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Posts posted by OLampompa

  1. Spirit sharing is a must-have book for summoners, in its final level it gives % boost to P.Attk, M.Attk, Attk Speed and Casting Speed, ant the Enchanted skill transfer is transferring your stats to the pet. And it stacks wtith Later servitor Share that transfer the overenchant properties of your gear to the pet (Increased HP/MP/PDef from armor, Dmg and ss dmg from Weapon, MDef and Abilities from jewels and epic boss jewels, also stats from special gear)


    • Like 1
  2. @Juji @Hime @AnyOtherGMArround




    We want a game : to come and relax, to have fun, to be able to communicate, socialize, make friends, love, discover new things, enjoy our progress.

    We DO NOT want a game : to afk Grind all day, to drain our money week by week and month by month, have to maintain our VIP status, feel useless when we cannot participate to the next P2W event, we compare ourselves to the whales and see how poor we are



    • Like 2
  3. 13. Skill development halts at 84 level with exception of Passives (Weapon mastery and armor mastery only) that halts at 85 level

    14. Gear development (Normal gear) stops at "old" revamped S grade made for 76 play-through and it only develops with low over enchanting rates

    15. Game starts to get repetitive when you go closer and closer to maximum level (its impossible to actively exp after 81 - 83 level without autohunting and grinding for weeks), we need subclass to brake the dullness (with the certification skills to make it more interesting)

    Just a few bits to add here, as he almost covered everything


    • Like 1
  4. Hi all,

    I also agree in opening of new "old" zones,

    Heine zone : Field of Silence And Field of whispers (Garden of Eva is already there)

    Rune zone : Beast farm, Windfall waterfall, Valley of Saints, Swamp of screams, Stakato nest, Monastery of Silence.

    Schuttguart Zone : Crypts of disgrace, Den of evil, Archaic Laboratory, Pavel Ruins, Frozen Labyrinth, (Maybe Freya Instance)


    For daily instances though, i strongly disagree, in my humble opinion its what made the Goddess of Destruction and above versions of the game not being LA2 any more, although Kamaloka was always there.


    As for leveling experience, either we like it or not the game starts to have an impact in our daily routines after our main character hits 80 - 82 level wall, that is where we mostly need new areas for exp, areas though more like fog and goe and less like Forgotten island (both areas), your autohunt system is not compatible with open areas, times and times i have opened my monitor in the morning seeing my character standing still (for how long no one knows) and all mobs spawned on a rock out of range for him to target them, and after manually targeting them and killing them the spawn locations are back to normal for a couple of hours.


    We need content that matters, not new pay to win items again and again, Even though as @Antonyntsaid i also am a person that i like to stupidly spend some money here rather than other alternatives, we dont need a revamped TOI that only the top of the top can farm and even they at maximum of 4th - 5th floor, we do not need a "revamped" Cruma tower that was ideal for 35 - 55 level adena farmers/sellers to overpopulate the place and now is overpopulated with 55 - 80 level (the same farmers they just not need to delevel that often). In other words "Revamping" is as new content as "Repainting" a new car


    We need progress for all players and not only for the top p(l)ayers.


    PS. New areas should make the game sustainable also, either reduce adena drops and make soul/spirit shots less expensive or make adena drops scale according to the difficulty of the fight for them (keeping the 70% drop chance for the rng)


    PS2. We also need a game free of bugs (Like no elemental damage in certain skills) but there are a lot of posts for those issues too.


    Sorry for the long post, there are a lot more to be said for sure.

    • Like 1
  5. 4 hours ago, Rangur said:

    Is there even still any reason to make multiple characters on one account instead of just creating a new account for every single character you want to play/level?

    Which items are actually accountbound and NOT either just tradable or characterbound? It seems pointless to level multiple chars on one account.

    -Clan membership is per character and not account

    -Event benefits often are once per account and not once per character

    -You cannot login two characters from the same account although you are allowed to run 2-3 clients at once

    -This also means you can never party any chars from the same account with each other, when each char has its own account you can party any char with any other

    So...maybe there are some awesome endgame things I don't know of, or pay2win shop items that are accountbound and benefit all chars on that account - are there? If not, is there any other reason to make alts on the same account instead of just creating a new account whenever you create a new char? 


    In case you want to reroll though you most certainly do it in the same account, VIP benefits are shared withing the same account, and when you are able to sustain a good VIP level for your main, when you choose to reroll you will do it in this account.

    Leveling up is kinda fast anyway, especially when you will able to transfer the items mentioned above, most of these also have a decent exp/sp boost.

    Also if the items mentioned are free to trade anywhere (with the exception to imprint items) then the market will be insane for at least the 1st 6 months, imagine a player that has a Lv5 pendant +10 to be able to sell it, this item alone costs almost as mach as a Lv 4 raid jewel. same for an aden talisman at +8 and above.

  6. On 10/1/2020 at 7:55 AM, Infinitus said:

    I have an archer pt with 4 archers (1 main), cat, wc, song, dance, and PP. Any suggestions for a non-nuker pt @DukeGr?

    If your supports can sustain some AoE damage and you can manage to avoid some obstacles in the location a good option is also the Forgotten Island (Party Farming Zone), its the same exp with Ketra/Varka with a slight weaker mobs and it has similar adena drop too. A good alternative is the Devil Island (Party Farming Zone) but with slightly less exp and adena there but some C and B drops that you can put in random crafting.

  7. Hi Players, @Juji@Hime

    I play on Classic since January 2019, my main character is a Dominator, my class has a bug on its main damaging skill since the attribute system implemented on the game,nevertheless i have invested on my character in time and in money, i have some items that by their description i am unable to trade, drop etc, therefor i cannot use them if i re-roll to another class, items such as Water Pendant Level 4 or 5 are essential for a character progress, also are items that are bought with real money due to a promotion in an event.

    This ticket is a request to the GM Team and Dev Team to modify those items to be at least transferable in the same account.

    Here is a list of the items i think that are essential to be transferable in the characters in the account
    Pendants Level 4 and 5.
    Talisman of Fate Level 4 and above
    Talisman of Aden
    Eva's Talisman
    Talisman of Baium (Imprint)

    Fell free to add if there is another item that i am missing.



  8. Really important question,


    It is the 3rd or 4th game update since we got 3rd class, Orc classes of Doomcryer and Dominator was mentioned on the "Known Issues" Thread back then as they did not get any Elemental damage on their Steal Essence and Life grain skills. We got a promise 2 updates ago that it is going to get fixed. Guess what, we still have no elemental damage in our mail DPS skill. Do we know if and when is it going to be fixed? And if it is not going to be fixed will we get any compensation? (Like a transfer of our Character bound items so we can reroll to another class).

    Also are we ever going to get an auto reuse to party/clan buffs, i know targeted buffs are complicated to make them auto usable, but part/clan buffs are easy (like you did with dance/song).


  9. We also need back the ability to sell our materials to the NPC if we choose so, it would be a nice source of income even with the adena rates as they are today. Or give us a system to change them for something useful.

    Since the change that made the mats worthless to the NPC's you can see shops in giran buying "expencive" materials at a low price, they know that in order for someone to make some kind of income they will sell.

  10. Its there since 3rd class was added with saviors.

    Back then was not so good because Steal essence had less power and was about 170 MP, but it got better with secrets of empire last May.

    You should be ok as i said with 1200-1500 dmg, but if you have Battlecry on you have to consider a bit more dmg (1500 -1750) or mp regen since it continually consumes MP

  11. 5 minutes ago, Tool_of_Society said:

    Do they really get that as a passive on classic? My dominator only gets mana back on damage when it's using soul cry.

    It is 10% of damage, so if you hit for over 1250 ~ 1500 dmg you should constantly be at full mp, also m.crit and blessed spiritshots helps a lot if you are that low in dmg.

  12. 13 hours ago, Juji said:

    We have asked the Dev team to check this issue again to see if it is intended. The last time it was reported, there was some confusion regarding the details.

    Can you keep asking so we can have a clear answer about that matter?

    Also yes WC/OL Steal Essence is a strong skill due to its 80% drain and its combination with their Weapon mastery 10% mana drain of the damage dealt, but we have to know.

    All other classes have so many skills that when they are combined are quite strong too (e.g Storm screamers have Vortex and slug combo)

  13. Hello  @Juji @Hime and res NcSoft Team

    As you already know m most of the world is under some type of Lockdown or movement restrictions like Stay Home Stay Safe due to nCoV19,

    most of us are playing the game almost all day, i think its time for you for a fun event that will even bring back the players that left some time ago,

    A fun event like the cake event you had some months ago could be optimal (if you can make it work this time), but we could manage with a Squash event of even with Letters.

    But  since Easter is close (3,5 weeks from now) we could also have an extended version for it.


    But pretty please do not make it a pay-to-play event, because i think it will bleep-off a lot of people.


    Thanks in advance.

  14. I am playing as a main character a Dominator, since the addition of the attribute system i have noticed that my attribute damage did not apply, i originally thought that the attribute damage is not applying on magic skills but never confirmed it till now.
    I was side leveling a Spellhawler and today i've reached 3rd class and got my attributes (Side leveling as i said, i took my time), and i was shocked that attribute damage is applying to his spells.

    Is it a bug with the orc class or is it something different?

    Thank you in advance


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