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Maerwen

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Posts posted by Maerwen

  1. stage 2 is pretty good (if homu is luminus you get con/men/luck +3) cha is a non factor compared to other stats...

    18 minutes ago, Nymphadorae said:

    I've spent 100 points for 2 commune skills to go stage 3 so... pray to your gods for some luck. If not, settle with stage 2 and solved ^_^

     

  2. 5 minutes ago, Barnabas666 said:

    Hi, in another thread here I noticed that ppl have problem with high prices of some items, because they either dont drop so often as before or are more needed now or didnt appear ingame for ages. I write here small list of items which I think can be overpriced now even I understand that someone can see it in different way.

     

    • Rune Stone
    • Superior Giant's Codex - Mastery
    • Alien Nano Supplement Event
    • Top-grade Spirit Stone
    • Elcyum, Elcyum Crystal, Elcyum Powder
    • Bloody Armor Enhancement Stone
    • Superior Giant's Codex
    • Freya's Luck Potion (called Maphr's before)

     

    Is possible to add these items in some of next events as drop or even better to put them as possible drop/reward of any instance (that would be probably too complicated change)?

    Thanks @Juji

    I think the same,mostly for the rune stones

    That item is used to learn skills lvl 99/101/103, on new mentee stage now, and there is NO way to farm in a logical way those items. In the way it is now, there is no way to fully understand the reach of your toon without expending money that cannot be farmed at those lvl

    At least add the rune stone to the ncstore at 20 ncoins for example, so the price range will be 40kk of adena instead of 200 as is now. Or add those in the oly shop, similar to the superior codex

    Plz @Juji or @Hime check on this because the market values now are literally killing the game.

    Thanks in advance, and best regards

  3. 1 hour ago, Arthur said:

    The struggle for a profitable spot, the struggle for the resource, the struggle for the RB, this is the basis of the foundations of this game since its inception.
    This game is not for crybaby, but for people with a character.

    Show your character to this PK and he will be afraid of you !

    Even now, 1 scroll removing 1 PK costs 16 mil
    Bring 2-3 of your boxes and stand stubbornly on your spot !

    How many times will he be able to kill you and your box? 50 times? It will cost him 16x50 = 800 mil. Will he be able to spend 800 mil every day and spend his time for kill in PK? The answer is - NO

    PK- does not violate the rules of the game
    but maybe this game is just not for you?

    The pk system is to good with the pk players, the moment pk stopped droping gear was the moment that the pk system was made for the whales that control the server. they just can pk all and pay 800 mil or more, they make more adena in IoS in one hour even with the actual nerf probably.

    Make the guards npc to one shoot any pk no matter the gear, make them loss 10% of exp in one single death, and then we will start talking about a fair pk system. for me i would remove the pk scrolls, let the old beauty of sin eater quest be the only way to remove pk.

    Ofc i know about the struggle for the ressources, on the old good times i camped rbs on bartz, do pvp for the drop and exp, you know when the game was "THE GAME". I am not against that, that is the game. what it should not be the game is this pk flawed pk system...

    • Like 3
  4. :( I see similar behavior in many spots, and not only top tier players do it... In magic circle i usually find myself pk'ed is some specific spots by trully non factor players, same with EV. PK should give penalty like disabling all abilitys or items skills, if droping gear make ppl cry. 

    Is sad to see that the actual game mechanics give prize to those that play against a healty community.

    I found crazy what usually happen to me in coal mines. I go with my feoh to lvl up mentees for my atlas earring. With that feoh i one or two shoot the mobs. To let less geared ppl farm exp i usually stay in some corners on the rooms so most of the mobs can be farmed by newbies partys or less geared ppl. When a party come to the same room i ask nice if they can leave the corner mobs to me, avoiding agro with the runers or archers to those mobs. what happen then is that they want to farm all the room with extremly low damage, the mobs do not respawn and loss exp... Ofc after wasting 10 min trying to speak with those brilliant minds i end up going in a contest to see who kill faster the mobs because they seems to not care to efficiently lvl up on the limited time coal have...

  5. 35 minutes ago, mixa said:

    I don't really see much of difference on the mobs on my feoh.Usually farming FoS or Tanor, no much have changed.Not sure about HB though, haven't been there for a while.

    Maybe they changed the 101-103 mobs only. Sadly there is not a good spot to lvl 106 to 107 so i need to go to beleth magic circle or EV for exp and exalted quest. At the moment i will leave one of my toons fishing, more worth than spending shots haha

    17 minutes ago, Helv said:

    I've noticed a huge difference at Blazing Swamp for my feoh, I usually kill without shots, because I'm cheap ;p and mobs were dying in 4-6 hits before the update. Now the feoh gained one level more but it needs around 15 hits to kill a mob lol and mind you, it's a dualclass that I am leveling, so I have dualclass skills. I don't even want to think how it looks for new characters, though they at least get free shots ;)

    Hehe i to am a cheap one to play but on beleth i need to hit with all i got haha. I think the biggest difference on those lvl is for feohs

    Ty both for the replies

  6. 4 hours ago, Argus said:

    Yes, we are required to play the - impossible mode of this game for several years now for sure, what we get is exactly 1 step forward - 3 steps backwards.

    I can make a list of problems, which need ASAP fix/change and after fixing them - game will be much much better … many of us know what needs to be done !!!!

    I am open for discussion so we can really make a huge positive change for all players, low/mid/top tier!

    For my own interest last months I started to play on 2 more classes, wanted to see how players progress both on dd's and supports paying and not paying, almost all is messed up, itemization, promos, prices. success rate on enchants, random playstyle changes, random changes to %success rates ( even if they tell us there is no change), lag, disconnects, adena drop. XP zones without any logic, party play, time for server activities, time for oly, server economy, item production by players, consumables prices.. list goes on and on and on ...

    I so much love the game, it makes me have a headache thinking about all these problems - AND THE FACT THEY CAN BE FIXED, BUT NOTHING IS BEING DONE >:(

    I think that any event with success rate should clearly state the rates. Or at least they should give a certain item after the player reach a goal (for example the old stable cloak scrolls that in the last event were missing). 

    It is true i think none of the devs have played the game after lvl 101. The damage anyone can do the mobs 101+ using the gear you can get playing alone is to low to have been tested. It feels like the test they make to kill mobs is using dragon weapons stage 3 instead of what the majority of the players can use

  7. My questions:

    Is the increase on pdef/mdef/ atribute resistance/ lvl of mobs on the open areas something that you will keep going wich each update?

    Is the game is going in a direction where only those with dragon/cursed weapon or top bloody r110 can play even something like kill normal mobs in open field?

    I ask that because after this update i see that both of my toons hit a lot less in most of the openfield areas were i can lvl. And i mean, the damage i do is really low compared to before the homunkulus update in places like beleth magic circle and EV.

    My lvl 106 toon is a tyr dread with bloody r99 pole +12 3 sa 300 element and attribute element augument. I have elmore cloak +7, long tallisman, 7s, venir 14, exalted one, abundance lvl 1, evolved virgo agathion lvl 1 (yea dont ask why that one haha), noble authority, bess valakas, atlas +12, creation, aq soul, leg dye lvl 5 str, emerald 4, ruby, opal, pearl and diamond lvl 3, dragon shirt +3, veteran mask +1, giant active augument of +15% crit damage artifact for attribute attack and defense.

    My 105 toon is a feoh storm, usually using all th tradeable gear i use in the previous one, plus shaphire 3, foresight) and a bloody retri 3SA+12 full element, no augument.

    Before the update in magic circle i killed the mobs (that i see green) in 2 hits if crit landed, now i need more than that, specially in the feoh, i need like 4-5 crit hits to kill the mobs.

    This do not happen in the instances like castilla or abandoned coal mines. I cannot test the tyr in coal anymore because i lvl up, but on the feoh i skill kill in 2 crit hits (or less, 1 crit hit is way more than half hp of mobs)

    I think my toons are low-mid gear to what is needed today, but adena wise there is way more than 100b to gear the toons that way. if the game is going in a direction where only those with dragon weapon can play, just tell us so i stop wasting my time trying to play the game ;)

    • Like 1
  8. For what i saw in the skills description on each grade homunkulus general gives you +1 to  men, con, luc, cha. Water gives you +2 and luminus gives you +3. The grades affect the stats each homunkulus skills gives to (i think 3%, 5% and 10% in max lvl for each skill, do not remember now that)

    I got all general in the toon that is my main char (wynn/tyr dread, yea i know i should just deleted the char), one water for yul and one general for tank in my feoh toon (the one i need to use to do stuff because my main cant kill anything alone...) and a luminus for feoh in my yul toon that i lvl only because i like the name. 

    Sadly i do not have any more SP to test and fishing box do no give vita pots anymore to test

    On my main toon i have always bad luck in all events, so idk if the rate i get on that will be close to the rate, but on that one there are already 4 general,and the numbers using all the toons i have created homunkulus go as:

    7 generals, 1 water, 1 luminus

    A clanie got 3 waters almost in a row...

  9. 21 hours ago, KillerFrost said:

    Correction, they are not "Hunting Zone" they are Instance zones where you only have X amount of time in those zones per day.  I would assume there will ofcoarse be recharge stones for PURCHASE in the L2 Store for spending more time in those zones like the current.  So besides the 2 places per level range they "Give us" for free they are only revamping "new places" as instance zones for them to make more money.  I remember a day when this game really was FREE 2 Play now its pay to hunt in any zone but the 2 we give you.

    Idk, i think is ok if they give you 1 hour free per day. In coal mine you get the experience you would make in a day or more in any open zone just playing 1 hour. For casual players that is pretty good.

    Ofc, if you want to be on the top of the top of the rankings you will need to waste adena or money, but then you stoped being a casual f2p player and that is not bad either (someone need to expend money to keep the servers running).

    I think the biggest issue is that most of the instanced zones are made for aoe damage

  10. Hi there, i am to a wynn spectral master as main class, sadly they completly destroyed the wynn summoner class in each update of the game. I have not been playing main class since some time ago so my info could be outdated.

    The skill deal Half kill time to time but in a much lower rate compared to any othel or yul HK skill.

    For Phantom Blow skill to work, you should consider that the mob lvl should be lower than summon lvl (probably seeing it green). I saw it without the Curse Exposure  skill when i still played wynn class, and did not see any diference when using the skill Curse Exposure (a waste of rune stones)

    Are you killing in high lvl areas? i stoped playing wynn because, like othels it became a toon that can not be used in partys for aoe high experience.

    • Like 1
  11. 20 hours ago, KissMyKnife said:

    i dont know which dimension you play,or in illegal server, but on official, with same geared classes, othell its on top 2 minimum, stop trolling on othell section, you dont know anything about othell at all.

    Evisch? really? just use hide with sm on, and you kill it faster then you say 10 word. tyrr? dream on, if you spawn chase, he not even damage you.

    First, my reply is about PVE, not pvp. On the first post he asked about "Is it good for late game the assassin, in terms of pve cuz pvp i know its good". My reply is about that sentence. My reply do not speak about pvp because he told that he know about that.

    Second, your comment about wynn was wrong, because of that i clarified what i know about a class which i have been using for pve and pvp (pvp on bartz and zaken times, not know). If you read, my comment about tyr dread is vs wynn with exactly same gear, augument, pasives etc. Not again othel. I only compare both of them because i can exactly compare them with the same gear (both class with bloody weapon +12 3 SA, same augument, active crit damave buff and elmore cloak buff). He asked about which to get as a dual class, dagger/archer/summoner? which of the daggers (de, elf. human or dwarf, im erthia race btw) and if summoner which of the three cats, ponnies or reapers?

    Third, about othel i said only that is a really fun class to play, hell if i have to choose any class to play pvp, for the fun of it i will play othel. But that was not the question of najngeg2019I never said anything bad about the class. My clarification is about how Ncsoft have made the game a AOE game to farm incredible amounts of exp per minute compared to kill 1 mob at time. You cannot denny that per hour a full aoe party will get allways more exp than a full 1 target party if the gear is similar.

    Next time you decide to trastalk another comunity member, be sure to read what the other member wrote...

    Have fun and happy hunting

     

     

  12. On 3/11/2019 at 9:05 PM, KissMyKnife said:

    as i said in last post, patk its not really important, if you want to solo just like me, make a hierophant iss lvl up to 101, and learn pom, and focus on skill power and crit damage, look my guide thread in here.
    Btw Summoner its not a good class, servivor hit ok but your crit damage not shared to servivor, so like qa soul 15% crit damage not added on servivor. you need a lot adena to make it good.

    Sadly the game as is now is for Yul, Feohs, and some tyrs (GK, Titan, Evisc). All the other class exist because they were there before... Othel is a really fun class to play, spamming skills like crazy and if you are lucky giving some lethals on pvp. I have a dwarfie 105 (sadly spoil is useless now...) and i am currently lvling a othel windrider (main yul). If you do enought half kills and you are smart where you kill, you can solo pretty nice with that class (do not hope to be better than feoh or yul in exp per hour, the game have been going from normal farming to macro aoe farming)

    My main is a wynn toon since GoD, so i will give my 50 cents about that class

    With wynn is easy to go from 85 to 105, but after that idk (currently i am only 106 on main). the sad part is that after 103 the damage on wynn dont scale like other class (for example i am tyr dread on dual class, and my damage of 105 as tyr dread is higher than wynn damage under same buff/debuff), the nice part is that if you combine some buff your servitors hits like a raidboss :D (it is easy to reach more than 700 attack atribute on servitors with the right buffs)

    As a comment, crit damage % of accesories pass to summons (just not all of that bonus, 15% of all your P. Critical Damage bonus when you use your ultimate servitor share skill). About wynn class, i would advice against the arcana lord (cat one) because the buff give attack speed, and is really easy to get close 1500 attack speed without that buff. If you go to wynn summoner, my advice is to follow Quenia recommendations of this post:

    https://forums.lineage2.com/topic/13540-ap-setup-em/?do=findComment&comment=108645

     

  13. In the first one of your blessing r99 you got the same 16 items than me hahaha. That does not look random O.o

    The lvl 10 soul crystal is the best one?

    i think that profit wise is really lower compared to the previous version of the event (agathions and boss jewlery are rare now, on the first time agathions were introduced with fortune you got 1 agathion each 32 coupon at least)

  14. I had a little more luck, used 16 coupons and got bless r99, 2 agathion low lvl, 1 elcyum and 2 runestones 

    Still i think that this kind of events should give as rewards items that at least give as value 1.5kk of adena per Nc coins. i do not understand why the royal card (16 coupon) can give you Deton's Purple Potion. that item is really bad for 16 expended coupons...

    Bottle of (...) God's Soul should give at least 10 of each....

    Destruction Scroll: Enchant Armor (R-Grade) Should be in normal one, not royal one...

    and normal ones:

    Gran Kain's Miraculous Medicine x10 REALLY!!!! THAT  THING!!!! NOBODY WANT AND NOBODY NEED THAT ITEM, STOP ADDING THAT ITEMS IN EVERY SINGLE EVENT...

    Freya's Scroll of Storm,  only one, really????

     

    I do not say to break the game market flooding with items (like you usually do with artifact event and life stone instiled with giant and kain lvl 8 crystal) but at least give something that is worth the money all the time. 

    Sorry for my english, tired, lazy and angry...

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