CataPvE Posted August 30, 2022 Share Posted August 30, 2022 I keep get alot of disconnect since database problems,anyone have same problem? Link to comment Share on other sites More sharing options...
Mitzza Posted August 30, 2022 Share Posted August 30, 2022 I have the same problem Link to comment Share on other sites More sharing options...
BDeyes Posted September 2, 2022 Share Posted September 2, 2022 same, ever since the "fix" i dc on all my clients at least once, around 17-18 server time Link to comment Share on other sites More sharing options...
GhostintheShell Posted September 2, 2022 Share Posted September 2, 2022 i think it's a combination of Windows-11 plus everything else... But Windows 11 is the beginning and the mother of all disconnects. I hate Windows 11 for Lineage2 but I have no choice. Some newer system forces you to eventually go Windows11 even though you did not elect to upgrade, it'll just magically upgrade one morning you wake up. Moving forward, it's up to Dev @ NC to fix Windows-11 stability issue - long term as the world moves forward. Link to comment Share on other sites More sharing options...
ZielKnijper Posted September 2, 2022 Share Posted September 2, 2022 same random DC Link to comment Share on other sites More sharing options...
WildChild Posted September 4, 2022 Share Posted September 4, 2022 DCing every 5 mins on all PCs at same time today. Link to comment Share on other sites More sharing options...
classic Posted September 5, 2022 Share Posted September 5, 2022 i crash at least once a day for the last month, wasnt like this before what really sucks is i purchased a Destiny pack and cant stay logged in my xp rune is getting wasted 1 Link to comment Share on other sites More sharing options...
Sharlanna Posted September 5, 2022 Share Posted September 5, 2022 I've been crashing at LEAST once, maybe twice a day, for the last 2+ weeks. Wish they'd stop running these darn "events" where everyone logs in 50 bots 24/7. PLEASE FIX THE SERVERS! THIS IS GETTING VERY OLD!!!!!!!!!!! Crash reports for a few days follows: --------------------------------------------------------------------------------------------- CRASH IN KROFIN - 9-4-22 Error: Protocol: S_CHARACTER_SELECTION_INFO(4073, 1) <= S_LOGIN_RESULT(11, 1) <= C_LOGIN(51, 2) <= S_EX_QUEUETICKET(10, 3) <= S_EX_QUEUETICKET_LOGIN(6, 175) <= C_EX_QUEUETICKET_LOGIN(41, 182) <= S_VERSION_CHECK(28, 183) <= C_VERSION(275, 187) History: UObject::ProcessEvent <+ (PVShortcutWnd Transient.PVShortcutWnd, Function Interface.PVShortcutWnd.OnRegisterEvent, 0x150907E0, 0x00000000, 0, 0) <- XMLDataManager::CreateFrameWndScript <- XMLUIManager::CreateWindows <- XMLUIManager::ReloadUIScripts <- NConsoleWnd::ReloadUI <- NConsoleWnd::Tick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x1FBF0000] Address [0x15090906] SegCs [0x0023] Core.dll [0x15000000] Offset [0x00090906] --------------------------------------------------------------------------------- CRASH IN KAMALOKA - 8-30-22 Error: Protocol: S_STOP_MOVE(23, 0) <= S_STATUS_UPDATE(18, 0) <= S_STATUS_UPDATE(18, 0) <= S_STATUS_UPDATE(18, 0) <= S_PLEDGE_STATUS_CHANGED(35, 1) <= S_RELATION_CHANGED(22, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 2) <= S_CHANGE_WAIT_TYPE(23, 2) History: ProcessConstantTable_InitParams <+ ConstantIndex:4, Constants:10 <- FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DVertexShader::Init <- InitShader <- FD3DShaderManager::GetShader <+ Shader:8 <- GetVertexShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface::DrawPrimitive <- USkeletalMeshInstance::DrawSection <+ Pawn=Transient.FDarkElf MeshInstance=Darkelf.SkeletalMeshInstance MeshName=LineageWeapons.dynasty_sigil_m00_wp BodyPart=63 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- UL2OutlineEffect::RenderActor <- UL2OutlineEffect::PostRender <- FPlayerSceneNode::RenderPostEffect <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd7a0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x65E96B40] Address [0x56D54C9A] SegCs [0x0023] d3dx9_40.dll [0x56AA0000] Offset [0x002B4C9A] --------------------------------------------------------------------------------- CRASH WHEN ENTERING CRSIS - 8-29-22 Error: Protocol: S_STATUS_UPDATE(18, 1) <= S_STATUS_UPDATE(18, 1) <= S_TARGET_SELECTED(27, 1) <= S_ATTACK(53, 1) <= S_STATUS_UPDATE(18, 2) <= S_STATUS_UPDATE(18, 2) <= S_ATTACK(53, 2) <= S_NPC_INFO_STATE(8, 2) <= S_STATUS_UPDATE(18, 2) <= S_STATUS_UPDATE(18, 2) History: ProcessConstantTable_InitParams <+ ConstantIndex:7, Constants:12 <- FD3DShader::ProcessConstantTable <- FD3DShader::Init <- FD3DPixelShader::Init <- InitShader <- FD3DShaderManager::GetShader <+ Shader:22 <- GetPixelShader <- FD3DRenderInterface::GetAppliedShader <- FD3DRenderInterface::DrawPrimitive <- USkeletalMeshInstance::DrawSection <+ Pawn=Transient.temple_guard_sword MeshInstance=LineageMonsters16.SkeletalMeshInstance MeshName=LineageMonsters16.temple_guard_sword_m00 BodyPart=-1 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- RenderTranslucentActorToProxy <- FDynamicActor::RenderStencilAlphaActor <- FDynamicActor::Render <+ temple_guard_sword Transient.temple_guard_sword <- RenderActor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = fd7a0000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x6BBBE340] Address [0x62D54C9A] SegCs [0x0023] d3dx9_40.dll [0x62AA0000] Offset [0x002B4C9A] --------------------------------------------------------------------------------- P.S. Someone needs to fix the "Submit Bug Report" L2CrashSender.exe. It doesn't work. Just brings up another window. Link to comment Share on other sites More sharing options...
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