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Mobs spawning on Trees/rocks/pillars etc


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@Juji

This happens a lot in FoG and Wall of Argos, You hunt an area, and eventually the mobs start spawning on top of a rock or outcropping or even the mountain, and now they are not targeting by the next target.  You end up wasting time and resources in a loop macro.  I would recommend that this fix gets implemented to help over all game functionality.

 

HammerForge

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So this is the response I just got from my support ticket

 

Hi there,

Thank you for contacting Lineage II Support.

I have looked into your report; however, I am unable to determine the specific name of NPC you are pertaining. Can you please provide the exact NPC names that involved in this issue? This will greatly help us to narrow down the investigation. Thank you for your patience and understanding.

We will wait for your response.

 

Why do I feel like they are messing with me? Never mentioned an NPC (i assume they mean mobs? which are NPC's), I literally reported the same thing as this initial topic, with specific areas like wall of argos, cemetery. I I told them literally anywhere with PILLARS/ROCKS/COLUMNS/TREES.

I suppose I'll take more time away from playing the actual game and start a list of mob names that are having this issue.

I'm getting paid for this RIGHT?!
 

Edited by HowFastWillMODbanme
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Sea of Spores

Giant Monster Eye
Dire Wyrm
Rotting Tree

Right in the middle of the zone where the giant pillar? is. 

Cemetery

Soldier of Grief
Cruel Punisher
Grave Guard
Taik Orc Watchman
Taik Orc Supply Officer

The supply officer annoys me the most and constantly spawns on top of the tombstone. 

Abandoned Camps and Fellmere has some too.  

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2 hours ago, Isotrope said:

Sea of Spores

Giant Monster Eye
Dire Wyrm
Rotting Tree

Right in the middle of the zone where the giant pillar? is. 

Cemetery

Soldier of Grief
Cruel Punisher
Grave Guard
Taik Orc Watchman
Taik Orc Supply Officer

The supply officer annoys me the most and constantly spawns on top of the tombstone. 

Abandoned Camps and Fellmere has some too.  

Thanks for help, I just added that to my open support ticket.

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Update on ticket.

 

Greetings,

This is GM ****** and thank you for reporting this issue.

I have forwarded this information to our Quality Assurance (QA) Team. I will let you know once we receive an update.

If you have any additional details regarding this issue, please let us know.

Edited by HowFastWillMODbanme
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I personally don't see an issue with the mobs in trees and where ever else. That is nothing new. Use what you have to get them down. If you have aggression, or hate, use that to get them down. If you are a mystic class you have skills you can use to get them down. Archer class, use your bow. Not that hard. For those that have summons, they most likely have skills that one can use to get them down. Or if the mobs are aggressive, you might be able to get close enough to get them down.

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