The next update for Lineage II Classic is Herald of Light and it arrives Wednesday, June 16. Here are the patch notes:
Hunting Zones
The item drop tables for the following 10 raid bosses will be updated with S-grade weapons, armor, and accessories.
Queen Ant
Core
Orfen
Baium
Zaken
Scarlet Van Halisha
Queen Ant Drone Priest
Angel Priest of Baium
Priest of Core Decar
Orfen's Priest Lord Ipos
Spawn time will be reduced by 50% for regular monsters in the following three hunting zones below:
Kerta Orc Outpost
Varka Silenos Barracks
Giants' Cave
The spawn time for key monsters, scouts, Upper-level Gamlin, and Lower-level Leogul will remain the same.
The spawn time for elite monsters in Ketra/Varka will also remain the same.
Monster difficulty (monster P. Atk/M. Atk.) will be greatly reduced by 3/4 for the following two hunting zones:
Imperial Tomb
Dragon Valley
In addition, the aggro range for Dragon Valley monsters will be reduced by 50%.
Skills
Fixed an issue where the tooltips of 'Clan Escape Lock' and 'Clan Resurrection Lock' skills didn't contain information on consumables.
Fixed an issue where the 'Death Mark' skill displayed the skill level in duplicate.
Cooldown is now shown in seconds.
Ex) Tooltip for a skill with a 90 sec cooldown
Before
Now
1 minute
1 minute 30 seconds
Fixed an issue where the effect of Vampiric Claw Lv. 36 skill was set incorrectly.
Power Before Change
Power After Change
133
136
Fixed an issue where some skills dealt less damage than intended.
Drain Energy
Vampiric Touch
Vampiric Claw
Life Drain
Steal Essence
Life Leech
Dark Vortex
Vampiric Mist
Expanded the maximum level of class skills.
Class
Attack Skills
Status Effect Skills
Duelist
Double Sonic Slash
Triple Sonic Slash
Sonic Blaster (Stun)
Dreadnought
Cursed Pierce
Spear Shot (Hold)
Thunder Storm (Stun)
Stun Blast (Stun)
Lightning Spear (Stun)
Phoenix Knight
Shield Strike
Shield Stun (Stun)
Shield Charge (Stun)
Mass Shackling (Hold)
Hell Knight
Shield Strike
Shield Stun (Stun)
Horror (Fear)
Adventurer
Lethal Blow
Bluff (Stun)
Shadow Step (Stun)
Sagittarius
Lethal Shot
Death Sting (Magic Silence)
Stun Shot (Stun)
Eva's Templar
Tribunal
Arrest (Hold)
Holy Aura (Hold: Undead Only)
Shield Bash (Stun)
Shield Charge (Stun)
Sword Muse
Deadly Strike
Arrest (Hold)
Symphony (Silence: M. Skill)
Song of Silence (Silence: M. Skill)
Wind Rider
Lethal Blow
Bluff (Stun)
Shadow Step (Stun)
Moonlight Sentinel
Lethal Shot
Death Sting (Magic Silence)
Stun Shot (Stun)
Shillien Templar
Judgment
Lightning Strike (Paralysis)
Mass Lightning Strike (Paralysis)
Spectral Dancer
Deadly Strike
Arrest (Hold)
Ghost Hunter
Lethal Blow
Bluff (Stun)
Shadow Step (Stun)
Ghost Sentinel
Lethal Shot
Death Sting (Silence: M. Skill)
Stun Shot (Stun)
Titan
Fatal Strike
Armor Crush (Stun)
Power Crush (Stun)
Grand Khavatari
Burning Fist
Hurricane Assault
Fist Breaker (Stun)
Maestro
-
Armor Crush (Stun)
Power Crush (Stun)
Fortune Seeker
Spoil Crush
Armor Crush (Stun)
Power Crush (Stun)
Body Crush (Stun)
Soul Hound
-
Lightning Shock (Paralysis)
Shadow Bind (Silence: M. Skill)
Voice Bind (Hold)
Trickster
-
Soul Panic (Fear)
Archmage
Prominence
Sleep (Sleep)
Sleeping Cloud (Sleep)
Bind (Silence: P. Skill)
Soul Taker
Death Spike
Sleep (Sleep)
Silence (Silence: M. Skill)
Bind (Silence: P. Skill)
Anchor (Paralysis)
Curse Fear (Fear)
Arcana Lord
Blaze
-
Cardinal
Might of Heaven
Hold Undead (Paralysis: Undead Only)
Dryad Root (Hold)
Sleep (Sleep)
Hierophant
Might of Heaven
Word of Fear (Fear)
Dryad Root (Hold)
Sleep (Sleep)
Mystic Muse
Hydro Blast
Sleep (Sleep)
Sleeping Cloud (Sleep)
Bind (Silence: P. Skill)
Elemental Summoner
Aqua Swirl
-
Eva's Saint
Might of Heaven
Dryad Root (Hold)
Sleep (Sleep)
Storm Screamer
Hurricane
Sleep (Sleep)
Silence (Silence: M. Skill)
Bind (Silence: P. Skill)
Spectral Master
Twister
-
Shillien Saint
Might of Heaven
Dryad Root (Hold)
Sleep (Sleep)
Dominator
Steal Essence
Power Crush (Stun)
Fear (Fear)
Seal of Silence (Silence: M. Skill)
Seal of Binding (Hold)
Dreaming Spirit (Sleep)
Doomcryer
Steal Essence
Power Crush (Stun)
Fear (Fear)
Seal of Binding (Hold)
Dreaming Spirit (Sleep)
Increased the damage of the Doombringer's 'Soul Impale' and 'Soul Impact' and enabled the triggering of critical hits.
Increased the damage of the Soul Hound's 'Soul Slash' and 'Soul Thrust'.
The Maestro can now learn the new attack skill 'Ground Smash'.
'Ground Smash' can be learned from a codex. Codex can be exchanged from 'Lorenzo' in the 'Town of Aden' or from 'Harmony' in the 'Town of Gludio'.
Decreased the casting time of the Fortune Seeker's 'Spoil Crush', lowered its first acquisition level from 77 to 76 and increased the skill's damage.
Decreased the cooldown of Hurricane Assault.
Changed the first acquisition level of the Dreadnought's 'Spear Shot' from 78 to 76.
The Cardinal and Eva's Saint can now learn the higher levels of 'Dryad Root'.
The Doomcryer can now learn the higher levels of 'Seal of Binding'.
Revised the Bluff skill so that it is now affected by Stun Resistance instead of MEN Attack Resistance.
Fixed an issue where the attribute damage and M. Skill Power boost options weren't applied to the following skills.
Target Skills
Vampiric Touch
Drain Energy
Life Drain
Vampiric Claw
Life Leech
Steal Essence
Vampiric Mist
Dark Vortex
Fixed an issue where inaccurate damage was shown for Hurricane Assault Lv. 4 and 5.
Fixed an issue where inaccurate damage was shown for Tribunal and Judgment skills Lv. 2, 9, and 11.
Decreased the casting time of Pirate Transformation, Dark Assassin, White Assassin, and White Guardian Transformation skills.
Using physical enhance skills or song/dance skills no longer consumes Soulshots.
Fixed an issue where Soulshots/Spiritshots didn't apply when performing Range Attacks on an excessive number of targets.
Fixed the issue of ‘Paralysis Resistance’ being displayed as ‘Magic Attack Resistance’ in the activated skill tooltip when ‘Baium’s Ring Lv5’ is equipped.
Removed the 'Blaze' skill erroneously acquired by the Elven Wizard, Elemental Summoner, Elemental Master, Spellsinger, and Mystic Muse, and restored the SP spent.
Fixed an issue where 'Master Book - Chant of Fire' was not consumed when the Doomcryer learned 'Chant of Fire' Lv. 4.
Partially expanded the Glory passive skills learned by high level characters, and added new skills.
Changed the duration of Glory Ability to 20 minutes.
Skill Name
Skill Level
Acquired Level
Effect
Glory Ability
1
-
CON, MEN +1
Consumes 1 Spirit Ore
2
-
WIT, DEX, CON, MEN +1
Consumes 5 Spirit Ores
3
-
STR, INT, WIT, DEX, CON, MEN +1
Consumes 10 Spirit Ores
Glory Expand Elixir
2
91
Accumulated number of Elixir use +6
Expanded the level of 'Glory Expand Elixir' learned by high level characters.
Skill Name
Skill Level
Acquired Level
Effect
Elixir Use Limit
Glory Expand Elixir
1
88
Accumulated number of Elixir use +5
10
2
91
Accumulated number of Elixir use +6
11
3
92
Accumulated number of Elixir use +7
12
4
93
Accumulated number of Elixir use +8
13
5
94
Accumulated number of Elixir use +9
14
6
95
Accumulated number of Elixir use +10
15
Collection
Added new features to the Collection UI and improved existing features.
After selecting a collection registerable item in the inventory, clicking the Collection button in the inventory (or drag and drop) now displays the collection list related to the selected item regardless of conditions.
Collections that can be registered immediately are listed first, and information on other categories are shown in the Category button at the bottom as below:
Yellow dot if can be registered immediately, and red dot if the quantity or enchant requirement is unsuitable or unmet.
The menu button is disabled for categories unrelated to the item.
The search filter is reset when the Collection UI is closed.
Categories that are unrelated to the item are now disabled when searching an item using the search filter.
Dragging and dropping an invalid collection item to the Collection icon at the bottom of the inventory now displays a message indicating that the item is invalid for the collection.
Added 52 new collections.
The effects of new collections are shown below.
Category
Effect
Attack
M. Atk.
P. Atk.
P. Skill Critical Damage
M. Skill Critical Rate
P. Skill Critical Rate
M. Skill Critical Damage
Defense
P. Def.
M. Def.
P. Skill Critical Hit Received Chance Reduction
M. Skill Critical Hit Received Chance Reduction
M. Skill Critical Damage Received Reduction
P. Skill Critical Damage Received Reduction
Combat Support
Casting Spd.
Atk. Spd.
Movement Speed
Max CP
Max HP
MP/MP/CP Recovery Bonus
Max MP
Convenience
XP/SP Gain
Sayha's Grace Recharge Increase
Inventory Slot
Sayha's Grace Consumption Reduction
Weight Limit
Added a panel to the icon of items registrable as collection.
Added a collection icon panel to the menu of Random Crafting, NPC stores, private stores, personal/clan warehouse, and account share.
Added 10 new collections.
Category
Collection Name
Effect
Defense
Greater Jewel Lv. 3 Set Ⅰ
P. Def/M. Def. +40
Greater Jewel Lv. 4 Set Ⅰ
P. Def/M. Def. + 50%
Greater Jewel Lv. 5 Set Ⅰ
P. Def/M. Def. +60
Exquisite Jewel Lv. 1 Set Ⅰ
Damage Received -1%
Attack
Greater Jewel Lv. 3 Set Ⅱ
P. Atk./M. Atk. +25
Greater Jewel Lv. 4 Set Ⅱ
P. Atk./M. Atk. +35
Greater Jewel Lv. 5 Set Ⅱ
P. Atk./M. Atk. +40
Exquisite Jewel Lv. 1 Set Ⅱ
Damage +1%
Combat Support
Exquisite Jewel Lv. 2 Set Ⅰ
Damage Received -1%, Additional HP Potion Recovery +30
Exquisite Jewel Lv. 2 Set Ⅱ
Damage +1%, Additional HP Potion Recovery +30
Added a new Castle Siege victory reward collection.
Category
Collection Name
Effect
Collectible item
Quantity
Combat Support
Castle Siege Collection Ⅰ
PvP Damage Received -1%, Max CP +1%, Max HP +1%
Mark of the King Lv. 1
1
Castle Siege Collection Ⅱ
PvP Damage +1%, PvP Damage Received -1%, Max CP +1%, Max HP +1%
Mark of the King Lv. 2
1
64 new types of collections added.
The effects of the new collections are as follows.
Category
Collection Name
Effects
Attack
Sword Master
P. Atk./M. Atk. +75
The Left Hand Only Supports
P. Atk./M. Atk. +125
Defense
Flame Robe Set and Pants
P. Def./M. Def. +70
Majestic Collection
Hit Damage -1%
Is It Really a Cheap Accessory?
M. Def. +5
Dual Blades from Start to Finish
P. Def. +17
War-Torn Full Plate Boots
P. Def. +26
War-Torn Divine Boots
M. Def.+26
Fairy Equipment
P. Def. +8
A-grade Weapon Set Ⅰ
M. Def. +17
Sealed Equipment, but Not Sealed
M. Def. +13
Let the Collection Have Tallum Ⅰ
P. Def. +18
Zubei Boots and Gauntlet
P. Def. +5
Silver Steel
M. Def. +8
Nightmare of Blood
M. Def. +18
Raid Equipment Intermediate Collector Ⅰ
M. Def. +23
Raid Equipment Advanced Collector Ⅰ
Physical Skill Critical Damage -1%
Raid Equipment Advanced Collector Ⅱ
Magic Skills Critical Rate -1%
Raid Equipment Advanced Collector Ⅲ
Magic Skills Critical Rate -1%
Enchanted Imperial Tomb Equipment
Magic Skills Critical Damage -1%
Enchanted Silenos Barracks Equipment
Physical Skill Critical Damage -1%
Enchanted Ketra Orc Outpost Equipment
Physical Skill Critical Rate -1%
Enchanted Dragon Valley Equipment
Physical Skill Critical Rate -1%
Battle Support
The Inside Must Be Solid
Skill Reuse Time -1%
Maximum HP/MP/CP +60
Nightmare Top and Shield
Maximum CP +75
Avadon Top and Shield
Maximum HP +50
Sealed Majestic Accessory
Atk. Spd. +6
Sealed Phoenix Accessory
Atk. Spd. +5
Seems Common, but Isn’t Common
Casting Spd. +6
Enchanted Enchant Leather Equipment
Casting Spd. +2
Unenchanted Enchant Leather Equipment
Maximum MP +25
Enchant Carefully
P. Evasion +2
Ant Nest Memories
Maximum CP +50
Cheap Clubs
Maximum CP +25
Cheap Blades
Maximum HP +25
Recycling
HP/MP/CP Recovery Bonus +1
Mother Tree of Darkness
Maximum HP +75
Avadon Boots and Gloves
Casting Spd. +5
Doom vs Zubei
Maximum MP +50
Immortan is Watching
Maximum MP +75
Special
As Important as the Main Equipment
Debuff Resistance +2%
Let the Collection Have It Ⅱ
Debuff Resistance +1%
+9 D-grade Weapons
Hold Resistance +1%
Unenchanted Bow
Paralysis Resistance +1%
A-Advanced Weapon Set Ⅱ
Mental Attack Resistance +1%
A-Advanced Weapon Set Ⅲ
Sleep Resistance +1%
Press Down with a Shield
Mental Attack Resistance +1%
Not Enough Money to Buy Clothes
Pull Resistance +1%
Dark Soul
Sleep Resistance +1%
Dark Dragon
Pull Resistance +1%
Is This Not Enough for Dual Blades?
Hold Resistance +1%
Let the Collection Have Tallum Ⅱ
Paralysis Resistance +1%
Gem Dissolver
Hold Resistance +1%
Heavenly Majestic
Sleep Resistance +1%
One-handed Swords
Mental Attack Resistance +1%
Daggers
Pull Resistance +1%
Stats
Feels Purified
CON/MEN +1
Convenience
Let the Collection Have It Ⅰ
Magic Lamp Gauge Recharge +2%
Magician’s Equipment
Sayha’s Blessing Recharge +1%
Chain Equipment
Sayha’s Blessing Consumption -1%
Dwarf’s Chain Equipment
Sayha’s Blessing Recharge +1%
Black Scorpion
Sayha’s Blessing Consumption -1%
Raid Equipment Intermediate Collector Ⅱ
HP Potion Additional Recovery +5
Raid Equipment Intermediate Collector Ⅲ
HP Potion Additional Recovery +5
New collection background added.
Collection background can be changed by using the left-right arrow buttons.
Items
Low level items can no longer be used while using a high level Sayha's Storm item.
Fixed an issue where there were no crafting points and crafting fee when A-grade varnish was used as recharge material.
Lowered the crafting points and crafting fee for 'Improved Weapon Varnish (C-grade)' which were set too high.
Using My Teleport now uses time-limited My Teleport Scrolls first.
Added the activation armor 'Helmet of Mana' and 'Stun Gauntlets'.
Attacking while 'Helmet of Mana' is equipped procs the special skill 'Wisdom Benefit'.
Attacking while 'Stun Gauntlets' are equipped procs the special skill 'Fist Impact'.
'Helmet of Mana' and 'Stun Gauntlets' can be obtained from 'Master's Treasure Chests' or through Special Crafting.
Item Name
Grade
Effect
Helmet of Mana
S-grade
STR+1, INT+1, Weight Penalty Range +1500, M. Def. +50, HP Recovery Bonus +10%, MP Recovery Bonus +10%, P. Atk. +8%, M. Atk. +10%
Stun Gauntlets
S-grade
STR+1, INT+1, Weight Penalty Range +1000, M. Def. +100, Max HP +500, Atk. Spd. +10%, Casting Spd. +18%
The following effects are added at each enchantment level of Helmet of Mana.
Enchantment Level
Stats
Wisdom Benefit
Critical Hit Received Chance Reduction
STR
INT
DEX
WIT
CON
MEN
Attack-Triggered MP Recovery Chance
MP Recovery
6
1
1%
200
-3%
7
1
1
1%
200
-3%
8
1
1
1
3%
200
-4%
9
1
1
1
1
5%
200
-5%
10
1
1
1
1
1
6%
220
-6%
11
1
1
1
1
1
1
7%
220
-7%
12
1
1
1
1
2
2
8%
220
-8%
13
1
1
2
2
2
2
9%
220
-9%
14
2
2
3
3
3
3
10%
250
-10%
15
2
2
3
3
3
3
10%
250
-10%
16
3
3
3
3
3
3
10%
250
-11%
17
3
3
3
3
3
3
10%
250
-11%
18
3
3
3
3
3
3
10%
250
-12%
19
3
3
3
3
3
3
10%
250
-12%
20
3
3
3
3
3
3
10%
250
-12%
The following effects are added at each enchantment level of Stun Gauntlets.
Enchantment Level
Critical Damage of All Skills
Fist Impact
Trigger Chance
Damage
Stun Duration
6
100
1%
5%
5 seconds
7
150
1%
10%
5 seconds
8
200
3%
15%
5 seconds
9
250
5%
25%
5 seconds
10
300
6%
35%
5 seconds
11
350
7%
45%
5 seconds
12
400
8%
55%
5 seconds
13
450
9%
65%
5 seconds
14
500
10%
75%
7 seconds
15
550
10%
75%
7 seconds
16
550
10%
75%
7 seconds
17
600
10%
75%
7 seconds
18
600
10%
75%
10 seconds
19
650
10%
75%
10 seconds
20
650
10%
75%
10 seconds
Added a function that enables continuous combining of next level items.
Can be used by clicking the result item icon in the Combining result screen.
The result item is added to the first slot and a combinable item is added to the second slot automatically.
When there aren't enough items for combining, items can't be placed in the Combining slots.
Same combinings can be repeated by using the existing [Continue] button.
Revamped 'Runes' to 'Soul Crystals'.
Added 2 new Soul Crystals: Aden Soul Crystal Lv. 1-20, Hardin Soul Crystal Lv. 1-20.
The following options can be selected when an Aden Soul Crystal Lv. 1-20 is equipped.
Option Name
Effect
Effect Value (Lv. 1 - Lv. 20)
Health Up
Max HP increase
4%~33%
Mana Up
Max MP increase
4%~33%
Physical Attack
P. Atk. increase
50~1000
Magical Attack
M. Atk. increase
50~1000
Physical Speed
Atk. Spd. increase
3%~24%
Magical Speed
Casting Spd. increase
3%~24%
Move Speed
Movement Speed increase
4~12
Physical Attack Critical Chance
Normal Attack Critical Rate increase
30~150
Physical Skill Critical Chance
P. Skill Critical Rate increase
1%~11%
Magical Skill Critical Chance
M. Skill Critical Rate increase
3%~21%
Physical Attack Critical Damage
Normal Attack Critical Damage increase
95~500
Physical Skill Critical Damage
P. Skill Critical Damage increase
0.5%~4.3%
Magical Skill Critical Damage
M. Skill Critical Damage increase
0.5%~4.3%
Shock Attack
Proc Stun on attack
Trigger chance: 3% - 25%
Silence Attack
Proc Silence on attack
Trigger chance: 3% - 25%
The following options can be selected when a Hardin Soul Crystal Lv. 1-20 is equipped.
Option Name
Level
MP Recovery Bonus
M. Atk.
MP Recovery Effect Triggered on Hit or Skill Use
MEN
M. Skill Power
Magic Ability
1
1
1%
-
-
-
2
2
2%
-
-
-
3
3
3%
-
-
-
4
4
4%
-
-
-
5
5
5%
-
-
-
6
6
6%
75
-
-
7
7
7%
150
-
-
8
8
8%
225
-
-
9
9
9%
300
-
-
10
10
10%
400
-
-
11
11
11%
600
1
-
12
12
12%
600
1
-
13
13
13%
600
2
-
14
14
14%
600
2
-
15
15
15%
600
3
-
16
15
16%
600
3
1%
17
15
17%
600
4
2%
18
15
18%
600
4
3%
19
15
19%
600
5
4%
20
15
20%
600
5
5%
Option Name
Level
HP Recovery Bonus
P. Atk.
HP Recovery Effect Triggered on Hit or Skill Use
CON
P. Skill Power
Power Ability
1
1
1%
-
-
-
2
2
2%
-
-
-
3
3
3%
-
-
-
4
4
4%
-
-
-
5
5
5%
-
-
-
6
6
6%
100
-
-
7
7
7%
200
-
-
8
8
8%
300
-
-
9
9
9%
400
-
-
10
10
10%
500
-
-
11
11
11%
900
1
-
12
12
12%
900
1
-
13
13
13%
900
2
-
14
14
14%
900
2
-
15
15
15%
900
3
-
16
15
16%
900
3
1%
17
15
17%
900
4
2%
18
15
18%
900
4
3%
19
15
19%
900
5
4%
20
15
20%
900
5
5%
Higher level Soul Crystals can be obtained through combining.
Item Name
Soul Crystal Lv.
Combination Material
Fee in Adena
Success Results
Failure Results
Aden Soul Crystal
1
Aden Soul Crystal Lv. 1
10000
2Lv
1Lv
2
10000
3Lv
1Lv
3
10000
4Lv
1Lv
4
10000
5Lv
1Lv
5
10000
6Lv
1Lv
6
10000
7Lv
6Lv
7
10000
8Lv
6Lv
8
10000
9Lv
6Lv
9
10000
10Lv
6Lv
10
20000
11Lv
6Lv
11
20000
12Lv
11Lv
12
20000
13Lv
11Lv
13
20000
14Lv
11Lv
14
20000
15Lv
11Lv
15
20000
16Lv
11Lv
16
20000
17Lv
16Lv
17
20000
18Lv
16Lv
18
20000
19Lv
16Lv
19
20000
20Lv
16Lv
Hardin Soul Crystal
1
Hardin Soul Crystal Lv. 1
20000
2Lv
1Lv
2
20000
3Lv
1Lv
3
20000
4Lv
1Lv
4
20000
5Lv
1Lv
5
20000
6Lv
1Lv
6
20000
7Lv
6Lv
7
20000
8Lv
6Lv
8
20000
9Lv
6Lv
9
20000
10Lv
6Lv
10
40000
11Lv
6Lv
11
40000
12Lv
11Lv
12
40000
13Lv
11Lv
13
40000
14Lv
11Lv
14
40000
15Lv
11Lv
15
40000
16Lv
11 Lv
16
40000
17Lv
16 Lv
17
40000
18Lv
16 Lv
18
40000
19Lv
16 Lv
19
40000
20Lv
16 Lv
Double-clicking a Soul Crystal now opens the Equip Soul Crystal window.
All existing runes and sealed runes owned by characters will be replaced with new Soul Crystals after the maintenance on Wednesday, July 14, 2021.
Added a link to the Dimensional Merchant for exchanging existing runes and sealed runes for new Soul Crystals.
Existing Runes
New Soul Crystals
Sigel's Rune
Aden Soul Crystal of the same level
Tyrr's Rune
Othell's Rune
Yul's Rune
Feoh's Rune
Iss's Rune
Wynn's Rune
Aeore's Rune
Sealed Rune
Anakim Rune
Hardin Soul Crystal of the same level
Lilith Rune
Extracting a Soul Crystal from an item with options of an existing rune yields a new Soul Crystal of the same level.
Existing Runes
New Soul Crystals
Sigel's Rune
Aden Soul Crystal
Tyrr's Rune
Othell's Rune
Yul's Rune
Feoh's Rune
Iss's Rune
Wynn's Rune
Aeore's Rune
Anakim Rune
Hardin Soul Crystal
Lilith Rune
The costs of equipping, re-equipping, and extracting new Soul Crystals are as below.
Soul Crystal
Level
Used Item
Quantity
Used Item
Quantity
Equip in Slot 1
Equip in Slot 2
Re-equip
Extract
Aden Soul Crystal
1
Gemstone (B-grade)
1
2
2
Gemstone (B-grade)
1
2
2
4
4
3
3
5
10
10
6
4
7
15
15
15
5
10
20
20
30
6
14
29
29
Gemstone (A-grade)
5
7
16
31
31
6
8
18
36
36
7
9
24
48
48
8
10
31
62
62
11
11
Gemstone (A-grade)
4
8
8
Gemstone (S-grade)
2
12
4
9
9
3
13
5
10
10
4
14
6
12
12
4
15
7
13
13
5
16
9
18
18
7
17
11
22
22
8
18
16
31
31
10
19
18
36
36
12
20
26
50
50
32
Hardin Soul Crystal
1
Gemstone (B-grade)
2
-
2
Gemstone (A-grade)
4
2
5
5
9
3
12
12
16
4
16
16
23
5
25
25
42
6
33
33
59
7
37
37
67
8
45
45
79
9
59
59
109
10
121
120
134
11
Gemstone (A-grade)
15
14
Gemstone (S-grade)
22
12
17
17
25
13
20
20
30
14
23
23
34
15
27
27
40
16
31
31
46
17
34
34
52
18
37
37
56
19
40
40
61
20
109
109
164
Added the Soul Crystal link to Dimensional Merchant > Enchancement & Convenience.
Can equip and extract Soul Crystals.
Can use the Exchange New Soul Crystals/Exchange Sealed Runes menu. (Until July 14, 2021)
Existing runes and sealed runes in boxes will be replaced with new Soul Crystals of the same level on July 14, 2021.
Existing Runes
New Soul Crystals
Sigel's Rune
Aden Soul Crystal of the same level
Tyrr's Rune
Othell's Rune
Yul's Rune
Feoh's Rune
Iss's Rune
Wynn's Rune
Aeore's Rune
Sealed Rune
Anakim Rune
Hardin Soul Crystal of the same level
Lilith Rune
Added new Soul Crystals to the rewards of Hunting Zones and raids.
Hunting Zones That Drop Aden Soul Crystals
Tower of Insolence 1st Floor
Dragon Valley
Antharas' Lair
Imperial Tomb
Hunting Zones That Drop Hardin Soul Crystals
Tower of Insolence 2nd Floor and higher
Anakim Raid
Lilith Raid
Added gemstones to the Grocery Store.
Gemstones can be purchased from Helvetia in Town of Giran, Holly in the Town of Aden, and Liesel in Town of Goddard.
Product
Price (Excluding Tax Rate)
Gemstone (A-grade)
90,000 Adena
Gemstone (S-grade)
600,000 Adena
Revised some of Hardin Soul Crystal's options as shown below.
Option Name
Level
HP Recovery Bonus
P. Atk.
HP Recovery Effect Triggered on Hit or Skill Use
CON
P. Skill Power
Power Ability
9
9
9% → 11%
400
10
10
10% → 15%
500 → 900
11
11
11% → 16%
900
1
12
12
12% → 17%
900
1
13
13
13% → 18%
900
2
14
14
14% → 19%
900
2
15
15
15% → 20%
900
3
16
15
16% → 20%
900
3
1%
17
15
17% → 20%
900
4
2%
18
15
18% → 20%
900
4
3%
19
15
19% → 20%
900
5
4%
20
15
9% → 11%
900
5
5%
Option Name
Level
MP Recovery Bonus
M. Atk.
MP Recovery Effect Triggered on Hit or Skill Use
MEN
M. Skill Power
Magic Ability
9
9
9% → 11%
300
10
10
10% → 15%
400 → 600
11
11
11% → 16%
600
1
12
12
12% → 17%
600
1
13
13
13% → 18%
600
2
14
14
14% → 19%
600
2
15
15
15% → 20%
600
3
16
15
16% → 20%
600
3
1%
17
15
17% → 20%
600
4
2%
18
15
18% → 20%
600
4
3%
19
15
19% → 20%
600
5
4%
20
15
20%
600
5
5%
Old Soul Crystals
New Soul Crystals
Sigel's Rune, Tyrr's Rune, Othell's Rune,
Yul's Rune, Feoh's Rune, Iss's Rune,
Wynn's Rune, Aeore's Rune, Sealed Rune
Aden Soul Crystal
Anakim Rune, Lilith Rune
Hardin Soul Crystal
Changed the names of some items.
Added the text 'time-limited' to the names of all items to be removed.
Added the text 'imprinting' to the names of items that cannot be exchanged.
Added duration to the names of time-limited items.
Revised the tooltip display style for the components of some jewelry boxes.
Changed the name of Talisman of Authority to Talisman of Power
Combined and expanded the Talisman of Power.
Changed Noble/Brilliant Talisman of Power to Talisman of Power.
Before
Now
Noble Talisman of Power Lv. 1
Talisman of Power Lv. 6
Noble Talisman of Power Lv. 2
Talisman of Power Lv. 7
Noble Talisman of Power Lv. 3
Talisman of Power Lv. 8
Noble Talisman of Power Lv. 4
Talisman of Power Lv. 9
Noble Talisman of Power Lv. 5
Talisman of Power Lv. 10
Brilliant Talisman of Power Lv. 1
Talisman of Power Lv. 11
Brilliant Talisman of Power Lv. 2
Talisman of Power Lv. 12
Brilliant Talisman of Power Lv. 3
Talisman of Power Lv. 13
Brilliant Talisman of Power Lv. 4
Talisman of Power Lv. 14
Brilliant Talisman of Power Lv. 5
Talisman of Power Lv. 15
Added Talisman of Power Lv. 16-20.
Level
Effect
Active Skills
16
P. Atk. +16%, M. Atk. +16%, P. Def. +77, M. Def. +77, Max HP +31%, Max MP +27%, Atk. Spd. +16%, Casting Spd. +12%, P. Skill Power +17%, M. Skill Power +22%, P. Critical Rate +35, M. Skill Critical Rate +40, Damage +1%
Shunaiman's Power Lv. 2
17
P. Atk. +17%, M. Atk. +17%, P. Def. +84, M. Def. +84, Max HP +32%, Max MP +29%, Atk. Spd. +17%, Casting Spd. +14%, P. Skill Power +19%, M. Skill Power +23%, P. Critical Rate +40, M. Skill Critical Rate +45, Damage +2%
Shunaiman's Power Lv. 2
18
P. Atk. +18%, M. Atk. +18%, P. Def. +92, M. Def. +92, Max HP +33%, Max MP +31%, Atk. Spd. +18%, Casting Spd. +16%, P. Skill Power +21%, M. Skill Power +23%, P. Critical Rate +45, M. Skill Critical Rate +50, Damage +3%
Shunaiman's Power Lv. 2
19
P. Atk. +19%, M. Atk. +19%, P. Def. +101, M. Def. +101, Max HP +34%, Max MP +33%, Atk. Spd. +19%, Casting Spd. +18%, P. Skill Power +23%, M. Skill Power +24%, P. Critical Rate +50, M. Skill Critical Rate +55, Damage +5%
Shunaiman's Power Lv. 3
20
P. Atk. +20%, M. Atk. +20%, P. Def. +111, M. Def. +111, Max HP +35%, Max MP +35%, Atk. Spd. +20%, Casting Spd. +20%, P. Skill Power +25%, M. Skill Power +25%, P. Critical Rate +60, M. Skill Critical Rate +60, Damage +7%
Shunaiman's Power Lv. 3
The effects of Shunaiman's Power are as below.
Shunaiman's Power Lv. 1
Shunaiman's Power Lv. 2
Shunaiman's Power Lv. 3
Stun/MEN Atk. Rate 5%, Damage Reflect Resistance 10%
Stun/MEN Atk. Rate 15%, Damage Reflect Resistance 30%
Stun/MEN Atk. Rate 20%, Damage Reflect Resistance 35%
It is now possible to obtain higher level Talisman of Power through combining.
Item Attempted for Acquisition
Level After Failure
Combining Chance
Talisman of Power Lv. 2
1
70%
Talisman of Power Lv. 3
1
60%
Talisman of Power Lv. 4
1
50%
Talisman of Power Lv. 5
1
40%
Talisman of Power Lv. 6
6
50%
Talisman of Power Lv. 7
6
60%
Talisman of Power Lv. 8
6
50%
Talisman of Power Lv. 9
6
40%
Talisman of Power Lv. 10
6
30%
Talisman of Power Lv. 11
11
50%
Talisman of Power Lv. 12
11
40%
Talisman of Power Lv. 13
11
30%
Talisman of Power Lv. 14
11
20%
Talisman of Power Lv. 15
11
15%
Talisman of Power Lv. 16
16
50%
Talisman of Power Lv. 17
16
25%
Talisman of Power Lv. 18
16
20%
Talisman of Power Lv. 19
16
15%
Talisman of Power Lv. 20
16
10%
It is no longer possible to upgrade Talisman of Power through NPC Beggins.
New armor 'Sigil' added.
The Sigil can be used even when doublehanded weapons are being used.
Enhance can be done in the same manner as previous Shield items.
A-grade Sigil can be obtained from random crafting.
No-grade/D/C grade Sigil can be purchased in the Armor Store.
Grade
Item Name
Basic Defense
No-grade
Tree Sigil
4
D
Elven Sigil
7
C
Chain Sigil
10
Arrow and Quiver instructions were changed.
The equipped Quiver of Infinity, Arrow equip was cleared and moved to the Inventory.
Arrow/Quiver are used automatically if in the Inventory, and if the Arrow/Quiver are there at the same time, the Quiver is used first.
The Sigil can be equipped even when the Bow is equipped.
3 types of new activation type armor added.
Item Name
Boots of Evasion
Fatal Sigil
Revenge Shield
The basic effects of the new activation type armor are as follows.
Item Name
Grade
Effects
Boots of Evasion
S-Grade
Defense 65
STR+1
INT+1
Weight Penalty Section +1000
M. Def. +10
Maximum HP +200
Speed +8
Fatal Sigil
S-Grade
Defense 61
Revenge Shield
S-Grade
Shield Defense 340
If Enchant is used on each activation type armor, the Enchant effect of each armor is applied.
If hit with the activation type armor equipped, special skills are activated with probability.
The following effects are granted by Enchant stage when Boots of Evasion are Enchanted.
Enchant Stage
Basic Options
Rapid Evasion
Defense
M. Def.
Skill Reuse Time
Activation Probability
0
-
-
-
-
1
-
-
-
-
2
-
-
-
-
3
-
-
-
-
4
-
-
-
-
5
-
-
-
-
6
10
10
-
1%
7
20
20
-
1%
8
30
30
-
2%
9
40
40
-
2%
10
60
60
-1%
4%
11
70
70
-2%
5%
12
80
80
-3%
6%
13
90
90
-4%
7%
14
120
120
-7%
10%
15
135
135
-8%
10%
16
150
150
-9%
10%
17
165
165
-10%
10%
18
180
180
-11%
10%
19
200
200
-13%
10%
20
220
220
-15%
10%
The following effects are granted by Enchant stage when Fatal Sigil in Enchanted.
Enchant Stage
Basic Options
Fatal Power
Fatal Impact
Atk. Spd.
M. Def.
All Critical Probability
All Skill Power
Activation Probability
All Critical Damage
Activation Probability
0
-
-
-
-
-
-
-
1
-
-
-
-
-
-
-
2
-
-
-
-
-
-
-
3
-
-
-
-
-
-
-
4
-
-
-
-
-
-
-
5
-
-
-
-
-
-
-
6
10
10
1%
1%
1%
-
-
7
20
20
1%
1%
1%
-
-
8
30
30
2%
2%
2%
-
-
9
45
45
3%
2%
2%
-
-
10
60
60
4%
3%
4%
-
-
11
80
80
5%
4%
5%
1%
1%
12
100
100
6%
5%
6%
2%
2%
13
120
120
7%
6%
7%
3%
3%
14
160
160
8%
7%
10%
4%
4%
15
200
200
9%
8%
10%
5%
5%
16
250
250
10%
9%
10%
6%
6%
17
300
300
11%
10%
10%
7%
7%
18
350
350
12%
11%
10%
8%
8%
19
400
400
13%
13%
10%
9%
9%
20
500
500
15%
15%
10%
10%
10%
The following effects are granted by Enchant stage when Revenge Shield is Enchanted.
Enchant Stage
Basic Options
Defense Shield
Guard Revenge
Shield Defense
Maximum HP
Defense
M. Def.
All Hit Critical Damage
Activation Probability
Opponent’s Maximum HP
Activation Probability
0
-
-
-
-
-
-
-
1
-
-
-
-
-
-
-
2
-
-
-
-
-
-
-
3
-
-
-
-
-
-
-
4
-
-
-
-
-
-
-
5
-
-
-
-
-
-
-
6
50
100
1%
1%
-1%
1%
-
-
7
100
150
1%
1%
-1%
1%
-
-
8
150
200
2%
2%
-2%
2%
-
-
9
200
300
2%
2%
-2%
2%
-
-
10
400
500
3%
3%
-3%
4%
-
-
11
500
700
4%
4%
-4%
5%
-5%
1%
12
600
900
5%
5%
-5%
6%
-6%
2%
13
700
1200
6%
6%
-6%
7%
-7%
3%
14
1000
1500
8%
8%
-8%
10%
-10%
4%
15
1100
1700
9%
9%
-9%
10%
-12%
5%
16
1200
1900
10%
10%
-10%
10%
-14%
6%
17
1400
2100
13%
13%
-11%
10%
-15%
7%
18
1600
2300
15%
15%
-12%
10%
-17%
8%
19
1800
2500
17%
17%
-13%
10%
-20%
9%
20
2000
3000
20%
20%
-15%
10%
-25%
10%
Clans
Added a 'Clan' icon at the bottom main menu.
Adjusted the clan level requirement for clan store items as below.
Clan Level
Clan Store Items
3
Enchanted Sayha's Blessing
4
Special HP Potion
5
Clan Cloak, Clan Equipment Enchant Scroll
6
Clan Circlet
Fixed an issue where the number of currently online clan members in the Clan Main UI and the bottom bar didn't match.
Fixed an issue where activating the clan member bonus button sometimes required tab-hopping after the reset time has passed.
It is now possible to kick clan members who are in combat.
Added 'Manage Enemy Clans' that enables adding/removing enemy clans to the Clan Member Authority by Rank settings.
Changed the amount of Clan XP gained through clan donation.
Clan XP
Normal Donation
Advanced Donation
Super Advanced Donation
Before
3
10
50
Now
9
30
150
When a castle siege ends, an Emissary NPC appears at the Giran Castle Guardian's location.
The leader of the clan occupying the castle can obtain 3 'Marks of the King Lv. 1' from the Emissary NPC.
Mark of the King Lv. 1 can be combined into higher level marks.
The Emissary NPC disappears immediately when the reward is collected or after 10 minutes if the reward isn't collected.
The clan that occupies the castle is given a passive castle occupation skill.
Skill Name
Skill Effects
Ruler of Giran Castle
XP/SP +20%
Adena gain +10%
Death Penalty
Added 'Einhasad's Observation ' Stage 3 that applies according to the character's karma.
Characters under 'Einhasad's Observation Stage 3 is retaliated when attacking a character set with 'Threat-Counterattack' for the next target.
Character Karma
Einhasad's Observation
-1~-18000
Stage 1
-18001~-27000
Stage 2
-27001~-36000
Stage 3
After getting PKed by a character under Einhasad's Observation Stage 3, requesting for help grants a free help request teleport to the character.
Applies based on the Karma of the character that did the PK at the time of the PK.
If the revenge character is under Einhasad's Observation Stage 3 at the time of the PK, the help request teleport to the character is still free even if the character recovers Karma afterward.
Changed the penalty stages for item losses based on Karma when killed by another character's attack.
Penalty Stage
Dead Character's Karma
Item Loss Chance and Qty.
Einhasad's Observation
1
0
1 at a very low chance
X
2
-1 ~ -18,000
1-2 and increased penalty chance
Level 1
3
-18,001 ~ -27,000
1-3 and increased penalty chance
Level 2
4
-27,001 ~ -30,240
1-3 and greatly increased penalty chance
Level 3
5
-30,241 ~ -33,840
1-3 and greatly increased penalty chance
Level 4
6
-33,840 ~ -36,000
1-3 and greatly increased penalty chance
Level 5
Item loss chance increases significantly from Einhasad's Observation Lv. 3 and up.
From Einhasad's Observation Lv. 3 and up, attacking a character set with 'Threat-Counterattack' for the next target causes automatic retaliation.
Changed so that as a death penalty for chaotic characters with ‘Einhasad’s Observation’ level 4 debuff or higher, the probability of losing items increases significantly.
Karma
Einhasad’s Observation
Item Loss Probability
0
X
Same as existing
-1 ~ -18000
Level 1
-18001 ~ -27000
Level 2
-27001 ~ -30240
Level 3
-30241 ~ -33840
Level 4
Sharp increase
-33841 ~ -36000
Level 5
Sharp increase
Other Changes
Added 2 new high level accomplishment missions.
Mission Name
Mission Reward
Reach Lv. 91
1 Lv. 91 Accomplishment Reward Chest (Imprinting)
91 Sayha's Buff Scrolls (Imprinting)
91 Sayha's Storm Lv. 3 (Imprinting)
91 Combat Scrolls (Imprinting)
Reach Lv. 92
1 Lv. 92 Accomplishment Reward Chest (Imprinting)
92 Sayha's Buff Scrolls (Imprinting)
92 Sayha's Storm Lv. 3 (Imprinting)
92 Combat Scrolls (Imprinting)
Each level Accomplishment Reward Chest contains the following items.
Item Name
Obtained Item
Obtained Quantity
Lv. 91 Accomplishment Reward Chest
Spellbook - Glory Ability Lv. 2 (Imprinting)
1
Emerald Weapon Appearance Stone (Imprinting)
1
Stylish Color Title (Imprinting)
2
Lv. 92 Accomplishment Reward Chest
Spellbook - Glory Ability Lv. 3 (Imprinting)
1
Stylish Color Title (Imprinting)
2
Improved the next target change mode to prevent unintended conflicts during Auto Hunt.
Changed the search conditions as below when 'PC', 'Threat Target' are selected.
Before
Now
Monsters
Enemy clan members
Purple/Chaotic-state characters
Monsters
Enemy clan members
Clanless Purple/Chaotic-state characters
Server settings and basic UI information now remain the same even when changing servers without closing the client.
Changed the appearance of Priest Cerenas so that he now holds a weapon.
Fixed an issue where closing the Collection UI closed the Quest Notification UI.
Added the animation skip function in the Combining window.
Added an onscreen message notification for post-combining.
The Sayha's Grace icon on the right-side bar no longer blinks when Sayha's Grace is at MAX.
Fixed an issue where incorrect required levels were shown for some quests in NPC dialog.
Secret Garden
Death in the Corridor
Fixed the description of 'Critical Hit Received Chance' and 'Critical Damage Received' to be more cohesive.
Fixed typos in some item names and tooltips.
Fixed an issue where normal attack Soulshots did more damage than indicated in the tooltip.
Fixed an issue where Helmet of Mana and Stun Gauntlets couldn't be augmented.
Fixed an issue where the 'Successor of Legend' quest notification couldn't be registered.
Updated the death penalty information in item, skill, and collection tooltips.
Added a button at the bottom of the main screen UI that allows you to check the next target's information and change with mouse clicks.
Change Next Target button is placed right next to the Auto Camera button.
Clicking the button lets you change the next target easily in the order of <Threat Target>, <Threat-Counterattack>, <Monster>, <PC>, and <NPC>.
The previous methods of changing through Settings or using the shortcut key <Ctrl+T> can still be used.
Added 'Threat-Counterattack' to the next target settings in Settings - Game Play menu.
After setting 'Threat-Counterattack' for the next target, getting attacked by a character under 'Einhasad's Observation Stage 3' while auto hunting gets your character to retaliate automatically.
The targeting remains until the character targeted by 'Threat-Counterattack' dies or becomes unable to attack.
Fixed an issue where after changing the detailed settings for auto hunting, the changed detail settings reset when a character teleports before auto hunting starts.
Auto Hunting Detailed Setting List
Auto Pick Up
Manner Mode
Melee/Range Auto Targeting
Fixed an issue where the skill sounds of transformation skills didn't play.
Fixed an issue where the auto next target didn't apply when the target was changed during auto hunting.
Fixed an issue where characters could enter some parts of the Ivory Tower.
Improved the inventory response speed in the multiple client environment.
Edited the term 'reuse delay' in item and skill tooltips to 'cooldown'.
Fixed an issue where Guard NPCs equipped with melee weapons didn't attack Chaotic characters.
It is no longer possible to enter the Olympiad or an instanced zone while a private store is opened.
Fixed the typo in the enchant effect tooltip for +1 'Talisman of Baium'.
Fixed an issue where 'Flame Weakness' triggered by using skills while equipped with +20 'Flaming Stockings' was a level lower than intended.
Removed 'Buff Slot Expansion Ticket Lv. 2' exchange from NPC Sven's Attribute Star Particle Exchange Shop.
Changed 'Buff Slot Expansion Ticket Lv. 1' exchange materials in NPC Sven's Attribute Star Particle Exchange Shop.
Number of Attribute Star Particles
Adena
1,400
54,000,000
Added 'Dual Weapon Crafting Stamp' to the Grocery Store.
It is now possible to receive Subjugation rewards during combat.
The Subjugation hot time is displayed on the sidebar's Subjugation UI.
Receive Subjugation Reward button is now permanently active, allowing players to view the rewards from Subjugation.
Mark of Journey can be purchased from the Dimensional Merchant.
'Mark of Journey Lv. 1-5' cannot be shared within account.
Only Lv. 20 or above characters can purchase Mark of Journey.
Mark of Journey cannot be purchased if a Mark of Journey that meets the level requirement is in the inventory.
Item Name
Level Requirement
Sales Price
Mark of Journey Lv. 1
20 or above to below 30
1,000 Adena
Mark of Journey Lv. 2
30 or above to below 40
5,000 Adena
Mark of Journey Lv. 3
40 or above to below 60
50,000 Adena
Mark of Journey Lv. 4
60 or above to below 75
200,000 Adena
Mark of Journey Lv. 5
76 or higher
500,000 Adena
Improved the Multicell Store features.
Changed the color of item suffixes (imprinting, event etc.) in the item list to distinguish them from item names.
Some stores that only showed exchangeable items now display the full list.
Moving the cursor over the material item's icon now displays the full item tooltip.
Added a function that automatically enters the maximum value when a number higher than the maximum exchangeable value is entered for the exchange quantity.
Revised the in-server Special Crafting notification text.
Fixed an issue where Send COD Mail showed the amount of the previous COD.
When an account shared mission is completed, characters that don't meet the mission requirement can no longer collect the rewards.
Fixed an issue where the tooltip for 'Soulshot Ticket' showed items that can no longer be exchanged.
Fixed the issue of the exchange amount being input into the store UI during battle being reset.
Fixed the issue of previous raid lists being output in the raid sidebar when there are no raids in progress by characters who can participate in raids.