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Fell

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Posts posted by Fell

  1. One of the last updates gave us new skills, and the last one has even brought about their 2nd-3rd levels to be learnt.

    My suggestion is, for the capital skills (like "intensive crazy nocturne" for iss class, ardor of mind for dk, archangel of death for daggers, etc.) that they should abolish regular old skills (crazy nocturn/presence of mind/angel of death respectively) upon being learned.

  2. Does anybody know, what is the point of boosting matk for iss prophet right now? It used to be, if i remember correctly, that pp could use a selfbuff to make his melee/skill attacks ranged, while the matk was used instead of patk.

    But now, since this buff is missing, what is the point of boosting pp's matk, and, the most important, why it was important to give the "superior advantage lv5" skill, with the matk being affected?

  3. Known bug list update suggestion: when you post the item to the auction house, the next step is to enter the price for that. The field where you enter the price before the update used to be in focus when you posted the item. Now, it is not, and, you use all your skills/items which are on the skill shortcut, instead of just putting the price. Please, return the old behavior of the AH interface.

    • Like 2
  4. It is not clear however why the heck ruby price is not equal to the sapphire price, blue cat to the red cat. For NC this items should belong to the same category, and of the same value. And they should be interchangable with some tax (like ruler ring -> seeker during red libra). So the prices are.. you know.

    2nd observation: 1 event coin = 4 ncoins; blessed exalted armor enchant scroll = 40 ncoins (regardless of the event) or 10 event coins (during the event). Meaning that there is no profit to trade this coins for direct goods (based on this particular example; before and during the event the price is still 40 ncoins, so you don’t win anything). And we will have to gamble.

    ps: Ty for the exalted wrap enchant scrolls introduction.

  5. 19 minutes ago, Juji said:

    It is free Blessed Exalted Armor Pack (choice of one type). It works exactly the same as the pack from the L2 Store. The only time limit is on the coupon to claim the item from the Craft system by 11/17.

    Question: that pack contains only the set, or, also items like blessed exalted circlet, blessed exalted seed bracelet, and etc? I am interested about that items more than about the set itself.

    Also, is it known when we'll get blessed exalted weapon enchant scrolls?

  6. There has been a problem of picking good names for our characters. Since the servers are old, a lot of nice memorable nicknames are taken, and, it may not be so easy to come up with the new name. Not to say that if you play a character you consider to be your main, you occupy the very same name at all the other servers.

    In the light of the update at hand (many ppl will be creating new characters), given that the problem persists for a long time, I am suggesting the following:

    1) To remove old unused 2y+ characters from accounts which were not active for a reasonable period.

    2) After the removal, (given the case if the character is set to be removed, yet the name can't be taken even after the counter expires, unless the owner logs back to the server/an account after the expiration) to refresh the database, so that such freed up names can be taken by alive people.

    3) Synchronize this actions with the update implementation.

    @Juji; @Hime

  7. 7 minutes ago, USofA said:

    ...............hahahahahahha, what?

    einhasad doesnt accept adena, kid

    I read the patch notes and for Asia/Russia they have different currencies (I can’t tell between korean/banana/balalaika currencies, or their in-game currencies). So are the items. You could go play Russian balalaika server where they serve you dragon weapons 10 times cheaper.

  8. 26 minutes ago, USofA said:

    people are here to play for fun, they arent here to make you money....go get a real job and dont blame others for your bad investments

    adding the einhasad shop is probably the smartest thing they could do at this point

    and why all kidz cry about Red Libra being here too long? all other months you are crying for Red Libra to be permanent.....pathetic

    People escape reality by playing computer games, to become the one in virtual world you can’t in the real life. Like here, I am as a student spending evenings doing dailies and applying basic trading rules of tribal society to become richer, first in virtual world, then, I am becoming wiser in reality. Also I play NFS games to ride vehicles I have no chance of driving in the nearest future. Etc. It is not fun, but a transitional object. Nobody believes that you, mr. nice guy are having fun. You escape from reality, since you are not welcome there, for some reason. Is it funny to camp raids, doing the same dailies over and over again, or alternatively, camping gainak/cursed swords? It is a sadomasochistic torture, and, if it brings fun for you, turn to a shrink. I rather spend some time outside, with my nearest and dearest, than, like you, farm adena and bring it back to einhasad. 

    • Like 1
  9. Among possible changes:

    Now you can trade consumables while they are being used (soulshots/adena/spirit ore).

    Mid-floors of TOI are now available (110+), and the new raid boss is introduced (on the 6th floor).

    Private store functionality and interface improvements.

    Dimensional raids and sieges are no longer. Merlot and Mermoden NPCs are gone.

    Performance system settings revamp (some of the options were joint/revised).

    Improved Sayha’s Talisman introduction (10 levels are available, compound the current maxxed tali with an energy to get lv.1 with the stats of: PDef. +2252 and additionaly +3%, MDef. +1472 and additionally +3%, XP +30%, Potion Effectiveness +3000. If stacked with Venir lv.10+: skillpower +9%, skillcd -5%).

    Venir talisman improvement: combine lv24 venir with an energy to receive the new talisman, which gives MEN, WIT, CON +4; DEX STR LUC CHA +3 on the 1st lvl (lv. 10 is max, with all stats +4 and bonuses to the skilldmg).

    Death Knight class introduction (duelist+eviscerator).

    New Dimensional interserver instance is added – according to the description, sounds like ToH+CoC, but for all the servers (party-based), and players are enemies to each other. The ultimate reward is some item (belt I presume) with the following stats: Max. HP/MP/CP +5%, weight limit +25600, dmg +15%, dmg_received -15%, dmg. Shield resistance +20%, fixed_damage_resistance +20%, crtdamreduction. -20%, inv_slots +36, att_res +50. 30-days limit only.

    Massive character skill animations/stats revamp.

    Wizards’ update: all have at least 1 class-dependent attribute biased skill, and many other are promised not to work unless the attribute is chosen.

    Fresh clan shop items introduction: EWR, GEWR, BEWR , EAR, GEAR, BEWR.

    Exalted quest update: exalted weapon is available after awakening (for existing chars can be received by Herphah in Aden).

    New Forgotten Power Skills Introduction: are up to the lv.31 now (require new books which can be crafted by having 10-15 chapter ones). Capital skills are:
     

    - patk: DMG +10%, patk. +20%, crtdam +15%, pskillpower +10%.

    - matk: DMG +10%, matk. +20%, mskillpower +15%, mcrit +10%.

    - def: def. +20%, received_dam_immobile -15%, skillcd -10%, dmg_received -15%.

    - att: att_def +220, att_atk +170, Max. HP/ MP +15%.

    Bonus exp items are no longer available for the mentee coins.

    Iss buff system revamp: all melodies, sonatas and resistances are joint together (each group into 1 buff). Existing learnt buff-all-at-once skills (like trio sonata) are removed, while runestones spent are compensated. Existing buff items (8h potions) are now buffing you with the updated buff versions. No info on enchant level compensation, though.

  10. @Hime

    Changed class of my Sayha to Wynn. All alchemy skills are gone (not compensated), yet, there is a possibility to learn them anew. I think it's a bug (either ertheia should be only able to change mains within themselves, or, the alchemy should be removed if the end-class is not the ertheian one).

    Also, alchemy cube skill lv2 can't be learnt - results into dc. 

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