I had a trash PC before same version of windows 10 installed didnt had a problem, i updated to i9-12900kf,32 rams with higher mhz , rtx 3060 and problems started. I have no clue what to do,windows 11 closes without a reason,windows 10 crashes ..
if anyone knows i would be forever gratefull,thank you
Error: m_pConstantTable->GetConstantDesc( m_pConstantTable->GetConstant(NULL,ConstantIndex), &ConstantDesc, &NumConstants ) failed at D3DShader.cpp:441 with error D3DERR_INVALIDCALL
Protocol: S_STATUS_UPDATE(18, 47) <= C_VALIDATE_POSITION(24, 67) <= S_EX_RES_ENCHANT_ITEM_FAIL_REWA(21, 68) <= S_TARGET_SELECTED(27, 74) <= S_EX_CHANGED_ENCHANT_TARGET_ITE(29, 74) <= C_VALIDATE_POSITION(24, 79) <= C_EX_REQ_ENCHANT_FAIL_REWARD_INFO(9, 79) <= S_EX_PUT_ENCHANT_TARGET_ITEM_RE(9, 79) <= C_EX_TRY_TO_PUT_ENCHANT_TARGET_ITEM(9, 84) <= S_EX_FISHING_END(10, 93)
History: ProcessConstantTable_InitParams <+ ConstantIndex:7, Constants:14 <- FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <+ Shader:27 <- GetPixelShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface::DrawPrimitive <- DrawSection <+ StaticMesh=Superion_S.superion_20_floor_02 SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=Superion_S.superion_20_floor_02 Owner=22_22.StaticMeshActor2079 Instance=22_22.StaticMeshInstance13931 <- FDynamicActor::Render <+ StaticMeshActor 22_22.StaticMeshActor2079 <- RenderActor <- NonBSP <- TranslucentRendering <- RenderLevel <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd900000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop