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Edd

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About Edd

  1. What does selling powerlevel has to do with the adequate adena drop of lvl85 monsters? I get it... you’re jealous and cannot farm in top areas. One day you will be, and when you acquire 1000 adena per mob but spend 100kk per day on consumables you will understand why 1000 adena per mob 85 is not normal. It’s sad that efforts to improve the game are being destroyed by players who’s decisions are being controlled by their hate towards me. Wake up! We might be from enemy clans but we’re playing the same game. Positive changes will affect the community positively. So let’s work toward something that will benefit all. Forget for a second who is asking the questions and read. What if I don’t sell powerlevel then... I’d be left with 100kk consumables to pay per day and do you think 30 Gemstone A and 3kk adena from drop will cover it? It’s ridiculous. It needs to be changed.
  2. When you put the adena/xp/drop event boost with 150% you said that you're testing the rates for future changes in the server. Are there any updates on that? I'm curious to know what the Devs are thinking about the event rates becoming permanent.
  3. What about adena drop? How is it anyhow logical that 85 lvl mobs are dropping less adena than lvl20 monsters? Antharas mobs drop 1000 adena average. Please the p/m attack stat on these mobs is not the biggest issue... the reward/difficulty ratio is complete disaster.
  4. I'd also like to add the idea of updating Tower of Insolence as it is in Korean servers with higher level monsters
  5. @Juji Thank you for putting efforts to improve the server. Please consider adding daily instances similar to live servers. It will boost the activity and party matching of the server. People will be forced to form parties to join these instances. I believe it's a really good addition as it will make people to leave afk farm in zones to do at least 1-2 hours of activity per day. I believe you can monitor the Baium instance daily 30 minutes instance has brought the whole server to a more active state. Rates on drops/adena/xp should remain as they were during the event it encouraged players to go out and farm and make the best out of every zone. Also please take a look at loot table of high level places. It's not logical for high level zones to drop less adena than Ruins of Agony ( also why it's full of bots). Lair of Antharas is currently dropping 400-1200 adena per mob. This is also the case for many high level zones. Technically as levels go up, adena should rise as well. Think about implementing lvl85 raid bosses, perhaps in varka,ketra, imperial tomb.
  6. I'd like to suggest prolonging the event that brought many players out of town and kept them farming. If you do get out of town and look at any area it seems to be crowded. Players are enjoying the current rates and I believe that if they're kept the same it will bring the player base up and active people as well. It also seems like it's solving recent economic issues of the server, where nothing was selling and nobody was buying anything due to lack of Adena. With these rates players are now able to make decent amount of Adena to cover their daily expenses and even save up to purchase items. Raid bosses dropping accessory boxes have increased the raid boss competition and brought more activity. I believe that it'd be a great idea to keep this in the drop table. This would encourage players to create balanced sides and fight for raid bosses, also considering most epic bosses are around lvl40 and the player base is above 76 then I believe this should be the temporary way to compete for epics at this stage of the server. Perhaps after upgrading raid bosses to lvl80 it would make sense to remove these boxes from the drop table I am convinced that the rates given by this event combined with the PvE buff given from 16th anniversary are very good and encourage players to be active and play Lineage 2 especially during the quarantine. Also, the Baium Festival event is a great step to implementing daily instances to keep the players active and giving them something to do on a daily basis. Please continue adding such features to the classic server Some areas still need adjustment. For example: Lair of antharas- spawn rate is very fast since last update, adena is less than any other high level area and it's not as rewarding as other places. FI mobs are giving x10 times more adena than mobs in Lair of Antharas and mobs in FI are 10 times easier. Please consider changing the drop table. Varka/Ketra - Areas seem to be deserted as the mobs are not rewarding enough for players to farm there, the exp is lower than other high areas and the drops/adena also lower please look into it Forgotten Island (party zone) - mobs are way too scattered, it'd make it easier to farm if the mobs spawn is fix in groups of 10-15 mobs in 900 range of a center. Implementing new zones with S grade drops. Gemstones S, Enchants, Weapons, Armors, Recipes and parts S grade should become available to be obtained without having to do Tombs of Ancient Pirates. Please consider populating zones that already exist in the game such as (Valley of Saints, Beast Farm, Monastery of Silence and others) with monsters that can be fought to farm S grade items. Lastly, I'd like to thank you for taking in consideration our demands and making efforts to improve the quality of Lineage 2 Classic.
  7. Hello, I'd like to suggest prolonging the event that brought many players out of town and kept them farming. If you do get out of town and look at any area it seems to be crowded. Players are enjoying the current rates and I believe that if they're kept the same it will bring the player base up and active people as well. It also seems like it's solving recent economic issues of the server, where nothing was selling and nobody was buying anything due to lack of Adena. With these rates players are now able to make decent amount of Adena to cover their daily expenses and even save up to purchase items. Raid bosses dropping accessory boxes have increased the raid boss competition and brought more activity. I believe that it'd be a great idea to keep this in the drop table. This would encourage players to create balanced sides and fight for raid bosses, also considering most epic bosses are around lvl40 and the player base is above 76 then I believe this should be the temporary way to compete for epics at this stage of the server. Perhaps after upgrading raid bosses to lvl80 it would make sense to remove these boxes from the drop table I am convinced that the rates given by this event combined with the PvE buff given from 16th anniversary are very good and encourage players to be active and play Lineage 2 especially during the quarantine. Also, the Baium Festival event is a great step to implementing daily instances to keep the players active and giving them something to do on a daily basis. Please continue adding such features to the classic server Some areas still need adjustment. For example: Lair of antharas- spawn rate is very fast since last update, adena is less than any other high level area and it's not as rewarding as other places. FI mobs are giving x10 times more adena than mobs in Lair of Antharas and mobs in FI are 10 times easier. Please consider changing the drop table. Varka/Ketra - Areas seem to be deserted as the mobs are not rewarding enough for players to farm there, the exp is lower than other high areas and the drops/adena also lower please look into it Forgotten Island (party zone) - mobs are way too scattered, it'd make it easier to farm if the mobs spawn is fix in groups of 10-15 mobs in 900 range of a center. Implementing new zones with S grade drops. Gemstones S, Enchants, Weapons, Armors, Recipes and parts S grade should become available to be obtained without having to do Tombs of Ancient Pirates. Please consider populating zones that already exist in the game such as (Valley of Saints, Beast Farm, Monastery of Silence and others) with monsters that can be fought to farm S grade items. Lastly, I'd like to thank you for taking in consideration our demands and making efforts to improve the quality of Lineage 2 Classic.
  8. Hello, Please consider reducing the difficulty of Lair of Antharas as well and boosting the adena per mob as now Adena earned in highest difficulty area is much lower than Forgotten Island (solo mobs). Thanks!
  9. You should not mistake Classic with Interlude version. Classic is a completely different game from what L2 used to be back in the days. Embraces the changes and learn to adapt. Live servers are completely different dynamic and to many of us are not enjoyable. However, every version of the game needs development to keep up the interest of the players. If you have reached end point of the game where you can farm LoA mobs that are lvl85 and you're gaining less than what you spend for shots per hours (in adena) then there is a problem, not to mention that most players are stuck in Attribute zones where there is no adena drop and the exp/h is pretty shitty. New areas would allow players (solo, group) to progress in the game.
  10. Well probably because ant nest drops more adena per mob than what LoA mob 85 drops.
  11. I completely disagree with what you're saying. Classic needs new content and new areas to keep it interesting for everyone. We need new hunting zones.
  12. Overall good update, but instead of adding rare acc box to bosses you could've made the lvl40 Raid bosses to lvl 80 and made PvP zone around so that the game can be more interesting, spawn twice a day etc... Get creative
  13. A little gratitude is in order as you have taken necessary steps to improve the servers.
  14. Server Fix !

    Respect to all the community for coming together as one to achieve a common goal. I can attest that after achieving level 85 and having nearly all the necessary gear to comfortably farm top areas (which 90% of the server CANNOT do) it is still not profitable enough to make it worth my while and farm LoA , Dragon Valley or wherever anyone thinks it'd be worth awhile to farm. I believe that it's ridiculous that there is 0 to no content in this game. There are no goals to achieve as most of them are impossible to achieve via normal grind. Gear, cannot be acquired through farming and the market prices are so high that regular players who do not invest thousands in p2w events cannot stay even nearly competitive. The developers of this game (if they still care) need to make this game appealing to new, old, returning players. Please take example of Black Desert Online. If you may visit their policies as I believe they know how to retain players, attract new players and call back players that have quit. It's quite simple, not all players want to be TOP. We understand that in order to maintain top status in server one needs to invest in p2w events and pretty much swipe more than other players. However, the hours played (actively (which content is not available) ) should anyhow become more important than how much a player has swiped. Example, think of instances that will REQUIRE live players to complete it. Similar to Istina/tauti and other instances in GoD close/far aoes forcing all players to be active in the instance. This would force players to group up together and do instances that can grant them epics similar to top epics and allow them to be competitive (just an idea). Bot parties will always exist but players who don't have bot parties should be able to acquire their equipment through regular grind in groups in some of the more hard areas. Implementing an updated VIP system does not fix the problem, launching a new P2W event does not fix it either. You have to understand that the players in Korea and the players in NA have different mentalities and style of playing and you cannot just copy paste events from one place to another and expect the server to be happy. As a loyal customer and a person who loves this game, I'm begging you to listen to the input that people have in this forum and take actions accordingly because as of right now, this server seems like a big waste of time. 90% of the population is farming afk, and rest is sitting in town. This is not normal, if we wanted to watch characters farm by themselves we would watch TwitchTV or youtube videos has the same result. What was the point of developing our characters to end game gear ( available) if we have nothing to do daily but to go and ... farm AFK again in necropolis. As game developers you should take in account the demands that the community has done and adjust the server to a desirable state where people will be happy with the game. As you may know, it's impossible to make everyone happy, but when a whole community has had enough of it and enemy clans that hate each other come together to state that the game is in a state of "SHIT" , then perhaps it's time to listen and correct your mistakes. iEddie
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