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Edd

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Edd last won the day on May 30

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About Edd

  1. Hello, Here are some suggestions: 1. Consider implementing Dual-Class system from Live server on the classic. (or the old subclass system) There are way too many un-tradable items that one character holds which makes it impossible to effectively try out new characters and enjoy a different gameplay. 2. Implement higher level raid bosses or level up the already existing ones to 85. The current stage of the server forces characters to limit their destroyer's level to 82 in order to obtain drops from the 80 level raid bosses (highest ones excluding epics). I believe raids levels should be leveled to the stage of the server which is 84+ 3. Dimensional (Cross-server) siege/zones. It seems like Giran's activity is higher than Talking Island in terms of Player vs Player content. However, it is still very much limited to the one and only one PvP activity on Sunday which is Siege. Creating a daily zone or adding the already existing one from Korea where players enter daily from both servers to fight each other for something (not sure what is it). 4. Updating daily mission. Daily missions are very outdated, most of the rewards completely useless. Please consider updating them with new rewards (daily consumables) soulshot tickets, fruits, elixir, stews anything in those lines. Update them for the zones relevant right now. 5. Auction House - The market economy of the server is slightly... non efficient, especially with the removal of the /findprivatestore button in Action , most people don't know the option still exists in options. However, if you add auction house where all can register their items (identical to Live servers) the economy will improve. An idea is also to combine both server's economies in one, having cross-server dimensional auction house. 6. Accelerate growth of characters to 76. It's a long road for new players to catch up to the average level of the population of the server. Suggestion: Add A grade shadow items (30 day) for new characters and introduce quest line that accelerates growth of characters to 76. To keep new players interested. 7. Update Clan system. - Refer to korean update of clan system 8. Upgrade skills - Currently above level 84 there are no skills to be learned other than passive Robe mastery/Light Armor Mastery/Heavy Mastery; Weapon Mastery; Anti-Magic; It seems dull to be leveling beyond 84, I am currently 87 lvl and there is no improvement in my skills. Please consider upgrading the skills to be leveled at a higher level or add new skills to make it more interesting and motivating to level up. 9. Daily instances - Baium daily instance during the 16th anv was a hit. Something similar will increase interest. 10. Party Based Activity/Instance - self explanatory 11. Events where you can chose the reward you want upon purchasing. Similar to Night Market but with more items (enchant scrolls)
  2. To all these players that keep crying for nerf of bosses, Perhaps invest in your characters, fight for the boss and acquire the drops. This is what L2 has always been about. A fight for something valuable. Used to be spots, raid bosses, epics, castles. Stop crying that bosses drop fine because one day you might be the ones who takes control over them and then acquire D grade varnish as drop you will realize how bad this is. Do you even realize how unhealthy it is for the server? Who will compete for these raids? 85 level raid bosses? These drops will create a server full of macro players that do not make the effort to wake up in the middle of the night to kill Orfen and drop valuable items. Removes the whole fun of the game and all the competitiveness. Efforts should be rewarded. Not to spend 40 minutes killing a raid boss finding ways to defeat it and receive less than 10 Gemstones A grade worth of drops. You should all perhaps think about the future of the server and put aside your hate towards Lotus for a second. Look with perspective of server survival rather than looking with "how can we bleep over lotus" Then and only then you will realize the negative impact on the server that these low drops value drops have.
  3. Challenge meets gear, when you have the appropriate gear you can kill the bosses. Regardless, they're much harder than they were before when they used to die for 3 seconds. After all, they're level 85 so lvl 85 raids should not be dropping less than lvl70 does. Difficulty of the boss is lvl 85, highest level raid bosses should give adequate rewards to create competition. If the highest and the most competitive (supposedly) raid boss is giving crap drops then there will be no pvp for it no attempts to compete nothing. It's not normal that lvl 75 zaken used to give higher rewards than lvl 85 zaken. Or that lvl 85 baium gives less than lvl 80 baium. How can you make a statement when you never killed these raids? What comparison you have to say that they do drop fine? To add I don't know how you think someone will make +12 top B when there will be no more IEWB on the server? And you do understand cloth pieces will reach 100kk per piece because they will do not drop. It doesn't matter how much someone shares. You do realize Giran is not the only server right? And if he wants he can keep all in his warehouse it doesn't change the fact that the drops are complete garbage now and not even worth to farm. Why invest 30b adena in a character when the drops are complete sh8t ? @Juji Return at least Zaken drop table, it didn't need changes.
  4. Overall the boost of levels is adequate and makes complete sense. However, I do not understand why the drops of these bosses is so nerfed it's not even worth using shots to kill it. Drops on zaken 75 were much higher than what they are on 85 now. It's same situation as lvl 30 mobs giving more adena than lvl 85. Please review the drop list.
  5. What does selling powerlevel has to do with the adequate adena drop of lvl85 monsters? I get it... you’re jealous and cannot farm in top areas. One day you will be, and when you acquire 1000 adena per mob but spend 100kk per day on consumables you will understand why 1000 adena per mob 85 is not normal. It’s sad that efforts to improve the game are being destroyed by players who’s decisions are being controlled by their hate towards me. Wake up! We might be from enemy clans but we’re playing the same game. Positive changes will affect the community positively. So let’s work toward something that will benefit all. Forget for a second who is asking the questions and read. What if I don’t sell powerlevel then... I’d be left with 100kk consumables to pay per day and do you think 30 Gemstone A and 3kk adena from drop will cover it? It’s ridiculous. It needs to be changed.
  6. When you put the adena/xp/drop event boost with 150% you said that you're testing the rates for future changes in the server. Are there any updates on that? I'm curious to know what the Devs are thinking about the event rates becoming permanent.
  7. What about adena drop? How is it anyhow logical that 85 lvl mobs are dropping less adena than lvl20 monsters? Antharas mobs drop 1000 adena average. Please the p/m attack stat on these mobs is not the biggest issue... the reward/difficulty ratio is complete disaster.
  8. I'd also like to add the idea of updating Tower of Insolence as it is in Korean servers with higher level monsters
  9. @Juji Thank you for putting efforts to improve the server. Please consider adding daily instances similar to live servers. It will boost the activity and party matching of the server. People will be forced to form parties to join these instances. I believe it's a really good addition as it will make people to leave afk farm in zones to do at least 1-2 hours of activity per day. I believe you can monitor the Baium instance daily 30 minutes instance has brought the whole server to a more active state. Rates on drops/adena/xp should remain as they were during the event it encouraged players to go out and farm and make the best out of every zone. Also please take a look at loot table of high level places. It's not logical for high level zones to drop less adena than Ruins of Agony ( also why it's full of bots). Lair of Antharas is currently dropping 400-1200 adena per mob. This is also the case for many high level zones. Technically as levels go up, adena should rise as well. Think about implementing lvl85 raid bosses, perhaps in varka,ketra, imperial tomb.
  10. I'd like to suggest prolonging the event that brought many players out of town and kept them farming. If you do get out of town and look at any area it seems to be crowded. Players are enjoying the current rates and I believe that if they're kept the same it will bring the player base up and active people as well. It also seems like it's solving recent economic issues of the server, where nothing was selling and nobody was buying anything due to lack of Adena. With these rates players are now able to make decent amount of Adena to cover their daily expenses and even save up to purchase items. Raid bosses dropping accessory boxes have increased the raid boss competition and brought more activity. I believe that it'd be a great idea to keep this in the drop table. This would encourage players to create balanced sides and fight for raid bosses, also considering most epic bosses are around lvl40 and the player base is above 76 then I believe this should be the temporary way to compete for epics at this stage of the server. Perhaps after upgrading raid bosses to lvl80 it would make sense to remove these boxes from the drop table I am convinced that the rates given by this event combined with the PvE buff given from 16th anniversary are very good and encourage players to be active and play Lineage 2 especially during the quarantine. Also, the Baium Festival event is a great step to implementing daily instances to keep the players active and giving them something to do on a daily basis. Please continue adding such features to the classic server Some areas still need adjustment. For example: Lair of antharas- spawn rate is very fast since last update, adena is less than any other high level area and it's not as rewarding as other places. FI mobs are giving x10 times more adena than mobs in Lair of Antharas and mobs in FI are 10 times easier. Please consider changing the drop table. Varka/Ketra - Areas seem to be deserted as the mobs are not rewarding enough for players to farm there, the exp is lower than other high areas and the drops/adena also lower please look into it Forgotten Island (party zone) - mobs are way too scattered, it'd make it easier to farm if the mobs spawn is fix in groups of 10-15 mobs in 900 range of a center. Implementing new zones with S grade drops. Gemstones S, Enchants, Weapons, Armors, Recipes and parts S grade should become available to be obtained without having to do Tombs of Ancient Pirates. Please consider populating zones that already exist in the game such as (Valley of Saints, Beast Farm, Monastery of Silence and others) with monsters that can be fought to farm S grade items. Lastly, I'd like to thank you for taking in consideration our demands and making efforts to improve the quality of Lineage 2 Classic.
  11. Hello, I'd like to suggest prolonging the event that brought many players out of town and kept them farming. If you do get out of town and look at any area it seems to be crowded. Players are enjoying the current rates and I believe that if they're kept the same it will bring the player base up and active people as well. It also seems like it's solving recent economic issues of the server, where nothing was selling and nobody was buying anything due to lack of Adena. With these rates players are now able to make decent amount of Adena to cover their daily expenses and even save up to purchase items. Raid bosses dropping accessory boxes have increased the raid boss competition and brought more activity. I believe that it'd be a great idea to keep this in the drop table. This would encourage players to create balanced sides and fight for raid bosses, also considering most epic bosses are around lvl40 and the player base is above 76 then I believe this should be the temporary way to compete for epics at this stage of the server. Perhaps after upgrading raid bosses to lvl80 it would make sense to remove these boxes from the drop table I am convinced that the rates given by this event combined with the PvE buff given from 16th anniversary are very good and encourage players to be active and play Lineage 2 especially during the quarantine. Also, the Baium Festival event is a great step to implementing daily instances to keep the players active and giving them something to do on a daily basis. Please continue adding such features to the classic server Some areas still need adjustment. For example: Lair of antharas- spawn rate is very fast since last update, adena is less than any other high level area and it's not as rewarding as other places. FI mobs are giving x10 times more adena than mobs in Lair of Antharas and mobs in FI are 10 times easier. Please consider changing the drop table. Varka/Ketra - Areas seem to be deserted as the mobs are not rewarding enough for players to farm there, the exp is lower than other high areas and the drops/adena also lower please look into it Forgotten Island (party zone) - mobs are way too scattered, it'd make it easier to farm if the mobs spawn is fix in groups of 10-15 mobs in 900 range of a center. Implementing new zones with S grade drops. Gemstones S, Enchants, Weapons, Armors, Recipes and parts S grade should become available to be obtained without having to do Tombs of Ancient Pirates. Please consider populating zones that already exist in the game such as (Valley of Saints, Beast Farm, Monastery of Silence and others) with monsters that can be fought to farm S grade items. Lastly, I'd like to thank you for taking in consideration our demands and making efforts to improve the quality of Lineage 2 Classic.
  12. Hello, Please consider reducing the difficulty of Lair of Antharas as well and boosting the adena per mob as now Adena earned in highest difficulty area is much lower than Forgotten Island (solo mobs). Thanks!
  13. You should not mistake Classic with Interlude version. Classic is a completely different game from what L2 used to be back in the days. Embraces the changes and learn to adapt. Live servers are completely different dynamic and to many of us are not enjoyable. However, every version of the game needs development to keep up the interest of the players. If you have reached end point of the game where you can farm LoA mobs that are lvl85 and you're gaining less than what you spend for shots per hours (in adena) then there is a problem, not to mention that most players are stuck in Attribute zones where there is no adena drop and the exp/h is pretty shitty. New areas would allow players (solo, group) to progress in the game.
  14. Well probably because ant nest drops more adena per mob than what LoA mob 85 drops.
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