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Isle of prayers Heine


Sylwek

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Hi,

When you teleport to Isle of Prayers, client automaticly shut down, and report a Bug option appers.. I cant log my character anymore... Whenever i log auto bug and client errors game shout down. Not even enough time to teleport away

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Version: EP50_Global,LL_s,V2110409,228
BuildDate: Fri Aug 09 03:10:24 2019

Time: 2019.10.17 01:13:15 [GTick=4463,LGTicks=4378,Duration=103]
PosCode: 150361:195491:-3745
ZoneName: Isle of Prayer
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel  Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz @ 3799 MHz
RAM: 8138MB RAM
CPUInfo: 4,4,4,1
Memory: 327456KB
PrivateMemory: 710876KB
Video: NVIDIA GeForce GTX 960 (3086), DX v4.9r904
Option: 1923x1009__W0_H0A0K__
Scene: 0_0_0
Stat: 5
Replay: 0_1
WorldRaid: 0_0/0
ClientSocketClosed: 4463
NPAuthSocketClosed: 0
Sev: 16_Naia (GMT+1)
VideoResources: 100 MB
MAC: 2F-31
LANG: ENGLISH
IME: ???

Error: ReadFile failed(Precache): Return=0 Count=0 BufferCount=1024 Error=Błąd danych (CRC).

Protocol: S_STATUS_UPDATE(18, 0) <= S_STATUS_UPDATE(23, 0) <= S_STATUS_UPDATE(33, 0) <= S_USER_INFO(23, 1) <= S_SKILL_COOL_TIME(7, 2) <= S_EX_AUTO_SOULSHOT(17, 2) <= S_EX_BLOODY_COIN_COUNT(13, 2) <= S_EX_ADENA_INVEN_COUNT(15, 2) <= S_INVENTORY_UPDATE(57, 2) <= S_MAGIC_SKILL_USE(71, 2)

History: ULinkerLoad::Serialize <- TArray<< <- TArray<< <- USkeletalMesh::Serialize <+ (SkeletalMesh LineageWeapons.mon_tears_R00_m00_wp) <- LoadObject <+ (SkeletalMesh LineageWeapons.mon_tears_R00_m00_wp 10489828==10489828/18181504 10481295 25355) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <+ (Engine.Mesh LineageWeapons.mon_tears_R00_m00_wp NULL) <- UMeshComponent::LoadMeshComponentByResourceManager <- FL2PawnResourceManager::LazyResourceLoad <- FL2PawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

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