When most of the players were already struggling with level-appropriate content (including players who spent in the 2k-5k$ range), increasing the difficulty of many hunting zones was yet again the last thing this server needed, and will likely cost you a LOT of players once again.
Other than a handful of players (about 55 characters lv 117+, and a few more in the 114-116 range), the bulk of the players are level 110-113 and are struggling against level 105/107 content. I'm also not talking about free to play players, or parties with DDs in in exalted. This is players who spent in the 2k-5k$ range with over a trillion worth of gear and have all their "basic gear" covered (+12 limited weapon, +10 or better cloak, radiant circlet, dragon rind leather shirt, top-grade book with +4 artifacts, +6 angel jewelry, some lv 5 / greater jewels, etc.).
Level 110 instances should be doable by a reasonably-geared lv 110 party. By 112, it should start feeling a bit easy. Currently, that's true of some 105 level instances (for example Baylor and Nightmare Kamaloka), but others like Forest of Mirrors is seeing some lv 112 parties struggle. Level 110 instances are mostly done if you have a few 113-115 DDs with 10s of thousands of gear to carry the rest of the pt.
Your solution? Increase the difficulty of the content to ensure even less players are able to kill things of their level.
As far as newbies go, introducing the blessed exalted pack was a good start, but boosting the mobs in Blazing Swamp so players in Paulina gear frequently die is only making things worse for new players.
The Einhassad store solved many gear acquisition issues in other regions by providing necessary gear to get started. The fact you haven't included that feature here yet is a slap in the face to the players. Players expect this to happen, and we expect it to happen very soon.
The Neutral Zone area was a good attempt to bring something to do for people in the 107-110 range. Unfortunately it is the ONLY area in this game worth hunting into, so the 20 or so hunted spots are being contested by the entire server.
I mentioned this many times before, but this game does not provide enough incentives for doing high level content. Players can either hunt in the Neutral Zone, or they can go kill in Ketra/Varka where monsters are many times stronger, only to provide very slightly more exp/kill, and drop less adena. The same happens if you compare any other hunting zone. As a rule of thumb, higher level content does not give enough rewards for the difficulty/risk.
The solution is simple: rebalance Ketra/Varka and other party zones so they are as worth it to do as Neutral Zone is.
Just like last time, I suspect you will ignore feedback and continue ruining the game. But just like last time, if you listen to some of us, you can very easily bring back 100k+ players who will each spend large amounts of money if you make this game more playable to the masses. Many players would pay 20$-50$ a month if it meant seeing constant improvement. But as it stands, most of us are 500$-1000$ away from our next upgrade.
Lastly, as a rule of thumb, many players are happy to invest in order to become better at killing content. Where they start grumbling and quitting is when they have to spend more than they're comfortable with just to keep hunting at the same spaces they've already been hunting for 10+ years with less rewards than they used to get.
Or you can continue your austerity policies and see how much money you can squeeze out of the 1k or so paying customers, losing a chunk of players every update.