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Edd

Adventurers
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Edd last won the day on May 30 2020

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  1. Hello, Here are some suggestions: 1. Consider implementing Dual-Class system from Live server on the classic. (or the old subclass system) There are way too many un-tradable items that one character holds which makes it impossible to effectively try out new characters and enjoy a different gameplay. 2. Implement higher level raid bosses or level up the already existing ones to 85. The current stage of the server forces characters to limit their destroyer's level to 82 in order to obtain drops from the 80 level raid bosses (highest ones excluding epics). I believe raids levels sho
  2. To all these players that keep crying for nerf of bosses, Perhaps invest in your characters, fight for the boss and acquire the drops. This is what L2 has always been about. A fight for something valuable. Used to be spots, raid bosses, epics, castles. Stop crying that bosses drop fine because one day you might be the ones who takes control over them and then acquire D grade varnish as drop you will realize how bad this is. Do you even realize how unhealthy it is for the server? Who will compete for these raids? 85 level raid bosses? These drops will create a server full of macro
  3. Challenge meets gear, when you have the appropriate gear you can kill the bosses. Regardless, they're much harder than they were before when they used to die for 3 seconds. After all, they're level 85 so lvl 85 raids should not be dropping less than lvl70 does. Difficulty of the boss is lvl 85, highest level raid bosses should give adequate rewards to create competition. If the highest and the most competitive (supposedly) raid boss is giving crap drops then there will be no pvp for it no attempts to compete nothing. It's not normal that lvl 75 zaken used to give higher rewards than l
  4. Overall the boost of levels is adequate and makes complete sense. However, I do not understand why the drops of these bosses is so nerfed it's not even worth using shots to kill it. Drops on zaken 75 were much higher than what they are on 85 now. It's same situation as lvl 30 mobs giving more adena than lvl 85. Please review the drop list.
  5. What does selling powerlevel has to do with the adequate adena drop of lvl85 monsters? I get it... you’re jealous and cannot farm in top areas. One day you will be, and when you acquire 1000 adena per mob but spend 100kk per day on consumables you will understand why 1000 adena per mob 85 is not normal. It’s sad that efforts to improve the game are being destroyed by players who’s decisions are being controlled by their hate towards me. Wake up! We might be from enemy clans but we’re playing the same game. Positive changes will affect the community positively. So
  6. When you put the adena/xp/drop event boost with 150% you said that you're testing the rates for future changes in the server. Are there any updates on that? I'm curious to know what the Devs are thinking about the event rates becoming permanent.
  7. What about adena drop? How is it anyhow logical that 85 lvl mobs are dropping less adena than lvl20 monsters? Antharas mobs drop 1000 adena average. Please the p/m attack stat on these mobs is not the biggest issue... the reward/difficulty ratio is complete disaster.
  8. I'd also like to add the idea of updating Tower of Insolence as it is in Korean servers with higher level monsters
  9. @Juji Thank you for putting efforts to improve the server. Please consider adding daily instances similar to live servers. It will boost the activity and party matching of the server. People will be forced to form parties to join these instances. I believe it's a really good addition as it will make people to leave afk farm in zones to do at least 1-2 hours of activity per day. I believe you can monitor the Baium instance daily 30 minutes instance has brought the whole server to a more active state. Rates on drops/adena/xp should remain as they were during the event it encouraged p
  10. I'd like to suggest prolonging the event that brought many players out of town and kept them farming. If you do get out of town and look at any area it seems to be crowded. Players are enjoying the current rates and I believe that if they're kept the same it will bring the player base up and active people as well. It also seems like it's solving recent economic issues of the server, where nothing was selling and nobody was buying anything due to lack of Adena. With these rates players are now able to make decent amount of Adena to cover their daily expenses and even save up to purchas
  11. Hello, I'd like to suggest prolonging the event that brought many players out of town and kept them farming. If you do get out of town and look at any area it seems to be crowded. Players are enjoying the current rates and I believe that if they're kept the same it will bring the player base up and active people as well. It also seems like it's solving recent economic issues of the server, where nothing was selling and nobody was buying anything due to lack of Adena. With these rates players are now able to make decent amount of Adena to cover their daily expenses and even save up
  12. Hello, Please consider reducing the difficulty of Lair of Antharas as well and boosting the adena per mob as now Adena earned in highest difficulty area is much lower than Forgotten Island (solo mobs). Thanks!
  13. You should not mistake Classic with Interlude version. Classic is a completely different game from what L2 used to be back in the days. Embraces the changes and learn to adapt. Live servers are completely different dynamic and to many of us are not enjoyable. However, every version of the game needs development to keep up the interest of the players. If you have reached end point of the game where you can farm LoA mobs that are lvl85 and you're gaining less than what you spend for shots per hours (in adena) then there is a problem, not to mention that most players are stuck in Attribute z
  14. Well probably because ant nest drops more adena per mob than what LoA mob 85 drops.
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