After several attempts to warn NCSoft of the consequences of massive PK in Giran Server (players quitting the game), it seems that bringing the subject here over and over is the only feasible option, as the GMs only pointed to this forum as the only tool for improvement and players' feedback.
Even though many people have reported here being killed in game many times per day for well-known and brand-new PK chars in game, up to now this issue has not been given the proper attention from game developers and GMs @Juji @Hime.
Changes after the last update in the PK system were a step back from all the previous efforts that were done to prevent this poisonous behavior.
PK Chars
* Today they do not drop any items upon death, unless they are killed by a mob, which unlikely happens;
* There is a clear practice of keeping a buff party in a safe location, so as the PK can be buffed and return full buffed to kill players, even after being killed. PK chars should not be able to use any teleporting magic, scrolls, including saved personal locations and character summon.
Undoubtedly, for a long time, we have noticed that the server administration no longer cares about massive and continuous PK (bullies). Perhaps your new policy diverse from general players'. PK chars are chaotic players and now they have more benefits than punishment. Like in real life, being a criminal should have consequences and not the exact opposite. After all, this is a “massively multiplayer online role-playing game” and role-playing means there must be someone in charge with the role of higher law enforcement that deals with terrorism and clearly that should be the GMs.
We understand PVP is part of the gameplay, but there are rules that obviously are being abused... There aren’t even rewards for killing PK chars. It is time for chaotic characters to start dropping items again... (the only fun part now is getting revenge and hunting them down). At least not being able to teleport and rebuff after debuff should be added back.
Furthermore, it is also well-known that some places, such as catacombs, necropolis, Cruma, etc, are, in general, areas of farming bots. Only a few real players parties can level and farm in those areas. Real players are often PKed in those places and the Adena sellers believe they have rights and own the rooms. Even implementing account limitations and arguing the new PK system is a way to prevent and deal with bots in-game, it still did not work and the only thing you are actually achieving is having more and more players quitting the server. I already know and could list loads of friends that stopped playing, especially after you guys decided to free PK practice with no consequences at all.
Also, there is a problem that NCSoft is completely ignoring: most of the players hiding behind anonymous PK characters and the number of PK chars (especially ponies) are increasing day by day. Few are those who go PK with mains, my respect for those.
NCSoft and GMs, either you correct these errors or you will face an empty server sooner than you imagine.
In fact, I wonder what is behind benefiting PKs in-game?