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Fantasy Isle GM Buff PVP Event... (maybe Automatic event after weekly Maintenance??)


SAXnVl0LlNS

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I have been thinking of a Fun PVP event, where everyone who participates is rewarded with Full GM Buffs for 12/24 hrs. Using mechanics in game when a Player teleports to Fantasy Isle, their Weapon and Armor gets switched to a temporary Halloween, Candy or Baguette versions... Like the old Cursed Swords system you can't remove them, All active skills are switched to Event/Transformation skills. At the start of the Event/Round everyone is unbuffed (15s Dash 120s reuse) using Laser Tag system the first to land Skill or normal hit gets points and depending on your Appearance/Weapon type your target will get 1 of 4-6 Buffs for 5min starting at level 1. When you have all Buffs active at level 1 they become permanent for duration of the Round, and you can start getting 5min level 2 Buffs. When all Buffs are level 5 they are Maxed out and the rest of the Round is just about points. During the Buff leveling Points can vary depending on your Target... If they already have "your buff" only 1 point if you give it to them you get 5, and if you are working on a lower level of Buffs than your target then it doubles for each level difference. For The remainder of the Round all ponts are equal with some bonuses available if you find a teleporting Flag... Anywhere on Fantasy Isle. At the End of the Round everyone whose Buffs were only Level 1/2 get 24hrs Full GM Buffs, everyone else gets 12hrs... and Points earned determine your prize pool(Top 20/100/just being there)

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23 hours ago, SAXnVl0LlNS said:

I have been thinking of a Fun PVP event, where everyone who participates is rewarded with Full GM Buffs for 12/24 hrs. Using mechanics in game when a Player teleports to Fantasy Isle, their Weapon and Armor gets switched to a temporary Halloween, Candy or Baguette versions... Like the old Cursed Swords system you can't remove them, All active skills are switched to Event/Transformation skills. At the start of the Event/Round everyone is unbuffed (15s Dash 120s reuse) using Laser Tag system the first to land Skill or normal hit gets points and depending on your Appearance/Weapon type your target will get 1 of 4-6 Buffs for 5min starting at level 1. When you have all Buffs active at level 1 they become permanent for duration of the Round, and you can start getting 5min level 2 Buffs. When all Buffs are level 5 they are Maxed out and the rest of the Round is just about points. During the Buff leveling Points can vary depending on your Target... If they already have "your buff" only 1 point if you give it to them you get 5, and if you are working on a lower level of Buffs than your target then it doubles for each level difference. For The remainder of the Round all ponts are equal with some bonuses available if you find a teleporting Flag... Anywhere on Fantasy Isle. At the End of the Round everyone whose Buffs were only Level 1/2 get 24hrs Full GM Buffs, everyone else gets 12hrs... and Points earned determine your prize pool(Top 20/100/just being there)

I found enough valid idea, just know if the ncwest will find the same HEHE

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Game isn't balanced. If u give same gear for all classes in pvp, some classes will get advantage againsn't else.
And this version of game is designed for japanese players, the only feature we got for NC West is Store prices higher and all rates lower than normal.

So if u wanna sugest something, post it on japanese or korean forum.

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