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Random mass client disconnect ?


CataPvE

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i think it's a combination of Windows-11 plus everything else... But Windows 11 is the beginning and the mother of all disconnects.  I hate Windows 11 for Lineage2 but I have no choice.  Some newer system forces you to eventually go Windows11 even though you did not elect to upgrade, it'll just magically upgrade one morning you wake up.  Moving forward, it's up to Dev @ NC to fix Windows-11 stability issue - long term as the world moves forward.

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I've been crashing at LEAST once, maybe twice a day, for the last 2+ weeks. Wish they'd stop running these darn "events" where everyone logs in 50 bots 24/7.

  • PLEASE FIX THE SERVERS! THIS IS GETTING VERY OLD!!!!!!!!!!!

Crash reports for a few days follows:
---------------------------------------------------------------------------------------------
CRASH IN KROFIN - 9-4-22
Error:
Protocol: S_CHARACTER_SELECTION_INFO(4073, 1) <= S_LOGIN_RESULT(11, 1) <= C_LOGIN(51, 2) <= S_EX_QUEUETICKET(10, 3) <= S_EX_QUEUETICKET_LOGIN(6, 175) <= C_EX_QUEUETICKET_LOGIN(41, 182) <= S_VERSION_CHECK(28, 183) <= C_VERSION(275, 187)
History: UObject::ProcessEvent <+ (PVShortcutWnd Transient.PVShortcutWnd, Function Interface.PVShortcutWnd.OnRegisterEvent, 0x150907E0, 0x00000000, 0, 0) <- XMLDataManager::CreateFrameWndScript <- XMLUIManager::CreateWindows <- XMLUIManager::ReloadUIScripts <- NConsoleWnd::ReloadUI <- NConsoleWnd::Tick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION  DataAddress:0x1FBF0000]
Address [0x15090906]
SegCs [0x0023]
Core.dll [0x15000000] Offset [0x00090906]
---------------------------------------------------------------------------------
CRASH IN KAMALOKA - 8-30-22
Error:
Protocol: S_STOP_MOVE(23, 0) <= S_STATUS_UPDATE(18, 0) <= S_STATUS_UPDATE(18, 0) <= S_STATUS_UPDATE(18, 0) <= S_PLEDGE_STATUS_CHANGED(35, 1) <= S_RELATION_CHANGED(22, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 2) <= S_CHANGE_WAIT_TYPE(23, 2)
History: ProcessConstantTable_InitParams <+ ConstantIndex:4, Constants:10 <- FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DVertexShader::Init <- InitShader <- FD3DShaderManager::GetShader <+ Shader:8 <- GetVertexShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface::DrawPrimitive <- USkeletalMeshInstance::DrawSection <+ Pawn=Transient.FDarkElf MeshInstance=Darkelf.SkeletalMeshInstance MeshName=LineageWeapons.dynasty_sigil_m00_wp BodyPart=63 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- UL2OutlineEffect::RenderActor <- UL2OutlineEffect::PostRender <- FPlayerSceneNode::RenderPostEffect <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd7a0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION  DataAddress:0x65E96B40]
Address [0x56D54C9A]
SegCs [0x0023]
d3dx9_40.dll [0x56AA0000] Offset [0x002B4C9A]
---------------------------------------------------------------------------------
CRASH WHEN ENTERING CRSIS - 8-29-22
Error:
Protocol: S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 1) <= S_TARGET_SELECTED(27, 1) <= S_ATTACK(53, 1) <= S_STATUS_UPDATE(18, 2) <= S_STATUS_UPDATE(18, 2) <= S_ATTACK(53, 2) <= S_NPC_INFO_STATE(8, 2) <= S_STATUS_UPDATE(18, 2) <= S_STATUS_UPDATE(18, 2)
History: ProcessConstantTable_InitParams <+ ConstantIndex:7, Constants:12 <- FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <+ Shader:22 <- GetPixelShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface::DrawPrimitive <- USkeletalMeshInstance::DrawSection <+ Pawn=Transient.temple_guard_sword MeshInstance=LineageMonsters16.SkeletalMeshInstance MeshName=LineageMonsters16.temple_guard_sword_m00 BodyPart=-1 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- RenderTranslucentActorToProxy <- FDynamicActor::RenderStencilAlphaActor <- FDynamicActor::Render <+ temple_guard_sword Transient.temple_guard_sword <- RenderActor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd7a0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION  DataAddress:0x6BBBE340]
Address [0x62D54C9A]
SegCs [0x0023]
d3dx9_40.dll [0x62AA0000] Offset [0x002B4C9A]

---------------------------------------------------------------------------------

P.S. Someone needs to fix the "Submit Bug Report" L2CrashSender.exe. It doesn't work. Just brings up another window.

VkyI5PS.jpg

 

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