Many things I want to mentioned are already mentioned but let's go again, because according to support "awareness on forum is key for developers to do adjustments". @Hime @Juji
1) The monster adjustment is a game killer. Within my clan many people can't exp in the hunting zone any more where they spend months before. Personally I was grinding day in day out in Field of Whispers prior to the update. The only deaths I had were to me running out of supplies (no Blessed Spirit Shots, no Spirit Ore on myself or Iss) and not because of receiving to much damage. Now the same spot where I spend 3 months is kicking my butt. Mobs hit way harder than they did before and the auto hunt just cannot use skills fast enough to kill them fast enough. Everybody I spoke to had to down grade their exp spot. And it's pretty damn demotivating that me, at level 111, have to go all the way down to a lv107 zone to make sure I don't die from some insane mob spawn (more than 4 mobs on me equals death on lv109+ zones) or some critical hit. At these level 107 zones I standing there most of the time doing nothing because mobs die to fast. Over all hourly exp crashed down tons compared to before the update, adena and drop income has vanished because really killing 60% less mobs per hour. If I have to start taking a healer and a tank to an exp spot that is designed for solo play, than exping is not worth it at all any more.
2) I don't mind a challenge in the game. But my CC was able to kill Antharas in like 15 minutes with 3 parties and a few alt Tyrr Warriors. I was expecting that with this update Antharas would take a bit more time and would give us a refreshed challenge. But no. The update has boosted Antharas so much that even with a full CC of 5 parties, it is a no go. Completely wiping off any income to the CC and the players in a game where income already has been killed off due to increased mob difficulty. Don't get me wrong. I do like having a refreshed challenge but if the challenge means having to start all over after 12 months, going from able to kill a boss with a well co-ordinated group of players to not even able to dent it any more. That's not a challenge. That is game play destruction.
3) The auto hunt has been adjusted to become so much that it became almost impossible to use it effectivly. In the mean while you see archers on every timed zone spamming skills and retargeting like a machine gun because they use either a bot program, or keyboard/mouse macros. I highly doubt they are some kind of new breed of humans that can do multiply inputs per millisecond. On top of the slowed down auto hunt that really takes more time to cast skills and to retarget than prior to the update, it's impossible to play as a melee class because we still have the melee hit delays.
4) The "increased pick up range" is not an increase at all and a total joke. I can hit mobs at a range of 900-1100 and when I kill a mob on max range my character doesn't loot anything. And frankly enough, thank god, in various zones I am able to one-shot mobs. So when I am auto hunting on a place like Primeval Island I have to be live otherwise I miss out on drops. If that was just a material it wouldn't be that bad, but if that drop is potential 400m (Crystal of Dawn) or any of the enchant scrolls (30-80m ea) and only looting at best 6 scrolls (see point 3, which causes this issue) while I have drop and prestige pack running is a total downer. The increased pick up range has only been increased slightly and doesn't help ranged classes at all!