Old Kain Player here myself (6/2004).
So I am reading these posts and the nostalgia lasts for a little while.
Interesting stuff as of now: Blazing Swamp is dead like it was in C2, but at least there are skins on the terrain now.
But I digress.
The real interesting mechanic is the magic lamp - it's a way to take some of the sting out of the grind. However, diminishing returns make themselves known in the 60's making leveling a bit of a chore when it comes to the lamp. It's really great at lower levels - but you'll ALL see the diminishing returns eventually. But I typically only use the lamp recharge in Transcendent Dungeons - by the time I am done with 1 run in the high 60's, I have 8-10 lamp attempts. This is how you can get through problematic spots on the hunting journey - but again, even these rewards diminish and don't give the same "umph" at let's say level 50 compared to 65.
I'm willing to try some stuff out in the store, etc., to see how this experience plays out.
The adena nerf is interesting - though I suspect farmers will just price in the L2Coin/Store expenses to have solo farming teams operate. It's an interesting switch of expenses - forcing people to have "skin in the game." Before, you'd pay a subscription, you get access to the game and all its content, no resource nerfs, etc. Your upfront cost was buying the game (Old L2), plus $15 a month, and with GoD, there was none. But the changes in how adena flows in and out of the system will prevent the kind of adena inflation that has destroyed previous incarnations of this game. Now, in order to be "profitable," one would have to price in the cost of maintaining Sayha just to earn said adena.
How this translates into growing a player base, I do not know. This system reminds me of those people who go to college for the first time, take economics, and later realize it was a "weed-out" class to filter out those who just were not prepared. This seems similar and I would not be surprised if the churn rate is as such it's no longer profitable to even run these servers.
INTERESTING NOTE: Windows 11 will natively run Android Apps. No BlueStacks. Try Lineage 2 Revolution - F2P and P2W, but the reward structures are more in line with what one should expect if they're spending money.
We as a community have to demand that NCSoft NA tweak and change things so the server "works" versus having 200 people who seem to have no cares about disposable income. You see, these sorts of folks don't help the game - they destroy it. Why? Because this IS a competitive game by nature - always someone to be better than (unless you're a hero). Now it may be a solo heavy game, but raids and castle sieges, cannot be done solo (you can try - tell me how long you live). Games were meant to be played by 2 or more people. Escaping the social aspect of online play is a sort of non-sequitur. Why not just install it on our systems and just play solo with no one else around?
I don't know - we shall see how things play out. I imagine for the 90% that are playing right now - and this is a guess - I bet most would uninstall right now if they were told they had to spend $25-50 a week minimum to have any sense of consistent forward progress. This game in its current form is limiting what people can do and not quite delivering enough of an incentive to even want to spend more. Yes, I am sure NCSoft is upset at all the farming companies that made millions off of their IP and they saw a very small fraction of that. But, L2R? In 2019, it had already been out a year, but had earned more revenue in that year than all of Lineage 2 Classic and Live combined since they both went live. We're talking over $100M in one year's time.
Think about that.
RIP War System.