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Katastrophe

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  1. @Juji this is a very weak position by both sides. Don't report it as a bug, don't ask if it "works as intended", ask for the functionality to be changed because it is hindering players. Simple solution: change the inventory / warehouse increases from being bound to your class, and bind it to the character instead. Include that increase to 80% increase. Also include +inventory slots from equipment (like belts). Also make it so no-trade items do not count towards the limit. Simple changes like those should not take more than a few days to code and would save hours of work weekly fo
  2. @Juji@Hime I gotta say this update makes the previous update look good. I used to solo fine in FoW/Sel Mahum pre-update, and had to BSOE within 2 minutes in FoS. That's with somewhere in the range of 300-400b worth of gear. I shouldn't have a hard time hunting monsters of my level with that gear. If it's an attempt to make support classes useful again (I'm sure some Tanks/Healers will be happy of being needed again), that's semi-understandable, however once again an update is going to slow our XP down tremendously. I hope you will (quickly) do something like you did last time with
  3. No reason to renew my XP rune for now, let's see what next week brings. That Lara's event is just a waste of bytes.
  4. Byebye xp event! On the good news server lag should be gone when 90%+ of the players quit again. We need some permanent fixes to all the issues, not just intermittent events that come and go.
  5. The problem is Varka and Ketra only affect a very small percentage of players that are high enough to go there and is creating an even bigger gap between the "haves" and "have-nots" of the server. Nothing has been fixed as of yet for 95% of the population. People who can AoE those areas are progressing 100s of times faster than people who don't. You see people go from 111 to 112 faster than most people can go from 108 to 109. There are a lot of great events which is making the game playable for now, but band-aid solutions only work IF they are working on a long-term plan, which I hope
  6. Thank you for extending the xp one more week!
  7. I'm good losing in PvP versus a well-geared player (I know not everyone is, but a lot of us are). Where I cringe is not being able to do much PvE content with 50b-100b worth of gear each on my 108 dd and 109 iss.
  8. The herbs will hopefully make the game "mostly playable" again, but doesn't solve a few of the other major issues, for example too few mobs for the number of players. I've been thinking of it lately, and I think the biggest issue is the bulk of players are within a 5 level range of each other. Back in the olde days, you had 100s of players in newbie zones, 100s in the Dion / Cruma Tower area, 100s around Giran / Death Pass, a bunch more around Oren/IT/HV, and 100s more around Aden. Also add a few 100 more in catacombs / necros. Right now too much space is being taken up by a mostly use
  9. I doubt it'll result in substantive change (it never has in the past), but lets play along for fun. As a product owner in real life, let me put on my product owner hat and give some suggestions on how I would resolve some of the issues. 1a. Hunting Zones Situation: For my level (108 Maestro + 109 DoomCryer), SV would be the ideal spot for hunting, as it would be for probably 500-1000 other players. Because there are only a dozen or so spots, we have to go to the next spot, Tanor, which is also packed. Alligator? No spots either. FoM? No spots. Basically after I'm done wasting
  10. The major problem with this update and many other previous updates is they are mandatory, and quite frankly NCSoft isn't nearly pushing themselves even nearly hard enough. This update is free in parts because lets face it, its worth 0$ to most of us. If they sold the updates as an additional purchase in the 20-50$ range, maybe they'd sell a few copies to nukers this time around, but most everyone else would say "No thanks, I like the previous version better". I understand NCSoft Korea is using an agile approach where they're releasing incremental releases very frequently, and they bundl
  11. Red Libra will happen if/when they can get it to work. Latest estimate is end of summer, but they've been failing at getting it working for a few months already, so I wouldn't hold my breath out too much. Likewise for a Heine fishing event, the dev team in Korea said this event is no longer supported, so NCWest would have to get creative if they want to bring it back here.
  12. As much as I hate touching regedit, this fixed it for me, thanks! Background info: I had been playing for months without issues, but one accidental alt-enter later and my UI scaling settings in Windows was no longer working, and the game was completely unplayable in window mode with a 4k resolution. I deleted the registry key you mentioned, and now everything is back to normal.
  13. Not in the past few years. At first marks were not affected by m.atk, so most wynns were using bows to boost summon damage. Then they added a skill to boost retributer p.atk on wynn, but SAs + jewelry + other gear can be somewhat different between a p.atk and an m.atk build, so you have to choose which one you'll be mediocre at and which one to completely suck at.
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