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Crash on opening game


PITER

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Hi, this crash is happening to me, can u help ??

I have teamviewer if you need.

 

 

 

Version: EP50_Global,NLS,V2110409,152
BuildDate: Thu Nov 15 08:26:54 2018

Time: 2019.1.4 20:32:46 [GTick=2,LGTicks=1,Duration=33]
PosCode: 0:0:0
ZoneName: 
OS: Windows 7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU: GenuineIntel           Intel(R) Atom(TM) CPU N570   @ 1.66GHz @ 1663 MHz
RAM: 2035MB RAM
CPUInfo: 4,2,4,0
Memory: 170821KB
PrivateMemory: 440520KB
Video: Intel(R) Graphics Media Accelerator 3150 (2567), DX v4.9r904
Option: 1028x582_W1_H5A2KP
Scene: 0_0_1
Stat: 2
Replay: 0_1
WorldRaid: 0_1
Sev: 0_
VideoResources: 69 MB
MAC: 81-85
LANG: ENGLISH
IME: ???

Error: 
Protocol: 

History: DrawPrimitive <+ RenDev=7f910000 CurrentState=7f9192c4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- DrawSection <+ StaticMesh=Gludio_Port_S.gl_p_gate SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=Gludio_Port_S.gl_p_gate Owner=Lobby01_Classic.StaticMeshActor122 Instance=Lobby01_Classic.StaticMeshInstance770 <- FDynamicActor::Render <+ StaticMeshActor Lobby01_Classic.StaticMeshActor122 <- RenderActor <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = 7f910000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

Exception:
Code [EXCEPTION_READ_VIOLATION  DataAddress:0x00000000]
Address [0x095F4EC5]
SegCs [0x001B]

igdumd32.dll [0x095F0000] Offset [0x00004EC5]

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Hi RolanZ

I did it and I got the following error:
 

Version: EP50_Global,NLS,V2110409,152
BuildDate: Thu Nov 15 08:26:54 2018

Time: 2019.1.5 19:35:20 [GTick=1,LGTicks=1,Duration=16]
PosCode: 0:0:0
ZoneName: 
OS: Windows 7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU: GenuineIntel           Intel(R) Atom(TM) CPU N570   @ 1.66GHz @ 1663 MHz
RAM: 2035MB RAM
CPUInfo: 4,2,4,0
Memory: 79372KB
PrivateMemory: 259160KB
Video: Intel(R) Graphics Media Accelerator 3150 (2230), DX v4.9r904
Option: 1028x582__W1_H5A2KP_
Scene: 0_0_1
Stat: 0
Replay: 0_1
WorldRaid: 0_1
Sev: 0_
VideoResources: 0 MB
MAC: 81-85
LANG: ENGLISH
IME: ???

Error: Failed to enter Can't find file 'Lobby01': 譕櫬棿⿎ᔊꅤ

Protocol: 

History: UGameEngine::Init <- InitEngine

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Now this error happend, 
it is the same that was before.

BuildDate: Thu Nov 15 08:26:54 2018

Time: 2019.1.10 12:58:51 [GTick=2,LGTicks=1,Duration=82]
PosCode: 0:0:0
ZoneName: 
OS: Windows 7(32) 6.1 (Build: 7601), Service Pack 1.0
CPU: GenuineIntel           Intel(R) Atom(TM) CPU N570   @ 1.66GHz @ 1663 MHz
RAM: 2035MB RAM
CPUInfo: 4,2,4,0
Memory: 173390KB
PrivateMemory: 446012KB
Video: Intel(R) Graphics Media Accelerator 3150 (2230), DX v4.9r904
Option: 1028x582__W1_H5A2KP_
Scene: 0_0_1
Stat: 2
Replay: 0_1
WorldRaid: 0_1
Sev: 0_
VideoResources: 69 MB
MAC: 81-85
LANG: ENGLISH
IME: ???

Error: 
Protocol: 

History: DrawPrimitive <+ RenDev=7f910000 CurrentState=7f9192c4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- DrawSection <+ StaticMesh=Gludio_Port_S.gl_p_gate SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=Gludio_Port_S.gl_p_gate Owner=Lobby01_Classic.StaticMeshActor122 Instance=Lobby01_Classic.StaticMeshInstance770 <- FDynamicActor::Render <+ StaticMeshActor Lobby01_Classic.StaticMeshActor122 <- RenderActor <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = 7f910000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

Exception:
Code [EXCEPTION_READ_VIOLATION  DataAddress:0x00000000]
Address [0x08F54FC5]
SegCs [0x001B]

igdumd32.dll [0x08F50000] Offset [0x00004FC5]

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