BlueBerry Posted March 19 Share Posted March 19 Since the update my client crashes a few hours in the game not sure what's going on but its not good. I only have one client open on my machine before this fiasco I would run 3 clients with no issues and no I am not running windows 11. Version: EP50_Global,LL_s,V2110409,418 BuildDate: Mon Mar 13 01:43:54 2023 Time: 2023.3.19 10:55:43 [GTick=258247,LGTicks=171653,Duration=7007] PosCode: 169300:11171:-2733 ZoneName: Cemetery OS: Windows 10(64) 10.0 (Build: 19045), Service Pack 0.0 CPU: GenuineIntel Intel(R) Core(TM) i7-9800X CPU @ 3.80GHz @ 3801 MHz RAM: 32641MB RAM CPUInfo: 16,8,16,1 Memory: 1888554KB PrivateMemory: 3305852KB Video: NVIDIA GeForce RTX 3060 Ti (3129), DX v4.9r904 Option: 1920x1080S_W0sYD1A1KPB Scene: 0_0_0 Stat: 5 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 258247 NPAuthSocketClosed: 0 Sev: 15_Chronos (GMT-2) VideoResources: 250 MB MAC: 42-76 LANG: ENGLISH IME: ??? Remote:0 Error: Insufficient Memory. Please check the Virtual Memory Option and avilable hard drive space. You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory. 3363052 KB PrivateBytes(OS) 3251284 KB WorkingSetSize(OS), AvailPhys:24480 MB(74%), AvailVirtual: 51 MB(1%) Protocol: S_TARGET_SELECTED(27, 1) <= S_TARGET_SELECTED(27, 1) <= S_EX_PARTY_SPELLED_INFO_UPDATE(33, 1) <= S_EX_TACTICAL_SIGN(13, 1) <= S_EX_CHAR_INFO(436, 1) <= S_STATUS_UPDATE(23, 1) <= S_STATUS_UPDATE(23, 1) <= S_PARTY_SMALL_WINDOW_UPDATE(13, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(23, 1) History: FMallocWindows::Malloc <+ 00000000 2952 FArray mem=1933880188, aligned=1948987392 <- FMallocWindows::Realloc <+ 00000000 2952 FArray <- FArray::Realloc <+ 246*12 <- UVertMeshInstance::GetFrame <- UVertMeshEmitter::RenderParticles <+ this=Transient.VertMeshEmitter Owner=Transient.v_rare_templar_roar_f_ta <- renderParticles <- AEmitter::Render <- FDynamicActor::Render <+ v_rare_templar_roar_f_ta Transient.v_rare_templar_roar_f_ta <- RenderActor <- RenderDeferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd990000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Link to comment Share on other sites More sharing options...
Moderators Hyunkel Posted March 19 Moderators Share Posted March 19 Hello, Please contact Customer Support so they troubleshoot this issue with you: https://support.lineage2.com/hc/en-us 1 Link to comment Share on other sites More sharing options...
Fell Posted March 20 Share Posted March 20 17 hours ago, BlueBerry said: Error: Insufficient Memory. Please check the Virtual Memory Option and avilable hard drive space. You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory. 3363052 KB PrivateBytes(OS) 3251284 KB WorkingSetSize(OS), AvailPhys:24480 MB(74%), AvailVirtual: 51 MB(1%) Do you have your pagefile disabled? How can you get this kind of error only after 2h of playing? Got 3k google chrome tabs? Link to comment Share on other sites More sharing options...
Teribeth Posted March 22 Share Posted March 22 On 3/19/2023 at 12:04 PM, BlueBerry said: VideoResources: 250 MB I would think it may be a driver issue... Video Ram is misreported in crash.(Bad Driver or Hardware issue causing the driver to crash) You could try with the Card substituted or removed... the Intel Graphics on the i7 should handle the game reasonably well. Or is this a discrete Video setup where windows uses Intel on the Desktop, and switches to Geforce when starting a game? Link to comment Share on other sites More sharing options...
Sirfried Posted March 30 Share Posted March 30 On 3/19/2023 at 1:04 PM, BlueBerry said: Since the update my client crashes a few hours in the game not sure what's going on but its not good. I only have one client open on my machine before this fiasco I would run 3 clients with no issues and no I am not running windows 11. Version: EP50_Global,LL_s,V2110409,418 BuildDate: Mon Mar 13 01:43:54 2023 Time: 2023.3.19 10:55:43 [GTick=258247,LGTicks=171653,Duration=7007] PosCode: 169300:11171:-2733 ZoneName: Cemetery OS: Windows 10(64) 10.0 (Build: 19045), Service Pack 0.0 CPU: GenuineIntel Intel(R) Core(TM) i7-9800X CPU @ 3.80GHz @ 3801 MHz RAM: 32641MB RAM CPUInfo: 16,8,16,1 Memory: 1888554KB PrivateMemory: 3305852KB Video: NVIDIA GeForce RTX 3060 Ti (3129), DX v4.9r904 Option: 1920x1080S_W0sYD1A1KPB Scene: 0_0_0 Stat: 5 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 258247 NPAuthSocketClosed: 0 Sev: 15_Chronos (GMT-2) VideoResources: 250 MB MAC: 42-76 LANG: ENGLISH IME: ??? Remote:0 Error: Insufficient Memory. Please check the Virtual Memory Option and avilable hard drive space. You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory. 3363052 KB PrivateBytes(OS) 3251284 KB WorkingSetSize(OS), AvailPhys:24480 MB(74%), AvailVirtual: 51 MB(1%) Protocol: S_TARGET_SELECTED(27, 1) <= S_TARGET_SELECTED(27, 1) <= S_EX_PARTY_SPELLED_INFO_UPDATE(33, 1) <= S_EX_TACTICAL_SIGN(13, 1) <= S_EX_CHAR_INFO(436, 1) <= S_STATUS_UPDATE(23, 1) <= S_STATUS_UPDATE(23, 1) <= S_PARTY_SMALL_WINDOW_UPDATE(13, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(23, 1) History: FMallocWindows::Malloc <+ 00000000 2952 FArray mem=1933880188, aligned=1948987392 <- FMallocWindows::Realloc <+ 00000000 2952 FArray <- FArray::Realloc <+ 246*12 <- UVertMeshInstance::GetFrame <- UVertMeshEmitter::RenderParticles <+ this=Transient.VertMeshEmitter Owner=Transient.v_rare_templar_roar_f_ta <- renderParticles <- AEmitter::Render <- FDynamicActor::Render <+ v_rare_templar_roar_f_ta Transient.v_rare_templar_roar_f_ta <- RenderActor <- RenderDeferredActors <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd990000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop https://imagizer.imageshack.com/img923/1618/pLBYhI.jpg I have same problem need help Link to comment Share on other sites More sharing options...
Teribeth Posted March 30 Share Posted March 30 9 hours ago, Sirfried said: https://imagizer.imageshack.com/img923/1618/pLBYhI.jpg I have same problem need help I concur... you need to install GeForce reference drivers, or try replacing or removing the Graphics card(your i5 9400 6 core 6 thread, should have the best on-chip graphics for 9th generation)[a hyperthreaded i5 would have the same graphics as i3s]it is reporting 0MB Video Resources. Link to comment Share on other sites More sharing options...
WITM Posted April 2 Share Posted April 2 yeah same here its been very bad since last week...multiple crashes every day. @Hermes Version: EP50_Global,LL_s,V2110409,418 BuildDate: Tue Mar 28 05:28:47 2023 Time: 2023.4.2 11:54:11 [GTick=459075,LGTicks=382635,Duration=10758] PosCode: 82951:147550:-3469 ZoneName: Town of Giran OS: Windows 10(64) 10.0 (Build: 19045), Service Pack 0.0 CPU: AuthenticAMD AMD Ryzen 7 5800X3D 8-Core Processor @ 3403 MHz RAM: 32679MB RAM CPUInfo: 16,8,16,1 Memory: 1662682KB PrivateMemory: 3483740KB Video: NVIDIA GeForce RTX 4080 (3141), DX v4.9r904 Option: 1920x1085S_W0sYD0A1KP_ Scene: 0_0_0 Stat: 5 Replay: 0_1 WorldRaid: 0_0/0 ClientSocketClosed: 459075 NPAuthSocketClosed: 0 Sev: 15_Chronos (GMT-2) VideoResources: 867 MB MAC: 01-10 LANG: ENGLISH IME: ??? Remote:0 Error: Insufficient Memory. Please check the Virtual Memory Option and avilable hard drive space. You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory. 3521780 KB PrivateBytes(OS) 2628200 KB WorkingSetSize(OS), AvailPhys:17513 MB(53%), AvailVirtual: 73 MB(1%) Protocol: S_STATUS_UPDATE(23, 1) <= S_STATUS_UPDATE(23, 1) <= S_PARTY_SMALL_WINDOW_UPDATE(13, 1) <= S_STATUS_UPDATE(18, 1) <= S_TARGET_SELECTED(27, 2) <= S_STATUS_UPDATE(23, 3) <= S_STATUS_UPDATE(23, 3) <= S_PARTY_SMALL_WINDOW_UPDATE(13, 3) <= S_TARGET_UNSELECTED(23, 5) <= S_STATUS_UPDATE(23, 5) History: FMallocWindows::Malloc <+ 00000000 1048576 FArray mem=1702586412, aligned=1713139712 <- FMallocWindows::Realloc <+ 00000000 1048576 FArray <- FArray::Realloc <+ 1048576*1 <- UTexture::Init <+ (Texture Transient.Texture) <- FCanvasUtil::EndCapture <- UCanvas::EndCapture <- UCanvas::DrawTexture <- UCanvas::DrawTexture <- UCanvas::CaptureSplit9Textures <- NConsoleWnd::Tick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Link to comment Share on other sites More sharing options...
F2L Posted April 5 Share Posted April 5 Same here. Error: Insufficient Memory. Please check the Virtual Memory Option and avilable hard drive space. on two different pc/laptop. There is a problem with the game not a graphic driver Link to comment Share on other sites More sharing options...
Teribeth Posted April 6 Share Posted April 6 14 hours ago, F2L said: Same here. Error: Insufficient Memory. Please check the Virtual Memory Option and avilable hard drive space. on two different pc/laptop. There is a problem with the game not a graphic driver so post your full error(Error: Insufficient Memory could be graphic memory/physical memory/virtual memory etc.) ... if the VideoResources is reported correctly then the crash has nothing to do with your graphic driver. If you have 4-8GB graphics card and crash report gives 400-800MB VideoResources then the graphic driver did crash[check your system logs] just because the graphic driver crashes, does not mean the driver is fake or corrupted... or that the video card is damaged, but it certainly points towards checking it to verify hardware and drivers. Link to comment Share on other sites More sharing options...
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