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Lineage 2 Crash report


BlueBerry

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Since the update my client crashes a few hours in the game not sure what's going on but its not good.  I only have one client open on my machine before this fiasco I would run 3 clients with no issues and no I am not running windows 11. 
 

Version: EP50_Global,LL_s,V2110409,418
BuildDate: Mon Mar 13 01:43:54 2023

Time: 2023.3.19 10:55:43 [GTick=258247,LGTicks=171653,Duration=7007]
PosCode: 169300:11171:-2733
ZoneName: Cemetery
OS: Windows 10(64) 10.0 (Build: 19045), Service Pack 0.0
CPU: GenuineIntel  Intel(R) Core(TM) i7-9800X CPU @ 3.80GHz @ 3801 MHz
RAM: 32641MB RAM
CPUInfo: 16,8,16,1
Memory: 1888554KB
PrivateMemory: 3305852KB
Video: NVIDIA GeForce RTX 3060 Ti (3129), DX v4.9r904
Option: 1920x1080S_W0sYD1A1KPB
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 258247
NPAuthSocketClosed: 0
Sev: 15_Chronos (GMT-2)
VideoResources: 250 MB
MAC: 42-76
LANG: ENGLISH
IME: ???
Remote:0

Error: Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
3363052 KB PrivateBytes(OS) 3251284 KB WorkingSetSize(OS), AvailPhys:24480 MB(74%), AvailVirtual: 51 MB(1%)

Protocol: S_TARGET_SELECTED(27, 1) <= S_TARGET_SELECTED(27, 1) <= S_EX_PARTY_SPELLED_INFO_UPDATE(33, 1) <= S_EX_TACTICAL_SIGN(13, 1) <= S_EX_CHAR_INFO(436, 1) <= S_STATUS_UPDATE(23, 1) <= S_STATUS_UPDATE(23, 1) <= S_PARTY_SMALL_WINDOW_UPDATE(13, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(23, 1)

History: FMallocWindows::Malloc <+ 00000000 2952 FArray mem=1933880188, aligned=1948987392 <- FMallocWindows::Realloc <+ 00000000 2952 FArray <- FArray::Realloc <+ 246*12 <- UVertMeshInstance::GetFrame <- UVertMeshEmitter::RenderParticles <+ this=Transient.VertMeshEmitter Owner=Transient.v_rare_templar_roar_f_ta <- renderParticles <- AEmitter::Render <- FDynamicActor::Render <+ v_rare_templar_roar_f_ta Transient.v_rare_templar_roar_f_ta <- RenderActor <- RenderDeferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd990000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

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17 hours ago, BlueBerry said:

Error: Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
3363052 KB PrivateBytes(OS) 3251284 KB WorkingSetSize(OS), AvailPhys:24480 MB(74%), AvailVirtual: 51 MB(1%)

Do you have your pagefile disabled?

How can you get this kind of error only after 2h of playing? Got 3k google chrome tabs?

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On 3/19/2023 at 12:04 PM, BlueBerry said:

VideoResources: 250 MB

I would think it may be a driver issue... Video Ram is misreported in crash.(Bad Driver or Hardware issue causing the driver to crash) You could try with the Card substituted or removed... the Intel Graphics on the i7 should handle the game reasonably well. Or is this a discrete Video setup where windows uses Intel on the Desktop, and switches to Geforce when starting a game?

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On 3/19/2023 at 1:04 PM, BlueBerry said:

Since the update my client crashes a few hours in the game not sure what's going on but its not good.  I only have one client open on my machine before this fiasco I would run 3 clients with no issues and no I am not running windows 11. 
 

Version: EP50_Global,LL_s,V2110409,418
BuildDate: Mon Mar 13 01:43:54 2023

Time: 2023.3.19 10:55:43 [GTick=258247,LGTicks=171653,Duration=7007]
PosCode: 169300:11171:-2733
ZoneName: Cemetery
OS: Windows 10(64) 10.0 (Build: 19045), Service Pack 0.0
CPU: GenuineIntel  Intel(R) Core(TM) i7-9800X CPU @ 3.80GHz @ 3801 MHz
RAM: 32641MB RAM
CPUInfo: 16,8,16,1
Memory: 1888554KB
PrivateMemory: 3305852KB
Video: NVIDIA GeForce RTX 3060 Ti (3129), DX v4.9r904
Option: 1920x1080S_W0sYD1A1KPB
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 258247
NPAuthSocketClosed: 0
Sev: 15_Chronos (GMT-2)
VideoResources: 250 MB
MAC: 42-76
LANG: ENGLISH
IME: ???
Remote:0

Error: Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
3363052 KB PrivateBytes(OS) 3251284 KB WorkingSetSize(OS), AvailPhys:24480 MB(74%), AvailVirtual: 51 MB(1%)

Protocol: S_TARGET_SELECTED(27, 1) <= S_TARGET_SELECTED(27, 1) <= S_EX_PARTY_SPELLED_INFO_UPDATE(33, 1) <= S_EX_TACTICAL_SIGN(13, 1) <= S_EX_CHAR_INFO(436, 1) <= S_STATUS_UPDATE(23, 1) <= S_STATUS_UPDATE(23, 1) <= S_PARTY_SMALL_WINDOW_UPDATE(13, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(23, 1)

History: FMallocWindows::Malloc <+ 00000000 2952 FArray mem=1933880188, aligned=1948987392 <- FMallocWindows::Realloc <+ 00000000 2952 FArray <- FArray::Realloc <+ 246*12 <- UVertMeshInstance::GetFrame <- UVertMeshEmitter::RenderParticles <+ this=Transient.VertMeshEmitter Owner=Transient.v_rare_templar_roar_f_ta <- renderParticles <- AEmitter::Render <- FDynamicActor::Render <+ v_rare_templar_roar_f_ta Transient.v_rare_templar_roar_f_ta <- RenderActor <- RenderDeferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd990000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

https://imagizer.imageshack.com/img923/1618/pLBYhI.jpg

I have same problem need help 

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9 hours ago, Sirfried said:

I concur... you need to install GeForce reference drivers, or try replacing or removing the Graphics card(your i5 9400 6 core 6 thread, should have the best on-chip graphics for 9th generation)[a hyperthreaded i5 would have the same graphics as i3s]it is reporting 0MB Video Resources.

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yeah same here its been very bad since last week...multiple crashes every day.

@Hermes 

Version: EP50_Global,LL_s,V2110409,418
BuildDate: Tue Mar 28 05:28:47 2023

Time: 2023.4.2 11:54:11 [GTick=459075,LGTicks=382635,Duration=10758]
PosCode: 82951:147550:-3469
ZoneName: Town of Giran
OS: Windows 10(64) 10.0 (Build: 19045), Service Pack 0.0
CPU: AuthenticAMD  AMD Ryzen 7 5800X3D 8-Core Processor            @ 3403 MHz
RAM: 32679MB RAM
CPUInfo: 16,8,16,1
Memory: 1662682KB
PrivateMemory: 3483740KB
Video: NVIDIA GeForce RTX 4080 (3141), DX v4.9r904
Option: 1920x1085S_W0sYD0A1KP_
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 459075
NPAuthSocketClosed: 0
Sev: 15_Chronos (GMT-2)
VideoResources: 867 MB
MAC: 01-10
LANG: ENGLISH
IME: ???
Remote:0

Error: Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
3521780 KB PrivateBytes(OS) 2628200 KB WorkingSetSize(OS), AvailPhys:17513 MB(53%), AvailVirtual: 73 MB(1%)

Protocol: S_STATUS_UPDATE(23, 1) <= S_STATUS_UPDATE(23, 1) <= S_PARTY_SMALL_WINDOW_UPDATE(13, 1) <= S_STATUS_UPDATE(18, 1) <= S_TARGET_SELECTED(27, 2) <= S_STATUS_UPDATE(23, 3) <= S_STATUS_UPDATE(23, 3) <= S_PARTY_SMALL_WINDOW_UPDATE(13, 3) <= S_TARGET_UNSELECTED(23, 5) <= S_STATUS_UPDATE(23, 5)

History: FMallocWindows::Malloc <+ 00000000 1048576 FArray mem=1702586412, aligned=1713139712 <- FMallocWindows::Realloc <+ 00000000 1048576 FArray <- FArray::Realloc <+ 1048576*1 <- UTexture::Init <+ (Texture Transient.Texture) <- FCanvasUtil::EndCapture <- UCanvas::EndCapture <- UCanvas::DrawTexture <- UCanvas::DrawTexture <- UCanvas::CaptureSplit9Textures <- NConsoleWnd::Tick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

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Same here.
Error: Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
on two different pc/laptop. There is a problem with the game not a graphic driver
 

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14 hours ago, F2L said:

Same here.
Error: Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
on two different pc/laptop. There is a problem with the game not a graphic driver
 

so post your full error(Error: Insufficient Memory could be graphic memory/physical memory/virtual memory etc.) ... if the VideoResources is reported correctly then the crash has nothing to do with your graphic driver. If you have 4-8GB graphics card and crash report gives 400-800MB VideoResources then the graphic driver did crash[check your system logs] just because the graphic driver crashes, does not mean the driver is fake or corrupted... or that the video card is damaged, but it certainly points towards checking it to verify hardware and drivers.

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  • 1 month later...

"3521780 KB PrivateBytes(OS) 2628200 KB WorkingSetSize(OS), AvailPhys:17513 MB(53%), AvailVirtual: 73 MB(1%) "

Available Virtual Memory 1%, I think you have to check your virtual memory and cache setup on Windows

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