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Uriel831

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Posts posted by Uriel831

  1. Opening WAR by 1 part by abusing rules and game mechanics is not acceptable. We cannot defend such abuse. If we want PvP, we will open war very gladly. Player Cl0ud abuse war system and the GM action against him is appropiate @Juji @Arctic @EMpulse We not go castle siege or any PVP action agains his clan or ally. Is clear bullying and anoying us for 4 weeks. He not want to communicate and stop his action against us. We ended war 6x and he open it inmidiatly. All our members have game settings set next target to Monsters. Therefore flaging us for his purpose only is not acceptable and abusing gameplay and proper behavior. He is selfish and arogant, he laughs on us. Who is competent to solve Rules of conduct issue in game? Support team? GMs? Who? No one? Otherwise this rules are only because you must something to writte but no impact if players act against it. Tell me, who is responsible to solve such issue, i have info from  Support team that they not have such authority. I want clear statement, Forum solving anythink, players in game have only opinion, nothing else. Bullying, abusing players/clan should be punished by BAN.

    • Like 1
  2. Hi, a little revive of this topic.

    Homunculus TOP issue. In last 3 months i try evry oportunity to summon homunculus by hourglasses (events, night coins) and also by daily regular way. With hourglass it seem that TOP homunculus have 0% chances. From 100 attempts zero TOP of any kind. Water type is maybe 20% chance. By normal way is same situation, but even more difficulte. For some meaningless thing in game the effort to acchieve is very difficulte. We need increse % chances @Juji@Arctic@EMpulse+ we need hourglasses for free or by effort in game. Also once were better horglasses with increased chance for TOP. This change help new players and shortplaying players to improve.

  3. Hi

    you all make a good points to this topic. But back to support vs dd chars. If we compare middle equiped support chars vs same dd chars the simple results is that support make far less dmg as dd. This is fact. So question is why NCsoft not help support in events when all is count of dmg and how many mobs we kill. Is a frustrated that we are pushed to go to dd to have same opportunity like dd chars. I as tank 115 i am exluded to go RIM 115 because dmg is low and is waste of time.  The game need me in location for party exp but my dd dual therefore suffer of lack of time to Exp him, adena to gear him properly etc. Point is that we have not same opportunity as dd on same lvl. Never and this make me sad and thinking about if this have sense.

    And exist simple solution to RIM. NPC could give all suports power buff for increased dmg to compensate. 

     

  4. Hi @Hime @Juji @LIME

    all were said in previous posts and i must agree with most. First the NCWest or Korea must realised that majority of players in Naia are Europeans. We are for sure not USA server.  Of course rich people can efford in every event you will start but i think huge amount of players are not so lucky. They can effort a little because with 1000 Euro in average is nothing if compare with thousends and thousends USD per monthy income. With 5000 USD i can sing a different song as with 1000 Euro. 

    Neutral zone is a party zone.  So the higher adena drop count with more players in party and shearing. Sad is that high geared players on higher level go there because is best way to earn adena.  I thing less player level range to mobs is needed. If area mobs are for example 107 lvl, max 110 can drop adena. This calculation can diversificate players to location which are suppose. Party EXP areas must be harder to kill  with higher adena drop, this is OK. But surviving there must be balanced. Areas 105-110 occupied people mostly with exaltec gear, so hardening mobs like now is out of range. They not survive even with full pt (tank, heal).  Concept with 5 people in party to make higher EXP is good, its forced people to make parties. Soloing killing this game for years.

    Drops of adena must be balanced same in every location. We looking back when we saw some gear droped. Adena chests are riddiculous, rare to drop, reward almost 0. Also instance rewards are meaningless. They are hard and on the end we got literarilly nothing for effort. We miss in game cheaper basic thinks like codexes (oly or expensive in events), crystal of dawn (very low chance on PI, expensive in events), forgotten spellbooks (crisis low chance), augument stones of every kind, bloody/dark stones, gem energy, silenite .... . 

    We looking for much much higher enchant success. 

    We want weight limit dual/main switch correction or change.

    Fallen angel jewely or Angel jewely upgrade option is for who? We need hundreds and thousends chest to upgrade. We want it as drop or reward in instancies. 

    Homunculus: Need rewamp ho have higher chance to earn water or luminious.  With so many kind of homunculus is nonsens to bread luminious of any kind. Nice option will be that if i have some luminios homunculus already born, this kind of homunculus will be excluded for the next birth list. Now after several months i didnt see any luminios. 

    Collection system is ONE BIG JOKE. You can disable it. We not have enchant rates to make all this +++ items, we not pay riddiculous prices for several items to got 0.5% vitality bonus etc. This concept should be great but you ruined it totally.

     

     

     

  5. HI

    i would like discuss some basic experience which players dealing for. Several issues were written and this topic summarise some of then to GMs @Juji @Hime @LIME.

    For new and low tier players very good asset is exaltec quest with all rewards. Also L2 store promo with blessed exaltec armor etc is good step. No doubt some imrovements with this part of game should be concidering. Some problems in majority of players are always these elementary parts:

    1. XP and leveling

    2. Gear improvement throught game progression (higher as exaltec)

    3. Adena or drop items

    4. PvP/PvE

    5. Events

    6. Fun

    7. Others

    1. XP and leveling: Many players complain that leveling is hard. Is true but L2 always was hard game. Phylosophy to bring XP promotion several per years is good. With XP rune, potion promo actions the leveling is not so hard. We can only discuss how often the promo should be to have balance. Problem what I see are that you deleting not used promo items, that we have several different promo items that not stack. To the future is better have less items with combined effectes as several items with partial efects. For example 1 item that boost all Vitality efects, another boosted damage and XP gain etc.

    2. Gear: I focusing on R110.  For regular players problem is expensivity to make, or upgrade R110.  Crafting is almost death, drop only from chests with low chance and from location that regular players can not go due low dmg. Or of course from bosses. This is only income for our markets where people can buy it, if have adena.  When we have armor/weapon/accesory, of course, we want enchanting it ++. With this ridiculous LUC system enchanting is very poor for regular player, and need several try that cost a lot of adena or real money. Specially if i pay 20 bilions for some enchant that failing 6x in raw is very pity and paining. Rates are very low even for these very expensive items. Specially when we need nice 15++ R110 limited weapon to be ably kill mobs in location suitable for character level. But reality is that people are forced to XP in location far lower as their level due to low gear. Also auguments are needle in ass. To many useless and pathetic options (50 or more is nonsense).  Income of augument stones is very low and therefore expensive.

    Event and promo items is another story with high prices with chance. We want less gamling evemts (can remain for this that want) and more full items with reasonable prices. Also items that we can enchanting to +10 with droping to 1 or destoing when failing is not good. This item should  have save enchant stages for example +3 +6 +9 below that cannot drop if failing.

     

    3. Ingeneral adena income in some location is good. I look on another things as daily instance rewards. Rewards from every instancies like baylor, kamaloka, helios, etina etc is riddiculous. You hardly find online games where rewards are so pathetic. 1 200 000 aden for 95%? Realy? This must be changed a lot. In game we have some limited items for basic needs. With rune stones we see some progress but what we need are codexes for skill enchantings. Now we can take some from oly but i need 10 months to take 1x master codex 11-20lvl? Ridicculous. We need crystal of dawns. Yes should be drop in PI? Reality once per months? We need more top, rare auguments stones, star sighn, forgoten books, splendor fragments, artefact fragment. All this should be as reward in this instancies with proper rates with adena but at least 50M  not 1,2M . Of course we have these items from events but majority from gambling what is more and more not popular.

    4. Pvp for regular players is no option because lack of gear. Oly and chaos is only for well geared players and for jerks that are hiddine all time with 1 winning hit. This is not fun. Good model will be tricky to found. Also PK system with almost no punisment is not good. Also PvE location for simple PvP will be appreciated.

    PvE problem is lot of players on same levels that populating same location. In XP event is horrible time to find place. Todays we need more location or XP instancies between 105-112 lvl. Or lowering mobs parameters in some open field location that now is hard for regular players because gear as exaltec is simple low.  We need more location that favorising PARTY XP. We need mechanics for party itself, that force people playing in party. Party XP should be maximal when party have 7 members and when party compose with tank, heal and minimal 2 different dmg dealers. We appreciate some solidarity balanced system, as was in past, but more atractive.

    5. Cash events will be always. We need balanced events more for full items not for gamling. We also need event that are more for fun not only kill 1000 mobs and drop 1000 event items. RPG part of game missing at all.

    6. Fun. This part is different for every people, no doubt. But more people telling you that daily rutine is boring. Same instance, same time zones every day is boring. This part is closely connecting with events, with castle sieges and with PvP.  More event that brings some story line or funny games with decent not gambling reward should be atractive. Chaos should be rewamp in terms that participant change to same lvl and same gear, same skill grade and only players experience make difficult to win. 

    7. Inventory limits. For God please not be stupid and make improvment for main/dual switch inventory limits. Is riddiculous that i must have 94 items maximum for change if i have 170 places. Also we need warehouse slot increasing, also we need option to trash non-tradable items.

    Using shots is obsolete, we not need it. Delete it from game and change dmg formula mechanics. Or change crafting thousends of shots for 1 infinity shot.

     

    Best regard

     

    • Thanks 2
  6. i bought greater rune for 2b, otherwise i will plan not to buy. I tested in rafinery, Ketra, SoS and same, i see only agro icon on mobs. I am 113 lvl. If there id 2nd effect armor destruction must be hidden or no icon? I dont know.

  7. 18 minutes ago, dutch said:

    So I was in Ashen Revolutionaries when the server went down. That's about 60T xp I can not make up now that I have a reset timer on. Not to mention I spent money for the boosts to get to 1278%, which seems to be, oh were sorry please spend more tomorrow to make up for today once more sorry for the inconvenience. Why not reset instance timers that were within 10 min of server coming down? How is that fair? I'm sure no GM will reply 

    lol, server planed maintenance is always annoucmented on forum and also in game when 30 min countdown start and link message every 10 min, last 5 min etc. So focus on game and not spread trash, newbie.

    • Like 1
  8. lol

    funny what 3s do with our community :D

    For first test it and after complain if it or not its nerf :D

    Now community is full of yuls and after red libra we have maybe 70-80% of yuls on servers. But is logic because yuls are far better in every actions faraway compared to other characters. We not need yul nerf, we need other chars ballancing better like yuls are. Tank are for laught, wynns also, feohs have crit damage caps etc etc. All actions NCsoft do goint to situation that all dds will be yuls :D 

  9. 25 minutes ago, PrincessLayla said:

    Well, since no1 is asking, i will... Could some1 give the lications of the chests? Especially in the low level areas... 

    Thnx for helping!

    Cheers 😁💯

    no because it is secret :) You must play "Hide and Seek" with tons of watchers and after "Fast and Furious" with watcher owners to be first on place and kill bloody chest.

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