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Murkan

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  1. Good Night LokiLoki (Using Google Translator) Today I went to the Olympics to fight and watch, my character is a Sigel Knight Eva´s Templar. Well, I fought a Summoner, I fought normal, he was not well equipped, but the first fight I lost, because I did not defeat him and he did not defeat me and we went to the tiebreaker who did the most damage. To my surprise he did more damage, that's when I noticed that, since the Summoners have the ability to deal damage with his summons, I noticed that the only damage the system counts is against the main character, that transferred damage doesn't get into the account. That is, the summoner when transferring the damage to the summons, has this advantage, because the system to break the tie when the fight ends in a draw, that is, no one could clear anyone's HP, so it is an advantage when the second hound came I activated Sigel's skill that he holds the sword in both hands, increasing the damage, knowing that by using this skill Sigel is totally unprotected, takes very high damage, and that's it, I defeated him. However, another summoner came, and I didn't use the two-handed sword holding skill, I fought normal, I took all the summoner's CP, and he took mine, but he won on the count, no matter how much damage I dealt him, their ability to transfer damage transfers a lot. After I fought a Feoh, it was a more or less equipped Feoh, but his damage was low, neither I zeroed his HP nor he zeroed mine, but he won both hounds, because he dealt damage and my damage. it was only 0. Because his mana shield ability absorbs 95% of damage and 5% of damage focuses on the MP which every Feoh has a lot of HP and even if the activated skill consumes 50 MP per second, they have an ability that burns HP and recovers the MP, well, again, we tied, but in the tie was the damage damage, and mine was 0, precisely because this Feohs absurd ability to absorb 95% and 5% focus In MP, he takes no damage, so as the Olympics time is less than 2 minutes, they work that out very well. Another class I fought, an Iss, which is another class that benefits a lot from this new system, much more than before. Yeah, Iss can turn to stone so you don't have access to his target, and Sigel's area damage skills, even more so, do ultra low damage. Iss still has the damage-absorbing skill, so he does damage to us, and it doesn't, not to mention that he uses the skill that leaves him immune to damage for 17 seconds, and has our skills that only damage when debuffed. If the debuff fails and the guy resists, the damage is not counted. Sigel could prevent him from using this ability to get immune, the problem that the aggression hit rate was destroyed by NCsoft fails absurdly, and the trigger that gets activated doesn't pull the target. So when we look at that there is still a cover that activates a temporary buff that also absorbs damage, Iss, like most DDs has an absurd advantage, but other players will say: But Sigel can also use the cover, can, but Sigel's damage is too low, and Sigel doesn't have a skill that keeps him protected from damage, Sigel is always taking damage, low when some skills are activated, but always is, when Sigel had a reflect of damage. high, DDs complained and NCsoft weakened it and still created several items to resist this ability, and then comes to Ncsoft and puts in Reise Shield and Focus Shield a meager 10% reflect, and has boss jewels that give much higher resistance. that's it. You can see, the Iss it activates the 17-second debuff immune ability, so it doesn't take silence, stun and so on, activates the ability to absorb damage and hits, hits, hits and turns stone, and this repeats over and over Not to mention that with the aid of the cover, it becomes more unbearable and has no way of stopping them, especially that Iss that unleashes an ability that burns your HP, burns over 500 HP per second and lasts 10 seconds with low reuse, just stay in it, turn stone, absorb damage and so on. And with the Olympics down, DDs, Iss are getting along. You see, the players who are in first place, most are all DDs, or are archer, or are Iss, or are Feoh. Because the Rangers too, with this new system, they will be unbalanced, because they have attack and hide, and can run away. Othel Rougue too, another one with Hide. Sigel is the only class that has nothing to do, because their skills are only increasing P. Defense and M. Defense, nothing but Eva's Templar has a chance to paralyze the guy, but lasts a mere 3 seconds and sometimes only 2 seconds. The only class that Sigel still has a chance are the Tyrrs, less of course Evicerator, another class that can't beat this new system, as Evicarator has 3 skills with too high power where two ignores 30% of their P. Defense and another ignores 50% of your defense. Honestly, thinking about not going to the Olympics anymore, because the quest no longer exists, where we could take the box and win some item, even if it is not the item, but we could sell. That is, what sense does Sigel players have today to keep going at the Olympics? In my opinion, the Olympics have been redone to give some class absurd advantages, as it makes no sense for Ncsoft to create this new system without analyzing the skills of every class. For, when you do something or change something, you have to analyze where it will influence, whether or not this change will benefit a particular class, and if so, what should you do to prevent it? In my opinion, Ncsoft needs to review many skills, for example, Feoh has a stun ability, and since Feoh doesn't do physical damage, the stun doesn't go away, and the chance to get stun is much higher than the stun. Sigel, which when it catches, when physical damage that Sigel gives, adds the debuff. Sigel has a pushing ability with the shield, and a chance to remove target, in my opinion this ability should always remove target and get a debuff that prevents it from catching for at least 5 seconds. Or Ncsoft should review Sigel's reflection and increase absurdly so that DDs can be afraid of beating Sigel again. Or create skills for Sigel so that he is also immune to damage. Because most DDs have the ability to be immune to damage, absorb damage, hide, remove target, cancel buff, stun, knock down etc., Sigel is the only one who can't avoid the damage done, will always be taking this damage while the others, besides preventing them from taking, do high damage because they are DDs and have such absurd advantages as Feoh, Iss, who has damage-absorbing abilities, or Summoner who transfers damage to summons, or Feoh Necro who transfers damage. for Summon and then time is up and ready, dance. NCsoft does not know how to create balanced games and this is evident every update, every update it further distances the powerful Feohs and other DDs and make the Sigel a character that can only handle a lot of mobs for DDs to kill and today, not even that anymore. because I always see the Feohs with Healer and Iss holding up a lot of mobs in a good one.
  2. Good Night (Using google translator) Yes, they nerfed the tanks. Many will say no, but yes, they have weakened, let's see, we have two skills Reise Shield and Focus Shield that when using them, we cannot use 3 skills that use shield as a weapon, otherwise it disables these skills, the more It's funny that one of the skills that deactivates these skills is the Stun skill, which is a tank defense skill, if you use the stun skill that deactivates Focus Shield or Reise Shield and I ask which class is currently in Lineage 2 have these skill problems, which, if you use it, you can't use it, if you use it, you can't use it, only the tank has it that gets in the way and prevents the tank from fighting. The tank is the only class that has two skills where it has the greatest reuse of the game, are the two UDs that were also weakened and today, does not protect the tank at all, the duration is 15 minutes, of course with right buff and some jewels have decreased, but as we look at these details, we see that Feoh has strong skills that are reused for 5 minutes, and 10 minutes. In short, Sigel Knight is the class that has skills with the biggest reuse of the game, two of 15 minutes, one of 10 minutes, another of 5 minutes that serves no purpose at all, as this prevents you from dying if the HP arrives at 0, but, this is not practical. I noticed that Hold after the debuff rating change, Hold failed before was a huge help in not allowing Feoh, Rangers who are currently the most damaging class to run away, are resisting a lot more. I also noticed that Feoh is now taking less silence after this change in debuff rating. And then I ask all the players, Sigel has that skill that we wield the sword with both hands, the problem is, it increases the damage power, but, Sigel is totally unprotected, can't activate any skills, only skills of attack and only, and takes much more absurd damage than Tyrr for example already plays like this, because this is because the passive skills of Tyrr are made for it, Sigel does not have it. In short, Sigel is worthless in every way. Feoh himself has that ability called a mana shield, where it absorbs 95% of damage and 5% will be taken from Feoh's MP, since Sigel's damage has always been weak, so weakened Sigel against Feoh. Sigel easily picks up today from Feoh, all of them, Aero Healer, all of them, because Aero Healer, even those who aren't very well equipped, resist silence very easily, and NCsofr has caused an Aero Healer damage skill to lose reuse. . That is, the Aero Healer can do damage and heal, as Sigel's aggression has been weakened for years and years, and more and more classes have been gaining more resistance to aggression which is a mental skill. A player of Sigel when fighting in the Olympics gets too stuck, when we use Reise Shield if it is warrior class, we are forbidden to use 3 other skills to not lose the buff of this skill, or Focus Shield to fight Wizard class. And then people will say, "But this skill loads very fast," it loads very fast, but if we want to keep it, we give up important skills, which is not the case with another class. For me NCsoft has to revise all this, or keep it that way, or make changes to all classes so that some of their skills are linked to others, that is, if you activate this ability, if you activate it you will not be able to activate this or disable it. For example, Feoh, if she uses that ability and uses teleport, disables that ability that she used first. In short, Sigel is so bad, but so bad that even Iss makes it easy on Sigel today. Feoh became a god class, since since he created this ability to absorb 95% of damage, only another class with high damage wins Feoh, because there is the Sigel UD that only serves to defend, but in this new form does not defend nothing is reused for 15 minutes, and Feoh's ability to absorb damage to shield mana, I think that's what it's called, stays there, but then people will say, "Ah! but it consumes 50 mana for seconds." , consumes, I agree, but Feoh has a lot of mana and still has fast-loading ability where she sacrifices meager HP to regain much of her mana, and stays on and on.
  3. Good Night (Using Google Translate) Worse is not that, they shortened the time and it gave advantages to characters who deal absurd damage such as Feoh, Rangers, Summoners. Well imagine, before the time was good, now is a short time, just these characters attack and flee, especially that after updated and changed the way debuff are known, all characters in particular Feoh, Aero Healer and etc acquired a lot more endurance, my silence skill is +10 chance and me with two jewels that further increases the chance by 40% and the other is about 20% is failing too much. Although NCsoft always did Olympics favoring DDs for example. And another, that Iss that releases a debuff that burns his HP, an Iss of the ORC race, that is appealing, watching several videos of Olympics, is rare to see Sigel winning this class, because that debuff catches easy and Iss has all the convenience. of all Iss, buff that protects for 17 seconds against debuff, damage absorbing, stone turning, canceling, and so on. But the Feohs and Aero Healers were the most privileged, as most of his protecting skills have short reuse, he has that appealing damage-absorbing skill and I don't think that counts in the damage count when tied, and now they're very more, much more resistant to debuff like silence and hold, which helped Sigel be better able to tackle them. The Healer has long acquired resistance to aggression, so Sigel cannot prevent him from using his most powerful healing, and has long had a high resistance to silence, thus giving them more advantages.
  4. Good night (Using Google Translate) I have been experimenting with the changes that took place in the Olympics today and honestly noticed that these new changes give a huge and absurd advantage to high damage characters such as Feoh, Othell, Rangers, and that Iss who uses an HP burning skill. Why do I say this, that the new Olympics favor Feoh, Iss who launches HP-burning rocket, archers and high damage characters? Because simply time is short, there are 3 rounds, which time is too short. It is time for NCsoft to review a lot about the Olympics, one of them is not to use some items that are bought in the game store. It has to redo many skills, for example, the Iss that releases that debuff that burns HP, NCsoft needs to weaken it by something, because it burns around 400 HP per second and lasts 10 seconds, do the math, it turns to stone. But, depending on the equipment, it hits, has to decrease the chance of this ability to catch, or have a slightly greater reuse, or dramatically decrease its damage or have no physical damage. Well, this new Olympics simply Feoh, Aero Healer, Archers, Othell, certain Iss will do very well, as they are class that possess or Hide, or skill that leaves them immune to damage and skills that remove target. I will talk to NCsoft again, the ability of Feoh, Iss and Lancer to cancel buff should be deleted, sorry NCsoft, because there is no item that protects against Cancel, protects against skills that cancels buff. It's time for Ncsoft to review this, because today I took a low lvl Feoh cancel and it didn't fail, while my silence +10 failed which is a beauty. Another thing, I noticed that the Aero Healer are too resistant to silence and stun, and I noticed that Iss, Aero Healer are too resistant to aggression, as Sigel will prevent them from taking their target and healing, or from Iss using skill that leaves them immune. To debuff, that aggression skill doesn't work right? Bottom line: The new Olympics was created by NCsoft to leverage and benefit high damage characters like Feoh, Archer, Othell, Aero Healer who has been doing high magic damage even though it is just a healing class. Because the time is extremely short, they just hit and go, advantage, and NCsoft is incompetent because it made the changes without thinking about these simple things they should have thought of, right? For, Sigel Knight has no hide skill, no ability to remove target for a long time, no ability to leave damage immune, Sigel's only interesting skill, the Reflect damage, was destroyed with the huge amount. of items designed to make DDs resistant to damage.
  5. good night Well, what turned the Olympics? It has become a place where the winner is not the best player, the best equipped player. Who wins is the game full of gems like topaz and etc. You can see, the Iss are all the time turning stone and using such items bought in the store, that is, the winner today is not the one who knows how to play better, is the one who has more items purchased in the store, because even the skills of the characters today, there are few used, Iss itself uses only skill that makes it immune to debuff, turns stone, and the rest is topaz and other gems and so on.
  6. Now with the automatic macro system, what we see is several groups of chars in locals rising and thus dominating the places. However, the owners of these chars are always watching the machine, and when someone needs to do a quest only, they keep giving PK all the time, because for them, that place belongs to him. That's what happened to me when I needed to finish a quest that had to collect 100 items from a mob. When my idea about PK changes is nothing more than a Lineage system that killed someone without him backing out, he gets his name in red and gets karma, and needs to kill a lot of mobs to remove karma. . But in my opinion, whoever does this needs to be punished in some way, formerly dropped the item when defeating someone who has given pk and who was with karma, this is no longer true, but this player needs to be aware that giving pk has your problems. So I will give suggestions for this and let's go to them: 1 - Karma can be removed mob, either killing mob or scroll as it occurs today, but the amount of PK given cannot be removed and it is this amount that will determine everything that will come next. 1.1 - The higher amount of PK given, the player will lose status, ie he will have less atack speed, casting speed, p.atack, m.atack, p.defense, m.defense this will occur until he reaches the maximum that it would be 50% less than all that. I will give an example, he will get a debuff that will reduce all this, and the maximum taken will be up to 50% and goes up to a certain lvl, just put that the maximum debuff will reach lvl 5, already starts taking 25% of everything . 1.2 - Once this debuff reaches lvl 5, it gets another debuff depending on the amount of karma that will decrease critical rate, magic critical rate, evasion, magic evasion, and skill reuse up to 50% as well and lvl 5. 1.3 - Once you reach lvl 5 of the second debuff, the PK will lose elemental protection and debuff resistance, ie it will be debuffed very easily and the PK debuff will fail more. Well, that's an interesting idea for those who love finding owners of UP sites. And they would make them think twice, after all, if they have mobs for everyone, why be selfish, ah! and if PK is Hero, Hero's abilities are disabled. Another thing, the PK would also lose amount of healing, could fit one of those 3 examples I gave, namely the healer when healing, will heal less and less.
  7. Good Night (Using Google Translate) I come here to discuss with the game about the skills that are intended to cancel buff, the classes that have such skills are Feohs, Iss Enchanter and Tyrr Dradnought. I don't understand what NCsfot takes into account when creating a skill for a class. I'm going to analyze, I'm Sigel Knight, Sigel's skills mostly have high reuse, especially skills like UD, the funniest two Sigel UDs have 15 minutes reuse and honestly, it's a skill that only decreases damage, nothing more. does, it serves no purpose, because the damage is being accounted for, in a group pvp fight, it even makes sense, but, in the Olympics, this is where I am taking this discussion in question, it does not, because even if the Sigel doesn't die, he'll lose, because the damage was done, so this 15-minute reused UD skill is a bad joke from NCsoft. I say this for the reason that, after this update, Sigel got worse, weaker, and it brought more advantages to other classes that already had Sigel Knight advantage. Example, before all Warriors had easy silence from Sigel, today it fails, even me with chance increasing jewels, and me with my chance-matched skill too, to get better, and yet it is failing absurdly, I always notice that every debuff of Sigel Knight fails a lot more than another class, fighting against an Aero Healer for example, silence fails him absurdly, and the funniest thing NCsoft has removed from reusing an Aero Healer skill, which may not defeat a Sigel, but, gains in damage counts, as he doesn't have to worry, as silence fails, and if Sigel uses stun, Focus Shield disables, it's the only class that has multiple skills subordinate to others, if using, cancels, thing which does not occur in other classes, this leaves Sigel stuck, locked in a fight, wondering whether to use it or not, whether to use it without it, is something NCsoft has not imposed on the other classes and that is unfair. Fighting against an Iss that is extremely strong, Sigel's disadvantage is noted, as Iss uses the ability to be immune to debuff that lasts 17 seconds, hits, uses the ability to absorb damage, hits, turns stone, and aggression is failing more and more, that is, it rarely catches now, this after the upgrade, just as Hold is failing absurdly, silence failing absurdly, the Vanish Stun skill that has a chance to drop stun does not release, fails too much, and debuff which decreases casting speed / atack speed by 20%, sorry NCsoft, 20% just doesn't help Sigel, because I don't see when it catches, the guy slapping or summoning magic more slowly, is a debuff that is useless, NCsoft could delete this debuff, which Sigel wouldn't miss. Sigel's stun is another skill that fails extremely, rarely catches, and when it resolves to catch, any damage we deal, the debuff goes away, and if we're protected by the Reise Shield buff and using the stun, the buff some goes, just look at how NCsoft hates Sigel and put Sigel full of skills and abilities, but they didn't do it with other classes. Fighting a Dreadnought lose not because I died, I lost why Dreadnought, just like Feoh and Iss have cancel, reading here, the reuse of Dreadbought's ability to cancel buff is 120 seconds, with buff and own jewels, loads well, but much faster and has encate to increase the chance of cancellation. I ask the players, look at their passive skills, they will see that there is no protection or resistance to the buff canceling skill, and there are no jewels that do that, which is a skill that I find appealing. Much more appealing than Sigel's UD, Sigel's UD becomes important in a quest, or a pvp, but in the Olympics we have 3 UDs that do nothing, help nothing, just keep us alive for a short while and only, but, If the DDs do not defeat us, he will win on the damage count, as the UD does not prevent damage, as most classes have no damage ability. So when fighting Dreadnought several times, I lost because I ran out of a buff, meaning it canceled all of my buffs, even the buff we got from npc which gives us a very small and unsuccessful 30% resistance to buff-canceling. Just look at the issue here, we have passive skills, every class has, which gives us 30% protection depending of course on the lvl stun, the current, the knock down, raise, silence, posion and etc, but we have no passive defense against buff -Cancel. This is an appealing skill, which of course, I agree that in a pvp, in a quest, it is a skill that makes no difference, but in the Olympics, where you fight with almost buff, it is an absurdly appealing skill and Ncsoft when it creates the skills. she must think: 1 - We have to create an ability to help and improve the class in the Olympics against certain class and so on. Or, create an ability to fight better in pvp, group quest and so on. All in all, NCsoft fails to balance the ranks, Sigel hits a lot weaker than a Dreadnought, Feoh, and nowadays, damage equal to or less than an Iss, even though Iss has the advantage of turning stone, already raises using buff that Immune for 17 seconds, knock, knock, and that's all, turn stone, use buff-canceling skill, having every advantage of fighting without any buff. And here comes Dreadnought and has the ability to cancel buff, and then you fight the guy and when you will see, this one without a buff. This is frustrating, because when you get a temporary debuff you can handle it, but when you lose all buffs, because that class has the ability to remove your buff, and this ability rarely fails, you have nothing to do. and that is wrong with Ncsoft. Ncsoft is the only company that destroys its own game, it is no use investing in graphics, which is one of the best, if the gameplay is not good, nor PVP has more right in this game. Sigel who was supposed to endure a lot of beating, a lot of damage, today he can't stand anything and the healer ends up having to sweat more and more to keep Sigel alive for the others not to die, because the Sigel class got so weak that even Iss defeats him in Olympics. But, sorry for the outburst, I was annoyed because losing to a Dreadnought because it ran out of buff, due to the class's appealing ability, really annoys, and knowing that there are so many items that resist it, it gets worse, and then remembering that the Sigel's UD has become a skill that only fits PVP and Quest and for the Olympics lost value is a pity. And realizing that Sigel's debuffs are failing a lot more, meanwhile, other class debuffs are taking a lot more, it really pisses off, not even with cubic summon helping, it resolves, first that the reuse of cubic summons skills is slow, more 10 seconds to act. NCsoft should review the ability to cancel, make it a temporary debuff, such as a debuff that randomly disables a buff for a few seconds instead of removing the buff. Well, even Feoh which is an extremely appealing class has cancel. Iss that has full buff, has cancel. Dreadnought has cancel. While they have passive defense and etc to all debuffs Sigel issues, Sigel has no defense to cancel and that is wrong. Thank You.
  8. Good night Forgive me, but what kind of solution do you find to solve this, create other servers to try to identify latencies? Sorry, but there are players with more than one machine that logs in multiple accounts, wouldn't it be much more interesting if you had limited the number of logged in accounts to the extreme, or just left one or two to log in until the problem was solved? There are a lot of players who buy Ncoins who are out of game and etc, or have no patience, you can see, half of logged in players are from macro accounts, automatically uploading.
  9. Good night (Using Google Translator) I was trying to log in and came the comic saying it was full, so I disconnected from the server, because there were 88 people in front of me. This is surreal, honestly, it never occurred, I think this permission from NCsoft to let one person log in multiple accounts just to create a full server unreality, that's at least my opinion. It is time for NCsoft West to start imposing limits on these players who log in multiple accounts that end up preventing other players from having fun, this is slowly killing the gameplay, NCsoft West has already killed the gameplay of the game when it started selling various items on loha online from them, and that left the game unbalanced, and etc and then when we log in, we can not, or when we do we are forced to play with several parties in auto macro that kill faster and disrupts those who like to play in the old mode , playing even without needing macro.
  10. Good Night (Using google translator) I hope that correct, this boring and complicated quest, which took me about 40 minutes, I'm taking about 1 hour and 30 minutes. Worst of all, when I'm in town my character moves very well, but when I'm in quest locations, killing mobs and so on, then the character hits, stops, hits, stops, stops, even though I'm around 1,300 atack speed. And then I took a quiz, when I start to look like this, I change the position of the character, he beats faster or faster, but then he beats slowly and stops a little bit, all after this new update and This has been hurting the players, who no longer have the patience to even go on group quest, the Olympics even, was annoying.
  11. I do not think Sigel is good, they have given a lot of quest skills and they can barely resist various mobs and skills that can actually keep these mobs under control. However, it is a skill that was very bad in PVP, many say no, but it's the truth, just see the Sigel scores in the Olympiads and Feoh for example. NCsoft does not know how to balance the class, I'll give you an example, he created that Feoh skill that absorbs 95% of damage, but the 5% burn is mana, this was made for Feoh to get ahead of class with high damage, like archers, othell rogue and tyrr warrior, the problem that class where the damages are lower, end up succumbing to Feoh, like Sigel, Wynn, Iss and even, the Tyrr today has difficulty dealing with the Feoh, the skill that was a buff a few seconds turned aura and they can still do combo with the other aura that increases if I am not mistaken 40% of P.Defesa. Not to mention that they have created various skills, knocking down, levitating the person and etc, pushing and etc., and these skills give debuffs, ie you knock the person down and she stays a few seconds on the floor, levitates and stays in the air, but, the passive skills only continues to protect or give only resistance to stun, mental attack, and so on. For example, Sigel's Stun when he can apply, is the most fault of the class that give stun, incredible as it seems until the stun of Feoh magic picks up more, the stun disappears when we start beating... Feoh has cancel and the Iss also, the Tyrr that uses spear also, and has no buff, or passive ability that protects against this abilities and the incredible that these abilities removes just the buff that give atack speed and casting speed, and remembering that the buff of casting speed and atack speed is the junction of two buff of the prophet, which in the classic eliminated one, but had the other. For me, NCsoft had to remove this punishment by using Focus Shield and Reise Shield, which forbids us from using other skills that use shields, that...
  12. Good afternoon (using google translate) Well, if you equip today this expensive, put on armor with charm that exceeds the expensive +4, people ask absurd prices on items that are not worth it all, is why that every day the server is losing players and visa , will continue to lose players, this new expansion will only benefit the ruling clan, who can kill the new dragon and so on. It's a game that invests a lot more in attack attacks than defense, I was looking at the games, everyone, and there are more items that give more P.Defesa than itens that give M.Defesa and this is already a huge advantage for example for the Feoh. And another, I think in the passive skills of the class, it is time to build resistance to new types of debuff, such as tipping, levitating, pushing and removing target. Because it has class that only has debuff attacks where the passive skills already give a beginning of resistance, as stun, poison, mental and etc. And I hope they have corrected an anomaly that I have noticed, when using the UD that says the damage limit is 550, I took 280k of damage from a Feoh in the Olympiads, and I was thinking, what is a skill that should be powerful, after all, it has reuse of 15 minutes, if it has so slow reuse is why NCsoft itself considers it appealing, which of course I disagree. The NCsoft problem that she focuses too much on damage, and forgets defense and I do not say those items bought in the store, I speak of the armor even if they do give a good physical defense, and this time to improve is all the Boss jewelry and not only a few and improve on M.Defesa of them, as every day more damage from the Feoh are getting too absurd. While some class with low damage, are getting unprepared, such as Sigel, Iss, and even some class of Tyrr before the Feoh for example. Sincerely, nothing excited about this new expansion and it seems that NCsoft can not figure it out, they are inventing stuff in stores, I think if the basic equipment was more accessible, like the new R110 armor and R110 weapons, this makes people be encouraged and invest more. I wanted to give a suggestion to NCsoft, how about a certain day the enchantment being 100% up to +6? Or be 100% +6 as the natural and not more +3? To balance the game more?
  13. What I liked: Nothing, adena keeps falling, and everything continues to be dominated by the dominant clans from the past, Freya is an example of this, everyone in the Freya knows that a good part of the dominant clan of this server used prohibited programs, but the NCSoft West have always turned a blind eye to this, always pretended they did not see, after all, they spend a lot of money buying Ncoins. What I did not like: Sigel Knight is worse, he does not even win Iss in a fight, they are taking a lot more damage, taking a lot more debuff, before that it did not happen, the skills are full of boring things, if you use one, you can not use another, otherwise it will disable. I believe, and I hope that in the next expansions, it happens with all classes, that is, to gain skills that when using, can not use another skill with the risk of canceling another one, fight like this is annoying, because you will always forget and use some skill that will cancel the buff of the skill, with that, the other class are in advantages, old skills and being able to use in all its potenticial, and make until combo, activate several at the same time, and with that, to have advantage. Note: Feoh is the class that has the most damage of the game, when a Feoh hits a magical critic, he even takes much more than 30 k damage, depending on the equipment. I do not understand, as the NCsfot in this expansion did not give a modified in this skill that activated, it absorbs 95% of Feoh damage, absurd it. Class with low damage like Sigel, Iss, and even others with medium to high damage like Tyrr, have difficulty fighting now with Feoh. Note 2: When will NCsoft West learn that in order to attract new players and thus earn more, as new players are going to invest, do they need to change the game? To change the castle siege, my God, in Freya a clan owns all the castles, because as they are equipped too much, as all the dragons dominate, all the quests that give the best items of the game, they block the evolution of others clans, of other players, they completely dominate the Olympics, and most of the Heros are just chars of them, which they equip and do Olympics to be the heroes, because only 4 we see talking and talking. Need to change the mechanics of the game, for example: 1 - Castle owner, if it is in another castle, it can not catch target, can not register neither to attack nor to defend. In short, a form of these clans, do not have all the castles, with their false clans created just for this. 2 - COC when we teleport, change the appearance of the clothes, in my opinion, everyone who goes to COC, should automatically gain a Buff, which makes him have a defense, P.Atack equivalent of as if equipped with an item encatado in +4, the jewels boss would not give some bonus, only M.Defesa, and the armored arms and armor +6, +7 and etc, would give defense of +4. Leave it as level as possible as you go into the COC, and a Hero staying there killing and defeating everyone with his huge vangatem discourages. It has to change a lot, to try to attract new players. In addition, this update spoiled the Sigel, this role too much, catching easy, skills that in practice seem good, but basically are not, before, people were afraid to hit Sigel when he activated 3 skills, today, Sigel can activate any one, will die at an incredible speed.
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