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About Liti

  1. The more objects are in the game, the more processing power is required from the unit (computer/server)running it. So, low lvl mobs (lvls 1 through 80 )starting from keltirs in dark elf village, and finishing with ketra/varka mobs are vaste of processing resources. do we need them? Server configuration, and hardware specifications are responsible (partially) for number of possible to maintain connections, and therefore are setting limits for the maximum number of active players. But this information is available for the IT engineers, so should be no problems with this part, unless that number is unknown to them. Mentioned above computing power is influencing as well and number of connections maintained, but let's not go to deep into technical details (there are many ways to manage them in order to optimize use of computing power). Synchronization of the events is the biggest challenge to the programmers, because different ping time to the players on the same area (including one party members) requires server to communicate with other active player characters depending on the player with biggest delay (ping). So decision to compress all players in few locations is the most influential towards so called "lag". You always can check how global is lag, by moving to less populated area of the sever. And as long as multiple characters run from same computer shares same ping, they have no more influence as if one character is operational (mostly). That was only share of opinion, and is not intended to start a discussion.
  2. event only items works only during events. There is no runing fishing event at the moment. Event items stays ingame especially, if they were sold for nc coins.
  3. 3 PC limit is not about increase sociability. It is all about solving problem of server lags. It is temporary solution, until devs comes to understanding what's going on on their part. As it was before limited mob respawn in some locations, queues, and etc.
  4. Would be nice, to see some GM action on Naia server in order to get rid of adena sellers advertising on chat and with private messages and mail system. We trust, that this is not part of the game supported by administration, and actions will be performed on constant, permanent and consistent basis.

    use /instancezone to know, when you can enter any instance again
  6. now i got the point.. Korean Devs don't help with current update, because they are working on the new one.. It leaves our Devs to try to squeeze cheese from... what they have. Let's hope, that the new update will have all current problems solved... more or less..
  7. on twitter, 42 min ago information was posted about delaying for another 2 hours.
  8. Just FYI: l2.bin stays in the running process list after game is closed. And there is only few choices.. manually dump into file and delete afterwards, or keep on waiting while it goes up and down in using memory until eventually it is closed by operational system in use. Could be that the reason that multiple (more then one) clients are using the process, (even with different PID), but would be nice (after closing/exiting)client, not to have any processes running on their own. Same situation is and with awesomeumproccess.exe And in addition to, client should not close itself without noticing user about the action. But this was reported before, so I am not getting into it.
  9. Producer L2 Team 505 581 posts Posted August 24 Queues have been increased to the point where the limit won't be reached! there is no queues!! what are you all talking about? What queues?
  10. finally.. proper flow of information.. not only from gamers to producers(Juji), but also in other direction. I feel obligation to thank you for the second time in a few days. good job in distribution of information
  11. Mystikal lvl2 rubies is for free... just simple q to kill few hundred easy mobs.... as a other 3 jewelries, and +5 circlet. Just log in, make quests and enjoy
  12. Mystical.. everyone is running now with ruby lvl2 permanent... try to log in into server from time to time..
  13. queue length for GMT+1 at 13:00 is 144.. But we forget, that lifting the limits to unlimited number of accounts brought more chars into servers. Now my almost all chars has hero coins in their inventory, despite not spending on them real money. Number of users (chars) online is the real sign of game usability. If the shop (in real life) is popular, and has many customers, you are looking for ways to accommodate more customers, not to limit entry to highest payers. And if you buy gift card on somebody request, the question is: "who is the customer, person who pays in the money, or person on which behalf the money was payed?". Therefore, limiting the number of chars, means artificial downgrading game popularity. And i doubt, that somebody logs in more chars that he/she actually needs. Except now, when waiting time due to queues are so long. Now everybody (if have a chance) logins their extra chars just in case, - if there will be a need for them latter. (check, how many shops started to buy/sell mats). But for data gathering for analysis, i ques it is OK to introduce limits on the temporary basis. This is personal opinion, and not an intention to start a discussion, or insult anyone with different point of view.
  14. For the queue, remove oldest logged in chars.. active players will not complain about some boxes, or shop removal
  15. From Dev Tracker data, anyone from community managers updated us about servers status more than 24 hours ago.. is that neglect, or......? When solving problems for the clients, usually it is a sign of respect to inform them about developments. Should we assume, that nothing has been done and there is nothing to report?