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Mystikal

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Mystikal last won the day on November 15

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  1. Anyone know the probability rates for the Shiny Gem Energy when combining a Stage 5 jewel? We keep asking for those figures on various games of chance, but for some reason they keep ignoring us. It would be nice if this information was displayed in the enchant/combine box window -- more or less exact % numbers, not ambiguous terms like "low, medium, high."
  2. Why not have these coins drop from normal mobs, instead of asking people to only get them by whipping out their credit cards and swiping? At least give us options. Maybe sell bulk in L2Store for players who don't have time or patience to hunt, but allow everyone else to hunt for the coins as a normal item drop. Please consider it the next time you host this promotion/event.
  3. High tier archers have at least 30% p.skill crit rate/ p. skill crit damage from DW not counting any Dragon augment, plus they change their +20 AOE enchant skill path from Break or Power to Focus, which gives them 20% more crit rate on those nerfed skills. They probably also have high enchanted artifacts, agathions, jewels, +20 cloaks, and on and on that make a nerf like this barely noticeable.
  4. I have two, but it took me a long time to get both. I lost count of how many I killed. I would say keep collecting the points. I'm hoping we can still use those with the newer Homunculus.
  5. It's normal for server population to die down. It's part of the cycle. Lots of people play or come back to play at the beginning of every new update. It stays heavy during good "events" and XP boosted server settings. But after that things get quiet. In some ways it's the best time to play, because you don't have lots of people to contend with to find a hunting spot, just bots. The market also slows and prices for everything usually goes down, giving people who have adena a chance to buy equipment for lower prices. Last but not least, you also find out who the real diehard players are, if you'
  6. I don't think they're trying to kill the class, just bring it into balance. But they have to be careful not to start a domino effect. If they nerf too much, then another class like Feohs will then dominate and the Flavor of the Month carousel will start up again. Everyone who plays an archer will just wait until Red Libra or next year's anniversary and Stone of Destiny to change to Feoh. Or whatever class happens to be the "OMG-leet" class. It will be like going back to the early Chronicles all over again. Personally, I'd love it if they made Sigels much more dominant than they are. Giv
  7. My point is that even during the game's heyday, when it was at its most fun ever, most people still played the market. As someone who was one of my servers first billionaires over 15 years ago back when most people were still in B and C grade, the market is a viable option. Sure, you don't have to do it. And yes, sometimes it does feel a little too much like work. But even the day to day grind feels like work once the novelty wears off. Wait until you get to 106 when your XP rate slows down painfully and dramatically. You'll see what I mean. From the start Lineage 2 was meant to be a
  8. By "fun", do you mean spending massive amounts of your hard-earned real money to play this game? If so, then no need to post here. Just go buy 20,000 Ultimate Jewelry boxes and sell them to other players. See how fun that is. RMT-lite is the only way to earn income in game if you aren't going to play the market. Good luck either way.
  9. Hate to tell you, but they aren't removing that archer nerf any time soon. They almost never undo nerfs in that fashion.
  10. I can think of a few things. And sometimes it's not what you sell, but where/when you sell it. Patience is key either way.
  11. Yes and no. I mean we all had to learn to play the market and deal with the sacrifices and risks of doing so. Well, most of us who didn't play this game doing RMT had to learn. Since there aren't XP boosts, now is the best time to start. He can always get that .0002% of daily XP any time.
  12. Like I said, I don't think this is the last nerf. I think there are more to come. And balancing is needed. Even a relative noob who steps into COC and gets sprayed and killed 1 second into it by archers like me already boosted through the ceiling with tons of amps that favor archers knows this. As for your last paragraph, those were all reasons enough to quit the game with or without the nerf. Again, I've been saying that, too. This place has turned into a Visa/Amex wasteland where the only reason to be here is to test your swipe skills, nothing more. I stopped massively investing in
  13. If this nerf is enough to make people quit, then either I've grossly underestimated how difficult it is to play archer, or I've grossly underestimated the people who play archer. I first rolled an archer in C2, so I'm going to go with the latter. No one likes nerfs, but this is nothing.
  14. My point is that the proposed doesn't interfere with the playing styles of the people that you'd like to affect as much as you think. Like most nerfs, this will likely impact the downstream players. The people that are pissing you off by using "double jumps" -- trust me when I say that, like me, they probably already have a work around in place. You're better off asking them to nerf some other aspect for yuls and feoh.
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