paid accounts makes the problem impossible to enforce from a logistics standpoint, which your team is facing daily. If you make free to play far less functional to farm adena than VIP, then bots will be forced to pay for VIP, which Increases your revenue directly. The more you ban, the more they re-create and purchase VIP for. You have direct incentive to enforce them instead of indirect incentive. It makes them go through more hoops to hide financial information from you, Allows you to link them together through said financial information (sometimes), Reduces the problem numerically (increased barriers to entry reduces numbers of firms in the market) to allow your GM team to more easily dispatch of those who are willing to take the risk with the increased capital costs. Getting 9 accounts VIP4 is quite a large capital investment for most adena sellers. It will absolutely reduce their number. There are many other benefits to pay to play, or to boosting VIP (and reducing free) rates so that they are incompatible and that long-term play (40+) is not plausible for free accounts. This is just one of the major benefits, but it may be the most important one. If you have a bot-free game you will attract more long-term players than any other business model (free, p2p, p2win, whatever) could do.
  5. @Maya Great analysis and as Jeff Bezos says, it takes a truly intelligent person to realize when they have been mistaken and have the courage to be curious enough to investigate alternatives. Bravo. About the topic. XP rates almost don't matter, honestly. What matters is the drop rate. This is a function of the Free to Play environment, for those of you who really love that idea. I vote we go to pay to play with subscription + aesthetic NCCoin purchases only. I'm afraid that as long as the game is free the drop rate will remain. Either that or premium accounts need a 200%+ boost in drop rate to make it playable. That would also be fine.
  6. What @Sweetness said is exactly correct, this will not affect anyone running buffers, it only affects people running full trains, which makes the "legit" casual folks fall further behind, and makes other hardcore people have to do the same to keep up. This is a good change, and the ones who benefit the most are casuals. Just wait and see, trust those who have been around.
  7. dont level OL in c2, level something else, then power level OL in new patch (not even kidding)
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