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Gazob1

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Everything posted by Gazob1

  1. You would never party up with random people because you would never share the drops. You could at best make a group with damage dealers for raids and exp only zones. Making your own supports is needed therefore making groups with other supports is also nonsense. Lineage 2 simply does not have a design that inspires people to group up, ever. Not only that but the competitive nature for spots in this game is so huge that you don't want people around. Party system doesn't need to change. It's actually very good because it gives good exp but the game is just to messy. L2 Essence was their attempt to fix these issues by making everyone solo, which is not a bad idea because L2 is about being solo for years now. L2 Live also tried to remedy this 'problem' with the awakening and further updates by reducing the amount of characters needed in a group, to basically 1. Party system is fine, the game design just isn't made for groups unless you know the people you're dealing with and you're willing to share your progress, and hopefully everyone in your group brings efficiency to your grind.
  2. Not sure how you're handling those buffs but with a regular macro most of them will count as an action therefore they'll make your character stop until another action is taken. In this case you have to set another follow command after the use of a scroll. This should never happen by using consumables, specially with the auto-use but hey, the game is on fire. Mixing the auto-use feature with the macro-loop and auto-hunt have a lot of bad interactions that the devs didn't care too much about.
  3. Like our friend commented above, you need another account just to take targets. The auto-hunt takes the target and only changes whenever it dies, the macro doesn't have this feature and will keep changing targets. The efficiency to have auto-hunt + macro was a great feature and now it's been removed, there are ways to "fix" the problem but the problem shouldn't exist in the first place. The old system was 10x much better, there is no logic for the character to attack a mob while running macros because I can have the attack command within the macro however I want. The macros on Live are still intact.
  4. It doesn't work, the auto-hunt takes priority and replaces the macro with the Attack action, I don't want a character to attack but still take next targets like it used to do, now I simply cannot, both systems are mixed together instead of the macro-loop having priority with the target system of the auto-hunt. The way it used to work is that the auto-hunt used to keep the macro on loop without forcing the character to attack unless you made them attack within the macro, if you wanted the character ONLY to attack then you'd have no macro activated, you could drag the macro to the little box in the old interface, or just right click it in your bar, both were the same functionality with only 1 macro active per character. I don't want my healer to attack mobs, I want him to use a heal on stand mode and use a delay, while getting targets. The workaround is to make a healer spam Self Heal because he's gonna stand still, but that makes the character completely useless. I failed to communicate the proper issue, thanks for clarify.
  5. Spiritshot was a core supply for buffers and even healers. Burning Blessed Spiritshots for buffs is nonsense.
  6. I noticed that the macro-loop does not work in conjuction with the auto-hunt feature like it did before, the auto-hunt is supposed to run with at least one macro activated. It currently makes a lot of farming strategies worse or flat out unviable. It has to work like the Lineage 2 Live version. Whenever you press auto-hunt it shuts down all running macros, allowing only the skills to be spammed on repeat with the new system, this is clearly a design made for the Lineage 2 Essence version, not Classic. The auto-hunt is a smart feature to target mobs and focus on the target until it's dead, which was a very good feature to have WITH the macro-loop system, if you can't use both then you have to make workarounds with another box account with a very poor and temporary ugly "fix". Please consider checking it out, as it was once a core mechanic from the game that was gutted overnight. @Juji @Hime Thanks.
  7. Live version still has the macros and the good HUD, Classic got the ugly HUD and the obliteration of macros. This update makes sense in L2 Essence because all buffs are auto-usable and they're all self-buffs, the problem is that Classic and Essence were basically merged together with these updates, and they are NOT the same game. This is was a disaster. Live version is the only version that has some attention from NCSoft, Classic is basically scrapped at this point.
  8. I wanted to open a thread about this CLEAR issue. The bots are once again reigning supreme, screw the normal humans who were able to farm with some struggle and peace to "compete" with the massive very smart programmed scripting programs. I think NC went this direction because L2 allowed players to become self sufficient, they want players to cash in to compete with the bots, there's no other argument, no one in the right mind who played this game would remove a rebuff option even if you play MANUALLY, the fact that you need to alt-tab to rebuff many boxes is incredibly TIRING (I used to do this 2 PC's back when boxes were limited). I came back because of these changes and now they're gone. Well, at the end of the day I feel relieved that I'm free, this game is addictive when you're passionate about L2.
  9. You can already do this by setting a macro to assist a target, but it's not going to work for long periods of time in most areas, it's very hard to find spots that you can do that and usually anyone would let it be a secret for themselves. The mobs start to spawn outside your range and you'll stand still forever. What we REALLY need is an option to make Manner Mode work for PARTY MEMBERS, it's incredibly dumb that your party members will stop to attack a mob to stop the KS, forcing you to let Manner Mode off. very annoying. The Essence version "fixed" the spawn problem by making all mobs in selective areas very packed and self contained so that you can leave your character on auto-hunt forever, but Essence changed the whole pacing and progression of the game, which sucks. Classic still has normal spawns but NCSoft could really improve a bit on that to make auto-hunt a bit more reliable. There are changes to macros coming in the near future, you'll be able to activate all your combat skills to auto-use, but I'm not sure about the buffs, what I really wish is that ALL buffs became auto-use so that your characters could also fight instead of being a fully dedicated buff box. Disregard any uncontrollable filth of cheating script programs that NC choose to ignore.
  10. This strategy is really decent, I used it a lot, but it has a big problem that should be considered, you have to find self contained respawn spots and they're hard to find, so that mobs don't stack outside of your assist radius. My biggest problem with the auto-hunt is the characters that are following your lead will eventually get stuck on trees and you'll die, so you also have to manage to find spots such as Cruma that are naturally self contained. NCSoft could do some work with the respawns to make auto-hunt a bit better, but not overdoing like they did with L2 Essence making the game feel completely artificial, just to a point where trees don't become a problem or mobs stacking outside your hunt perimeter. Another advice for anyone using auto assist is to turn off "optimize performance" in options so that your characters run the macro way way faster. (optimizing the performance will make the client use very very low CPU but it make the macros slow up to a point where some skills can't be used such as targeting something and casting fast enough if you're auto-hunting). I really wish that NCSoft also had considered your party not become part of the manner mode, your characters inside your party will stop to attack the target if the manner mode is on, this is really lackluster, you have to KS anyone if you wanna make the auto assist combo strategy, or find a spot that you're alone.
  11. That's the problem, you're not giving more "help" or "boosting" players by paying for stuff in-game, your GATING and BLOCKING the free players from progressing as the game is designed, or least making their lives miserable, it's a clear pay wall demanding free players or any other player to buy lots of things, in a f2p model you have clear choices to buy different things and always pick whatever you wanna buy without ruining the whole experience or feeling like you couldn't play without it, it's insane how they milk on people's misery and willingness to enjoy the content, not only the in game economy blows but the whole gaming experiece get completely shattered. They could simply make the game "free" with a fair monetization and give a lot of benefits and good things in the store, they rather create pay walls. I've bought already 40$ worth of things, gladly supporting the game, gladly enjoyng the benefits, willingly to get coins over my gameplay but when you see schemes like this your motivation and trust is just smashed... I don't remember playing L2 in the old days with the mindset that any consumable is literally a waste of adena, you can't repay anything you buy except for gear pieces, this game blocks your experience. I wanted a hardcore leveling, hardcore choices, hardcore pve/pvp, everything is fine, but when you have clear walls is just sad, sad because people are hyped to play this server and they'll leave as soon as they realize that anything they wanna do in-game is wasteful unless they pay up with real money (and not cheap).
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