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Shoppy

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Posts posted by Shoppy

  1. 20 hours ago, Tora said:

    the patchnote says "if u have already the story book u will get page u can exchange for others missing books.......i have 3 kelbim story books and i got nothing from other 3 kelbim so if is not guaranteed 100% they must write it in the patch note

    Last night, I did Tavern, and my party member got a duplicate Kelbim book and not a page. It's indeed buggy.

  2. 4 hours ago, Andouille said:

    i think that it was made in korea due to lack of competition,  our servers are very healthy compared to other regions, and olympiad is always full of people (about 50 match + simultanousely)

    Yes. Super healthy. Unless you're being fed from either of the main side clans on the server you cannot get hero. If you managed to get hero it means the major clans don't have players for those heroes classes. If they have, and you become a hero for their candidate your clan is under risk of permanent war and you will be target of harassment.

    On Naia there are a bunch of heroes on both DragonHunters and MAX side that I have never ever seen, usually are standing in town and get geared by clan just to do Olympiad. When they're in town they're completely naked. Also on Naia, so many players in the past years that do almost a monthly main class change using Chaos Essence to change their main class to an 'useless' class within their archetype to get hero.

    Yeah. Super healthy.

    • Haha 1
  3. 2 minutes ago, Tora said:

    the patchnote says "if u have already the story book u will get page u can exchange for others missing books.......i have 3 kelbim story books and i got nothing from other 3 kelbim so if is not guaranteed 100% they must write it in the patch note.

    My party got a book from Kain and another member that already had the book gained a page. Both at the same moment. Hidden Korean random value I suspect. But this was before this weeks maintenance. Maybe something changed with the fixes they did. @Juji

  4. 35 minutes ago, Dawe said:

    :D:D:D:D

    I guess devs in 2003 didn't count with what is happening here now.

    Actually... back on Gustin (I believe, could've been Hindemith) server there was a guy that made so many PK's that his counter reset back to 0. And you needed to 65,535 pk's do make that happen. This was fixed/changed a few years ago when they also made it able to have more than 2,3b adena in inventory.

    But indeed, going to a party zone like SoS/Elven is pointless. Even in trio the exp in Alligator/Tanor is superior to SoS/Elven. I have the feeling the exp has been adjusted because other regions do have bigger pull ranges, unlike our exclusive NCWest setting of unable to pull mobs more than 1200 range out of their spawn location (which also ruins solo exp in spots like Enchanted Valley, Field of Silence)

  5. According to the patch notes, Keucereus Defense War should start every other week at a fixed time.

    Checking the NPC in Gludio, the NPC says it will start 'within 3 hours', which is the old pre-update schedule; a random start time.

    Are the patch notes wrong, or is the NPC dialog wrong or is everything just messed up?

  6. 16 minutes ago, Zalir said:

    The system is not fine only because YOU "can go to hellbound, Giant's Cave and other places", you are not the only player in game.

    I am just saying dude, if people are being pk'd all day long and all usual afk/macro/autohunt areas are being targeted by those insane pk chars, then there should be proof/signs of it. But really, I have not seen any big graveyards of dead players in any of the usual zones. Not even in e.g. Tanor. The only zone that gets wiped when possible is Refinery and that's a good thing. Refinery is unbalanced as hell drops/adena/exp/spellbook wise and should be nerfed. That said, Refinery is a great spot for Zariche/Akamanah to get the death count up.

    TL;DR: As long as none of the common exp spots are massive graveyards of afk/macro/autohunt players and common teleport spots aren't guarded by PK chars doing spot kills, the PK system does not have to be adjusted.

  7. 1 hour ago, SleepingPower said:

    No, i witnessed it twice, not  killed, cp even not on half, full hp.

    Its sort of punishment for not attacking cursed sword owner.

    But even if you want to attack you cant as cursed sword skills and de buffs are overpowered and work  on live victim not killed one.

    No any fun and as so not acceptable. 

    Last week my party was exping right next to a Zariche holding party (friendly, but not in same clan/ally) and we got the 'Zariche is closeby' message various times but after 1h we still were on the same spot and nobody was teleported.

    Maybe it's your clan member in Hide spamming Clan PR and ducking you up.

  8. Like all revamped areas (Sel Mahum, Plains of Liz, Alligator Island, Tanor Canyon) they are primarily exp zones with low drops.

    But the exp rate in Sel Mahum does look off. 45m per mob, even if you could pull full camps (and with NA exclusive mob reset range, you cannot pull 2-3 camps like back in High 5) that's 20x 45m, which equals 900m exp. Which is lower than killing mobs solo in Alligator or Tanor while probably needing the same time per kill.

  9. 17 hours ago, Goa said:

     Hi, did anyone check their monster collection ? Mother Tree is stuck. Mobs don't ad. Is it just me?

    Maybe you're hunting wrong mobs? Both Elven Village/Shadow of Mother Three and Enchanted Valley have two regions, on which different mobs spawn.

  10. 11 hours ago, SleepingPower said:

    I used to avoid Helios as is much harder than Etina but Altar fail is something new for me.

    We didn't do almost any damage and time was running out, so we pr. Was more than 40 min.

    Question is are mobs so much improved or we are so much nerfed with update?

    Damage output has been reduced due to removal of the Party Solidarity bonus and an adjustment in the attribute system.

    • Thanks 1
  11. 6 hours ago, Juji said:

    In discussion with Dev team now. It is intended in other regions to teleport while in combat, but we asking to remove it or add more restrictions.

    @Juji Please stop with modifying our client. It will only cause more and more problems. How many problems with patches in the past can be traced back to NA version being heavily modified compared to EU/JP/TW/CN servers?

    Teleporting in combat is fine, I don't see the deal with it. Because you can now BSOE without using a BSOE? If you're that afraid of your war tags than the players crying about this teleport in combat/instant teleport maybe should stick with doing Altar, Helios and Ashen instance and not go outside of town.

    It does not need any restriction or any modification.

  12. 5 hours ago, Congliostron said:

    juji need to put some more punishment for giving pk, this ridiculous this the way this free pk

    Really? I have not seen any massive PK spree characters on Naia outside of the 1-85 leveling zone.

    During the day, I can go to Hellbound, Giant's Cave and all the other macro places and find not a single dead party there. The system is fine.

    • Haha 1
  13. On 21-5-2019 at 5:46 AM, GhostintheShell said:

    I heard you can force scroll someone to get ported to different parts of the XP map but I have never seen force teleport back to town and not just one toon in a party but the entire party.  How is that possible?  Have anyone encounter this since Fafurion update?

    If Zariche/Akamanah kills you, you'll be sent back to town after a few minutes of not being rezed.

  14. I am noticing a big difference in it effectiveness since update.

    Hate Aura doesn't trigger the mob unless you're basically standing in it, running passed in a decent enough range (200 or so) doesn't trigger the aggression.

    The Aggression skill is nerfed? Before update it was damn easy to keep aggro on e.g. Etina, now Etina more then once loses it's aggro and goes after a random DD, not even the hardest hitting.

  15. I spotted last night playing mentee Titan that the skill Novice Eruption was named Novice Rain of Fire. Eruption is indeed a Tyrr skill. Rain of Fire is not even a Feoh skill, but name of old Archmage skill.

  16. 1 minute ago, Drakkus said:

    Can you look at forgotten skills lv1 to lv5, the price for lv1 is supposed to be 10m and it is 40m at the moment, and it doubles for each level..

    lv1 is 40m / 10m

    lv2 is 80m / 20m

    lv3 is 160m / 40m

    Lv4 is 320m / 80m

    Lv5 is 640m / 160m

    Kinda huge difference to what it is supposed to be and hoping for a refund for this bug 

    This is normal price.

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