PITER Posted January 5, 2019 Share Posted January 5, 2019 Hi, this crash is happening to me, can u help ?? I have teamviewer if you need. Version: EP50_Global,NLS,V2110409,152 BuildDate: Thu Nov 15 08:26:54 2018 Time: 2019.1.4 20:32:46 [GTick=2,LGTicks=1,Duration=33] PosCode: 0:0:0 ZoneName: OS: Windows 7(32) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Atom(TM) CPU N570 @ 1.66GHz @ 1663 MHz RAM: 2035MB RAM CPUInfo: 4,2,4,0 Memory: 170821KB PrivateMemory: 440520KB Video: Intel(R) Graphics Media Accelerator 3150 (2567), DX v4.9r904 Option: 1028x582_W1_H5A2KP Scene: 0_0_1 Stat: 2 Replay: 0_1 WorldRaid: 0_1 Sev: 0_ VideoResources: 69 MB MAC: 81-85 LANG: ENGLISH IME: ??? Error: Protocol: History: DrawPrimitive <+ RenDev=7f910000 CurrentState=7f9192c4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- DrawSection <+ StaticMesh=Gludio_Port_S.gl_p_gate SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=Gludio_Port_S.gl_p_gate Owner=Lobby01_Classic.StaticMeshActor122 Instance=Lobby01_Classic.StaticMeshInstance770 <- FDynamicActor::Render <+ StaticMeshActor Lobby01_Classic.StaticMeshActor122 <- RenderActor <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = 7f910000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000] Address [0x095F4EC5] SegCs [0x001B] igdumd32.dll [0x095F0000] Offset [0x00004EC5] Link to comment Share on other sites More sharing options...
RolanZ Posted January 5, 2019 Share Posted January 5, 2019 Hello. Delete all: Lobby01,Lobby01_Classic from Maps folder and start launcher updater.If Critical error delete all Maps file from system file.. . Link to comment Share on other sites More sharing options...
PITER Posted January 5, 2019 Author Share Posted January 5, 2019 Hi RolanZ I did it and I got the following error: Version: EP50_Global,NLS,V2110409,152 BuildDate: Thu Nov 15 08:26:54 2018 Time: 2019.1.5 19:35:20 [GTick=1,LGTicks=1,Duration=16] PosCode: 0:0:0 ZoneName: OS: Windows 7(32) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Atom(TM) CPU N570 @ 1.66GHz @ 1663 MHz RAM: 2035MB RAM CPUInfo: 4,2,4,0 Memory: 79372KB PrivateMemory: 259160KB Video: Intel(R) Graphics Media Accelerator 3150 (2230), DX v4.9r904 Option: 1028x582__W1_H5A2KP_ Scene: 0_0_1 Stat: 0 Replay: 0_1 WorldRaid: 0_1 Sev: 0_ VideoResources: 0 MB MAC: 81-85 LANG: ENGLISH IME: ??? Error: Failed to enter Can't find file 'Lobby01': 譕櫬棿⿎ᔊꅤ Protocol: History: UGameEngine::Init <- InitEngine Link to comment Share on other sites More sharing options...
Dawe Posted January 5, 2019 Share Posted January 5, 2019 You should hit the Repair button first, in the Launcher. Link to comment Share on other sites More sharing options...
golemka Posted January 5, 2019 Share Posted January 5, 2019 If you are still getting the error you should simply update your directx and your Intel GMA driver. https://www.microsoft.com/en-us/download/details.aspx?id=34429 https://downloadcenter.intel.com/product/48011/Intel-Graphics-Media-Accelerator-3150-Intel-GMA-3150- Link to comment Share on other sites More sharing options...
PITER Posted January 10, 2019 Author Share Posted January 10, 2019 Now this error happend, it is the same that was before. BuildDate: Thu Nov 15 08:26:54 2018 Time: 2019.1.10 12:58:51 [GTick=2,LGTicks=1,Duration=82] PosCode: 0:0:0 ZoneName: OS: Windows 7(32) 6.1 (Build: 7601), Service Pack 1.0 CPU: GenuineIntel Intel(R) Atom(TM) CPU N570 @ 1.66GHz @ 1663 MHz RAM: 2035MB RAM CPUInfo: 4,2,4,0 Memory: 173390KB PrivateMemory: 446012KB Video: Intel(R) Graphics Media Accelerator 3150 (2230), DX v4.9r904 Option: 1028x582__W1_H5A2KP_ Scene: 0_0_1 Stat: 2 Replay: 0_1 WorldRaid: 0_1 Sev: 0_ VideoResources: 69 MB MAC: 81-85 LANG: ENGLISH IME: ??? Error: Protocol: History: DrawPrimitive <+ RenDev=7f910000 CurrentState=7f9192c4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- DrawSection <+ StaticMesh=Gludio_Port_S.gl_p_gate SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=Gludio_Port_S.gl_p_gate Owner=Lobby01_Classic.StaticMeshActor122 Instance=Lobby01_Classic.StaticMeshInstance770 <- FDynamicActor::Render <+ StaticMeshActor Lobby01_Classic.StaticMeshActor122 <- RenderActor <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = 7f910000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x00000000] Address [0x08F54FC5] SegCs [0x001B] igdumd32.dll [0x08F50000] Offset [0x00004FC5] Link to comment Share on other sites More sharing options...
PITER Posted January 10, 2019 Author Share Posted January 10, 2019 I did the update of directx and my GPU, it is on latest version. what do I need to do now? thank you too much for the help guys. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.