Jump to content


  • Content count

  • Joined

  • Last visited

Community Reputation

7 Neutral

About BrokenKnuckles

  1. I would then be forced to buy the Prestige for me and all of my boxes, stop with this non-sense...
  2. FIX MELEE LAG ONCE FOR ALL !!!!!!!!!!!!!

    Maybe quadruple the damage from Melee so that they hit as hard as an archer with a normal swing to 1 shot mobs anywhere in the game. This tactic will work until your clan decides that it wants to do a raid then you are getting messed over by the lag. All regions have no melee lag besides us. As a network administrator I have given plenty of advice on how to resolve your server lag issues. Cloud based solution sell your hardware that is antiquated and isn't suitable to be a pop server little lone a game server... Fire your entire IT/Developer staff as they obviously are not fit to be even a meteorologist and they are expected to be wrong 50% of the time.
  3. PVP Changes

    Maybe that is the fix needed, DPS can be 1.5M when players have 10M hp, Either way something needs to change to offset the absurd amount of damage by DDs. But a + for somebody who is trying to find a solution rather than only complaining DPS is to high
  4. We Need This PK System On Live

    Oh but Broken how can you expect me to get gear again after I pk and drop it or die to a mob and drop it. Don't cry honey its a PVP game for fun. You have no need to respond @Hijonix
  5. We Need This PK System On Live

    If Pk is for fun then you should have no problem losing your gear as it was intended. I feel that if there are no changes to come like the ones implemented in classic, then they should restore item dropping from death to mob or if in PK state. Lets see L2 be the real pvp game you guys cried to have it changed from...
  6. We Need This PK System On Live

    @Hime@Juji Please clear current PKs and implement this on live.
  7. We Need This PK System On Live

    PK System Changes Einhasad's Observation Debuffs A level 4 debuff for chaotic characters has been added Level Karma Points Description 1 -1080 Decrease P. Def./M. Def. by 5% and movement speed by 5. 2 -2880 Decrease P. Def./M. Def. by 10% and movement speed by 10. 3 -4320 Decrease P. Def./M. Def. by 15% and movement speed by 30. 4 (New) -5760 Decrease P. Def./M. Def. by 30% and movement speed by 35. Cannot use escape (e.g. Scroll of Escape, My Teleport, or Instant Teleport) If you already have a history of PKs and more than -5760 Karma, then your character will be unable to escape or teleport upon login after the update. You can regain the ability to escape by killing monsters or dying to reduce Karma points Consecutive PK Consequences The Einhasad's Observation debuff will be applied to your character based on consecutive kills without resetting Karma points back to zero. A Lv. 4 debuff will be applied (not Lv. 3) automatically when killing more than 4 players in a row. Consecutive Kills Karma Points Debuff applied Killed 1 player -720 - Killed 2 players -1800 Lv.1 Killed 3 players -3240 Lv.2 Killed 4 players -6120 Lv.4 Killed 5 players -9720 Lv.4 Killed 6 players -10000 (max) Lv.4 When PK count is 8 or higher, killing 1 player will prevent you from using escape skills (need to use Scroll: PK or complete Sin Eater quest to reduce PK count). The maximum amount of Karma points you can obtain has been reduced from -100,000,000 to -10,000 with the update. PK Location Tracking The locations of characters with more than -5760 Karma points will be shown on the world map (same as the feature of showing the location of Cursed Sword users on the Live server). The number of the PKers whose locations are shown on the map is limited up to 30 players. PKers will not be shown on the world map if they've just logged in or are playing in instanced zones or world instanced zones (same as the Revenge System rules). If you are the target character, then your icon will not be displayed on the world map. In regard to raid boss difficulty and increasing adena drop and the item drop/spoils rate, we will be running special events for two weeks. As you play through these events, we’d like to hear your feedback regarding your game experience during the event period.