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Old bugs & new bugs and tracking


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Would be great if a bug tracking method could be added to Lineage II forums to help us reporting the same bug in one place instead of having little bits and pieces everywhere and duplicated posts / tickets being made unaware of already made efforts by another person.
For now i have compiled a list which hopefully will help @Neutron & @Conguero with a list of known issues and due to a lack of such resource/system would NCSoft / NCWest or you be willing to deal with compiling or maintaining such list or system?

Newest issues

Game font missing


Older issues not yet fixed

Every whole hour shots stop working intermittently
At or around this time shots stop working for a couple seconds up to a couple dozen seconds.


Very old issues not yet fixed

Expanded inventory does not count for item receiving limits
When you go beyond 96 or so items you can not return quests anymore that would make you receive items even if you are able to hold up to 156 items.

Ghost characters
Noticeable in for example Dion when you have been standing at the Auction House a long time when you head to the gatekeeper you can see a lot of characters standing there which actually are not there anymore.
Sometimes even multiple characters of the same person.

Can see certain effects like Longing Talisman glow and some skill effects like Balance Life trough walls

Monsters seeing trough Devils Movement and similar skills that act like Devils Movement when you are teleporting
Specifically noticeable at Artelia Fortress ports on platforms when mobs are very near you when you teleport there.
Note: affected characters never had any (hostile) aura running and there was no class with such aura nearby in the same party.

Contents from boxes: contents are lost entirely when affected by abnormal state
When you are opening boxes and any abnormal state happens including Party Return, Clan Return, Fear, Stun, Knockback / Knockdown or other (immobility) effect that actually moves your character you loose all the contents and the box.
This suggest that opening items works like skills and can actually be interrupted affecting proper receiving of items.

Ekimus - When klanikus & klodekus are defeated npc does not spawn
Randomly breaks but we had it happen 3 separate raids in a row.
Kill speed did not seem to matter between fast and slow kills.
Possibly related to the "escaping" trigger of Klanikus / Klodekus and killing them before they escape within this time?

Atelia Fortress
Still falling trough the world at certain areas, particularly before the first gate around the rocks.

Game bugs - Several problems related to the game or effects caused from Lineage II.
- Even though sound is disabled in the game there is a short click sound from the UI.
Was fixed, bug reappeared.
- When a lineage II window has focus full system gamma settings are affected making everything much more bright also outside the client.
- When closing Lineage II there is almost always an exception related to closing Lineage II which looks like:
l3YNzpPsRQWo5Uc-vNPSJg.png
- An launcher window with no inter-actable buttons remains present on the screen after launching Lineage II.

Lineage II responds bad to alt-tabbing and has several problems that could happen
- When click and holding right mouse button character will move in a straight line to where the camera is pointing.
- Character responds randomly and runs to the current position of the mouse pointer regardless if there had been a (left) mouse click at all or not, even if it was off the Lineage II screen.

Opening inventory
- Sometimes the inventory shows up in a certain layout allowing interaction then re-arranges itself after a short delay risking and causing use of wrong consumables or items.
- Sometimes gained items do not show up at all until clicking the re-arrange button.
Status of this not fully verified, i did not notice re-arrange lately which might have been taken out causing the second bug which got "fixed" by double arranging the inventory which resulted in the first described problem.

Certain characters cause the chat textbox font to become more spread out vertically increasing the line spacing.
One character that causes it is the following: ` (same key as the tilde ~)

When a ertheia character (Eviscerator or Seer) claims hero the on screen message wrongly states that "you" got hero.
It's a amusing bug but kinda looks silly.

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