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Juji

L2 Team
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Posts posted by Juji

  1. Item Changes

    The Super Advanced Seed Bracelet Lv. 4 can be obtained from NPC Santiago using Star Sign.

     - Santiago -> hear explanation about Star Sign -> upgrade to Super Advanced Seed Bracelet Lv. 4. Can be exchanged using link.

     - The player can use a Super Advanced Seed Bracelet Lv. 3 + 40 Star Signs +400 million Adena to obtain a Super Advanced Seed Bracelet Lv. 3 or Super Advanced Seed Bracelet Lv. 4.

    Enhancement for Super Advanced Seed Bracelet Lv. 4 has been added.

     - The Super Advanced Seed Bracelet Lv. 4 can be enhanced using a Super Advanced Seed Bracelet Enchant Scroll.

     - Additional effect according to the enhance stage is as follows:

    Stage

    Common Effect

    Effect per Equipped Weapon

    1

    Max HP/MP/CP +2%

    +2% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

    +1% P. Critical Damage Critical Damage when a dagger is equipped

    +1% M. Skill Critical Damage when a staff/magic sword is equipped

    +1% P. Skill Critical Damage when a bow/crossbow is equipped

    2

    Max HP/MP/CP +4%

    +4% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

    +2% P. Critical Damage Critical Damage when a dagger is equipped

    +2% M. Skill Critical Damage when a staff/magic sword is equipped

    +2% P. Skill Critical Damage when a bow/crossbow is equipped

    3

    Max HP/MP/CP +6%

    +6% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

    +3% P. Critical Damage Critical Damage when a dagger is equipped

    +3% M. Skill Critical Damage when a staff/magic sword is equipped

    +3% P. Skill Critical Damage when a bow/crossbow is equipped

    4

    Max HP/MP/CP +8%

    +8% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

    +4% P. Critical Damage Critical Damage when a dagger is equipped

    +4% M. Skill Critical Damage when a staff/magic sword is equipped

    +4% P. Skill Critical Damage when a bow/crossbow is equipped

    5

    Max HP/MP/CP +10%
    P./M. Skill Power +1%

    +10% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

    +5% P. Critical Damage Critical Damage when a dagger is equipped

    +5% M. Skill Critical Damage when a staff/magic sword is equipped

    +5% P. Skill Critical Damage when a bow/crossbow is equipped

    6

    Max HP/MP/CP +12%
    P./M. Skill Power +1%

    +12% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

    +6% P. Critical Damage Critical Damage when a dagger is equipped

    +6% M. Skill Critical Damage when a staff/magic sword is equipped

    +6% P. Skill Critical Damage when a bow/crossbow is equipped

    7

    Max HP/MP/CP +14%
    P./M. Skill Power +3%

    +14% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

    +7% P. Critical Damage Critical Damage when a dagger is equipped

    +7% M. Skill Critical Damage when a staff/magic sword is equipped

    +7% P. Skill Critical Damage when a bow/crossbow is equipped

    8

    Max HP/MP/CP +16%
    P./M. Skill Power +3%

    +16% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

    +8% P. Critical Damage Critical Damage when a dagger is equipped

    +8% M. Skill Critical Damage when a staff/magic sword is equipped

    +8% P. Skill Critical Damage when a bow/crossbow is equipped

    9

    Max HP/MP/CP +18%
    P./M. Skill Power +3%

    +18% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

    +9% P. Critical Damage Critical Damage when a dagger is equipped

    +9% M. Skill Critical Damage when a staff/magic sword is equipped

    +9% P. Skill Critical Damage when a bow/crossbow is equipped

    10

    Max HP/MP/CP +20%
    P./M. Skill Power +5%

    +20% sword/blunt weapon/spear/fist weapon P. Atk. when equipped

       

    +10% P. Critical Damage Critical Damage when a dagger is equipped

    +10% M. Skill Critical Damage when a staff/magic sword is equipped

    +10% P. Skill Critical Damage when a bow/crossbow is equipped

    "High-grade Artifact Book" and "Top-grade Artifact Book" were added.

    "Artifact Book", "High-grade Artifact Book", and "Top-grade Artifact Book" can be enhanced by using a "Scroll: Enchant Blessed Artifact Book".

     - "Artifact Book- Level 3" and "High-grade Artifact Book" can be enhanced up to +5.

    Item Name

    Enhancement Value

    Enhancement Effect

    Artifact Book - Level 3

    0

    Activates all artifact slots

    1

    Activates all artifact slots, Movement Speed +1, EXP/SP 1%

    2

    Activates all artifact slots, Movement Speed +2, EXP/SP 2%

    3

    Activates all artifact slots, Movement Speed +3, EXP/SP 3%

    4

    Activates all artifact slots, Movement Speed +4, EXP/SP 4%

    5

    Activates all artifact slots, Movement Speed +5, EXP/SP 5%

    High-grade Artifact Book

    0

    Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1

    1

    Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 10

    2

    Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 20

    3

    Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 30

    4

    Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 40

    5

    Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 50

    Top-grade Artifact Book

    0

    Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 50 / Attack Attribute 50

    1

    Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 60 / Attack Attribute 60

    2

    Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 70 / Attack Attribute 70

    3

    Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 80 / Attack Attribute 80

    4

    Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Def Attribute 90 / Attack Attribute 90

    5

    Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 100 / Attack Attribute 100

    6

    Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 110 / Attack Attribute 110

    7

    Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 120 / Attack Attribute 120 / Damage 1%

    8

    Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 130 / Attack Attribute 130 / Damage 1%

    9

    Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 140 / Attack Attribute 140 / Damage 2%

    10

    Activates all artifact slots, Movement Speed +5, EXP/SP 5%, LUC/CHA +1, Active Skill / Def Attribute 150 / Attack Attribute 150 / Damage 3%

     - " Top-grade Artifact Book" can be enhanced up to +10.

     - Effects for each Artifact Book enhancement value are as follows:

     "High-grade Artifact Book" and " Top-grade Artifact Book" can be acquired through the Head Blacksmith NPC by upgrading an item.

    Upgrade Item

    Ingredient Item

    High-grade Artifact Book

    +5 Artifact Book - Level 3
    Crystal of Dawn x12
    100,000 Adena

    Top-grade Artifact Book

    +5 High-grade Artifact Book
    Crystal of Dawn x38
    100,000 Adena

    Fixed an issue where the highest-level jewel's effect wasn't applied upon equipping a Top-grade Topaz with a Topaz or a Greater Topaz.

    Fixed the problem where the item quantity wasn't displayed correctly when exchanging items through an NPC.

    The following items have been changed to apply a 5-minute cooldown to weapon skills when equipped:

    Target Items

    Dragon Weapon – High-grade

    Dragon Weapon – Top-grade

    Blood-stained Zariche

    Blood-stained Akamanah

    The Enhanced Orichalcum Arrow created by the Yul Archer's skill and 6 types of bolt items will be removed on August 19, 2020.

    The set item effect based on the enhancement value has been changed to display on the shield and sigil.

    Changed so that Sigil can be equipped in the left-hand slot even when using both handed weapons.

    Enchanted effects of 'Enchanted Leviathan Shield' and 'Enchanted Leviathan Sigil' are changed.

    item name

    Enchantment effect

    Enchanted Leviathan Shield

    Increase attack speed by 5%, attack power by 3%, defense / magic resistance by 3%

    Enchanted Leviathan Sigil

    Increase attack / magic speed by 5%, attack power by 2%, magic skill power by 2%

    Changed so that arrow, crossbow attack is possible even when one is not equipped with arrow / bolt or Infinite quiver / Infinite Bolt, as long as they are in the inventory.

    The following items will be removed on August 19, 2020:

    Enhanced Orichalcum Arrow

    Enhanced Orichalcum Arrow

    Enhanced Orichalcum Arrow

    Enhanced Orichalcum Bolt

    Enhanced Orichalcum Bolt

    Enhanced Orichalcum Bolt

    Spellbook - Energy of New Power

    Talisman - Abundance Pack (Underground)

    Spirit Stone Pack (Underground)

    Pendant Pack (Underground)

    Ingredient Box (Underground)

    Treasure Chest (Underground)

    Hero's Treasure Chest (Underground)

    Wondrous Cubic - 1 time use

    Complete Letter Set: TOGETHER

    1st Place Treasure Sack

    2nd Place Treasure Sack

    3rd Place Treasure Sack

    4th Place Treasure Sack

    5th Place Treasure Sack

    6th Place Treasure Sack

    Miraculous Valentine Cake

    Rare Soul Crystal Ingredient Pack (R95-grade)

    Life Stone

    Hair Accessory Spirit Stone Pack

    Accessory Spirit Stone

    Intermediate Accessory Spirit Stone

    Advanced Accessory Spirit Stone

    Top-grade Accessory Spirit Stone

    Hair Accessory Spirit Stone

    Rare Accessory Spirit Stone

    Orbis Reward Box (Support)

    Orbis Reward Box (High-grade)

    Orbis Reward Box (Luxury-grade)

    Orbis Reward Box (Top-grade)

    The following items will be removed on September 16, 2020:

    Rare Accessory Pack (Underground)

    Greater Rare Accessory Pack (Underground)

    Soul Bottle Pack (Underground)

    Soul Crystal Coupon Pack (Underground)

    Hair Accessory Pack (Underground)

    Attribute Stone Pack (Underground)

    Greater Attribute Stone Pack (Underground)

    Enchant Scroll Pack (Underground)

    Greater Enchant Scroll Pack (Underground)

    Lucky Enchant Stone Pack (Underground)

    Greater Lucky Enchant Stone Pack (Underground)

    • Like 2
  2. Augmentation System Renewal

    The Augmentation system was renewed.

     - Double-click the Spirit Stone to use the new augment feature.

     - Adena was added to augment costs.

     - The augment feature provided by the existing blacksmith NPC will remain intact.

     - You can remove augments through the existing blacksmith NPC only.

    The following Augment Stones can be augmented:

    Augment Stones That Can Be Augmented

    Weapon Augment Stone

    Mid-grade Weapon Augment Stone

    High-grade Weapon Augment Stone

    Top-grade Weapon Augment Stone

    Top-grade Augment Stones

    Spirit Stone Instilled with Giants' Power

    Dragon Weapon Augment Stone

    Brooch Augment Stone

    Circlet Augment Stone

    Exalted Weapon Stone

    Aria's Spirit Stone

     

     Made changes so that the rest of the Augment Stones (R110 Accessory Augment Stone and Augment Stone Crystal) cannot be augmented.

     Armor/accessory augmentation has been added.

     - Equipment that can be augmented using the new "Armor Augment Stone" and "Accessory Augment Stone" are as follows:

    Armor

    Accessory

    Eternal Armor Set

    Angel's Necklace

    Blessed Eternal Armor Set

    Angel's Earring

    Bloody Eternal Armor Set

    Angel's Ring

    Dark Eternal Armor Set

    Atlas’ Earring

    Leviathan Armor Set

    Fallen Angel's Ring

    Enchanted Leviathan Armor Set

    Dragon Necklace

    Bloody Leviathan Armor Set

    Dragon Earring

    Dark Leviathan Armor Set

    Dragon Ring

    Limited Leviathan Armor Set

     

     - Armor augmentation can be done with upper armor/pants/headgear/gloves/boots of every type, but shields and sigils cannot be augmented.

     - Armor/accessory augmentation applies 2 options, and they can overlap.

    Armor

    Option 1

    Option 2

    P. Evasion +1 - 3

    P. Accuracy +1 - 3

    M. Evasion +1 - 3

    M. Accuracy +1 - 3

    P. Def +282 - 311

    P. Atk. +763 - 884

    P. Def +1 - 3%

    P. Atk. +1 - 3%

    M. Def +151 - 171

    M. Atk 443 - 514

    M. Def +1 - 3%

    M. Atk +1 - 3%

    Defense Attribute +4 - 50

    Attack Attribute +4 - 50

    PvE Damage -1 - 2%

    PvE Damage +1 - 2%

    PvP Damage -1 - 2%

    PvP Damage +1 - 2%

       

    Accessory

    Option 1

    Option 2

    MP Consumption -1 - 3%

    P. Critical Rate +1 - 5%

    Movement Speed +2 - 10

    P. Skill Critical Rate +1 - 5%

    Max HP +1 - 6%

    M. Skill Critical Rate +1 - 5%

    Max MP +1 - 6%

    P. Critical Damage Critical Damage +1 - 5%

    Max CP +1 - 6%

    P. Skill Critical Damage +1 - 5%

    Vitality Bonus +1 - 5%

    M. Skill Critical Damage +1 - 5%

    EXP/SP +1 - 5%

    All Incoming Attacks Critical Rate -1 - 7%

     

    All Incoming Attacks Critical Damage -1 - 7%

     - When augmenting armor/accessories, 7 Gemstones (R-grade) and 12,650,000 Adena will be applied as a fee.

     - New crafting recipe "Recipe: Armor Augment Stone (60%)"has been added.

     - The "Recipe: Armor Augment Stone (60%)" can be purchased with Adena from a town Recipe Merchant NPC's "Common Crafting Recipe (Misc)" link.

     - Ingredients for crafting Armor Augment Stones are as follows.

    Ingredient Item

    Amount

    Ether

    2

    Oriharukon Ore

    16

    Dragon Scales

    16

    Angel's Feathers

    16

    Giant's Energy

    3

    Energy of Destruction

    3

    - Changed augment-related item's name and icon/tooltip.

    Before Change

    After Change

    Spirit Stone

    Weapon Augment Stone

    Mid-grade Spirit Stone

    Mid-grade Weapon Augment Stone

    High-grade Spirit Stone

    High-grade Weapon Augment Stone

    Top-grade Spirit Stone

    Top-grade Weapon Augment Stone

    Brooch Spirit Stone

    Brooch Augment Stone

    Circlet Spirit Stone

    Circlet Augment Stone

    Top-grade Spirit Stones

    Top-grade Weapon Augment Stone

    Top-grade Accessory Spirit Stone

    R110 Accessory Augment Stone

    Dragon Spirit Stone

    Dragon Weapon Augment Stone

    Soul Crystal

    Augment Stone Crystal

    Exalted Spirit Stone

    Exalted Weapon Augment Stone

    • Like 2
  3. Hunting Zones

    The Forest of Spirits has been added as a daily party Instanced Zone.

    Entry Condition

    Lv. 110+

    Number Allowed for Entry

    Min. 5 ~ max. 7

    Duration

    1 hour

    Reset

    Every morning 6:30AM

    Entry Method

    Talk with NPC Venusta in Town of Aden to enter

    Level of field bosses has been raised to Lv. 125.

    Hunting zone

    Field Boss

    Tower of Insolence

    Baium

    Orfen's Nest

    Orfen

    Catacomb of Dark Omens

    Lilith

    The Disciple's Necropolis

    Anakim

    Dragon Valley

    Lord Ishka

    Resistance effect has been added to field bosses above.

     - Received P./M. Skill Critical Damage -50%

    Restart, My Teleport, and party member summoning options have been added to field boss zones.

    The level of Field Raids has been raised to Lv. 120.

    The number of Field Raids has been adjusted:

    Hunting zone

    Field Raid

    Raid to Be Removed

    Ivory Tower Crater

    Avenger Alusion

    Retaliator Graff

    Fields of Massacre

    Demon Venoma

    Demon Sarboth

    Alligator Island

    Watcher Tristan

    Watchman Sethet

    Breka's Stronghold

    Berserker Zetahl

    Berserker Tabris

    Isle of Prayer

    Ferocious Valac

    Arrogant Lebruum

    Forest of Mirrors

    Witch Moira

    Lunatic Qulan

    Wasteland

    Arcreach Karon

    Scorpion King Botan

    Resistance effect has been added to remaining Field Raid monsters.

     - Received P./M. Skill Critical Damage -50%

    To match the changes in Field Raids, the clan quest "Field Raid Hunt" has had its target monsters, count numbers, and performance levels adjusted.

    Decreased the M. Def. value of monsters located in the common hunting zone and Instanced Zones:

    Common Hunting Ground

    Altar of Evil

    Bloody Swampland

    Blazing Swamp

    War-Torn Plains

    Hellbound

    Enchanted Valley

    Phantasmal Ridge

    Ivory Tower Crater

    Silent Valley

    Alligator Island

    Tanor Canyon

    Forest of Mirrors

    Field of Silence

    Isle of Prayer

    Breka's Stronghold

    Sel Mahum Training Grounds

    Plains of the Lizardmen

    Fields of Massacre

    Wasteland

    Swamp of Screams

    Storm Isle

    Primeval Isle

    Isle of Souls Stronghold 1

    Abandoned Coal Mines

    Imperial Tomb

    Tower of Insolence

    Rim Kamaloka

    Fafurion Temple

    Dragon Valley

     

     

    Instanced Zone

    Kartia's Labyrinth

    Baylor

    Nightmare Kamaloka

    Ashan Shadow

    Krofin's Nest

    Tauti (Alliance Instanced zone)

    Frintezza (Alliance Instanced zone)

    Octavis (Alliance Instanced zone)

    Antharas (Alliance Instanced zone)

     

    Setting for field hunting zone "Swamp of Screams" has been changed:

    Monster Level

    Level 116

    Teleport Area

    Town of Rune

    Hunting zone Type

    Party Field Hunting zone

    Monster Spawn Time

     10:00 - 12:00 / 22:00 - 24:00 daily

    Added the following settings to the field hunting zone "Swamp of Screams."

     - When the monster appearance is notified, characters within the hunting zone will be moved automatically to a peace zone in the Swamp of Screams teleport area.

    Changed the Resistance of monsters located in the special hunting zone "Isle of Souls."

     - Removed Confusion Immunity Resistance and added Pull Resistance.

    Added a Castilla Researcher NPC who can go outside of the instanced zone from the solo instanced zone "Castilla's Labyrinth."

     - The Castilla Researcher will be spawned in the Castilla Labyrinth upon defeating a boss monster.

    Increased the number of monsters in the special hunting zone "Primeval Isle" and decreased the respawn time.

    Renewed the field hunting zone "Plains of the Lizardmen."

     - Greatly increased the number of monsters that appear in each area.

     - Changed monster locations for smooth hunting.

    Renewed the field hunting zone "Wasteland."

     - Greatly increased the number of monsters that appear in each area.

     - Changed monster locations for smooth hunting.

    Renewed the field hunting zone "Fields of Massacre."

     - Changed the topography around teleportation and adjusted monster placement.

    Adjusted item rewards for the following hunting zones:

     - Field Hunting zone: Sel Mahum Training Grounds, Plains of the Lizardmen, Fields of Massacre, Wasteland

     - Timed Hunting zone: Tower of Insolence Lower Floors

    Changed the recharge time available for certain special hunting zones.

    Hunting zone

    Before Change

    After Change

    Storm Isle

    300 Min

    120 Min

    Primeval Isle

    300 Min

    120 Min

    Isle of Souls Stronghold I

    300 Min

    120 Min

    Tower of Insolence Lower Floors

    300 Min

    0 Min

    The placement areas of monsters and the combat balance of Isle of Prayer hunting zones have been adjusted.

     - Regular monster spawn locations and respawn times have been adjusted.

     - The Lizardman Defender is no longer spawned.

     - Monster return distance has been adjusted.

     - Regular monster combat balance has been changed.

    Environmental objects that could obstruct hunting in Isle of Prayer hunting zones have been removed.

    Renewed "Sea of Spores" to be a specialized field hunting zone for Lv. 116 parties.

     - Changed monster locations for smooth hunting.

     - Added new specialized monsters for Lv. 116 parties.

     -Party specialized monster: Obtain extra XP when in a party and obtain further XP when in a party of 5 or more.

    Sea of Spores Hunting zone’s difficulty level and rewards were changed.

     - Monster’s attack power was adjusted up.

     - Resistance effect was added to monsters.

    Monster Name

    Resistance Effect

    Richard

    Danger Zone attack resistance

    Harane

    Danger Zone attack resistance

    Lesatanas

    Danger Zone attack resistance/confusion attack resistance

    Arbor

    Danger Zone attack resistance/confusion attack resistance

     - 'Spore’s night' effect, an effect of which monsters’ battle ability increases during nighttime, is added.

     - Party-specific event party experience bonuses have been lowered.

    Several Field Hunting zone balance adjustments will take place.

    The monster levels, XP/SP rewards, and item drops have been adjusted upwards in the following zones:

    Target Hunting Zone

     

    Beleth's Magic Circle

    Desert Quarry

    Enchanted Valley

     

    Phantasmal Ridge

    Ivory Tower Crater

    Silent Valley

     

    Alligator Island

    Tanor Canyon

    Forest of Mirrors

     

    Field of Silence

    Isle of Prayer

    Breka's Stronghold

     

    Sel Mahum Training Grounds

    Plains of the Lizardmen

    Fields of Massacre

     

    Wasteland

    Dragon Valley

    Fafurion Temple

     

    Reorganized Field Hunting zone 'Fafurion Temple' into Party specific Field Hunting zone.

     - Altered monster locations and certain geographical features for smooth hunting.

     - Located monsters for parties in level 120s.

    -          Party specific monster: Receive additional EXP when killed in party, and receive even higher EXP if it is a party of 5 or more.

    Adjusted monsters’ location in 'Sea of Spores' Hunting zone for a better hunting experience.

    Adjusted amount of MP healed when killing monsters in these Hunting zone:

    Target Hunting zone

    Sea of Spores

    Swamp of Screams

    Field of Silence area is changed to lv. 109~110 hunting zone.

     - This is a hunting zone that is advantageous for range attack, and the melee combat type of monsters appear.

     - The reward amount has been adjusted to match the monsters’ balance change.

    Field of Whispers area is changed to lv. 111~112 hunting zone.

     - This is a hunting zone that is advantageous for range attack, and the melee combat type of monsters appear.

     - The reward amount has been adjusted to match the monsters’ balance change.

    Forest of Mirrors Hunting zone’s monster locations are adjusted.

     - The composition of monsters has been changed and the return distance has been adjusted for smooth hunting.

     - 'Demon’s mirror' monsters are changed to normal monsters. The monsters’ difficulty and reward amount have been adjusted accordingly.

    All monsters at lv. 100 and above’s attribute attack / defense balances are changed.

    • Like 2
  4. UI & Other Changes

    Changes were made to allow all party members to acquire dropped items using "Auto Pick Up" when proceeding with Auto Hunt as a party.

     - Items obtained by party members will be distributed according to the item acquisition settings specified (example: randomly distribute with spoils) when the party was created.

    Fixed an issue where the character would be unable to move after talking to NPC Ateld and moving to Baium's location.

    Fixed an issue where monsters would spawn in abnormal locations in Dragon Valley.

    Item tooltip was updated.

     - Augment, Level Bonus, Soul Crystal, Blessing, Enchant, Set Effect, etc. will be displayed as icons in the item tooltip.

     - The item deletion date is displayed along with the time remaining at the bottom of the tooltip.

    Fixed an issue where Coliseum could not be entered.

    Changed some items in Preferences.

     - Removed the "Realistic Water Effect" checkbox from Video and changed it to be included in the "Refined Shader Effects."

     - Changed the Picture-quality improvement effect to a checkbox.

    The Dwarven race's ranking effect description was edited to be more precise.

    Previous

    Enchant success rate increases.

    Revision

    The Enchant success rate of Scroll: Enchant Weapon/Armor increased by 1%.

    Information on unsupported functions was removed from Macro Help.

    The "Ancient Book Box" item name was changed to "Buff Slot Expansion Ticket Box".

    Changes were made so the "Soulshot Exchange" function can be viewed even without a Soulshot Ticket.

    Fixed an issue where event monsters would spawn in abnormal locations in the Plains of the Lizardmen and Dragon Valley.

    The function to view party/servitor/pet buff and debuff details was changed to match the special buff slot additions and line rearrangement.

    Buff Slot

    Menu List

    Party

    View Buff
    View Debuff
    View Song/Dance
    View Special Buff 1
    View Special Buff 2
    Off

    Servitor/Pet

    View Buff/View Debuff
    View Song/Dance
    View Special Buff 1
    View Special Buff 2

    Fixed an issue where the screen kept spinning when using some game pads.

    The buff slot location where the "Special Buff Scroll" buff is displayed was changed.

    Changed the monster defeat count of the "Ant Nest" quest to apply to all party members.

    The tooltip display method of Scroll: Enchant Weapon/Armor was updated.

    Fixed an issue where a system message would appear repeatedly when a character kills another.

    Fixed an issue where an abnormal screen was displayed when pressing the Enter key on the server selection screen of the developer menu.

    Changed the standards for displaying the Enchant success notification message according to the item's grade/type.

    Type

    Grade

    Enchant Value

    Weapon

    S-grade

    +18 or higher

    Armor

    +11 or higher

    Accessory

    +8 or higher

    Changed the standards for displaying the enchant success notification message for the Talisman and Agathion.

     - A notification message is shown for the Talisman and Agathion upon successful enchant to +9 or higher.

    Peace zones that were specified incorrectly for certain areas and settings were changed to normal fields.

    Changed the cast time of the "Teleport" skill to use the Teleport system from 2 seconds to 3 seconds.

    Box item tooltip was updated.

    Changes were made so a list of deactivated hunting Zones is shown at the bottom of the Special Hunting Zone UI.

    Automatic camera function has been added to the bottom UI.

     - It is a function that synchronizes the character's perspective automatically during Auto Hunt. Press the ON/OFF button to use the function.

    Changed the HP UI at the top so the color gets darker as the HP gets lower.

    Improved sort order for inventory items.

     - The items will list in the order of goods, weapon, armor, and other.

    Improved conversation UI of the Dimensional Merchant

     - Improved chat window to help use Dimensional Merchant item features.

     - Can access each sub menu from the Main menu.

     - This is how the Dimensional Store menu has been reorganized.

    Main Dimensional Merchant Menu

    Sub Menu

    Enhancement and Convenience

    Augmentation

    Receive Dimensional Item

    Share Dimensional Items

    Withdraw Shared Item

    Event

    Attendance Reward

    Items

    Coupon

    Elixir

    Hair Accessory

    Soulshot

    VIP Coin

    Changes so that location can be shared even when character is in death status.

    Fixed an issue where items were consumed each time a buff was updated when different items that paid the same effect were automatically used at the same time.

  5. System Changes

    The level-gap penalty between characters and monsters was changed to 15 levels.

     - According to the changes in the level-gap penalty, the target UI's monster name is displayed in blue when the character's level is higher than the monster’s by 15 or more.

     - The Obtained XP penalty and Item Drop penalty are applied identically for Normal/Boss Monsters.

    The level-gap penalty between party members/command channel members was changed to 15 levels.

     - The Obtained XP penalty and Item Drop penalty are applied when defeating Normal Monsters while the level-gap between party members/command channel members is 15 or more.

     - The Obtained XP penalty and Item Drop penalty are applied when defeating Boss Monsters while the level-gap between party members/command channel members is 15 or more.

    In the Raid Boss Monster passive skill, the level-gap penalty application range was changed from 3 - 9 levels to 15 levels.

    Eased the weight/slot restrictions when receiving items from the item inventory.

     - Can be collected if the number of slots they occupy is less than or equal to the number of free slots in the inventory.

     - Can be collected if the weight of items to be received is less than or equal to the available weight in the inventory.

    1 more line of special buff slots (24 count) was added.

    Special buff slots are categorized as follows:

    Category

    Target Buffs

    Special Buff 1

    Consumable Buff, System Buff, Equip Buff, Ranking Buff, Transformation Buff, etc.

    Special Buff 2

    Character Activation Buff, Equipment Activation Buff, Content Buff, Event Buff, etc.

    The character's buff slot line order was rearranged to accommodate additional special buff slots.

    Buff Slot

    Target Buffs

    1st Line

    Physical/Magic Buff

    2nd Line

    Special Buff 1

    3rd Line

    Song/Dance Buff

    4th Line

    Special Buff 2

    5th Line

    Debuff

    6th Line

    Ultimate Kamael Soul, Warrior Class Momentum

    The quantity of Soulshots and Blessed Spiritshots consumed when equipping B-grade weapons was decreased.

    Weapon Type

    Soulshot

    Blessed Spiritshot

    Bow Weapon

    3 → 2

    2 → 1

    Weapons Other Than Bows

    2 → 1

    2 → 1

  6. Skill Changes

    Fixed an issue where skills with buff removal (cancel) effects had a very low success rate.

    Changes were made to enable the Auto Use of Song/Dance buffs. (Dance of Shadows excluded.)

    Fixed an issue where Confusion, Peace, Charm, Lure, Repose, and Forget could be used in the peace zone.

    Changes were made so the Hide skill of friendly forces would not be removed when using the Detect Darkness or Detection skills.

    Fixed so that the level information will display on the icon of the clan advent skill.

    Expanded certain buff skill levels.

     - Each skill’s Master book is needed to learn expanded level’s buff skill.

     - Spirit Ore is consumed when an expanded level’s buff skill is used.

    Class

    Skill Name

    Effect

    Learning Level

    Required SP

    Hierophant

    Might Lv. 4

    P. Atk. +18%

    76

    8,000,000

    Shield Lv. 4

    P. Def. +18%

    76

    8,000,000

    Magic Barrier Lv. 3

    M. Def. +35%

    76

    8,000,000

    Eva's Saint

    Might Lv. 4

    P. Atk. +18%

    76

    6,800,000

    Shield Lv. 4

    P. Def. +18%

    76

    6,800,000

    Shillien Saint

    Might Lv. 4

    P. Atk. +18%

    76

    7,400,000

    Shield Lv. 4

    P. Def. +18%

    76

    7,400,000

    Empower Lv. 4

    M. Atk. +80%

    76

    7,400,000

    Doomcryer

    Chant of Battle Lv. 4

    All party members’ P. Atk. +18%

    76

    6,700,000

    Chant of Shielding Lv. 4

    All party members’ P. Def. +18%

    76

    6,700,000

    Chant of Fire Lv. 4

    All party members’ M. Def. +35%

    76

    6,700,000

    Dominator

    Power of Pa’agrio Lv. 4

    Other clan members’ P. Atk. +18%

    76

    4,500,000

    Blessing of Pa’agrio Lv. 4

    Other clan members’ P. Def. +18%

    76

    4,500,000

    Glory of Pa’agrio Lv. 4

    Other clan members’ M. Def. +35%

    76

    4,500,000

  7. Clan Changes

    The enemy registration system will be added.

     - Clans can be registered or removed as enemies in the Clan UI.

     - Members of enemy clans will be marked as such.

     - Enemies can only be registered by clan members with enemy registration privileges.

     - You will turn chaotic upon a PK against an enemy regardless of the enemy status.

    The Clan War content will be removed.

     - The pre-existing Clan War-related data (Clan War list and score) will be removed.

    The Clan UI will be changed.

    Clan XP was added and can be obtained through defeating monsters and clan quests.

    Changed the method to increase clan level.

    Before Change

    After Change

    Increase levels by using ingredients or currency

    Levels increase automatically when clan XP is obtained


    Expanded clan levels to Lv. 10.

    Changes were made so the clan ranking prioritizes clans with higher levels of clan XP that are Lv. 5 or higher.

    Changed the settings for Proof of Blood items.

     - Proof of Blood can be exchanged for a "Blood Crystal" through NPC Clan Appraiser Leo.

     - Changes were made so Proof of Blood can no longer be obtained as a reward for clan raids or from monsters.

     - Proof of Blood will be removed during the maintenance on September 16, 2020.

    Clan Advent effects can be applied depending on the clan level.

    Clan Level

    Applied Skills

    Effects

    1

    Clan Advent Lv. 1

    P. Atk +5 / M. Atk +5 increase

    2

    Clan Advent Lv. 2

    P. Atk +10 / M. Atk +10 increase

    3

    Clan Advent Lv. 3

    P. Atk +15 / M. Atk +15 increase

    4

    Clan Advent Lv. 4

    P. Atk +25 / M. Atk +25 increase

    5

    Clan Advent Lv. 5

    P. Atk +50 / M. Atk +50 increase

    6

    Clan Advent Lv. 6

    P. Atk +100 / M. Atk +100 increase

    7

    Clan Advent Lv. 7

    P. Atk +200 / M. Atk +200 increase

    8

    Clan Advent Lv. 8

    P. Atk +200 / M. Atk +200 / P. Def +50 / M. Def +50 increase

    9

    Clan Advent Lv. 9

    P. Atk +200 / M. Atk +200 / P. Def +100 / M. Def +100 increase

    10

    Clan Advent Lv. 10

    P. Atk +200 / M. Atk +200 / P. Def +200 / M. Def +200 increase

    Changed ‘Other’ category to ‘Mainly Raids’ under tendency list of Clan Entry system.

    Changed Clan leave and Clan dismiss penalty to 1 minute.

    The raid category of Mission was changed to the clan category.

     - Clan quests can only be carried out by characters who are a part of a clan.

    Mission Name

    Progress Conditions

    Reward

    Clan Raid Attack

    Clan level 1 - 10
    Character level 40 - 99

    Sayha's Buff Scroll x3
    Clan XP 50

    Defeat Spirit King Ignis

    Clan level 1 - 10
    Character level 76 - 99

    Ignis's Breath x1
    Clan XP 25

    Defeat Spirit Queen Nebula

    Clan level 1 - 10
    Character level 76 - 99

    Queen Nebula's Breath x1
    Clan XP 25

    Defeat Spirit King Procella

    Clan level 1 - 10
    Character level 76 - 99

    King Procella's Breath x1
    Clan XP 25

    Defeat Spirit King Petram

    Clan level 1 - 10
    Character level 76 - 99

    King Petram's Breath x1
    Clan XP 25

     - Clan raid subjugation missions were removed.

    Changes were made so the location sharing system is unavailable in certain areas of Giran Castle

     - Location cannot be shared in areas near the spawn location of the castle's Guardian.

     - Location cannot be shared from inside the Outer Giran Castle Gate or certain Guardian spawn locations in front of the Inner Castle Gate.

  8. PvP Ranking System

    A PVP ranking system was added.

     - PvP rankings can be viewed from the Ranking System UI.

     - If a Lv. 40 or higher character with at least 2 class transfers obtains PVP points, they are counted in the ranking.

     - During a PvP situation, a Final Hit can used to kill a chaotic character in order to gain 1 point.

     - If the level of the character you killed is within a level range 15 levels lower or higher than your own level, an additional 10 points can be obtained.

     - If the character you killed ranks within the top 100 in the character ranking, an additional 10 points can be obtained.

     - PvP ranking is reset every Monday at midnight.

     - Those who ranked 1st - 3rd place in the previous week's ranking will gain a free location sharing benefit for 1 week.

    Added "Ranker's Authority," which can only be accessed by Server Ranking Rank 1 characters.

    "Ranker's Authority" will be added to the center of the Ranking UI and can only be used within the affiliated server's peace zone and not the World Server.

    Using "Ranker's Authority" requires 20,000,000 Adena.

    Using "Ranker's Authority" creates an identical clone of the Rank 1 character of the Server Ranking and the creation location is announced to the entire server through a screen message.

    The created clone will be identified with a unique pillar of light effect, and a 4-hour "Ranker's Authority" buff is given to characters nearby.

    "Ranker's Authority" has a 24-hour cooldown, and the created clone resides within the server for 12 hours.

    The "Ranker's Authority" buff skill effects are as follows.

     - STR +1, INT +1, P. Evasion +20, Additional Recovery +10 upon use of HP Potion

    Changes were made so that when a Server Level Ranking Rank 1 character uses "Ranker's Authority", 20,000,000 Adena is required.

    Changes were made so the Ranker's Authority NPC gives buffs to nearby characters at 10 second intervals instead of 5 seconds.

    Improvements were made to the visual effect of the Ranker's Authority buff skill range to make it easier to see.

    Fixed so that the PVP score will not increase if the same character is killed within 5 minutes after killing the character in the PVP situation and chaotic inclination with the last blow.

     - The kill / death count increases regardless of 5-minute time limit, and only the PVP point get 5 minute penalty.

    The PVP ranking 1st to 3rd place is given a ranking buff that displays unique effects when killing a PC.

  9. Item Changes

    Elixir items were added.

     - Elixir items can be used to obtain character stat points.

     - Stat points can be spent to enhance a character's status (STR/INT/DEX/WIT/CON/MEN).

     - Max. of 5 Elixirs can be used, and 1 stat point is obtained per 1 Elixir.

     - Changed the cost to reset character ability enhancement points.

    Points Used

    L2 Coins Spent

    Adena Spent

    1 - 5

    200

    200,000

    6 - 10

    300

    500,000

    11 - 15

    400

    1,000,000

    16 - 20

    500

    2,000,000

    21 - 25

    600

    5,000,000

    26 or more

    700

    10,000,000

    Elixirs have a chance of being obtained through the [Elixir Exchange].

    Required Items

    Required Qty

    Obtained Items

    Obtained Qty

    Elixir Powder

    10

    Elixir

    1

    Adena

    1,000,000

    Elixir Powder

    7

    Elixir Powder can be obtained by defeating monsters of the Imperial Tomb, Antharas' Lair, and Dragon Valley.

    Tradable fishing reward items will be removed during the maintenance on August 19, 2020:

    Target Items

    Blue Mackerel – Tradable

    Whale – Dimensional

    Fresh Blue Mackerel – Tradable

    Tuna

    Angler's Box – Tradable

     

    Changes were made so Dye items can no longer be sold in NPC stores.

    Consumable item tooltip was updated.

     - The effects applied upon using items were marked more intuitively.

    Changed the color of the content that is guided as precautions in the consumables item tooltip

  10. Blessed Weapon System

    8G1JM1L.jpg

    The Blessing system for enhancing weapons was added.

     - "Blessing Scroll" items can be used to bestow C-grade or higher weapons with blessed effects.

     - Blessing weapons are granted basic effects for each weapon type, and A-grade and S-grade weapons are applied with additional effects depending on the weapon's enchantment level.

     - The blessed effects applied to each weapon type are as follows:

    Weapon Type

    Blessed Effect

    One-handed Sword/Rapier

    All Skill Power +2%

    Two-handed Sword/Ancient Sword

    Attack Range +20

    One-handed Blunt Weapon

    All Skill Critical Rate +1%

    Two-handed Blunt Weapon

    Atk. Spd. +30, Casting Spd. +30

    Bow

    MP consumption upon bow use removed

    Dagger

    Deadly Stab Success Rate +5%

    Dualsword/Fist Weapon

    P. Skill Critical Damage +50

    Spear

    Attack Range +20, Attack Target +1

     - A-grade weapon blessed effects by enchantment level are as follows:

    Enchant Level

    Stats

    +16

    P. Atk. +200, M. Atk. +250

    +20

    All Critical Rate +10%

    +25

    Skill Power +10%

     - S-grade weapon blessed effects by enchantment level are as follows:

    Enchant Level

    Stats

    +16

    P. Atk. +400, M. Atk. +600

    +20

    All Critical Rate +15%

    +25

    Skill Power +15%

     - If blessing a weapon fails, only the "Blessing Scroll" will be consumed while the item is preserved.

     - "Blessing Scrolls" have a chance of being obtained from monsters in the Tower of Insolence

  11. Random Crafting Creation System

    Wyd2iNj.jpg

    A new Random Crafting Creation system has been added.

    - Can attempt to create a random item by using crafting points.

    - Crafting points automatically recharge when one obtains a point recharge item from monster drops. You can also disassemble items to obtain crafting points.

    - Crafting points can be recharged up to 99 points. Any excess crafting points remaining after the maximum number has been reached will be discarded.

    - Can renew Random Creation list by consuming 1 Crafting point and 50,000 Adena.

    - When you refresh the item list for the first time after earning crafting points, you can obtain 2 XP Boost Scrolls.

    - Can lock up to 3 Creation slots by using L2 Coins. Locked slots will not change when the list is refreshed up until 20 times.

    - When randomly created, you can obtain 1 out of the 5 items in the list after consuming 1 Million Adena. The chance to obtain each item on the list is 20%.

  12. Augmentation System Renewal

    DNwixgP.jpg

     The Augmentation System has been renewed.

     - Instead of having to go through "Jeros/Jelos's Anvil" or the Dimensional Merchant, augmentation can be carried out by double-clicking a "Life Stone" item.

    D-grade or higher armor can be augmented, and different augment options are applied depending on the body part.

    A new Life Stone was added.

     - "Life Stone Lv. 1 - Weapon" and "Life Stone Lv. 1 - Armor" can be purchased from the Giran/Aden/Goddard Castle town grocers.

    New Items

    Grocer Selling Price (Tax not included)

    Life Stone Lv. 1 – Weapon

    2,000,000 Adena

    Life Stone Lv. 1 - Armor

    900,000 Adena

     - "Life Stone Lv. 2 - Weapon" and "Life Stone Lv. 2 - Armor" have a chance of being obtained from the following raid monsters.

    Target Raid Monsters

    King Ignis

    Queen Nebula

    King Procella

    King Petram

    Ignis

    Nebula

    Procella

    Petram

    Scarlet van Halisha

    Antharas

    Baium

     

    When augmenting with a Life Stone, the following augmenting fees will be applied.

     - Augmentations can be removed at the Dimensional Merchant, and the removal cost is a flat fee of 100,000 Adena.

    Item Name

    Augment Fee for Adding a Life Stone

    Life Stone Lv. 1 – Weapon

    300,000 Adena

    Life Stone Lv. 2 - Weapon

    900,000 Adena

    Life Stone Lv. 1 - Armor

    100,000 Adena

    Life Stone Lv. 2 – Armor

    300,000 Adena

    A new Life Stone for augmenting accessories was added.

    Item Name

    Augment Fee

    Life Stone - Accessory

    900,000 Adena

      - The augment options for the new accessories are as follows:

    Type

    Accessory Grade

    Option 1

    Option 2

    Common

    Rare

    P. Def

    Max HP

    M. Def

    Max MP

    Standard

    P. Atk

    Max HP

    M. Atk.

    Max MP

    Common

    P. Accuracy Increase

    P. Evasion Increase

    M. Accuracy Increase

    M. Evasion Increase

    Ring

    Rare/Standard

    Magic Resistance Increase

    P. Skill Critical Damage Received Decrease

    M. Skill Critical Damage Received Decrease

    Rare

    All Skill Critical Damage Received Decrease

    Earring

    Rare/Standard

    Bow Resistance Increase

    Damage Received Decrease

    Heal Received Increase

    Rare

    HP/MP Recovery Bonus

    Necklace

    Rare/Standard

    Melee Weapon Resistance Increase

    P. Critical Rate Received Decrease

    M. Critical Rate Received Decrease

    Rare

    All Critical Rate Received Decrease

     - Life Stone - Accessory items can be used to augment A-grade or higher Standard accessories and Rare accessories, and different augment options are applied according to the item type (necklace/ring/earrings).

    Standard

    Rare

    Ring of Insolence
    Majestic Ring
    Phoenix Ring
    Tateossian Ring
    Dragon Valley Earring
    Majestic Earring
    Phoenix Earring
    Tateossian Earring
    Majestic Necklace
    Phoenix Necklace
    Tateossian Necklace

    Queen Ant's Ring Lv. 1 - Lv. 4
    Ring of Core Lv. 1 - Lv. 4
    Baium's Ring Lv. 1 - Lv. 4
    Orfen's Earring Lv. 1 - Lv. 4
    Zaken's Earring Lv. 1 - Lv. 4
    Antharas' Earring Lv. 1 - Lv. 4
    Frintezza's Necklace Lv. 1 - Lv. 4
    Nebula's Necklace
    Ignis's Necklace
    Procella's Necklace
    Petram's Necklace

  13. Hunting Zones

    Renewed the Tower of Insolence hunting Zone.

     - The pre-existing Tower of Insolence hunting Zone has been raised up to Lv. 86 - 90.

     - Combat balance and rewards have been raised to match the upward adjustment of monster levels.

     - The appearance of some of the monsters of the Tower of Insolence was changed.

     - The Sky Rift and all related items were removed.

     - The following rewards can be obtained from the Tower of Insolence:

    Hunting Zone

    Available Rewards

    Floor 1 - 2

    A-grade Armor

    Floor 3 - 4

    A-grade Weapon

    Floor 5 - 8

    S-grade Armor

    Floor 9 or higher

    S-grade Weapon

    All Floors

    Blessing Scroll


    Altered the appearance of 10 monsters that appear on the 5th and 6th floors of Tower of Insolence.

    Target Monster

    Platinum Tribe Soldier

    Platinum Tribe Shaman

    Platinum Tribe Escort

    Platinum Tribe Knight

    Platinum Tribe Officer

    Platinum Tribe Warrior

    Platinum Tribe Elite Soldier

    Platinum Tribe Archer

    Platinum Tribe Elite Knight

    Platinum Tribe Prefect

    Tower of Insolence monsters’ HP, attack power, and defense balances have been increased.

    Increased experiences of 9 monsters that appear on Alligator Island.

    Target Monster

    Nos

    Crokian Lad

    Dailaon Lad

    Crokian Lad Warrior

    Farhite Lad

    Nos Lad

    Lord of Alligator Island

    Swamp Alligator

    Swamp Warrior

    Cruma Tower hunting zone is changed to lv. 50~70 hunting zone.

    Cruma Tower Floor

    Monster Level

    3rd basement level

    lv. 50 ~ 60

    2nd basement level

    lv. 60 ~ 70

    From the teleport list, changed ‘Cruma Marshland,’ which is a hunting zone of 'Town of Dion,' to ‘Cruma Tower.’  Also changed teleport fee to 6750 Adena.

    Items that were only supplied by monsters in Cruma Tower 2nd and 3rd basement levels were deleted from the reward table and are fixed to be distributed by other monsters.

    Monster Name

    Item Name

    Ragna Orc Prefect

    Mithril Tunic

    Recipe: Scallop Jamadhr (100%)

    Recipe: Moonstone Earring (100%)

    Recipe: Karmian Glove (100%)

    Recipe: Cyclone Bow (100%)

    Recipe: Enchant Metallograph (100%)

    Kronbe Spider

    Recipe: Chain Gaiters (100%)

    Recipe: Flamberge (100%)

    Forest of Mirrors Ghost

    Recipe: Dwarven War Hammer (100%)

    Recipe: Karmian Stockings (100%)

    Taik Orc Warrior

    Metal Plate Helmet Material

    Pa’agrio Hand Design

    Recipe: Grace Dagger (100%)

    Recipe: Widow Maker (100%)

    Timak Orc Prefect

    Great Helmet

    Great Helmet Material

    Dwarven Chain Shield

    Dwarven Chain Shield Piece

    Rind Leather Armor Design

    Chain Mail Shirt

    Dark Elven Dagger

    Dark Elven Dagger Edge

    Timak Orc Troop Captain

    Recipe: Sword of Whispering Death (100%)

    Recipe: Raid Sword (100%)

    Greater Dye of STR <STR+1 CON-1>

    Greater Dye of STR <STR+1 DEX-1>

    Greater Dye of DEX <DEX+1 STR-1>

    Greater Dye of DEX <DEX+1 CON-1>

    Recipe: Mermaid's Tears (100%)

    Dire Wyrm

    Recipe: Dwarven Chain Gloves (100%)

    Recipe: Crystallized Ice Bow (100%)

    Recipe: Aqua Stone Necklace (100%)

    Recipe: Aqua Stone Ring (100%)

    Recipe: Enchant Mithril shirts (100%)

    Mithril Dagger

    Mithril Dagger Blade

    Recipe: Great Pata (100%)

    Recipe: Dwarven Chain Gaiters (100%)

    Fline

    Grace Dagger

    Grace Dagger Edge

    Dark Streamer

    Dark Streamer Edge

    Recipe: Drake Leather Armor (100%)

    Greater Dye of CON<CON+1 STR-1>

    Greater Dye of CON<CON+1 DEX-1>

    Greater Dye of MEN<MEN+1 INT-1>

    Greater Dye of MEN<MEN+1 WIT-1>

    Tower Shield piece

    Roving Soul

    Horn of Glory

    Horn of Glory Piece

    Knuckle Duster

    Knuckle Duster Blade

    Plated Leather Gaiters

    Recipe: Demon’s Tunic (100%)

    Recipe: Forgotten Boots (100%)

    Greater Dye of INT <INT+1 MEN-1>

    Greater Dye of INT <INT+1 WIT-1>

    Greater Dye of WIT<WIT+1 INT-1>

    Greater Dye of WIT<WIT+1 MEN-1>

    Timak Orc Warrior

    Sage’s Rags

    Recipe: Bec de Corbin (100%)

    Tarlk Bugbear Warrior

    Cursed Staff

    Cursed Staff Head

    Dwarven War Hammer

    Rind Leather Armor

    Rind Leather Gaiters

    Rind Leather Gaiters Material

    Recipe: Theca Leather Gaiters (100%)

    Recipe: Club of Nature (100%)

    Great Helmet Material

    Giant Monster Eye

    Recipe: Great Pata (100%)

    Recipe: Dwarven Chain Gaiters (100%)

    Lord of the Plains

    War Axe

    War Axe Blade

    Nirvana Axe

    Nirvana Axe Blade

    Stick of Eternity

    Stick of Eternity Shaft

    Paradia Staff

    Paradia Staff Head

    Pa’agrio Hammer

    Pa’agrio Hammer Head

    Philosopher’s Staff

    Philosopher’s Staff Head

    Club of Nature

    Club of Nature Head

    Mace of Underworld

    Mace of Underworld Head

    Demon’s Boots Fabric

    These rewards were added on or above the 5th floor of Tower of Insolence.

    Obtainable Items

    Master Book - Might

    Master Book - Chant of Shielding

    Master Book - Shield

    Master Book - Chant of Fire

    Master Book - Empower

    Master Book - Power of Pa’agrio

    Master Book - Magic Barrier

    Master Book - Blessing of Pa’agrio

    Master Book - Chant of Battle

    Master Book - Glory of Pa’agrio

    Increased the difficulty level of 5th floor and above of the Tower of Insolence.

     - Monsters’ HP and defense were increased.

    The spawn location of monsters in the Abandoned Camp was adjusted.

  14.  

    Tales Untold
    Tales Untold Content Update (Classic Server)
    Release Date: Late Summer

    The following list of preliminary patch notes and functions are not final. Any game content and localization of terms may change before the launch.

    1. Hunting Zone Changes
    2. Augmentation System Renewal
    3. Random Crafting System
    4. Blessed Weapon System
    5. Item Changes
    6. PvP Ranking System
    7. Clan Changes
    8. Skill Changes
    9. System Changes
    10. UI & Other Changes
  15. 24 minutes ago, ZolteR said:

    @Hime @Juji

    I have a few questions:

    - What type of weapon are we getting? Fragment? Stage 1? Stage 2? Stage 3?
    - You say Bow/Shooter costs 3 cupons because of melee delay, but Feoh weapons cost 1 cupom like melees. Feohs are not melees, so it should cost 3 cupons too, no?

    • The Dragon Weapons for the event are Stage 1.
    • It is one coupon for all weapons except Thrower/Shooter. 
  16. 3 hours ago, BlackIce said:

    They said that we were going to get Red Libra during the summer, which changed to late July, then later said August-September maybe. A company should deliver on its word, yeah.

    The dates shifted due to technical issues with the event and dependencies on the next update. We are still planning for the new Red Libra event, but there are a few more events that are currently scheduled ahead of it. 

    • Like 1
    • Thanks 1
  17. 2 hours ago, Get2ThePoint said:

    @Juji @Hime

    Color me curious. Is the real reason why no Red Libra and Weapon Modify scrolls were removed have to do with your ability to track restored weapons? Does applying weapon modification somehow "reset" the weapon? Same with Red Libra, does exchanging the weapon for a different one somehow reset the weapon's restoration history?

    Discuss.

    The removal of the Weapon modify scrolls was scheduled way before the token restoration system was implemented. We cannot sell or distribute these weapon appearance items anymore on Live because of technical issues the main Dev team encountered with the appearance stones, enchant effects, and augmentations that cannot be easily resolved.

    FYI, we track all weapons even if they have been reset or exchanged for a different weapon. 

    • Like 1
    • Thanks 1
    • Haha 1
  18. Game servers will be down for maintenance beginning Wednesday, July 29, 2020 at 4 a.m. PDT / 6 a.m. CDT / 7 a.m. EDT / 1 p.m. GMT+2 and will be unavailable for approximately 3 hours and 30 minutes.

    With this maintenance:

    • Standard database maintenance and application restarts will be performed.
    • The Red Libra Summer Event will continue for two weeks.
    • Summer Server Boost Event will continue for three weeks:
      • XP/SP +50% while hunting
      • No XP Loss Upon Death
      • Raid Boss Spawn Time Reduced by 50%
      • Adena/Item Drop/Spoil Boost +100% for Level 75+ on Weekends Only:
        • 1st Weekend – 7/24 ~ 7/26
        • 2nd Weekend – 7/31 ~ 8/2
        • 3rd Weekend – 8/7 ~ 8/9
        • 4th Weekend – 8/14 ~ 8/16
    • The Suspicious Safe will be available in the L2 Store for one week. 

    If you have any questions about the changes taking place during this maintenance, please feel free to post them on the forums. We also encourage you to follow @LineageIIOps for maintenance and server status updates.

  19. Game servers will be down for maintenance beginning Wednesday, July 29, 2020 at 4 a.m. PDT / 6 a.m. CDT / 7 a.m. EDT / 1 p.m. GMT+2 and will be unavailable for approximately 3 hours and 30 minutes.

    With this maintenance:

    • Standard database maintenance and application restarts will be performed.
    • The Rim Kamaloka event will continue for two weeks.
    • Summer Server Boost event will continue for three weeks.
      • XP/SP +100% while hunting (does not apply to Rim Kamaloka dungeon XP/SP rewards)
      • No XP Loss Upon Death (non-Chaotic)
      • Raid Boss Spawn Time Reduced by 50%
    • The Suspicious Safe will be available in the L2 Store for one week.
    • Fixed an issue where the 30-day Ruler’s Authority was given instead of the permanent version in the Suspicious Safe.
       

    If you have any questions about the changes taking place during this maintenance, please feel free to post them on the forums. We also encourage you to follow @LineageIIOps for maintenance and server status updates.

  20. 38 minutes ago, Rodah said:

    So I bought 150 Boxes; I felt pretty sure I wouldn't break even but I was at least hopeful.  I drop a Rulers authority; cool right???  Oh wait, it's a 30 day temporary one....  That's right, a Suspicious Safe gave me a TEMPORARY 30 Day Rulers Authority Belt.  You can't make this stuff up.....

    EDIT:  Other stuff was all just garbage; maybe (MAYBE) 5b worth of Items. 

    We have reported the issue to the Dev team for the 30-day version being given out instead of the permanent one. If you contact Customer Support, we will change it into the permanent version. The website will be updated shortly to reflect the same information.

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